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Thread: [Submod]Jizya, Kafirs & Dhimmis; v2Released

  1. #41

    Default Re: Jizya script, Kafirs and Dhimmis; Minorities in Islam, a submod for BC 2.3.2

    Quote Originally Posted by jermagon View Post
    That's great new my friend, Third age Tw is great, especially the graphic and the units and the custom settlement, but I like BC the most.

    by the way my friend I downloaded the last update but I can't find the unique buildings, I started a new Ayyubid campaign however I couldn't find the Coptic monasteries in upper Egypt.

    Also can you add the the Mosque of the Prophet in Medina as a unique building, it's the second Mosque in Islam
    Mosque in Medina -> good idea,

    And for the coptic monasteries, it's normal, because only the 1/2/3/4 of my submod are released
    All the new unique buildings will be added in my next release (i hope very soon, if you cease to give me even more very good imporvements for my submod )

    So you have to allow a couple of days.

  2. #42
    jermagon's Avatar Domesticus
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    Default Re: Jizya script, Kafirs and Dhimmis; Minorities in Islam, a submod for BC 2.3.2

    hahahah good luck my friend, I still have good ideas regarding the traits shall I post them now or later, it's up to you

    Edited: The Mosque of the Prophet in Medina
    Spoiler Alert, click show to read: 




    The Grand Mosque of San'aa built in the 7th century

    The Mosque of Amr ibn al'aas (fustat-cairo)
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    Last edited by jermagon; November 26, 2012 at 05:22 AM.


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  3. #43
    Julio85's Avatar Biarchus
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    Default Re: Jizya script, Kafirs and Dhimmis; Minorities in Islam, a submod for BC 2.3.2

    Quote Originally Posted by jermagon View Post
    That's great new my friend, Third age Tw is great, especially the graphic and the units and the custom settlement, but I like BC the most.

    by the way my friend I downloaded the last update but I can't find the unique buildings, I started a new Ayyubid campaign however I couldn't find the Coptic monasteries in upper Egypt.

    Also can you add the the Mosque of the Prophet in Medina as a unique building, it's the second Mosque in Islam
    I advice you to play at Rusichi and Mongol-Tartar Invasion (an expansion of Rusichi)....they have some special feature and things that are very good too....but I'm agree with: BC, TATW and those that a said are between the best. but there are also some good mods in develop that are looking amazing too!!!

  4. #44

    Default Re: Jizya script, Kafirs and Dhimmis; Minorities in Islam, a submod for BC 2.3.2

    Ok jermagon, super ;i have seen your comments and your new pictures in order to improve the islamic side;
    Very good; i will work on it soon

    ps: images are very good

  5. #45
    jermagon's Avatar Domesticus
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    Default Re: Jizya script, Kafirs and Dhimmis; Minorities in Islam, a submod for BC 2.3.2

    @Julio85 for sure I'll try Rusichi oneday
    @ Byzantineboy
    Thanks my friend and let me help with with the pictures

    1- Emir (the Equivalent title of wali of the governor, this title is already implanted in the mode but we can can change the picture, this picture I post is a Mesopotamian miniature representing the Zenghid Badr-adin Lu'l'u

    Spoiler Alert, click show to read: 





    Muezzin
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    Qadi-al Qudat

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    Muslim physician/ surgeon

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    Last edited by jermagon; November 26, 2012 at 02:07 PM.


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  6. #46
    jermagon's Avatar Domesticus
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    Default Re: Jizya script, Kafirs and Dhimmis; Minorities in Islam, a submod for BC 2.3.2

    Awesome job Byz you are the best, Thank you so much my friend


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  7. #47

    Default Re: Jizya script, Kafirs and Dhimmis; Minorities in Islam, a submod for BC 2.3.2

    @ Jermagon,
    The mantle of the prophet, was, in fact, already in BC

  8. #48
    jermagon's Avatar Domesticus
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    Default Re: Jizya script, Kafirs and Dhimmis; Minorities in Islam, a submod for BC 2.3.2

    I didn't know this and I never obtained it in the game, at least you make it available when you capture Baghdad , but I like your progress especially the Wali title, I'll post more pictures to help you, so next pictures will represent Ghulams and black guards

    Black eunuch

    Black Eunuchs were Black Africans slaves who served the concubines and officials in the Harem
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    Spoiler Alert, click show to read: 



    -------------------------------------------------------------------------------

    Circassian Ghulam
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    Last edited by jermagon; November 27, 2012 at 03:14 AM.


