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Thread: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

  1. #341

    Default Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    Hi Hazbones, I got a bug in real-time combat. Everytime Mangonel unit fire, when Mangonel's bullet impact to the ground, the game 100% crash. I play with this mod a lot, but this is the first time I use Mangonel unit into real combat and got crash .

    Please check this bug and tell me how to fix this. Thank you !!

  2. #342
    Hazbones's Avatar Princeps
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    Default Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    Yes, that is the projectile bug, it is a remnant of the TROM mod. I fixed it in my v.06 but have not released it. You can try to fix it yourself, just look in the projectiles table and look for the shot used by the mangonel. You can see the misspelled word in the row causing the crash bug. Sorry I am not at home to explain it more clearly.
    My Shogun II Mod: Mettle Blades and Skill (MBS): CHECK IT OUT!

  3. #343

    Default Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    Quote Originally Posted by Hazbones View Post
    Yes, that is the projectile bug, it is a remnant of the TROM mod. I fixed it in my v.06 but have not released it. You can try to fix it yourself, just look in the projectiles table and look for the shot used by the mangonel. You can see the misspelled word in the row causing the crash bug. Sorry I am not at home to explain it more clearly.
    Thank you for reply, I will check that table.

  4. #344

    Default Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    I still can't find any misspelled word in mangonel's row. Please explain it more when you can, thank you.

  5. #345
    Hazbones's Avatar Princeps
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    Default Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    Here, try this:

    Use PFM to open up the MBS_base_tweak_TROM pack
    Open in the projectile_explosions table
    Look in the "key" column for the "shogun_fire_stone" entry...
    Look across the "shogun_fire_stone" row until you get to the "particle_type" column...
    Change the entry "Shrapie_b" <---this is the bug... to "shrapnel" <---this is the correct entry
    Save the pack

    Let me know if that fixes the issue.

    Enjoy!
    My Shogun II Mod: Mettle Blades and Skill (MBS): CHECK IT OUT!

  6. #346

    Default Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    Quote Originally Posted by Hazbones View Post
    Here, try this:

    Use PFM to open up the MBS_base_tweak_TROM pack
    Open in the projectile_explosions table
    Look in the "key" column for the "shogun_fire_stone" entry...
    Look across the "shogun_fire_stone" row until you get to the "particle_type" column...
    Change the entry "Shrapie_b" <---this is the bug... to "shrapnel" <---this is the correct entry
    Save the pack

    Let me know if that fixes the issue.

    Enjoy!
    Hi Hazbones, everything fine now, thank you a lot ! Last time I can't fix that because I find it in projectile_table, lol
    I can't wait to see your mod v.06, keep going bro

  7. #347

    Default Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    How is the development going Hazbones?? Hope you didn't give up or something.. ;-)

  8. #348
    Hazbones's Avatar Princeps
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    Default Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    Not giving up, just took a break to play other games and give my brain a rest.
    I am back on it now chipping away.
    My Shogun II Mod: Mettle Blades and Skill (MBS): CHECK IT OUT!

  9. #349

    Default Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    Quote Originally Posted by Hazbones View Post
    Not giving up, just took a break to play other games and give my brain a rest.
    I am back on it now chipping away.
    Take your time man. Your mod is awesome btw, definitely worth waiting for.

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