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Thread: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

  1. #321
    Hazbones's Avatar Princeps
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    Default Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    The base of the current mod is TROM. This means that the CAI, BAI, Techs, Buildings and general game mechanics were all from TROM. Everything to do with the units, tweaking the resources, and integrating the Organizational System was all me though not to mention multiplying each province so that there was 1 building chain and 1 unit roster for every region.

    My next release will completely remove TROM and probably integrate one or more CAI/BAI mods from other modders. I will have my own Building Chains, Unit Rosters, Homemade Unit and Building icons, and a brand new (totally re-worked) and integrated Tech Tree that allows you to progress through all OS's and not be stuck with just one the whole game.

    Real life is really getting in the way so I can only work on this mod as I have time. I keep plugging away at it though even if it seems like I disappear sometimes.
    My Shogun II Mod: Mettle Blades and Skill (MBS): CHECK IT OUT!

  2. #322
    Weierstrass's Avatar Miles
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    Default Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    You should upload this to steam, it's preatty nice
    Faster than an Ashigaru routing

  3. #323
    junaidi83's Avatar Centurio
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    Default Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    not to mention multiplying each province so that there was 1 building chain and 1 unit roster for every region.
    That part was quite SICK, i never see thousand line just for units stats +_+, you sir are completly Madness in term of endurance
    Modding is like accursed wine, you try a sip and you ended empty the whole glass

  4. #324
    007Jua007's Avatar Miles
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    Default Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    HAZ, did you make all the unit models/texture or you got from somewhere? they are the best i've seen for s2 so far!

  5. #325
    Hazbones's Avatar Princeps
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    Default Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    Thanks, I have created all of the units myself just using the tools CA gave us.
    I think there is a lighting mod in there too but I didn't remember who's it was that I incorporated.

    Making all of the units and buildings for all regions was just a lot of Copy/Paste and Find/Replace over, and over, and over again. Very tedious and boring.
    My Shogun II Mod: Mettle Blades and Skill (MBS): CHECK IT OUT!

  6. #326
    Tiro
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    Default Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    Hi HB, I've been hammering the Expanded map a lot recently and then I wondered how much work it would be for you to incorporate it with your mod as there's over a hundred new regions/factions.
    would it be to much copy/past to do?
    If your going to incorporate other minor mods soon what ones are you thinking about?

    Oh and can you add the MBS_addin's_004 patch to twc downloads as that filefactory wont work for me, thanks Bob.
    Last edited by FB_Bob; Today at 06:30 AM.

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