What is this mod about?
It contains a lot of bugfixes (scene, script, model, siege), new items, units, scripts, balancing, visual improvements and historical additions.
You cannot found your own kingdom (only became ruler during the story), nor have fantasy weapons, zombies or such.
This mod was originally my home mod in which I wanted to test some modding possibilities and added historical info later to improve gaming experience. Later I decided to share with you as well.
At first some basic suggestions not specially to the mod but to the game in general:
-This game is not Warband, things work differently. Especially, do not found a new kingdom. Check the manual or the wiki pages what this game is about.
-Recruiting. You may hire soldiers in the town center of cities and castles after you joined a faction. Until then mercenaries from inns, mercenary posts and freed prisoners. Mercenaries are expensive and less skilled so I suggest freeing prisoners at first. It doesn't worth to hire peasants at all they are very weak. After joining to a faction you can hire soldiers in the town center if they have a commander.
-If you don't find a lord, lost companion or ruler wait some weeks (1-5, sometimes far longer) and they will respawn. During this time lords tell you they don't know the location of that lord.
-You shouldn't capture any settlement until you get a quest to do so because you may destroy your storyline.
Taking back captured settlements must be safe except the AI got them due a script. This case is very obvious, it was for me at least. I think this is important only until you get quests like conquering certain nations.
-How to join a faction/start a storyline? Make quests for nobles or the ruler, especially for a choosen one. After a while he will offer you to join as a mercenary.
-Black Mace quest bug warning: keep a saved game before supporting Radziwill! You have to conquer Kiev before the rebellion ends otherwise the questline code will stop. A script gives it to Poland but you must hurry because other nations may conquer it! Radziwill is in his settlement you gave him even if you don't see him on the troop list. So you can get your reward. I suppose after you spoke with the mayor you may win the rebellion. You will understand my sentences when you advance to the appropriate steps in the storyline. This is a vanilla feature so please don't complain in the mod thread.
Official WFAS Storyline walkthrough - not mod related
Major Changes
(new things first)
-New clothings and armors (Karl Gustav, Kristina, buffcoats, Polish mails with gorgets)
-Improved banners
-Historical Russian and Cossack lords
-New (4th) companion, a Dutch engineer
-New troops: Vlach and Dutch mercenaries, Finnish Hakkapeliitta cavalry
-New trade goods: glassware
-New scene borders
-11 new castles/cities. New and changed settlement names are implemented in en, de, tr, fr, es, pl, ru language packs.
-2 lords added for every faction
-Choosing a nationality at the beginning. It affects your clothing and food.
-If you start with power draw of 3 you will get bow and arrows after the tutorial.
-Battle continuation after death
-Custom commander: you may play a companion in battles
-Grenade damage bugfix (increase)
-Advanced lance breaking
-Economy info events can be turned off
-Village icon bugfix
-Player icon changes when you become a lord
-Many cheat codes
-4 new companions with dialogs. Some rewritten relations.
-Companion refinements: faces, equipment, abilities
-20 village bugfixes (replacing all the Swedish and some Polish ones)
-Siege bugfixes.
-Some maintenance costs reduced, villages provide less money while castles produce more.
-Ramun the slave trader replaced to Bakhchasaray (sic!).
-Hungarian hussar clothing, helmet and shield. Available only in shops.
-Banded noble armors, greaves, feathers for nobles' helmets, painted horse.
-New moustache types and wig (as hair).
-New map icons (tatar raiders, deserters, caravan, 2 settlements)
-Historical lords, flags and bugfixes.
-Faction colors resemble to the real standards of the countries.
-Corrected Turkish shields, they are held now in the right angle. (see the picture below)
-New, historical faces for rulers (see pictures in the forum), helmets and better equipment for lords
-Item rebalances, for example the special handmade things are better than the ordinary ones. Single barrelled guns are a little bit better than double barrelled ones. Pistols are less accurate because it was strange to shot down somebody from 50-80 meter distance. There are now good sabres, too. Horses are expensive - as in reality. Textile armors are cheap so you can waste some money on them before you can afford a real armor.
-Nationalized items. You can buy Swedish items only in Sweden etc. There are a few exceptions but not much.
-15 new or retextured horses. Arabian horses from warband, Akhal Teke horses - well known in the area and further Thoroughbred variants. Buying horses at the special merchants does worth now and they offer more types.
-New helmets and armors, Turkish-Eastern European Broadsword, map icons, moustaches, Asian face texture, etc.
-Hussar lances transform to sabres after the first blow. Hussars were useless in close combat with those huge lances.
-Guns cannot parry or used in melee because the AI uses it wrongly parrying a lot when there is no enemy around. Maybe the AI behaves the same but parrying with swords and shields look less comic.
-Reiter-type soldiers have only 3 bullets for their firearms because they should use their swords more than pistols. This 3 bullets are more deadly (+7). This type of bullets are available in shops. I use them for my companions, too, because I guess they kill more with melee weapons.
-Hungarian Hussar mercenaries.
-Flour sack, Silk and Wool cloth texture change. Flour sack used the salt texture and their same look was very annoying. Wool cloth and Silk were the same like linen cloth.
-The map icon of the settlements are now similar to the wall type on the battlefield. Sometimes it was disturbing to see a stone fort on the map and meet a wooden pallisade in the battlefield. They might need different tactics so I find this better.
-All castles got 'castle' or 'fortress' tags in their names to avoid confusing them with cities.
-Economy changes: For example I limited olives where they were actually produced, put salt resource to Cracow to represent the famous Polish salt mines. And made Reval a mediocre velvet resource. European velvet production was important and Brugge was the most important source for Northern Europe. Removed grape production of Vilna because grape can be produced only on a small southern part of the map and not at all so far north. New glassware replaced date.
-Elite black armor got gold decorations.
Download
http://www.moddb.com/mods/csatadis-v.../csatdi-mod-14
http://www.nexusmods.com/mbwithfireandsword/mods/3760/?
How to install?
Unzip and copy the 'Csatadi_mod' folder (with its contents) in the 'Modules' folder.
Select Csatadi mod in the loader menu when you want to play the mod.
WFAS 1.43 is required.
It's not savegame compatible with previous versions.
Warning! The changed dialogs, items, troops etc appear in English in every language pack. (You may contribute to make translations.)
Thank you for
Prince de Radzivil for historical info, pictures, ideas and most of flag textures.
SendMeSmile for new scripts and implementing OSP scripts.
Gaunt & Peteo - lance breaking and transforming
Deathcam - MadVader & kt0
Custom Commander - rubik
Banner script - rubik & Somebody
Horse textures to Wanderer949 and Saregona (I used them as a base.)
OpenBRF to Marco Tarini (mtarini) and his numerous contributors
WB/WFAS Editor to Michael Rietbrock (Morgh)
Help with script installation and ideas to Paulgrrr
Weimar helmet to dejawolf
Burgonets to Jan Tuma
help to Maxim Suvorov
Goldened black armor texture to Shredder
Help needed
-Translating the changes and additions to your language.
-If you know python you may help fixing quest bugs.
New map icons
Player, deserter, Tatar raider, merchant, Tatar lord.
Feathered helmet, banded noble armor.
I always showed black armors but white ones are also available
This picture doesn't look very fancy but the recolored armor can be worn now with white helmets without much color difference.
New hair and moustaches
Noble hussar armor
Swedish noble armor
Painted horse, single winged hussar armor
Hungarian hussar officer
Some retexturing
Tatars used wings, too! These wings are shorter so they don't hinder the sight.
Some of the new horses
Eastern European Broadsword (Pallos, Palash etc)
Cossack Lords have Cossack icon and you can see some of the new banners.
New settlement icons:
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Companion changes
Spoiler Alert, click show to read: