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Thread: [[WIP]] Middle Earth Subfaction Project (M.E.S.P)

  1. #221

    Default Re: [[WIP]] Middle Earth Subfaction Project (M.E.S.P)

    Yes, I see now better what they are. Before the looked like they were placed on the fur. Maybe you could still put some shadow on the greave texture near the fur model because from some angle it's still a bit hard for me to make out what is on what?
    No because I have made all the maps and to be honest, is something that ingame is going to be inappreciable, for the moment is good as it is

    Give it in the game for the unit you mean?
    Yes, I mean, in Med2TW there is an specific animation for Halberds, voulgers... in Kingdoms too, but in mods we have lost this anim, I would say that anyone has overwritten the previous one with the pikemen anim. The truth is that I would like to recover this anim because is exactly what I need for this unit.

    Seen these Lake-town concepts btw?
    Yes, I had these concepts since a long time, but they are very primitive and there are not very accurate for regular units, because in the end, Laketown and Dale have had a very diferent style, perhaps for a militia unit.

  2. #222
    ♔atthias♔'s Avatar dutch speaking
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    Default Re: [[WIP]] Middle Earth Subfaction Project (M.E.S.P)

    well done work +rep
    Rise of Mordor 3D Modelers Wanted
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    D you want some units back in MOS 1.7? Install this mod http://www.twcenter.net/forums/showt...n-1-1-RELEASED
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  3. #223

    Default Re: [[WIP]] Middle Earth Subfaction Project (M.E.S.P)

    They look really good! Looking forward for the reléase!
    FOLLOWERS OF THE WHITE HAND - Isengard Submod

  4. #224
    baz44331's Avatar Ordinarius
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    Default Re: [[WIP]] Middle Earth Subfaction Project (M.E.S.P)

    nice job on Laketown Pyrosh.

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