First of all, thank you for your time and effort creating this project.
Secondly, please let us, your humble servants, be part of testing this superb looking mod as soon as possible.
Thirdly, keep up the good work.
I will do a limited Alpha test with a small group of players just to iron out the glaring mechanical bugs and help me balance the CAI and BAI.
After that I will open it up to the general public in Beta testing to get the rest of the bugs and maybe start incorporating more of the popular community mods that will fit MBS without too much reformatting.
Hang in there guys, We are more than half finished already!
Do you mean which version of Shogun?
I am using vanilla TWS2 + all DLC's EXCEPT ROTS and FOTS.
If you mean which tools am I using I am just using Pack File Manager and MS Paint plus a couple online tools for file conversions.
I have been slowed by a recent bug I discovered. I have been racking my brain over it for the past couple days now. Basically, I have units in the units_table that don't want to work on the battlefield. The game loads fine but any time specific units are in your stack and you try to fight a battle on the battlefield, the game will crash as the battle is loading...
There is no obvious reason why the unit will not load in a battle. The entry in the units_table is exactly the same as another unit (that does work in battles) with the exception of the unit name is different of course.
From what I can tell, it has something to do with WHERE in the units_table the problem unit is located and the unique number that the units has. I have been creating custom units in TWS2 for some time now and of course I always create a new unique number for every unit I make.
I have been able to delete the problem unit from the units_table then re-enter it at the bottom of the table as a new record. It then magically fixes the issue and the game will load battles properly.
Has anyone else heard of this issue?
Needless to say it has greatly slowed my progress because I have to test every single unit in-game to make sure it will load in a campaign battle. Those that won't I have to totally redo to fix the problem.
With that said, I am finishing up the Cavalry Icon Pack and hopefully can start on the last remaining unit rosters by this weekend.
No ive put my units always at random in the middle of the table ( usually i start with a cloned one to not have to retype every field ) but ivent got major problems .
But i had other bugs that were solved only by retyping the new infos in a vanilla file because i wasnt able to find where the bug was ( and i did look for hours ... ) ... a bug did magically solved himself when i changed the name of the unit .
I think I read somewhere along time ago that someone stated that the bug comes from the game confusing the main data file with the pack files.
The bug I am getting seems to go away if I recreate the unit at the bottom of the unit_table and recreate the entry in the unit_stats_land_table as well.
It is time consuming and frustrating but I am happy to say that I am now finished and got all the units working so I can start on the next unit roster.
I have not slacked off from this mod so don't worry!
I just completed the units cards for all rosters and now I have turned back to creating the Hatamoto models.
Getting there slowly...
Keep it up Hazbones! I'm still greatly looking forward to trying out this mod. You and Fra70 are doing some very great things to revive Shogun for us "realist" players.
I haven't forgotten my offer to make an Encyclopedia submod, and my offer still stands! I think, because of the complexity of this mod, players would greatly benefit from it. Also because of the complexity, though, I felt a little overwhelmed and confused on where to start . Rest assured, as soon as Alpha is released I will start tackling it!
"I've snapped and plotted all my life. There's no other way to be alive, king, and fifty all at once." - Henry II, The Lion in Winter
Thanks MagicCuboid. I will definitely still need help with the encyclopedia entries when we go Alpha.
I have finished the Hatamoto Roster and got everything working in-game.
I am now moving on to the last and final unit roster, the Kashindan!
I think I might incorporate Fra70's mod into MBS or at least offer a version of MBS compatible with his mod to start things off.
Of course I will be using components of TROM and Darthmod to fix some of the known issues in game (poor AI, homing missiles, etc.) on top of that.
After I get MBS out the door for play testing, I will then start on my own stats and AI tweaking and offer a "pure" MBS version as well.
Today I will preview the MBS Hatamoto units.
Below are the units and if you can imagine them much smaller, you'd get the idea for what the unit cards for them look like as well.
The Hatamoto are the elite of the Samurai and are "retained" by the daimyo for his personal protection literally serving "under the flag" protecting the maku (field HQ) on the battlefield.
They are the fighting portion of the Kashindan (clan government).
The Hatamoto in MBS are broken down into Leadership, Guards, Retainers, and Support.
And here is an in-game view of the unit cards in case you were not able to imagine them... lol
There are a couple units not shown in this preview that are only available when you take Kyoto. You'll have to wait and see what they are.
Last edited by Hazbones; February 25, 2013 at 04:04 AM.
Sorry guys, RL has been busy lately but I have just finished the final unit roster (Kashindan) and got everything working in-game.
Next step is to incorporate Darthmod and a couple other options into MBS to shore up the CAI and BAI aspects of the mod. They will be "drop-in" options so you can play with which ever AI you like the most.
After that is just some polishing and then I can finally get this mod out the door for testing.
Hang with me. It is a slow process.
Thanks Xhenthius, I am working on the AI build preferences, CAI and such right now. Not the funnest thing to do but rest assured things are moving along nicely.
I have to tweak building effects and unit abilities to better match the Organization Systems in MBS. The vanilla settings just don't work with all the changes this mod makes.
That is both a good thing and a bad. Alot of the things you thought you knew about TWS2 are not so anymore. That is why I am also trying to document as much as possible to help players figure out the changes.
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