Awesome , fantastic , thanks for this fantastic mod.
Awesome , fantastic , thanks for this fantastic mod.
Wonderful preview, thanks for your hard work. Concerning your appeal for programmers, I wish I had more than just an extremely basic knowledge of C# (like it's very miniscule, just some minor stuff a friend taught me so that I could make a quiz program that I was paid to do), because I would love to help.
"The only thing I'm afraid of is fear." Sir Arthur Wellesley, 1st Duke of Wellington.
Can i envy this team? Please allow me to envy you....
At first I was thinking, "when's this EB preview coming out they've been banging on about," but now I see why it took some time!
Amazingly absorbing and detailed preview. The settlements are brilliant and the units are some of the best I've seen from you guys.
I'll pass on the word to any coders I know as well
Great work on units and buildings, and a very well written and researched preview
Areuakoi!! Thanks Thanks Thanks EB Team!!
"Prius flammis combusta quam arma Numantia victa"
"Primus flammis combusta quam armis Numancia victa" Anonimous
CA should learn from the great historical documentation that europe barbarorum II team is doing.
and the totalwar community is so ignorant that historical issues should also learn by reading all of this excellent mod preview.
there are tribes and gauls,britains,germans,Iberians,thracians or sarmatians are not kingdoms.
Hey wait guys! I can see that you've made an impressive work on the research and modeling for the settlements, BUT I think some (by some i mean not a lot) of the information are outdated. In the past decades we have uncovered (especially in france) more and more sophisticated buildings (or trace of them).
I'm not that fluid in english, so I will try to keep it short.
The more we search, the more advanced piece of architecture we find. I'm talking about temples (on of the most recent discoveries since we thought they only practiced in nature), bath, ''manor'' ( I don't know the exact word, but I'm talking about a very large lord residence), >>3rd floor buildings.
We also found out that most city building weren't rough and dull but vibrant of color, artwork, colorful hangings (full of it since they liked to dye things), iron sculptures and iron low relief.
Only the the past decade have we been able to find this, thanks to the huge leaps in electronic instruments (laser...). And, as the year past, the instruments improve, and we are able to detect more finesse and more traces of buildings. The archeologist unanimously said that this is exponential, and that in a few years, we will find bigger, finer pieces of architecture.
Thanks to aerial lasers we also found out many traces of paved roads and wooden roads in the settlements itself. As well as large columns for some buildings...
I am a bit disappointed (but still cheered by your efforts) that most of these weren't featured (at least not in the pictures) in the settlements. Now don't get me wrong, I'm not writing that what you did is wrong and inaccurate. The amount of research is impressive, and many if not most buildings are perfectly accurate. Except cities weren't solely composed of those rough (if not a bit archaic) buildings and also had what I have mentioned above. If you ask, I can send you to a few links, including some archeological reviews that adress the matter and say exactly what I'm saying.
That being said you guys are awesome. If anything I would like to propose my help. Right now I don't think I could do anything (apart from some archeological advice) but I'm taking an in depth C programming formation (pretty big formation) next semester, so I may give you an extra hand in programming if you need so.
Keep up the cool work, guys, looking forward to your answers.
PS : If the need arise, reply to me by email to email@example.com(if I can't log back on my account for example)
Nice preview as always guys
I, like others, can't see any of the pictures in the first three posts. The only ones I can see are the ones on Imageshack and the Settlement and Resource previews. But awesome job regardless! You guys definitely put in a lot of hard work not only into this preview but the mod all together, very respectable work!
The totalwar org one is working : http://forums.totalwar.org/vb/showth...he-Areuakoi-10
Whoa! I had no idea an EBII preview had come up. EPIC update, OP. +Rep
All the pictures from the first AND second post are non-functional, so there is no mini-map location or whatever. I had to read for a little bit to figure out this was a Celtiberian faction we're talking about.
Regardless, fantastic work by everyone all around. I was very surprised by the settlement map previews, as I had thought that ancient towns and cities would not be available in first release!
All of this looks great. Congratulations to the team. I'm looking forward to EB2, and I still play EB1.2 it's my favourite total war mod.
best part is now there's a faction that will keep the lusotannan in check.
all hail the flying spaghetti monster!
Prime importance faction long time awaited, glad to see it finally enough researched and developed. Awesome.
Gah, and I was just about to go to bed... I have an exam in 2 days, I can't read this... oh well I'm reading this...
Nice to see a new preview, or should I say 9 previews in one. Hope you find some people that can help keep things rolling
I want to say one word to you, just one word:
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