Page 8 of 10 FirstFirst 12345678910 LastLast
Results 141 to 160 of 188

Thread: TOTEM

  1. #141

    Default Re: "TOTEM" Total Experience Mapping

    While replicating the actual geography is very interesting since you can imagine you're seeing something close to what a medieval soldier would see at the battlefield level, in actuality there's something to be said for specifically designing the terrain to create opportunities to plan battlefield strategy. Many things are not readily apparent on the campaign map versus what they look like on the battlefield. Sometimes an adjustment might make the mod more fun or help balance things too.

    One could very specifically design the terrain and create some winding mountainous passages that had to be navigated and hence create situations similar to the box canyons in the American Wild West where a few good sharpshooters could fire with long range rifles and cause serious mayhem.

    If a map is a grid of only 100 x 100 (and all of the mods have bigger maps), and if it were possible to fight on each map coordinate (no impassable terrain)then there are 10,000 unique battlefields. Having looked at tons of these in mods and the vanilla map, you can't believe how many fun battlefields there are. Of course many of these are very unfair to one side or the other, but that's much more realistic. That's why you should not autoresolve but play those field battles, or at least save them to replay later.

    'Looking forward to finding those in TOTEM.

  2. #142

    Default Re: "TOTEM" Total Experience Mapping

    Quote Originally Posted by napoleonic View Post
    most interesting project, too bad we can't simply port the map to any other mods, can we?
    Of course you will That's the aim: to put the medieval II map modding on the next level (globally speaking). So that's why I did this map, I was bored with that old map's style (every mod at this moment has the same map style, maybe there's a texture changing but it's steel the same story).
    So I invite all of you to follow me and to support me with my creation and I declare that the beta version (as a map mod) will go out this month and you will be able to add it to any mod you wish in exchange for permission from my part and the credits from yours

  3. #143

    Default Re: "TOTEM" Total Experience Mapping

    While replicating the actual geography is very interesting since you can imagine you're seeing something close to what a medieval soldier would see at the battlefield level, in actuality there's something to be said for specifically designing the terrain to create opportunities to plan battlefield strategy. Many things are not readily apparent on the campaign map versus what they look like on the battlefield. Sometimes an adjustment might make the mod more fun or help balance things too.
    Completely agree with you

    By the way: I've changet all the terrain textures and finally I've found the right way.

    These are some pistures of how the finally map should be (soon I'll upgrade the first post):
    Spoiler Alert, click show to read: 




























































  4. #144

    Default Re: "TOTEM" Total Experience Mapping NEED CITY DESIGNER!!!

    Till I dedicate all my time to the map texturing and editing I have no time to finish my work with those cities. so I wandered if someone could help me??
    I've aready done those models but just for the nothern european culture. So the other cities will have more or less the same aspect (check the first post-cities models) /different coors, dimension and rotation..

    Of course I can do it by myself but it will burn more time....

    So if someone can help me please let me know...

  5. #145

    Default Re: "TOTEM" Total Experience Mapping NEED CITY DESIGNER!!!

    robomanus,

    I have been following your work closely for the past half a year. I make models for battlefields, but never worked on strat map models. I can give it a shot. Send me the files if you wish to use as a base and work from there. I am thinking of changing colors, adding characteristic buildings (i.e. minareted mosque for Islamic culture, changing houses a little, others - any ideas?). I am always open to learning and should be able to make progress quickly. Let me know if you are interested.

    Sandy

  6. #146

    Default Re: "TOTEM" Total Experience Mapping NEED CITY DESIGNER!!!

    Immediately!!!

  7. #147
    Cyrene's Avatar Vicarius
    Join Date
    Nov 2011
    Location
    Una River
    Posts
    2,590

    Default Re: "TOTEM" Total Experience Mapping NEED CITY DESIGNER!!!

    ROBOMANUS THIS IS REALLY AN INCREDIBLY OUTSTANDING WORK YOU HAVE DONE ON THIS GORGEOUS JAW DROPPING MAP! THANK YOU VERY MUCH!

  8. #148

    Default Re: "TOTEM" Total Experience Mapping NEED CITY DESIGNER!!!

    just because I love this game. Thank you for supporting me...

  9. #149

    Default Re: "TOTEM" Total Experience Mapping NEED CITY DESIGNER!!!

    I assume that this is not going to be compatible with any mods out there that have their own map?

  10. #150

    Default Re: "TOTEM" Total Experience Mapping NEED CITY DESIGNER!!!