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  9. #49

    Default Re: Jizya script, Kafirs and Dhimmis; Minorities in Islam, a submod for BC 2.3.2

    Ok, i have added 8 news ancillaries this afternoon

    I think i will release a better Beta in the next days...

    (thank you Jermagon for new images, i have added some of them)

  10. #50
    jermagon's Avatar Domesticus
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    Default Re: Jizya script, Kafirs and Dhimmis; Minorities in Islam, a submod for BC 2.3.2

    That's great news Byz, good work my friend


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  11. #51

    Default Re: Jizya script, Kafirs and Dhimmis; Minorities in Islam, a submod for BC 2.3.2

    I have played until turn 103, no bug.
    I have added a little more mongols,
    IA make more Sunni Jihads,

  12. #52
    jermagon's Avatar Domesticus
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    Default Re: Jizya script, Kafirs and Dhimmis; Minorities in Islam, a submod for BC 2.3.2

    that's a very good news Byzantine please keep it up


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  13. #53
    Julio85's Avatar Biarchus
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    Default Re: Jizya script, Kafirs and Dhimmis; Minorities in Islam, a submod for BC 2.3.2

    Cool, now I have to up-load it!!

  14. #54

    Default Re: RELEASED:Jizya, Kafirs and Dhimmis; a submod for BC 2.3.2

    JKD Beta, Released,
    Give me some feedback and signal me all the bugs and missings etc..

  15. #55
    jermagon's Avatar Domesticus
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    Default Re: RELEASED:Jizya, Kafirs and Dhimmis; a submod for BC 2.3.2

    Confratulations, I'll try it one I get back from work


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  16. #56
    jermagon's Avatar Domesticus
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    Default Re: RELEASED:Jizya, Kafirs and Dhimmis; a submod for BC 2.3.2

    it looks great, but unfortunately the game crashes to desktop whenever I click on theJizzya building,I dunno why..
    Last edited by jermagon; November 29, 2012 at 02:33 AM.


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  17. #57

    Default Re: RELEASED:Jizya, Kafirs and Dhimmis; a submod for BC 2.3.2

    Ok, It's because i missed strat.txt

    But,for me, even with no strat.txt, it works fine :s ...
    Last edited by Byzantineboy; November 29, 2012 at 03:07 AM.

  18. #58
    Julio85's Avatar Biarchus
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    Default Re: RELEASED:Jizya, Kafirs and Dhimmis; a submod for BC 2.3.2

    you can also add a progression for the religion communities like: little quarter, medium quarter, distrcit.
    any level the increase the conversion rate and add more income to the settlements. Jews are the best example, they community grow stronger under the muslims rulers.

    by having add the different kinds of islam you may also put that some military units (historically follow different faith) like turkomans.
    for instance: each turkomans unit may give a 0,2% conversion rate for the Shia in any region that they cross.

  19. #59
    jermagon's Avatar Domesticus
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    Default Re: RELEASED:Jizya, Kafirs and Dhimmis; a submod for BC 2.3.2

    My friend I still have the same problem

    I pasted the installation in Medieval II Total War\mods\Broken_Crescent_kingdoms/date , and pasted the new strat text but it crashes to desktop when I click on the Jizzya


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  20. #60
    jermagon's Avatar Domesticus
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    Default Re: RELEASED:Jizya, Kafirs and Dhimmis; a submod for BC 2.3.2

    Edit I am playing your mod with broken crescent-karaiaIslam mod


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