This submod add even more realism and eastern taste in BC about the religious and historical situation in the East around 1174.
Fully compatible 2.3.2 and 2.3.2.2;
List of the released modifications:
Reworked religious features :
- 4 New religions (Zoroastrianism, Judaism, Shiism, Ibadism)
- Jizya (muslim tax on dhimmis – jew, christians, zoro, hindus).
- As new Christian or muslim ruler, you can choose your religious policy towards infidels during your reign. The governors and generals would follow your religious policy and receives tolerant or intolerant traits if they are loyal or if they agreed the new policy. The policy would affect Jizya if faction is muslim, but also troops morale bonus, communities buildings (jewish, Christian, zoro, or muslim quarters), happiness, trade, unrest, and possibility to have ancillaries from these communities.
- Zakat (muslim), Almsgiving (Christian), Bhiksha (Hindu): Sometimes, your leader has the possibility to give money to the poorest (christian/muslim) or the the Brahmins (Hindu); This almsgiving might be followed by some of your generals, if they are pious or if they appreciate the Faction Leader. It would also cost some money and develop some charity traits which increase piety and reduce squalor, but also reduce drastically tax efficiency. So your cities might grow faster, but you will earn few less money.
- Added Patriarch agent (or Catholicos, the chief of the Apostolic Church amongst the Armenians and Georgians) for the Eastern Christian factions.
- Added Great Imam level for muslims.
- I have also tried to accurate the representation of the religious demographic situation in 1174.
- Religious building names are more specific depending of the faith of their faction (ex: Ismaili masjid, Ibadi Madrassa, Armenian apostolic Basilica, Coptic monastery etc…)
- Added the four Patriarchates in Jerusalem, Constantinople, Antioch and Alexandria. Useful for some ancillaries, titles and bonuses.
- A lot of new religious ancillaries (icons, relics, muezzins, new convert, etc…)
Reworked general features:
- Regions have their historical names.
- Settlement names change according to the faction; ex: Jerusalm is Hierosolyma when occupied by KOJ, but Al-Quds when occupied by Muslims. Same thing for almost all settlements in Levant, Egypt, Anatolia, Caucasus, Mesopotamia.
- Add some unique buildings (Al-Azhar, Medina Mosque, Bamyan’s Buddhas, etc…)
- Add some new buildings with their texts and UI, especially communities’ quarters.
- Add a lot of new ancillaries and titles (65 in total):
turncoat/renegade-> after a big battle against infidels with a great victory, if the winning general put to death the prisoners, you may receive a “renegade”, someone who prefer to convert instead being executed.
Books: new books like the Shahnameh, Sasunitsi Davit, Baghavad Gita, Akritika and holy bible.
According to your faction, your generals may receive it, if they have the cultured trait or if there is a library in your castle.
People from communities: Middle east is the cradle of an gigantic number of religions, sects, etc… according to the settlement building, the religious population of the settlement, your general, if he is someone tolerant and according his faction religion, can receive a new ancillary, like a Jewish or an Assyrian physician, Jewish jeweler, Christian farmer, a Zoroastrian poet or astrologer, Buddhist monks, Harranians, Manicheans and many more…
Banners: A very pious general can receive a religious banner to lead his troops to the battlefield. It would affect morale against infidels.
Titles: Wali and Hero of Christendom titles added
And many other ancillaries J
- Trait realism, especially for “hate” traits: example -> no more Makurian who hates Georgians without reasons (or just because Makuria and Georgia replaced England and Scotland vanilla).
- I have also tried to reinforce mongols invasion, mongols generals will move faster, and mongols have more spawning armies and more reinforcements.
Reworked Makuria
- The Baqt: Since the 7th century, Christian Nubia had a treaty with Muslim rulers of Egypt. At the beginning of the game, or each time you have a new ruler, Makuria has the possibility to renew the Baqt; it means pay a tribute in exchange of the promise of peace (at the end of each turn of peace, since the baqt has been renewed) to Ayyubid Egypt. During the Baqt, muslim merchant have the right to settled in Nubia.
- Add an interface for African Culture.
- Makuria can now recruit priest agents.
- Makurian priests/Bishop/Patriarch have now their own textures.
- Makuria can now build Coptic monasteries and icon-artists in Egypt.
- Specific new ancillaries
Reworked ERE, Georgia, Armenia.
- ERE start in 1174 with some trade privileges granted to the Latin merchants. Historically, the Komnenos have made treaties with Italian cities of Genes, Venice and Pisa, because the Roman Empire was unable to booth reconquered Anatolia and defend seas against Muslim and Slavic pirates and foes. In exchange of the protection of the seas by the Latins, the Italian traders have been granted by profitable tax free privileges and the right to settle in Latin quarters in the coastal cities. It cost a lot of money to the Empire and increased tensions between Greeks and Italians, until the “Massacre of Latins” and the 4th Crusade events.
As new Basileus of the Roman Empire, if you are the successor of Manuel Komnenos (because in 1174, the choice have already been made), you have the possibility to choose your policy towards Latin traders. If you renewed advantages to Latins, it could improve your relations with KOJ, but you will earn much less money than planned.
- Armenia can build some Katchkars in his national provinces.
- Armenia, ERE and Georgia princesses and diplomats have new models and textures, based on those of the Rusichi TW team (thank to them)
Reworked Oman and Shindh
- In 1174, Sindh is Ismaili, an Shia sect. So the Sindh faction start has a shia faction.
- But later in the game, each time there is a new Sindhi ruler; the Sunni Caliph of Baghdad send dignitaries to Sindh and ask the new Malik to convert to Sunni Islam. You can accept, or refuse, with different consequences. If the Caliphate is destroyed, there will no more Sunni dignitaries sent to Sindh.
- Oman is now Ibadi, a muslim sect, nether Shia or Sunni.
Reworked Rajputs:
- Just added some new images for events like marriages
- Rajput might recruit priests with their own new texture (just need to modify it in EDB)
- Bhiksha: offering to the gods and to the Brahmins.
I want also to thank Wudang Clown and the BC Team for their wonderful mod, the Rusichi Team for letting me using their strat models, Jermagon for giving me new ideas, Atheniandp who helped me to correct some settlement names, as well as all those who have supported and helped or encouraged me.
Don't hesitate to give me good improvement ideas
Spoiler Alert, click show to read:
INSTALLATION:
1/Make a save of your precedent Broken Crescent Data file;
2/Download the submod here (twcenter)
3/Copy your data of JK&D, paste it in your \SEGA\Medieval II Total War\mods\Broken_Crescent_kingdoms folder
4/Say Yes to Overwrite the files,
/!\ This submod can be compatible with all others submods about units, EDU, and battle system; and ask in this thread if you have questions.
Compatible with BC 2.3.2 (and 2.3.2.1 and 2.3.2.2)
Please, Report every bug or UI building missed in this Thread
Thank you,
If there are problems, I would release a patch.
Rappel: You can download it here:
http://www.twcenter.net/forums/downl...o=file&id=4017
[RELEASED]
Spoiler Alert, click show to read: