That's lame, SS with one turn per year should have automatically higher movement points for ships in my opinion. It shouldn't take three years to reach Spain from England
That's lame, SS with one turn per year should have automatically higher movement points for ships in my opinion. It shouldn't take three years to reach Spain from England
Oda, A Rise from the Ashes of Obscurity (S2).
One problem with longer movement is that many things can be done in a single turn, for example units board a ship and arrive at a destination hundreds of miles away, then disembark, then besiege or attack, all within the same turn. This leads to something far less realistic than shorter movement, which is the inability to spot and/ or intercept this attack. So shorter movement always gets my vote as more realistic and far better for gameplay as well.
Royal_Blood_Norwegian
Princess_Royal_Blood_Norwegian
Yup, this is the same thing I always say when people bring up movement being unrealistic. Look at Vanilla. 2 turns per year. You should be able to get from England to Jerusalem in one turn. That would completely throw off balance though. You could bliztkrieg and destroy an entire faction before they had any chance to retaliate.
Last edited by PapaRosario; November 17, 2012 at 03:33 PM.
thanks
Is there any way to prompt a wife for my king? He's almost forty now but has not had any marriage proposals and neither have I been able to find a princess for him to marry. He's the last of his line so this is a matter of some consequence for me.
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I always use toggle_fow to find a princess. too much of a pain otherwise
I found Medieval the First did this bit a little bit better, as far as I can remember. Seas are territories of their own, and as long as you've got a navy in each territory and your enemy hasn't, you can invade from sea. Oslo to Jerusalem in a single turn, no problem. Well, it required you to have a lot bigger navy for such long-distance sailing.
Ah well, no good hoping for changes that couldn't possibly be implemented. Still kind of frustrating, to see a currently-neutral navy heading your way, transporting what's obviously an invasion force (Norwegians to Nottingham, anyone?) and being unable to stop it without becoming the aggressor. Well, at least you've got a turn to train a few more units...
And yes, toggle_fow and character_reset Diplomat may be about the only option (outside of an adoption) for Ethien's bachelor king.
They're tourists, buddy. Don't be so paranoid.
Instead of resetting the diplomat, just teleport him with the console.
Vanilla M2 is 2 years per turn.
He didn't want to change the entire time scale. He just wanted his characters to age slower. If he deletes the aging script, the characters will age 6 months every turn instead of a year. If that's still not enough, then he can add the new script.
Last edited by k/t; November 18, 2012 at 06:02 PM.
Is anyone going to answer my question on page four?
ok so i am playing with ss 6.4, msc and hurb
i have achieved population required to upgrade a city, but no option to do so...?
Thank you Andy.
Thank you but how did they use that reloading animation since I checked the files and the Musketeers/Arquebusiers dont have the fire by rank attribute?
You know how in vanilla M2TW, the Musketeers/Arquebusiers fire one volley then go back to the last row but on SS they fire one volley then crouch for the next row to fire in a volley.
I'm only asking how they did that.
^ They'll do the crouch and volley thing in Vanilla if you put them in skirmish mode.
I tried that but they don't fire in a volley and crouch, they fire individually then crouch after the first rank shoots.
Is it possible to change the generals bodyguard and family member strategic map model of, say, Norway from the default western one to the novgorod/kievan one without too much hazzle? Why? Because the russian one just looks so much better and feels more viking'y.