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Thread: [WFAS] Csatádi's Visual and Historical Mod

  1. #1
    Csatádi's Avatar Senator
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    Default [WFAS] Csatádi's Visual and Historical Mod

    What is this mod about?

    It contains a lot of bugfixes (scene, script, model, siege), new items, units, scripts, balancing, visual improvements and historical additions.
    You cannot found your own kingdom (only became ruler during the story), nor have fantasy weapons, zombies or such.
    This mod was originally my home mod in which I wanted to test some modding possibilities and added historical info later to improve gaming experience. Later I decided to share with you as well.

    At first some basic suggestions not specially to the mod but to the game in general:
    -This game is not Warband, things work differently. Especially, do not found a new kingdom. Check the manual or the wiki pages what this game is about.
    -Recruiting. You may hire soldiers in the town center of cities and castles after you joined a faction. Until then mercenaries from inns, mercenary posts and freed prisoners. Mercenaries are expensive and less skilled so I suggest freeing prisoners at first. It doesn't worth to hire peasants at all they are very weak. After joining to a faction you can hire soldiers in the town center if they have a commander.
    -If you don't find a lord, lost companion or ruler wait some weeks (1-5, sometimes far longer) and they will respawn. During this time lords tell you they don't know the location of that lord.
    -You shouldn't capture any settlement until you get a quest to do so because you may destroy your storyline.
    Taking back captured settlements must be safe except the AI got them due a script. This case is very obvious, it was for me at least. I think this is important only until you get quests like conquering certain nations.
    -How to join a faction/start a storyline? Make quests for nobles or the ruler, especially for a choosen one. After a while he will offer you to join as a mercenary.
    -Black Mace quest bug warning: keep a saved game before supporting Radziwill! You have to conquer Kiev before the rebellion ends otherwise the questline code will stop. A script gives it to Poland but you must hurry because other nations may conquer it! Radziwill is in his settlement you gave him even if you don't see him on the troop list. So you can get your reward. I suppose after you spoke with the mayor you may win the rebellion. You will understand my sentences when you advance to the appropriate steps in the storyline. This is a vanilla feature so please don't complain in the mod thread.
    Official WFAS Storyline walkthrough - not mod related


    Major Changes
    (new things first)
    -New clothings and armors (Karl Gustav, Kristina, buffcoats, Polish mails with gorgets)
    -Improved banners
    -Historical Russian and Cossack lords
    -New (4th) companion, a Dutch engineer
    -New troops: Vlach and Dutch mercenaries, Finnish Hakkapeliitta cavalry
    -New trade goods: glassware
    -New scene borders
    -11 new castles/cities. New and changed settlement names are implemented in en, de, tr, fr, es, pl, ru language packs.
    -2 lords added for every faction
    -Choosing a nationality at the beginning. It affects your clothing and food.
    -If you start with power draw of 3 you will get bow and arrows after the tutorial.
    -Battle continuation after death
    -Custom commander: you may play a companion in battles
    -Grenade damage bugfix (increase)
    -Advanced lance breaking
    -Economy info events can be turned off
    -Village icon bugfix
    -Player icon changes when you become a lord
    -Many cheat codes

