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Thread: Hi- some models

  1. #41

    Default Re: Hi- some models

    Quote Originally Posted by Armatus View Post
    I pictured an oven, mixing bowls, sugar and spice and everything nice.
    When in reality, it's making a cage and model, and importing it into a program like xNormal and trying to figure out what settings makes the right normal map. I wish it was that fun. I think I waited for 30-1hourmins for a normal map render once with what I could of heightmapped in 20mins max. This was my expression while I waited.

    Still, if you have something that is high poly and organic(or inorganic but based on something like a bird), it's a good way to go. Heightmapping that kind of stuff gets hard.
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  2. #42

    Default Re: Hi- some models

    Well we appreciate your creations, now if they were only edible...

  3. #43
    Kyriakos's Avatar Praeses
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    Default Re: Hi- some models

    Seems baking can only be done in the regular blender rendering conditions. This will slow me down a bit.

    The current lighting which i think would be optimal for the buildings:

    Λέων μεν ὄνυξι κρατεῖ, κέρασι δε βούς, ἄνθρωπος δε νῷι
    "While the lion prevails with its claws, and the ox through its horns, man does by his thinking"
    Anaxagoras of Klazomenae, 5th century BC










  4. #44

    Default Re: Hi- some models

    Very nice!!

  5. #45

    Default Re: Hi- some models

    any new developments in the kitchen?

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