Page 15 of 15 FirstFirst ... 56789101112131415
Results 281 to 292 of 292

Thread: [Submod]Jizya, Kafirs & Dhimmis; v2Released

  1. #281

    Default Re: [Submod]Jizya, Kafirs & Dhimmis; v2Released

    This sounds very cool. I am ceirtainly going to try this. As a big fan of Islamic culture and someone who just returned from 5 weeks Iran I really was searching for some seperation between the Sunni and Shiija factions.


  2. #282
    Julio85's Avatar Biarchus
    Join Date
    Dec 2009
    Location
    Torino, Italy
    Posts
    662

    Default Re: [Submod]Jizya, Kafirs & Dhimmis; v2Released

    Byzantineboy,

    me and some players are going to use your sub mod for a Hotseat!!

  3. #283
    karaislam's Avatar Vicarius
    Join Date
    Oct 2009
    Location
    Antalya
    Posts
    2,651

    Default Re: [Submod]Jizya, Kafirs & Dhimmis; v2Released

    ur submod does not work in my personel submod compilation.i checked the file u edited and none of them ve been changed by me after i extract it game gives ctd really interesting.

  4. #284
    Giorgios's Avatar Campidoctor
    Join Date
    Apr 2008
    Location
    England
    Posts
    1,722

    Default Re: [Submod]Jizya, Kafirs & Dhimmis; v2Released

    I really like this submod, but I can't help thinking that the Turks are extremely overpowered, being nigh-invincible in both my ERE and Armenia campaigns. Are there any plans to look at dealing with this?

    I attach a document I made of accurate ERE names for the period, covering all surnames and forenames used by the Byzantine ruling classes between the tenth and fifteenth centuries.
    Attached Files Attached Files

  5. #285
    jermagon's Avatar Domesticus
    Join Date
    May 2007
    Location
    Cairo,Egypt
    Posts
    2,189

    Default Re: [Submod]Jizya, Kafirs & Dhimmis; v2Released

    Byz my friend I have an idea regarding the micromanagement of the cities, in my recent KOJ campaign I conquered many Muslim cities, and the public order is perfect (always green) and that doesn't make any sense, the native population should revolt or at least cause some riots against their new Crusader lord, and when a Muslim city is conquered by a non-Muslim faction and a nearby Muslim army (Ayyubid/abbasid..) besiege the city it makes sense that native population will cooperate with Muslim army to relief the city. same thing could be applied when a Muslim army conquers a christian city


    George Galloway ''You don't give a damn !!!!!!!!''







  6. #286

    Default Re: [Submod]Jizya, Kafirs & Dhimmis; v2Released

    Quote Originally Posted by dogukan View Post
    can this and RR be combined? Or is there any plans to do so? Or at least making it more easier for 2.4?
    I want both RR and the features from this, and I realized I ruined many installs by mixing the two. Now I am too lazy to go through all that again

    I agree, I wish they were compatible

  7. #287

    Default Re: [Submod]Jizya, Kafirs & Dhimmis; v2Released

    Hi Byzantineboy can I attempt to merge most of this submod into my own for 2.4? I feel like you effectively portrayed the interplay between religions of the ruled and rulers. It be ace to bring that back.

  8. #288

    Default Re: [Submod]Jizya, Kafirs & Dhimmis; v2Released

    I should add I can see you have added a fair amount already I'd just like to see if I could add the rest

  9. #289

    Default Re: [Submod]Jizya, Kafirs & Dhimmis; v2Released

    How can this sabmod adapt to the latest version of the mod 2.4.2

  10. #290

    Default Re: [Submod]Jizya, Kafirs & Dhimmis; v2Released

    Is this submod included in version 2.4.2?
    I see that Shiism and Zoroastrianism is already existent in v 2.4.2?
    Is Jizya in 2.4.2 or not?

    Also, how does Jizya work? Does it provide more income at the cost of public order or what?

  11. #291

    Default Re: [Submod]Jizya, Kafirs & Dhimmis; v2Released

    reworked all of kafirs

  12. #292

    Default Re: [Submod]Jizya, Kafirs & Dhimmis; v2Released

    I'd like to bump this. What is the status of this submod with the latest version of Broken Crescent?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •