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Thread: The Stainless Steel Answer Station - ask all questions here - NOT FOR BUG REPORTS!

  1. #101

    Default Re: The Stainless Steel Answer Station - ask all questions here

    Quote Originally Posted by shoaibasghar_s View Post
    ok so i am playing with ss 6.4, msc and hurb
    i have achieved population required to upgrade a city, but no option to do so...?
    Not all cities can become Huge City.

    Only these ones:

    Oslo
    Novgorod
    Riga
    Arhus
    Edinburgh
    Cracow/Kracow
    London
    Kiev
    Bruges
    Frankfurt
    Paris
    Budapest
    Vienna
    Milan
    Venice
    Leon
    Zaragoza
    Constantinople
    Lisbon
    Rome
    Naples
    Baghdad
    Cordoba
    Iconium
    Jerusalem
    Cairo
    Urgench
    Kazan



    http://www.twcenter.net/forums/showthread.php?t=515591

    This thread tells you how to add a new faction. You can follow the section of the instructions that deals with strat map models.
    See step 2 in this thread: http://www.twcenter.net/forums/showthread.php?t=79274
    Last edited by k/t; November 20, 2012 at 02:52 AM.

  2. #102

    Default Re: The Stainless Steel Answer Station - ask all questions here

    What line do I need to add, and where, to make the swordsmiths guild upgrade weapons?

  3. #103

    Default Re: The Stainless Steel Answer Station - ask all questions here

    Quote Originally Posted by Dragonchampion View Post
    What line do I need to add, and where, to make the swordsmiths guild upgrade weapons?
    Spoiler Alert, click show to read: 
    building guild_swordsmiths_guild
    {
    convert_to guild_swordsmiths_guild
    levels swordsmiths_guild m_swordsmiths_guild gm_swordsmiths_guild
    {
    swordsmiths_guild requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 0
    capability
    {
    recruits_exp_bonus bonus 1
    weapon_melee_blade 1
    }
    material wooden
    construction 1
    cost 1000
    settlement_min city
    upgrades
    {
    m_swordsmiths_guild
    }
    }
    m_swordsmiths_guild requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 1
    capability
    {
    recruits_exp_bonus bonus 2
    weapon_melee_blade 1
    }
    material wooden
    construction 1
    cost 2000
    settlement_min city
    upgrades
    {
    gm_swordsmiths_guild
    }
    }
    gm_swordsmiths_guild requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 2
    capability
    {
    recruits_exp_bonus bonus 2
    weapon_melee_blade 1
    }
    faction_capability
    {
    recruits_exp_bonus bonus 1
    }
    material wooden
    construction 1
    cost 3000
    settlement_min large_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }

    Add the bolded lines. You can increase the bonus for the higher level guilds.

  4. #104

    Default Re: The Stainless Steel Answer Station - ask all questions here

    Thanks, Rosario!

  5. #105
    noobmoder15's Avatar Libertus
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    Default Re: The Stainless Steel Answer Station - ask all questions here

    Can somebody please answer my question?

  6. #106

    Default Re: The Stainless Steel Answer Station - ask all questions here

    I have a badass general that I have painstakingly raised through many battles that lasted a long time so his unit alone could destroy armies in the hundreds getting command stars and dread. He's at full command and close to full dread. Problem is now he's 72 and just got the trait "beyond battle".

    How do I remove the "beyond battle" trait
    Is it possible to make him..... younger? I am playing as the kwarezmian empire and he will be necessary for the mongol invasion.

  7. #107

    Default Re: The Stainless Steel Answer Station - ask all questions here

    I'm trying to add the frighten_mounted to pike units and for some reason it isn't showing up in their unit cards or descriptions and doesn't seem to be working either. Did the mod somehow turn this "off?" for infantry units (it seems to work for camels).

  8. #108

    Default Re: The Stainless Steel Answer Station - ask all questions here

    To add something, when I add the "Frighten_foot" attribute then the unit correctly has "frighten nearby enemies" in its card and does as advertised. But adding just "frighten_mounted" does not work. First time I've ever encountered this since I've successfully added "frighten_mounted" to infantry units in other mods before.

  9. #109

    Default Re: The Stainless Steel Answer Station - ask all questions here

    Check the battle_models_db file. It will tell you what animation the Musketeers use. Fire_by_rank has been removed, so maybe that's why they don't go to the back after they've shot.


    D:\SEGA\Medieval 2 Total War\mods\Stainless_Steel_6\data -> export_descr_character_traits.txt

    Search for "beyond".

    Spoiler Alert, click show to read: 
    Trait TooOldToFight
    Characters family

    Level Beyond_Battle
    Description Beyond_Battle_desc
    EffectsDescription Beyond_Battle_effects_desc
    Threshold 1

    Effect HitPoints -4
    Effect MovementPoints -3
    Effect TroopMorale -1
    Effect Command -1


    Select the character when he's outside of town. Type this in the console -> remove_trait this TooOldToFight
    I forget if you need quotes around the trait name.
    Oh yeah, and delete the aging script. It's better for characters to age only six months a turn, that way you have them for longer. It won't work for your current campaign, but it will apply to future ones.


    "frighten_foot" in the EDU -> "Frightens nearby enemy infantry" on the description card
    "frighten_foot, frighten_mounted" in the EDU -> "Frightens nearby enemy" on the description card

    I don't remember ever seeing "Frightens nearby enemy cavalry" anywhere, and I can't remember what it says on camels.
    Last edited by k/t; November 22, 2012 at 02:28 AM.

