CA makes any faction playable if it was important enough in the time period (Carthage) or if there are many players from the present-day nations which buy these games (Britons). So, Germans will probably be in for the latter reason.
CA makes any faction playable if it was important enough in the time period (Carthage) or if there are many players from the present-day nations which buy these games (Britons). So, Germans will probably be in for the latter reason.
Nah, by mid-game, they're enjoying civilization and Romanitas.
No you start as the Parthian sub-faction inside Seleucid Empire (you can of course choose any of the Seleucid subfactions) and you keep being part of it ruling your own part until you choose to revolt, then you change color to sharp pink and become Parthia which will include all your pocessesions and put you at Civil War with the rest of the Seleucid Empire.
The Greeks were fighting, capturing, and enslaving northern 'barbarians' long before they went up against Rome. I think they should play an important role in the gameplay as in the fact that everyone at the time knew about them, traded with them, and probably fought them.
Guys seriously only 8 playable factions and you want to play as a tiny tribe that has one battle and loses? Sure they would make great AI factions but with only 8 playable factions I want to play the larger factions with a good selection of strong, well-known units.
Those "tiny tribes" managed to defeat Rome on several occasions and their lands were never conquered. The Factions Wiki page clearly states that "the playable factions represent key powers within the Greco-Roman, Barbarian, and Eastern cultures" hence we will probably see some sort of barbarian tribes. There will be plenty of Room for larger factions. I predict 2 at most out of those 8 will be barbarian factions.
Yes I think they should be playable. Simply put, because of the fact that the Gaul tribes were all conquered. However, the Germans stopped the Romans from ever truly conquering them. It would be a strange choice (in my opinion) to not choose a group that never was actually conquered by Rome and choose one that was completely subjugated.
The game doesn't end in 100BC. I'm very confident a Germanic faction will be among the eight. Most likely the Suebi, Cimbri or Teutons
The game's campaign begins with only 3 playable factions, all Roman: Julii, Brutii, Scipii. Upon completion of a campaign, 8 additional factions are unlocked. The unlockable factions are: The Greek Cities, Egypt, the Seleucid Empire, Carthage, Gaul, Germania, Britannia, and Parthia. The nonplayable factions (in the campaign) are: Macedon, Pontus, Armenia, Numidia, Scythia, Dacia, Thrace, Spain, the S. P. Q. R., and the rebel faction.
Ah, guess I was wrong. Well, so long as Britannia isn't playable (fat chance) we won't see any different factions, IMO.
I really like to play as germanic faction, but to be honest - if the game starts 260-270 BC they should be a emergent faction.
The Suebians would fit most, as they pushed the Celts out of the area, before encountering the Romans.
Additionaly we would have different suebian tribes like the Marcomanni, the Hermunduri, the Semnoni, the Langobardi with different agendas like the roman families.
Last edited by Radzeer; December 10, 2012 at 09:17 AM. Reason: continuity
Guys, try to stay on topic. Thanks.
According to your list we would have 5 factions in Anatolia so hardly more thought out Also Pontus and Armenia are hardly more well known than Germania. When common people think of enemies of Rome they think Gauls, Germans and Carthaginians so those 3 are the obvious Western factions, then there should be 4 factions in the East such as Macedon, Seleucids (includes Parthia), Scythians and Ptolemaics.
Only because they made no contact with the Romans during the first few years of the campaign? It is not as the Germans came out of nowhere in 113 bc to ravage northern Illyria, Gaul and Italy.
They existed for sure also in 270 bc in Scandinavia, Northern Germany and Poland. From there they expanded to the south, southwest and southeast and engaged the Celtic world, Baltic peoples, Proto-Slavs, Thracians and Sarmatians before they came into contact with the Roman world.
Well according to this logic playable factions such as Carthage, Macedon or Egypt would also be a strange choice.
The reason why the Germans were not conquered in the same way as the Gauls are only based on location (further away from Italy and separated by the Alps) and low economic value. Contrary to most peoples opinion, the Romans have conquered Germania around 15bc and after the Arminius-uprising in 9AD they again subdued all the tribes to the Elbe (or have at least broken their will for any other uprisings in the near future).
But the constant costs of military campaigns and necessary garrison troops for the next centuries had no relation to the taxes they could gain from such a low populated and in large parts uncultivated wilderness. So they decided to annex only small parts of southwestern Germany some decades later and paid some sort of ancient foreign aid to loyal chiefs beyond their realm in order to secure a stable order and economy plus good relationship in their neighborhood. And when this does not help they could always send expeditions many hundred kilometers deep into Germany (and modern Slovakia and Czech Republic) to erect temporarily forts or kill any insurgents.
@Xerrop: Romans did not conquer the vast lands of Germania, they just held a small part of Western Germany, most of Germania lay beyond the Elbe or to the North of it. The Romans did not conquer Germania becuase they got annihilated in the Teutoberg forest and Germanicus was unable to subudue the Germans simply becuase they refused to be subjugated like other peoples. If you read Tacitus you can see that the Romans considered the Germans to be the main threat and the Romans were very afraid of them.