    Quote Originally Posted by napoleonic View Post
    I assume that this is not going to be compatible with any mods out there that have their own map?
    Every mod has it's own map. What do you mean? Of course you will have just to reorganize your units and characters coordinates, obviously.

  11. #151

    Default Re: "TOTEM" Total Experience Mapping NEED CITY DESIGNER!!!

    I mean can I simply use this mod with SS and it's submod or not?

  12. #152

    Default Re: "TOTEM" Total Experience Mapping NEED CITY DESIGNER!!!

    no, simply not. because it's not a SS submod. but if a SS team or any other ones rather will adopt it in few minutes, you will be able.

  13. #153
    Andytheplatypus's Avatar Domesticus
    Join Date
    Jan 2010
    Location
    . U.S. - MS, Gulf Coast.
    Posts
    2,384

    Default Re: "TOTEM" Total Experience Mapping NEED CITY DESIGNER!!!

    Quote Originally Posted by napoleonic View Post
    I mean can I simply use this mod with SS and it's submod or not?
    The map isnt as big as the SS map, settlements will be different, etc.

  14. #154

    Default Re: "TOTEM" Total Experience Mapping NEED CITY DESIGNER!!!

    Quote Originally Posted by Andytheplatypus View Post
    The map isnt as big as the SS map, settlements will be different, etc.
    yes it's more extended to the caspian east (about 60 pixels) but it's not a criteria. The map can be applied anyway. Yes of course the settlements will be different but can be remade in 10 minutes. I've already sad about it, and after all it's not a SS submod but a stand alone one. So who will use it for merging with own mods is welcome.

  15. #155
    Andytheplatypus's Avatar Domesticus
    Join Date
    Jan 2010
    Location
    . U.S. - MS, Gulf Coast.
    Posts
    2,384

    Default Re: "TOTEM" Total Experience Mapping NEED CITY DESIGNER!!!

    Quote Originally Posted by robomanus View Post
    yes it's more extended to the caspian east (about 60 pixels) but it's not a criteria. The map can be applied anyway. Yes of course the settlements will be different but can be remade in 10 minutes. I've already sad about it, and after all it's not a SS submod but a stand alone one. So who will use it for merging with own mods is welcome.
    Oh dont get me wrong buddy, still plan on using at least some aspects of it Keep up the good work.

  16. #156

    Default Re: "TOTEM" Total Experience Mapping NEED CITY DESIGNER!!!


  17. #157
    Gigantus's Avatar I am not special - I am a limited edition.
    Patrician took an arrow to the knee spy of the council

    Join Date
    Aug 2006
    Location
    Goa - India
    Posts
    53,126
    Blog Entries
    35

    Default Re: "TOTEM" Total Experience Mapping NEED CITY DESIGNER!!!

    The 'green shade of doom' is a setting via descr_strategy_lighting, I presume? I am more into the 'vibrant' colors, hence my question.










  18. #158

    Default Re: "TOTEM" Total Experience Mapping NEED CITY DESIGNER!!!

    Yes it is

  19. #159

    Default Re: "TOTEM" Total Experience Mapping NEED CITY DESIGNER!!!

    Ok since nobody replies to my request, I've started to design all the cities by myself so it will take more time before beta release will come out...

  20. #160

    Default Re: "TOTEM" Total Experience Mapping NEED CITY DESIGNER!!!

    Quote Originally Posted by robomanus View Post
    Of course you will That's the aim: to put the medieval II map modding on the next level (globally speaking). So that's why I did this map, I was bored with that old map's style (every mod at this moment has the same map style, maybe there's a texture changing but it's steel the same story).
    So I invite all of you to follow me and to support me with my creation and I declare that the beta version (as a map mod) will go out this month and you will be able to add it to any mod you wish in exchange for permission from my part and the credits from yours
    Quote Originally Posted by robomanus View Post
    no, simply not. because it's not a SS submod. but if a SS team or any other ones rather will adopt it in few minutes, you will be able.
    Quote Originally Posted by Andytheplatypus View Post
    The map isnt as big as the SS map, settlements will be different, etc.
    Quote Originally Posted by robomanus View Post
    yes it's more extended to the caspian east (about 60 pixels) but it's not a criteria. The map can be applied anyway. Yes of course the settlements will be different but can be remade in 10 minutes. I've already sad about it, and after all it's not a SS submod but a stand alone one. So who will use it for merging with own mods is welcome.
    I knew this would happen, I didn't believe it at first that was why I asked the question again... but honestly I'm still confused, the 2 answers are directly conflicting each others

    so when you finished this map, we can't simply port it to SS or can we?

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •