We have not made new previews because we have already shown most of the visual stuff: the new cities, the new environments, and the new units, in several topics, we just keep working to debug it all... with some rest from time to time
Since the previous beta, the main changes from my side have been some adjustments to campaign that were planned for long time:
- Diplomats recruitable for human players
- Updated trade system with resources relocated to fit the lotr lore
- Readjusted Population growth to be higher at native regions
- Rebalanced the bonuses given by buildings
- Redesigned the Areas of Recruitment of most units
- Added extra military buildings to get weapon and armor upgrades
The gameplay is going to be similar to previous versions, and similar to RTW, do not expect a new strategic game, this mod is focused on battles more than city managment, and always will. I just hope that the new campaign feels more balanced when it comes to compare the construction costs, times and bonuses of different buildings, the type of income earned by each city, the population growth and income at native or non-native regions, the units and buildings available at foreign regions...