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Thread: [Guide]How to use hotseat function to play with mongols, change your faction, skip turns

  1. #1
    Vipman's Avatar Protector Domesticus
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    Default [Guide]How to use hotseat function to play with mongols, change your faction, skip turns

    In this guide I'll describe how to use hotseat function to play a campaign almost the same to a normal campaign but with these possibilities:

    1) Play as mongols or timurids

    2) Change the faction you play anytime

    3) Skip turns to let computer controlled factions (from now on I'll refer to them as AI) get bigger, develop settlements. Useful if you want to play in a (sort of) late era or to try some more random games not just with the same boring starting positions or play as a weak faction for a harder game.


    *At the bottom of the post I added a save where you can play as mongols in vanilla game.


    CFG Settings

    How to achieve this is different between vanilla medieval2 and kingdoms mods.

    For vanilla you need to copy&paste these hotseat settings into medieval2.preferences.cfg file. You open it with notepad, it's possible there already exist some hotseat settings, you need to replace the existent ones with these:

    Code:
    [multiplayer]
    playable = 1
    
    [hotseat]
    scroll = 0                       ## 0 disables start turn scroll in hotseat campaign and lets you play defensive battles
    turns = 0                        ## 0 disables forced separate human faction turns (including diplomacy)
    admin_password = password        ## admin password to be able to use console commands
    autoresolve_battles = 0          ## 0 lets you choose between play battle or autoresolve
    disable_console = 0              ## 0 lets you access console without requiring password
    disable_papal_elections = 0      ## 0 enables voting in papal elections (only first valid human faction votes)
    save_prefs = 1                   ## 1 makes these settings be saved in the savegame.
    update_ai_camera = 0             ## 0 disables camera moving to the capital of AI factions during their turn
    validate_diplomacy = 0           ## 0 disables diplomacy validation for incoming propositions
    allow_validation_failures = 0    ## 0 prevents game to load if savegame or data validations fail
    After you put these settings, save the .cfg file and MARK IT AS READ-ONLY by right-clicking on it, go to proprieties and check the read-only box. This will disable the game editing the settings. After you create the game you want, you can uncheck the read-only box.


    For kingdoms mods you put the same settings in the cfg in the mod's folder and it's not required to mark it read-only. (the kingdoms campaigns use the medieval2.preference.cfg)


    Creating the game

    If you want to keep the same difficulty no matter what factions you will play you have to select them as human when starting the campaign, as all AI factions use by default normal/normal difficulty. If you want to play as mongols or timurids on VH/VH first you have to move these factions from unplayable to playable section at the top of the descr_strat.txt file (located in Medieval 2 Total War\data\world\maps\campaign\imperial_campaign or if using a mod in Medieval 2 Total War\mods\"modname"\data\world\maps\campaign\imperial_campaign)

    For vanilla you start hotseat campaign from regular grand campaign. You'll observe you can select more than 1 faction, those selected as human will be flashing. As said above if you want to keep the difficulty then select the factions you will be playing or select all if you don't know which you'll play.

    For kingdoms mods you go to Multyplayer>Hotseat campaigns, not to grand campaign.

    Some additional settings might appear, they should be like this unless you want otherwise:
    Disable console: unchecked
    Passwords: unchecked

    Then start the campaign.

    Now to change ownership of a faction from human to AI and vice-versa you use this console command

    control <faction>

    And you replace <faction> with any faction: england, russia, papal_states, mongols etc

    To skip turns (meaning let AI play by itself) you just need to make all human factions into AI, so if you start with England as human faction you use this command: control england

    To play as mongols you enter the following command (unless you selected mongols as human from the start): control mongols . The screen might become black but the game will advance until mongols or timurids spawn, then you can play as them.



    Tips: -to pause the game you can press letter O to open faction summary scroll, then you can use console to toggle_fow to check the map and change control of any faction if you want to play.
    - you can make the game work in windowed mode so you can do other stuff while game advances. You need to add windowed = 1 in [video] section of the cfg.


    Here is a save where you can play as mongols that spawned at Sarkel. In vanilla while playing as mongols/timurids the game might be frozen, as in nothing happens when loading a savegame. In this case you need to use the control mongols command and let the AI play 1 turn, then use command again to make it a human faction again.
    http://www.mediafire.com/download/88...ols-Sarkel.rar

    PS beware that with hotseat function scripts might not work properly, including very common scripts like those that give money bonuses to AI faction from king's purse.
    Last edited by Vipman; March 10, 2014 at 03:55 PM. Reason: Made title smaller

  2. #2

    Default Re: The SP-HS guide: How to change your faction mid-game including hordes and how to play in the late period

    Ok I really want to play the mongols. So do I go into program files?

  3. #3

    Default Re: The SP-HS guide: How to change your faction mid-game including hordes and how to play in the late period

    It would probably be easier to just set the start date ahead, delete Mongol spawn scripts, and give the Mongols a starting territory. That way you wouldn't have to wait through all the turns.

    Edit: Though I'm thinking in terms of SS. Vanilla turn times are so short that it probably wouldn't take too long to wait through those turns.
    Last edited by PapaRosario; November 26, 2012 at 12:21 AM.

  4. #4

    Default Re: The SP-HS guide: How to change your faction mid-game including hordes and how to play in the late period

    Quote Originally Posted by PapaRosario View Post
    Edit: Though I'm thinking in terms of SS. Vanilla turn times are so short that it probably wouldn't take too long to wait through those turns.
    I still haven't played SS mate, why so people say their turns take longer than normal?

  5. #5

    Default Re: The SP-HS guide: How to change your faction mid-game including hordes and how to play in the late period

    Quote Originally Posted by NemesisFY View Post
    I still haven't played SS mate, why so people say their turns take longer than normal?
    Lots of heavy scripting. More thinking for the processor leads to longer turn times.

  6. #6
    Vipman's Avatar Protector Domesticus
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    Default Re: The SP-HS guide: How to change your faction mid-game including hordes and how to play in the late period

    About turn times, it's not the size of the campaign script that matters though, but which of the 3 things described here you use.
    http://www.twcenter.net/forums/showt...8#post11879768


    Maybe I should just upload a save where you can directly play mongols as it seems it's not as simple as I thought. I'll do that if anyone asks for it and I'll find the time to do this...
    Last edited by Vipman; November 27, 2012 at 12:57 PM.

  7. #7

    Default Re: The SP-HS guide: How to change your faction mid-game including hordes and how to play in the late period

    I, for one, have no problem waiting a few extra minutes. I mean, c'mon guys, we're already throwing (tens? hundreds?) a lot of hours at this wonderful game. I don't think waiting a dozen minutes is going to cramp our style too much.

  8. #8

    Default Re: The SP-HS guide: How to change your faction mid-game including hordes and how to play in the late period

    Quote Originally Posted by Maxen von Bismarck View Post
    I, for one, have no problem waiting a few extra minutes. I mean, c'mon guys, we're already throwing (tens? hundreds?) a lot of hours at this wonderful game. I don't think waiting a dozen minutes is going to cramp our style too much.
    No, are you mad?? I already can't stand the bloody seconds it takes on vanilla, sometimes I disable the NPC move, even if they might attack me by surprise 'cause I did not see them coming, I still rather that to waiting, it's so bloody annoyin'

  9. #9

    Default Re: The SP-HS guide: How to change your faction mid-game including hordes and how to play in the late period

    Quote Originally Posted by NemesisFY View Post
    No, are you mad?? I already can't stand the bloody seconds it takes on vanilla, sometimes I disable the NPC move, even if they might attack me by surprise 'cause I did not see them coming, I still rather that to waiting, it's so bloody annoyin'
    Well, if you are going to play a mod, better prepare a book or something else to do while Ai is doing its turns, cause its gonna be a long wait

  10. #10

    Default Re: The SP-HS guide: How to change your faction mid-game including hordes and how to play in the late period

    Both Vipman's and PapaRosario's approaches have their merits but with Vipman's approach you get to play for the AI. For example if one of the AI factions has let's say only Mallorca left but has 3-4 big stacks there, you can recruit a ship put one of the stacks on it and wish them good lack before you go back to playing your chosen faction. Or even better, put them on a ship, sail them off to Spain and take a rebel settlement there, so that Aragon can be back in the game.

    The other area where Vipman's method will do well is in that you have building construction going on, so that settlements will be better developed. The disadvantage is that you will have to be patient while the game goes through the turns. One question is, with the SP-HS approach, could you stop the game on some pre-defined time point, e.g on turn 100? And another: could you play more than one faction per turn?

    -----------------------------------------------------------------------------------------------------------------
    My three short AARs:
    [BC] The Maharajah and the Guild of Thieves – a Chauhan Rajput AAR
    [1648] Thirty Years' War
    [Kingdoms] Antioch Crusaders Mod campaign
    and something not so short - [FKoC] Times full of Distemper
    Reviewed by robinzx at the Critic's Quill, Issue 31

  11. #11
    Vipman's Avatar Protector Domesticus
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    Default Re: The SP-HS guide: How to change your faction mid-game including hordes and how to play in the late period

    It's a hotseat, any/all factions can be played at any time, they can be changed between AI and human using the control <faction> command.
    There was someone long ago who made an AAR I think where he played with ALL factions in vanilla. Battling with himself Sadly it didn't last long.

    I heard from someone the only way to make the game stop at turn 100 for example is by adding a script to the campaign_script, but I do not know any other details.

    As I said in the guide by making the mongols or timurids human the game will stop when they arrive though.

    It's not necessary to wait. You can make the game windowed (by adding in the cfg at [game] I think the line windowed = 1) and the game will advance while you can stay on the internet f.e.
    Last edited by Vipman; November 28, 2012 at 07:57 AM.

  12. #12

    Default Re: The SP-HS guide: How to change your faction mid-game including hordes and how to play in the late period

    Cool mod, its too bad that this doesn't allow real timed defensive battles. +rep anyways.

    Edit: I installed it wrong. Great Work!
    Last edited by Steward Denethor II; November 29, 2012 at 10:54 PM.

  13. #13
    Vipman's Avatar Protector Domesticus
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    Default Re: The SP-HS guide: How to change your faction mid-game including hordes and how to play in the late period

    It's not a mod, it's a guide

    But at least I now know I didn't do this for nothing

  14. #14

    Default Re: The SP-HS guide: How to change your faction mid-game including hordes and how to play in the late period

    Thanks for working all that out +rep
    -----------------------------------------------------------------------------------------------------------------
    My three short AARs:
    [BC] The Maharajah and the Guild of Thieves – a Chauhan Rajput AAR
    [1648] Thirty Years' War
    [Kingdoms] Antioch Crusaders Mod campaign
    and something not so short - [FKoC] Times full of Distemper
    Reviewed by robinzx at the Critic's Quill, Issue 31

  15. #15

    Default Re: The SP-HS guide: How to change your faction mid-game including hordes and how to play in the late period

    I just found a problem with this though. When I start I set the game to VH/VH. But when I change factions the game announces that the difficulty is Medium . Is it possible to fix this? If the game is still on VH then this doesn't matter but if its not that would be a problem.

  16. #16
    Vipman's Avatar Protector Domesticus
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    Default Re: The SP-HS guide: How to change your faction mid-game including hordes and how to play in the late period

    What do you mean "the game announces the difficulty"? How, where? And what mod do you use?

    PS to be able to play a hotseat campaign with vanilla, after putting those settings in medieval2.preference.cfg you have to mark it as read-only or else those settings will disappear and to start a hotseat you go to the Grand Campaign, select another faction if you want and start the campaign.

  17. #17

    Default Re: The SP-HS guide: How to change your faction mid-game including hordes and how to play in the late period

    Quote Originally Posted by vipman View Post
    What do you mean "the game announces the difficulty"? How, where? And what mod do you use?
    When you start a new SS campaign it gives you a thanks scroll with the people involved names wtc, and it also states the campaign difficulity, but not the battle one.

  18. #18
    Vipman's Avatar Protector Domesticus
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    Default Re: The SP-HS guide: How to change your faction mid-game including hordes and how to play in the late period

    Only explanation would be the fact that all AI factions are set at normal difficulty by default since starting the campaign/hotseat and it remains so the whole game.

    I recommend when starting the hotseat to choose all factions, clicking each and every faction to start the hotseat will all of them set as human. Then turn all (other) factions to AI using the control faction command. This should put the same difficulty on all factions but then the AI will not get the bonus money (usually bigger king's purse) and reinforcements it would in a regular campaign.

    Only when the hotseat is started the scripts are applied to who is AI and who is human, the faction control can be changed during campaign but the scripts won't change, they're set only at the start.

    I don't know much of SS, but I don't think AI gets that much money to make a big difference, so start the hotseat with all factions set at human to be sure the difficulty remains at very high no matter who you'd play. But I think hordes that will appear will also be at normal, so you'd have to move them from unplayable to playable section in descr_strat and select them too when starting the hotseat if you want to play with them...
    Last edited by Vipman; December 03, 2012 at 06:12 PM.

  19. #19

    Default Re: The SP-HS guide: How to change your faction mid-game including hordes and how to play in the late period

    Okay, thanks again. Sorry I forgot to mention that I use S.S.

    Edit: This should be stickied.

  20. #20
    Vipman's Avatar Protector Domesticus
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    Default Re: [Guide]How to use hotseat function to play with mongols, change your faction, skip turns

    Updated, I hope it helps all the people that keep asking every few days how to play as mongols...

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