    -4 new companions with dialogs. Some rewritten relations.
    -Companion refinements: faces, equipment, abilities
    -20 village bugfixes (replacing all the Swedish and some Polish ones)
    -Siege bugfixes.
    -Some maintenance costs reduced, villages provide less money while castles produce more.
    -Ramun the slave trader replaced to Bakhchasaray (sic!).
    -Hungarian hussar clothing, helmet and shield. Available only in shops.
    -Banded noble armors, greaves, feathers for nobles' helmets, painted horse.
    -New moustache types and wig (as hair).
    -New map icons (tatar raiders, deserters, caravan, 2 settlements)
    -Historical lords, flags and bugfixes.
    -Faction colors resemble to the real standards of the countries.
    -Corrected Turkish shields, they are held now in the right angle. (see the picture below)
    -New, historical faces for rulers (see pictures in the forum), helmets and better equipment for lords
    -Item rebalances, for example the special handmade things are better than the ordinary ones. Single barrelled guns are a little bit better than double barrelled ones. Pistols are less accurate because it was strange to shot down somebody from 50-80 meter distance. There are now good sabres, too. Horses are expensive - as in reality. Textile armors are cheap so you can waste some money on them before you can afford a real armor.
    -Nationalized items. You can buy Swedish items only in Sweden etc. There are a few exceptions but not much.
    -15 new or retextured horses. Arabian horses from warband, Akhal Teke horses - well known in the area and further Thoroughbred variants. Buying horses at the special merchants does worth now and they offer more types.
    -New helmets and armors, Turkish-Eastern European Broadsword, map icons, moustaches, Asian face texture, etc.
    -Hussar lances transform to sabres after the first blow. Hussars were useless in close combat with those huge lances.
    -Guns cannot parry or used in melee because the AI uses it wrongly parrying a lot when there is no enemy around. Maybe the AI behaves the same but parrying with swords and shields look less comic.
    -Reiter-type soldiers have only 3 bullets for their firearms because they should use their swords more than pistols. This 3 bullets are more deadly (+7). This type of bullets are available in shops. I use them for my companions, too, because I guess they kill more with melee weapons.
    -Hungarian Hussar mercenaries.
    -Flour sack, Silk and Wool cloth texture change. Flour sack used the salt texture and their same look was very annoying. Wool cloth and Silk were the same like linen cloth.
    -The map icon of the settlements are now similar to the wall type on the battlefield. Sometimes it was disturbing to see a stone fort on the map and meet a wooden pallisade in the battlefield. They might need different tactics so I find this better.
    -All castles got 'castle' or 'fortress' tags in their names to avoid confusing them with cities.
    -Economy changes: For example I limited olives where they were actually produced, put salt resource to Cracow to represent the famous Polish salt mines. And made Reval a mediocre velvet resource. European velvet production was important and Brugge was the most important source for Northern Europe. Removed grape production of Vilna because grape can be produced only on a small southern part of the map and not at all so far north. New glassware replaced date.
    -Elite black armor got gold decorations.



    Download
    http://www.moddb.com/mods/csatadis-v.../csatdi-mod-14

    http://www.nexusmods.com/mbwithfireandsword/mods/3760/?


    How to install?
    Unzip and copy the 'Csatadi_mod' folder (with its contents) in the 'Modules' folder.
    Select Csatadi mod in the loader menu when you want to play the mod.
    WFAS 1.43 is required.
    It's not savegame compatible with previous versions.
    Warning! The changed dialogs, items, troops etc appear in English in every language pack. (You may contribute to make translations.)


    Thank you for
    Prince de Radzivil for historical info, pictures, ideas and most of flag textures.
    SendMeSmile for new scripts and implementing OSP scripts.
    Gaunt & Peteo - lance breaking and transforming
    Deathcam - MadVader & kt0
    Custom Commander - rubik
    Banner script - rubik & Somebody
    Horse textures to Wanderer949 and Saregona (I used them as a base.)
    OpenBRF to Marco Tarini (mtarini) and his numerous contributors
    WB/WFAS Editor to Michael Rietbrock (Morgh)
    Help with script installation and ideas to Paulgrrr
    Weimar helmet to dejawolf
    Burgonets to Jan Tuma
    help to Maxim Suvorov
    Goldened black armor texture to Shredder

    Help needed
    -Translating the changes and additions to your language.
    -If you know python you may help fixing quest bugs.


    New map icons
    Player, deserter, Tatar raider, merchant, Tatar lord.


    Feathered helmet, banded noble armor.


    I always showed black armors but white ones are also available


    This picture doesn't look very fancy but the recolored armor can be worn now with white helmets without much color difference.


    New hair and moustaches


    Noble hussar armor


    Swedish noble armor


    Painted horse, single winged hussar armor


    Hungarian hussar officer


    Some retexturing


    Tatars used wings, too! These wings are shorter so they don't hinder the sight.


    Some of the new horses






    Eastern European Broadsword (Pallos, Palash etc)


    Cossack Lords have Cossack icon and you can see some of the new banners.


    New settlement icons:







    ****************

    Companion changes
    Spoiler Alert, click show to read: 

    At first I have changed companions in my game. The reason was the dialogs, abilities and equipments should suit to each other. In some cases I found the companions weak and gave a few skills.


    TEPES

    In the dialogs he calls himself being from Wallachia, another time from Transylvania. Historically the family is from Wallachia. Dracula was called Vlad and not Vladislav.
    Dracula's descendants remained princes of the Romanian principalities when they were successful at the Ottoman court. To reflect these I rewrote some dialog lines.
    He looks this way in his new Vlach styled hat.



    KARLSSON

    The sunlight colors his hair to reddish but it's light brown anyway.




    FEDOT

    The dialog says he has a poleaxe but in the game he had a sabre. He was a marksman thus I gave him a poleaxe and enough strenght to use it.





    BAKHYT

    New face code because not African.





    VICTOR

    Black hair and different moustache.





    NOGAI

    His face resembled too much to Borcha from Warband. He has the new Asian face texture.





    OKSANA

    She easily can be a good explorer or even a healer which suits better to her than fighting.
    Funny hat added:




    VARVARA

    A bit less nice look.





    FATIMA

    Muslim women need some headgear. I took one from civilian women.
    Clothes changed. She mentions to buy chainmail. It may be too much at the beginning thus I choosed her a quilted robe.
    She took Klethi's role however I think a dagger-throwing dagger specialist is not suitable as a bodyguard in 1655. Therefore she got jarids. I made jarids available in Tatar shops at a very low rate.
    Stronger face instead of her baby face.




    ****************************************************************************************************************

    KING JAN CASIMIR

    I changed his face to resemble better to this painting. I removed wings from the hand-crafted hussar armor as you can see on the picture. This kind of armor is available at armorsmithes in the town centers. This way the player might have a hussar armor but the wings doesn't hinder the sight on the screen.



    KARL GUSTAV




    TSAR ALEXEY

    He's just 26 years old in 1655.



    BOGDAN HMELNITSKY

    I wanted to reflect he is 60 years old in 1655.




    QUEEN KRISTINA
    wasn't so cute at all




    The new companions:


    Companion relations if you are too curious:
    Spoiler Alert, click show to read: 

    Last edited by Csatádi; January 26, 2016 at 07:31 AM.

  2. #2

    Default Re: [WFAS] Csatádi's Visual and Historical Mod

    Nice! I like how you make the characters resemble their portraits.

  3. #3
    Csatádi's Avatar Senator
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    Default Re: [WFAS] Csatádi's Visual and Historical Mod

    I released a new version which is probably final.

    -2 new settlement icons
    -the map icon of the settlements are now similar to the wall type on the battlefield. Sometimes it was disturbing to see a stone fort on the map and meet a wooden pallisade in the siege. They might need different tactics etc so I find this better.
    -some city location changes
    -economy changes: For example I limited olives where they were actually produced, put salt resource to Cracow to represent the famous Polish salt mines, and limit the date fruits to Crimean cities. Date was produced in far Southern lands but it may appear in the Crimea by trade. And made Reval a mediocre velvet resource. European velvet production was important and Brugge was the most important source for Northern Europe. Removed grape production of Vilna because grape can be produced only on a small southern part of the map and not at all so far north.
    -elite black armor got gold decorations
    -lesser corrections

    The new features appear only in a new game.
    Last edited by Csatádi; February 10, 2013 at 03:44 AM.

  4. #4
    Csatádi's Avatar Senator
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    Default Re: [WFAS] Csatádi's Visual and Historical Mod

    New patch is released.
    Details are in the first post.


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