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Thread: Otomo Clan DLC & Optimisation Patch

  1. #101

    Default Re: Otomo Clan DLC & Optimisation Patch

    Quote Originally Posted by ♔Noif de Bodemloze♔ View Post
    Mine steam say:
    Available: 1 December 2012
    This game will unlock in approximately 10 hours
    for me it says 30th november, at midnight last night it said approx. 18 hours so 6pm berlin time or 18:00 berlin time for us scandinavians

  2. #102
    CraigTW's Avatar Ducenarius
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    Default Re: Otomo Clan DLC & Optimisation Patch

    We're aiming for around 3pm GMT.

  3. #103

    Default Re: Otomo Clan DLC & Optimisation Patch

    Quote Originally Posted by CraigTW View Post
    We're aiming for around 3pm GMT.
    thanks for the info craig =)

  4. #104

    Default Re: Otomo Clan DLC & Optimisation Patch

    Quote Originally Posted by zhiphius View Post
    18:00 berlin time
    That would be just in time for me to return from office... and this would fit perfectly, as we have a looooooooooong meeting scheduled this afternoon. I always get this strong urge to conquer, burn, kill and destroy when I had discussions about "being proactive" with those two ladies from marketing dept...

  5. #105

    Default Re: Otomo Clan DLC & Optimisation Patch

    Quote Originally Posted by Kraut View Post
    That would be just in time for me to return from office... and this would fit perfectly, as we have a looooooooooong meeting scheduled this afternoon. I always get this strong urge to conquer, burn, kill and destroy when I had discussions about "being proactive" with those two ladies from marketing dept...
    if CA and steam lives up to craigs words we'll get it even earlier, at 16.00 cet =)

  6. #106
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Otomo Clan DLC & Optimisation Patch

    So...we will wait...Does this mean 5pm Athens time?
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  7. #107
    Protector's Avatar Senator
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    Default Re: Otomo Clan DLC & Optimisation Patch

    Quote Originally Posted by AnthoniusII View Post
    So...we will wait...Does this mean 5pm Athens time?
    Yes I think so.

    Quote Originally Posted by CraigTW View Post
    We're aiming for around 3pm GMT.
    This means 16:00h in Berlin + 1h for Athen = 17:00h in Greece

  8. #108
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Otomo Clan DLC & Optimisation Patch

    Thank you!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  9. #109
    CraigTW's Avatar Ducenarius
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    Default Re: Otomo Clan DLC & Optimisation Patch

    I've put some patch notes up here:
    http://wiki.totalwar.com/w/Otomo

  10. #110
    Noif de Bodemloze's Avatar The Protector of Art
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    Default Re: Otomo Clan DLC & Optimisation Patch

    Quote Originally Posted by CraigTW View Post
    We're aiming for around 3pm GMT.
    YAHOOO... Good timing!

  11. #111
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Otomo Clan DLC & Optimisation Patch

    Quote Originally Posted by CraigTW View Post
    I've put some patch notes up here:
    http://wiki.totalwar.com/w/Otomo
    Hehehe..
    I will crash them with Takeda cavalry....
    Good news!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  12. #112

    Default Re: Otomo Clan DLC & Optimisation Patch

    Quote Originally Posted by CraigTW View Post
    I've put some patch notes up here:
    http://wiki.totalwar.com/w/Otomo
    a typing errorArmstrong Guns: 13600 > 1300
    thx info

  13. #113
    CraigTW's Avatar Ducenarius
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    Default Re: Otomo Clan DLC & Optimisation Patch

    Quote Originally Posted by Neptune4394 View Post
    a typing errorArmstrong Guns: 13600 > 1300
    thx info
    Thanks for the spot!

  14. #114

    Default Re: Otomo Clan DLC & Optimisation Patch

    Quote Originally Posted by CraigTW View Post
    Thanks for the spot!
    One more:

    Shinsengmui: -> Shinsengumi
    vfx-world - Your CG Source
    News, Downloads and lots more.

  15. #115
    Adreno's Avatar Senator
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    Default Re: Otomo Clan DLC & Optimisation Patch

    im waiting in anticipation :O

  16. #116
    CraigTW's Avatar Ducenarius
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    Default Re: Otomo Clan DLC & Optimisation Patch

    Quote Originally Posted by -de3p- View Post
    One more:

    Shinsengmui: -> Shinsengumi
    Got it, thx

  17. #117

    Default Re: Otomo Clan DLC & Optimisation Patch

    Well, patching finished. Went into S2 and booted up a new campaign, only to find out that Otomo isn't enabled on my client, despite buying the pack on Tuesday.

  18. #118
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Otomo Clan DLC & Optimisation Patch

    Quote Originally Posted by W4lt3r View Post
    Well, patching finished. Went into S2 and booted up a new campaign, only to find out that Otomo isn't enabled on my client, despite buying the pack on Tuesday.
    Me too...i baught the DLC 5 days ago.
    EDIT: Otomo clan is now on the selection queque.
    I will start a campaign with them asap.
    Last edited by AnthoniusII; November 30, 2012 at 11:37 AM.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  19. #119

    Default Re: Otomo Clan DLC & Optimisation Patch

    Quote Originally Posted by AnthoniusII View Post
    Me too...i baught the DLC 5 days ago.
    EDIT: Otomo clan is now on the selection queque.
    I will start a campaign with them asap.
    You did something or they just appeared? nothing here yet.

  20. #120

    Default Re: Otomo Clan DLC & Optimisation Patch

    I guess it's territory differences..
    Why the heck do that? All areas can start downloading at the same time, why we're refused to be able to use this product when it states it's ready for usage..

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