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Thread: >>>DarthMod Rome v9.0.1 Download<<<

  1. #1

    Default >>>DarthMod Rome v9.0.1 Download<<<

    The modder behind the DarthMod series has retired, yet he has promised to support his current mods and offer some last updates. One of the most anticipated was for the old version of Rome: Total War, the one which started the DarthMod Saga. Although it had more than 6 years to get updated, it did deliver the gameplay and AI it promised, according to the widely accepted opinion of its players.
    So here is finally what you were asking for!



    Improves Rome: Total War in every aspect!

    It offers innovative AI enhancements, original gameplay improvements,
    new maps & campaigns, new units, new graphics & textures,
    new historical battles...
    in fact, everything needed for maximizing
    challenge, realism and fun for this game.

    (From 2006 the previous version got around 75.000 *unique* downloads)



    Main Mod
    (For Rome: Total War & Barbarian Invasion)


    Addon
    (For Alexander)


    If you have problems downloading try the following mirrors:
    DarthMod Rome v9.0.1 (Strategy Informer Mirror)
    DarthMod Rome v9.0.1 Alexander Addon (Strategy Informer Mirror)


    Read the following before installation:
    Installation Instructions & Troubleshooting

    Join the official pages
    http://www.facebook.com/DarthMod
    http://twitter.com/DarthMod

    Look at some features


    Some of the special DarthMod formations that, with other innovative techniques,
    make the AI smarter in battle


    Pictures showing some special features of the mod
    such as the new unit textures and the new historical battles


    Shaggy's REALLY big modified map of Ice torque, available in 2 campaigns: "4 roman Houses" and "Unified Rome-single Campaign"


    Torgill's small "Risk" type game for faster campaigns, available in 3 campaigns: "4 roman houses", "Unified Rome" and "Punic Wars" (the 4 Roman Houses and Punic Wars campaign do not have Julli available for the human player to prevent a persistent bug)

    Changelog

    It is impossible to remember and to write down all the vast changes that DarthMod Rome makes to the game
    so please, for the time being, just note the most important changes comparing to the older version of the mod.
    Now it has also support for the expansion Rome: Total War Alexander.


    Version 9.0.1 Changes (19/11/2012)

    • New more dynamic fatigue system that changes (indirectly) how the hard coded fatigue affects the units. Before the units would tire too much, especially when the battles are long, and this made the troops to become too slow and ineffective (due to the very harsh hard coded penalties). For some very light troops you may watch them to never get tired but this is better than having an army of exhausted troops that run with -50% less speed (the hard coded parameter that is insane).
    • Movement modifiers balanced for the new fatigue system.
    • Better Arrow, Javelin, Pilum damage balance.
    • Roman units have now slightly more men and are balanced accordingly. They are very tough to win overall.

    Changes from old version 8.1

    • New easy installer which includes everything in one package.
    • Great deal of unit balances all around.
    • New more historic balance for Romans. They have smaller units to reflect their unique maniple system and their stats/cost are balanced accordingly. If you play against them you will fear them more than ever because they can beat you with much smaller numbers. If you play with them you will appreciate their power but you must be more careful when the enemy army is too big... it will frequently be bigger as it was in history.
    • Macedon became more unique as it can built bigger cavalry units.
    • The mass system is greatly enhanced and reflects better the violence/tension/ferocity of the hellenistic era melees. In fact the melees and havoc is better than newer unmodded Total War games as there is much more action everywhere.
    • Corrected a bug in Briton formations, appearing when the AI had a lot of chariots.
    • Some projectile physics improvements.
    • Even more realistic unit battle movement speed (only when a unit routs can become very slow. This is a hard coded error of the game that lowers, mysteriously the unit speed when it routs).
    • Elephants balanced better (they were too strong).
    • Added support for the Rome: Total War Alexander expansion (you need to download & install separately).

    Features of DarthMod Rome v9.0 (Alexander Addon)

    • For the first time the DarthMod unique gameplay experience is offered for Rome: Total War Alexander as many times requested.
    • Unit balances according to DarthMod philosophy.
    • DarthMod Formations that make the AI fight smarter.
    • Realistic Mass System and Unit Movements for realistic battle experience.
    • Peasants removed from recruiting queue.
    • The ridiculous Indian female archers are removed.
    • Many other gameplay improvements that are offered by default in the original version of DarthMod Rome v9.0 (http://www.moddb.com/mods/darthmod-r...thmod-rome-v90 )


    Enjoy the old classic DarthMod Rome... forever!

    Credits

    Texture Creators

    Many many thanks to the following guys who have allowed me to use their wonderful work:

    DARTHMOD_RTW_Version
    (In alphabetical order)
    ----AnastasioTheGreat---- (for his ATG bronze spartans-only to be used by other modders with his permission) http://www.twcenter.net/downloads/db/?mod=736
    ----Augustus21---- (for his AUG_Phalangites skin mod) http://www.twcenter.net/downloads/db/index.php?mod=531
    ----Burebista---- (for his skins set for Carthage army) http://www.twcenter.net/forums/showt...bista+carthage
    ----KALI---- (for his skins set for Parthian army) http://www.twcenter.net/forums/showt...highlight=kali
    ----LAca---- (for his phalanx_pikemen, seleucid_legionaries, Numidian_Legionaries skin mods) http://www.twcenter.net/downloads//d...02&author=LAca
    ----meh_cd---- (for his macedonian hypaspist skin) http://www.twcenter.net/downloads/db/index.php?mod=483
    ---- SpartanWarrior---- (for use of his skin for macedonian heavy phalanx p.s Vlad told me it is his work and I tried to contact him but failed.
    Still I mention him.)
    ----Titus Andronicus & sleighr---- (for use of some skins in their ptolemaic egypt mod = hellenic light cavalry, greek standard, machimoi) http://www.twcenter.net/downloads/db/index.php?mod=529
    ----Warspite---- (for his wspite_armenians_v1.0, wspite_mercs_2.1, wspite_numidia_v1.0, wspite_pontics_1.0 skins mods) http://www.twcenter.net/downloads//d...uthor=Warspite
    ----Webbird---- (almost 70% of skins are of webbird's Copyright of Artwork and Files within this Package: U.Erdmann -skinXess- 2005 ) http://www.twcenter.net/downloads//d...author=webbird
    ----Vrabac and Alcibiades---- (for their skin of Seleucid silvershields http://www.twcenter.net/downloads/db/index.php?mod=318)

    DARTHMOD_BI_Version
    (In alphabetical order)
    ----Atilla_Reloaded & Ramon Gonzales y Gracia---- (for the gigantic wonderful offer of all their unit graphics of their personal BI mod "Invasio Barbarorum-Flagellum Dei" http://www.twcenter.net/forums/forumdisplay.php?f=113)
    ----Archer---- (for some re-colored sassanids used http://www.twcenter.net/downloads/db/?mod=765)
    ---- Lusted---- (for his full set of Roman new unit graphics http://www.twcenter.net/downloads/db/?mod=734)

    If I accidentally use material from persons I have not mentioned above, please notify me immediately so as to update the text file.

    Special Additions
    Many thanks to “ngr”, “khelvan” and the whole “Europa Barbarorum” team for allowing me to use the great and enormous map of Mundus_Magnus 2 in DarthMod_5.8 and some mercenary units of them now transferred to 8.0.

    Special Thanks
    (Alphabetically)
    -Archer- (for the ddsconverter tool upload of this creator -Bluehair-, this is what I used to import all the graphics) http://www.twcenter.net/downloads//db/?mod=362
    -David Harrison from Mammoth Media (thanks for hosting) http://www.ausgamers.com
    -IceTorque- (for the big map of Shaggy) http://www.twcenter.net/forums/member.php?u=2053
    -lt1956- (for his new fort mod) http://www.twcenter.net/downloads/db/index.php?mod=808
    -King Edward I- (thanks for hosting temporarily) http://www.medievaltw.com
    -NinjaCool- (for his Historic battle mod) http://www.stratcommandcenter.com/ninjacool/battles.php
    -OrrieBoi- (for the vegetation mod http://forums.rometotalrealism.org//...ic=11764&st=0#)
    -Player1- (I used and adapted for my mod many of his bug fixes) http://www.twcenter.net/forums/showt...hlight=player1 )
    -SigniferOne- (for his animation sets) http://www.twcenter.net/forums/showthread.php?t=27015
    -The Border Reiver- (for his resource mod) http://www.twcenter.net/forums/member.php?userid=9661
    -Vercingetorix- (even though I have not used directly his tools...everyone is using them so indirectly I did!) http://www.twcenter.net/downloads//d...=Vercingetorix
    -To TWcenter.net stuff for their super support
    -To Rome Total Realism team for their hosting of my forum to their site and their general support.
    -To YOU the fans of my mod who support it with your appreciation
    -CA & Activision & SEGA for the creation of this super game

    Old DarthMod Team Members
    (Alphabetically)
    Grand Duke Vytautas (Beta tester and Darth guides creator)
    JaggerMech (Exclusive BI unit card creator)
    Kaweh K. (Unit card Creator of RTW, Screen + Banner creator, Symbol buttons creator for RTW/BI)
    Marvius (DarthMod Website creator, Darth Vader voice advisor edits)
    Angel (Darth Vader voice advisor edits)
    Shaggy1973 (Creator of 2 modded campaigns using IceTorque's map)
    StudUK (Intro screen creator + screens used in BI)
    Torgill (Creator of 3 modded campaigns "Risk" type-small and quick)
    Wipeout140 (General all around help and citi view fix)
    Signifer One (animation adapting etc.+ moderator of my TWcenter forum)


  2. #2

    Default Re: >>>DarthMod Rome v9.0 Download<<<

    The Alexander Addon Installer has been updated (it had a small text info error).
    Soon it will become available again in ModDB.

  3. #3

  4. #4

    Default Re: >>>DarthMod Rome v9.0.1 Download<<<

    New update uploaded!

    Version 9.0.1 Changes (19/11/2012)

    • New more dynamic fatigue system that changes (indirectly) how the hard coded fatigue affects the units. Before the units would tire too much, especially when the battles are long, and this made the troops to become too slow and ineffective (due to the very harsh hard coded penalties). For some very light troops you may watch them to never get tired but this is better than having an army of exhausted troops that run with -50% less speed (the hard coded parameter that is insane).
    • Movement modifiers balanced for the new fatigue system.
    • Better Arrow, Javelin, Pilum damage balance.
    • Roman units have now slightly more men and are balanced accordingly. They are very tough to win overall.

    You can install on top of previous version with no problems. It is save game compatible.

  5. #5

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