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March 21, 2015, 11:35 AM
#101
Civis
Re: DarthMod Rome v9.0.x Feedback
hey bro add RS2 vege. and up size roman units to 160..... this is su.ck idea 120 units..
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May 07, 2016, 12:57 PM
#102
Civis
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May 10, 2016, 02:59 PM
#103
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May 30, 2016, 02:49 PM
#104
Civis
Re: DarthMod Rome v9.0.x Feedback
never played darthmod rome so tried the 280bc Roman campaign. unfortunately Rome starts at 45% unrest and does not decline without a large garrison. Is this because the senate is still active perhaps. Other Roman start cities are similar. Will try 270 bc instead. (by the way are the risk campaigns just a small number of cities version of the game or are they subtly different)
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