  10. #110

    Default Re: The Stainless Steel Answer Station - ask all questions here

    Quote Originally Posted by PapaRosario View Post
    Delete that whole section and replace it with this.

    Spoiler Alert, click show to read: 
    declare_counter quarter
    set_counter quarter 1 ;set to January

    monitor_event PreFactionTurnStart FactionIsLocal ; set the season for each quarter
    if I_CompareCounter quarter == 1 ;Jan, Feb, March
    console_command season winter
    end_if

    if I_CompareCounter quarter == 2 ;April, May, June
    console_command season summer
    end_if

    if I_CompareCounter quarter == 3 ;July, Aug, Sept
    console_command season summer
    end_if

    if I_CompareCounter quarter == 4 ;Oct, Nov, Dec
    console_command season winter
    end_if

    inc_counter quarter 1 ;advance the quarter
    if I_CompareCounter quarter == 5 ;start a new year
    set_counter quarter 1
    end_if
    end_monitor

    monitor_event FactionTurnEnd FactionType slave
    and I_CompareCounter quarter > 1
    console_command season summer
    end_monitor

    Then go into descr_strat.txt, which is in the same folder, and find the timescale. The value should be set to 1. Change it to 0.25.


    Thanks a lot - 50 turns and my faction heir is still in his late 30s


    Uhm, but i've got a new problem already :

    Every time I end the ~ 51 turn, I get a message "Medieval 2 total war encountered an unspecified error and will now exit" and the game crashes back to the deskop. As I never had this kind of error before, I'm not sure whether it's a problem with SS or the original game ...
    Anyway, is there an easy way to fix this or do I have to uninstall/install the whole game again?
    Ah, and I bought the game over Steam if that's important ...

  11. #111

    Default Re: The Stainless Steel Answer Station - ask all questions here

    I just relaised that i want to play an early era campaign, but i want it to end at the same date as late campaign, do i just increase the end date in the appropriate file to the year needed or is there more stuff that needs to be changed?

  12. #112

    Default Re: The Stainless Steel Answer Station - ask all questions here

    Quote Originally Posted by Baltic Warrior View Post
    I just relaised that i want to play an early era campaign, but i want it to end at the same date as late campaign, do i just increase the end date in the appropriate file to the year needed or is there more stuff that needs to be changed?
    Yup, that's it.

  13. #113
    noobmoder15's Avatar Libertus
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    97

    Default Re: The Stainless Steel Answer Station - ask all questions here

    But k/t I'd recently looked in that folder to the section of the MTW2_Musket and all I found were textures and meshes.

  14. #114

    Default Re: The Stainless Steel Answer Station - ask all questions here

    Alright, i have another question: in the deafult file in ...\Medieval II Total War\mods\SS6.3 i changed the lines

    #windowed=false
    #borderless_window=false

    to

    windowed=true
    borderless_window=true

    Now my game is not running in full screen, its just taking up about 2/3 of my screen, cant really play like that, but i would like to minimize the screen while AI is doing its turns.

  15. #115

    Default Re: The Stainless Steel Answer Station - ask all questions here

    Quote Originally Posted by k/t View Post
    Check the battle_models_db file. It will tell you what animation the Musketeers use. Fire_by_rank has been removed, so maybe that's why they don't go to the back after they've shot.


    D:\SEGA\Medieval 2 Total War\mods\Stainless_Steel_6\data -> export_descr_character_traits.txt

    Search for "beyond".

    Spoiler Alert, click show to read: 
    Trait TooOldToFight
    Characters family

    Level Beyond_Battle
    Description Beyond_Battle_desc
    EffectsDescription Beyond_Battle_effects_desc
    Threshold 1

    Effect HitPoints -4
    Effect MovementPoints -3
    Effect TroopMorale -1
    Effect Command -1


    Select the character when he's outside of town. Type this in the console -> remove_trait this TooOldToFight
    I forget if you need quotes around the trait name.
    Oh yeah, and delete the aging script. It's better for characters to age only six months a turn, that way you have them for longer. It won't work for your current campaign, but it will apply to future ones.


    "frighten_foot" in the EDU -> "Frightens nearby enemy infantry" on the description card
    "frighten_foot, frighten_mounted" in the EDU -> "Frightens nearby enemy" on the description card

    I don't remember ever seeing "Frightens nearby enemy cavalry" anywhere, and I can't remember what it says on camels.
    So there's no way to make him younger in my current game?

  16. #116

    Default Re: The Stainless Steel Answer Station - ask all questions here

    Are Units such as Scholarii AOR? if you have constantinople can you recruit them after 4th lat council??

  17. #117
    Andytheplatypus's Avatar Domesticus
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    2,385

    Default Re: The Stainless Steel Answer Station - ask all questions here

    Quote Originally Posted by GiddeeUpp View Post
    Are Units such as Scholarii AOR? if you have constantinople can you recruit them after 4th lat council??
    nope. only with romans

  18. #118

    Default Re: The Stainless Steel Answer Station - ask all questions here

    woulda made me beast in serbian campaign

  19. #119
    Andytheplatypus's Avatar Domesticus
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    Default Re: The Stainless Steel Answer Station - ask all questions here

    Quote Originally Posted by GiddeeUpp View Post
    woulda made me beast in serbian campaign

    it is possible to change a unit to aor and it should be pretty easy but im not sure how to do it

  20. #120

    Default Re: The Stainless Steel Answer Station - ask all questions here

    Its in mod workshop, i could do it if i wanted to but i really dont want to hahaha. Ill wait to see what Serbian late roster is like in the game then go from there.

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