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Thread: The Stainless Steel Answer Station - ask all questions here - NOT FOR BUG REPORTS!

  1. #121

    Default Re: The Stainless Steel Answer Station - ask all questions here

    You can't make him younger.

    You looked in the wrong place. D:\SEGA\Medieval 2 Total War\mods\Stainless_Steel_6\data\unit_models -> battle_models.db

    Spoiler Alert, click show to read: 
    10 musketeers
    1 4
    54 unit_models/_Units/RN_Light_Lmail/musketeers_lod0.mesh 121
    54 unit_models/_Units/RN_Light_Lmail/musketeers_lod1.mesh 900
    54 unit_models/_Units/RN_Light_Lmail/musketeers_lod2.mesh 2500
    54 unit_models/_Units/RN_Light_Lmail/musketeers_lod3.mesh 6400
    15
    9 byzantium
    71 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_mercs.texture
    72 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_normal.texture
    43 unit_sprites/sicily_Arquebusiers_sprite.spr
    5 spain
    71 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_spain.texture
    72 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_normal.texture
    40 unit_sprites/spain_Musketeers_sprite.spr
    6 aragon
    72 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_aragon.texture
    72 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_normal.texture
    40 unit_sprites/spain_Musketeers_sprite.spr
    8 portugal
    74 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_portugal.texture
    72 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_normal.texture
    43 unit_sprites/portugal_Musketeers_sprite.spr
    5 milan
    71 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_milan.texture
    72 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_normal.texture
    49 unit_sprites/papal_states_Arquebusiers_sprite.spr
    6 venice
    72 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_venice.texture
    72 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_normal.texture
    41 unit_sprites/venice_Musketeers_sprite.spr
    7 england
    73 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_england.texture
    72 unit_models/_Units/RN_Light_Lmail/textures/RN_Lioht_Lmail_normal.texture
    44 unit_sprites/england_Arquebusiers_sprite.spr
    6 france
    72 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_france.texture
    72 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_normal.texture
    43 unit_sprites/france_Arquebusiers_sprite.spr
    12 papal_states
    78 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_papal_states.texture
    72 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_normal.texture
    49 unit_sprites/papal_states_Arquebusiers_sprite.spr
    6 sicily
    72 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_sicily.texture
    72 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_normal.texture
    43 unit_sprites/sicily_Arquebusiers_sprite.spr
    6 poland
    72 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_poland.texture
    72 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_normal.texture
    43 unit_sprites/poland_Arquebusiers_sprite.spr
    3 hre
    69 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_hre.texture
    72 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_normal.texture
    40 unit_sprites/hre_Arquebusiers_sprite.spr
    7 denmark
    73 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_denmark.texture
    72 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_normao.texture
    44 unit_sprites/denmark_Arquebusiers_sprite.spr
    6 norway
    72 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_norway.texture
    72 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_normal.texture
    43 unit_sprites/norway_Arquebusiers_sprite.spr
    7 hungary
    73 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_hungary.texture
    72 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_normal.texture
    44 unit_sprites/hungary_Arquebusiers_sprite.spr
    15
    9 byzantium
    71 unit_models/AttachmentSets/Final European CB Gun_byzantium_diff.texture
    71 unit_models/AttachmentSets/Final European CB Gun_byzantium_norm.texture 0
    5 spain
    67 unit_models/AttachmentSets/Final European CB Gun_spain_diff.texture
    67 unit_models/AttachmentSets/Final European CB Gun_spain_norm.texture 0
    6 aragon
    67 unit_models/AttachmentSets/Final European CB Gun_spain_diff.texture
    67 unit_models/AttachmentSets/Final European CB Gun_spain_norm.texture 0
    8 portugal
    70 unit_models/AttachmentSets/Final European CB Gun_portugal_diff.texture
    70 unit_models/AttachmentSets/Final European CB Gun_portugal_norm.texture 0
    5 milan
    67 unit_models/AttachmentSets/Final European CB Gun_milan_diff.texture
    67 unit_models/AttachmentSets/Final European CB Gun_milan_norm.texture 0
    6 venice
    68 unit_models/AttachmentSets/Final European CB Gun_venice_diff.texture
    68 unit_models/AttachmentSets/Final European CB Gun_venice_norm.texture 0
    7 england
    69 unit_models/AttachmentSets/Final European CB Gun_england_diff.texture
    69 unit_models/AttachmentSets/Final European CB Gun_england_norm.texture 0
    6 france
    68 unit_models/AttachmentSets/Final European CB Gun_france_diff.texture
    68 unit_models/AttachmentSets/Final European CB Gun_france_norm.texture 0
    12 papal_states
    74 unit_models/AttachmentSets/Final European CB Gun_papal_states_diff.texture
    74 unit_models/AttachmentSets/Final European CB Gun_papal_states_norm.texture 0
    6 sicily
    68 unit_models/AttachmentSets/Final European CB Gun_sicily_diff.texture
    68 unit_models/AttachmentSets/Final European CB Gun_sicily_norm.texture 0
    6 poland
    68 unit_models/AttachmentSets/Final European CB Gun_poland_diff.texture
    68 unit_models/AttachmentSets/Final European CB Gun_poland_norm.texture 0
    3 hre
    65 unit_models/AttachmentSets/Final European CB Gun_hre_diff.texture
    65 unit_models/AttachmentSets/Final European CB Gun_hre_norm.texture 0
    7 denmark
    69 unit_models/AttachmentSets/Final European CB Gun_denmark_diff.texture
    69 unit_models/AttachmentSets/Final European CB Gun_denmark_norm.texture 0
    6 norway
    68 unit_models/AttachmentSets/Final European CB Gun_norway_diff.texture
    68 unit_models/AttachmentSets/Final European CB Gun_norway_norm.texture 0
    7 hungary
    69 unit_models/AttachmentSets/Final European CB Gun_hungary_diff.texture
    69 unit_models/AttachmentSets/Final European CB Gun_hungary_norm.texture 0
    1
    4 None
    11 MTW2_Musket
    20 MTW2_Non_Shield_Fast 1
    19 MTW2_Musket_Primary 1
    18 MTW2_Sword_Primary

  2. #122
    Tiro
    Join Date
    Oct 2012
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    Default Re: The Stainless Steel Answer Station - ask all questions here

    I find that BGR V has come out,but I don't know when.
    Is there any suggestion or advice for settings and choosing factions,SS warlords?
    (As a Chinese player,I also wonder whether my Chinese-version SS6.4 could setup BGR V or not,but BGR IV runs quite well.)
    I've also heard that BGR V has broken some players' morale.I wish I could survive

  3. #123

    Default Re: The Stainless Steel Answer Station - ask all questions here

    Quote Originally Posted by Baltic Warrior View Post
    Alright, i have another question: in the deafult file in ...\Medieval II Total War\mods\SS6.3 i changed the lines

    #windowed=false
    #borderless_window=false

    to

    windowed=true
    borderless_window=true

    Now my game is not running in full screen, its just taking up about 2/3 of my screen, cant really play like that, but i would like to minimize the screen while AI is doing its turns.
    Anyone?

  4. #124

    Default Re: The Stainless Steel Answer Station - ask all questions here

    I did make another thread posting these questions about SS, but that was before I saw this one. This is copied from it:


    First, will I be able to easily mod the files (primarily the unit stats) as easily as I have done with vanilla? I have already unpacked M2TW to mod the unit files and give the units a more realistic set of stats to play the game with. I am in the process of installing Kingdoms now (in prep for SS) and would like to know if the unit stats file is still easy to access and edit with SS installed?

    A more secondary question is about the early Vs late period options in the game. Could someone give me more information or if possible send me to a Q&A thread that explains what dates they start at, difference in units, difference in factions etc. which exists between the two.

  5. #125
    Tiro
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    Default Re: The Stainless Steel Answer Station - ask all questions here

    Quote Originally Posted by AVJR View Post
    I did make another thread posting these questions about SS, but that was before I saw this one. This is copied from it:


    First, will I be able to easily mod the files (primarily the unit stats) as easily as I have done with vanilla? I have already unpacked M2TW to mod the unit files and give the units a more realistic set of stats to play the game with. I am in the process of installing Kingdoms now (in prep for SS) and would like to know if the unit stats file is still easy to access and edit with SS installed?

    A more secondary question is about the early Vs late period options in the game. Could someone give me more information or if possible send me to a Q&A thread that explains what dates they start at, difference in units, difference in factions etc. which exists between the two.
    1、mods\SS6.3\data\export_descr_unit/building/trait/ancillary.text
    For units,just change export_descr_unit.txt. It works well.
    2、They are the same anyway. Early period gives you a lot of time building up settlements and expanding without battling with many factions(Many rebels).
    While in late period (1220),you are opening War Mode(Savage and Gracul AI) as you will fight against AI factions.You can get late units and historical events earlier(120 years early).Mongols and Aragon will be a playable faction in 1220. No other big differences.
    Personally,I think early is more peaceful building up and expanding,while late is more challenging ,conquer or die.

  6. #126

    Default Re: The Stainless Steel Answer Station - ask all questions here

    Quote Originally Posted by flyingcat View Post
    2、They are the same anyway. Early period gives you a lot of time building up settlements and expanding without battling with many factions(Many rebels).
    While in late period (1220),you are opening War Mode(Savage and Gracul AI) as you will fight against AI factions.You can get late units and historical events earlier(120 years early).Mongols and Aragon will be a playable faction in 1220. No other big differences.
    Personally,I think early is more peaceful building up and expanding,while late is more challenging ,conquer or die.
    Cheers for the reply. I shall probably play early mode as I like the building and expanding part of the game, but it gives me a further question...

    Have players been bothered with the poor quality of units available in the early game? For me, I like to build up, but I like to attack with the units I'm guessing are found in the latter stages of the game, I am hoping I do not grow impatient (though the game looks brilliant enough to ensure that doesn't happen!) waiting over 100 turns before I get some decent stocks of heavy inf and longbow etc.

  7. #127

    Default Re: The Stainless Steel Answer Station - ask all questions here

    Have players been bothered with the poor quality of units available in the early game?
    I know i have, thats why i mostly play the late campaign, plus you have about 400 - 450 turns ar your disposal, enough to try it all.

  8. #128
    Andytheplatypus's Avatar Domesticus
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    Default Re: The Stainless Steel Answer Station - ask all questions here

    Quote Originally Posted by Baltic Warrior View Post
    Anyone?
    is your desktop resolution and game resolution the same

  9. #129

    Default Re: The Stainless Steel Answer Station - ask all questions here

    Quote Originally Posted by AVJR View Post
    give the units a more realistic set of stats to play the game with.
    Elaborate.

    I didn't know SS was in Chinese too. You mean Medieval 2?

  10. #130
    Tiro
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    Default Re: The Stainless Steel Answer Station - ask all questions here

    Quote Originally Posted by k/t View Post
    Elaborate.

    I didn't know SS was in Chinese too. You mean Medieval 2?
    Yeah it was available.A Chinese expert player also made a edited SS submod,which made mongol invasion historically more authentic.

    Chinese players,though the number is small,always regret that there's not a map including East Asia's MainLand.However,we also admit it hard,because no Chinese player will buy rather than download for free.CA will fall in that way.

    Moreover,I don't know how to update photos and videos here.Moreover,I can't watch your updated videos.

  11. #131

    Default Re: The Stainless Steel Answer Station - ask all questions here

    Here is a mod that was made for RTW:ALX but didnt get published on TWC because they uploaded the mod with modified exe, full game and what not. Anyways, the mod was ported to Medieval 2 engine by gigantus and it is set in China, so should enjoy it.

  12. #132
    Tiro
    Join Date
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    Default Re: The Stainless Steel Answer Station - ask all questions here

    Quote Originally Posted by Baltic Warrior View Post
    Here is a mod that was made for RTW:ALX but didnt get published on TWC because they uploaded the mod with modified exe, full game and what not. Anyways, the mod was ported to Medieval 2 engine by gigantus and it is set in China, so should enjoy it.
    Fine.Would be glad to try it.

  13. #133

    Default Re: The Stainless Steel Answer Station - ask all questions here

    Quote Originally Posted by flyingcat View Post
    a edited SS submod,which made mongol invasion historically more authentic.
    Elaborate.

  14. #134

    Default Re: The Stainless Steel Answer Station - ask all questions here

    I'm playing as England and I'm unable to recruit longbowmen.

    I have feudal foot knights, sergeant spearmen but no longbowmen. It's currently the year 1229 A.D.

    Edit: Also I have a woodsman guild in addition to all the non-Fortress archery buildings built. I can only recruit 'Archers' but nothing else. The rebels already have longbowmen as well in addition to the Mongolian Horde arriving.

    Edit #2: After looking at the events required in the files I'm going to assume my early tinkering with the timescale may of warped a few factors that haven't allowed events to trigger correctly. Though Genghis Khan and the Teutonic Order are roaming and pillaging just fine.
    Last edited by Ethien; November 25, 2012 at 04:31 AM.
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  15. #135

    Default Re: The Stainless Steel Answer Station - ask all questions here

    Quote Originally Posted by Ethien View Post
    I'm playing as England and I'm unable to recruit longbowmen.

    I have feudal foot knights, sergeant spearmen but no longbowmen. It's currently the year 1229 A.D.

    Edit: Also I have a woodsman guild in addition to all the non-Fortress archery buildings built. I can only recruit 'Archers' but nothing else. The rebels already have longbowmen as well in addition to the Mongolian Horde arriving.

    Edit #2: After looking at the events required in the files I'm going to assume my early tinkering with the timescale may of warped a few factors that haven't allowed events to trigger correctly. Though Genghis Khan and the Teutonic Order are roaming and pillaging just fine.
    To what value did you change the timescale, also what did you do to the aging script? Im not going to give you an answer myself since i know almost nothing about modding, but this will help others who know their stuff give you an answer.

    Btw great LP, its much more better than the others on i have seen on YT, but there are some things IMO that could be improved still.

  16. #136

    Default Re: The Stainless Steel Answer Station - ask all questions here

    I seem to be getting an error with a white box and a yellow !, no words. This is occurring immediately after launching the game.

  17. #137

    Default Re: The Stainless Steel Answer Station - ask all questions here

    When a unit has 8 defence does that mean it will be dead instantly when hit by an enemy unit with 10 attack?

  18. #138

    Default Re: The Stainless Steel Answer Station - ask all questions here

    Quote Originally Posted by Talonite View Post
    When a unit has 8 defence does that mean it will be dead instantly when hit by an enemy unit with 10 attack?
    Nope, combat formulas are incredibly complicated. Nobody except for CA truly knows how they work.

  19. #139

    Default Re: The Stainless Steel Answer Station - ask all questions here

    Quote Originally Posted by PapaRosario View Post
    Nope, combat formulas are incredibly complicated. Nobody except for CA truly knows how they work.
    Thanks for the answer. Here's another one:

    Does fog influence enemy AI in any way?

  20. #140

    Default Re: The Stainless Steel Answer Station - ask all questions here

    Quote Originally Posted by Talonite View Post
    Thanks for the answer. Here's another one:

    Does fog influence enemy AI in any way?
    If you mean in battles, then no.
    Last edited by Vissewalde rex de Gerzika; November 25, 2012 at 12:50 PM.

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