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Thread: The Stainless Steel Answer Station - ask all questions here - NOT FOR BUG REPORTS!

  1. #1

    Default The Stainless Steel Answer Station - ask all questions here - NOT FOR BUG REPORTS!

    A few days ago I noticed that this forum didn't have a thread like this the way the TATW forum does. It's been working well there, so we should try it here too, especially since new, single-question threads have doubled ever since Dragonchampion joined twcenter.

    This thread is for all simple questions that you have about Stainless Steel. If you want to discuss something ("would the Byzantines have developed pikes if they hadn't died out?"), start a thread. If you just want an answer to a question ("why are unit stats like this?", "how can I change the cost of units?"), ask here.

    So ask away, and let this be the official anthem of this thread: http://drzaius3.ytmnd.com/
    Last edited by k/t; December 03, 2012 at 06:15 PM.

  2. #2

    Default Re: The Stainless Steel Answer Station - ask all questions here

    :|

    Oh god I'm laughing like hell right now.

    Yeah, I noticed the lack of a question and answer thread as well, so I assumed they wanted single question threads, for people to discuss.

    To be fair though it's giving the forum a more "Lived in" feel, imo. Too little chatting here; I kinda expect the forum of such a large and well done mod to have a hell of a lot more activity; and I have noticed that every single one of my questions seems to get a few people chatting about them as well.

    EDIT: I also wanted to point out the reason for my making individual threads; where a question thread wouldn't get much attention (considering the low amount of people that actually post). threads would get a better chance of being responded to and answered in a rather quick timescale. When I have a question, especially a major one, I normally stop playing for a little while until my question is answered.
    Last edited by Dragonchampion; November 10, 2012 at 10:31 PM.

  3. #3

    Default Re: The Stainless Steel Answer Station - ask all questions here

    How do I prevent Istvan from destroying me? Anytime I start a new game, he kills all of my family members and seduces all of my women.

  4. #4

    Default Re: The Stainless Steel Answer Station - ask all questions here

    What does the Scholae barracks do? I know they allow Cataphracts to be trained, but the description says they can only be recruited in Constantinople, so what's the point of building them in other cities?

  5. #5

    Default Re: The Stainless Steel Answer Station - ask all questions here

    Quote Originally Posted by Spylobster, The Barber View Post
    What does the Scholae barracks do? I know they allow Cataphracts to be trained, but the description says they can only be recruited in Constantinople, so what's the point of building them in other cities?
    I guess it's just for the Late Musketeers once you get the Flintlock event, and the law bonus that it provides.

    Edit: It does require a huge city to build though. Besides Constantinople and Jerusalem, huge cities will be few and far between.

  6. #6

    Default Re: The Stainless Steel Answer Station - ask all questions here

    With units such as halberdiers, pikemen and such, what are the benefits of going spearwall vs. spearwall with guard mode vs. spearwall turned off?
    Not to mention the variations of ordering them just to stand there vs. ordering them to attack vs. ordering to move through the enemy...
    Know Thyself Create Thyself.

  7. #7
    Domesticus
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    Default Re: The Stainless Steel Answer Station - ask all questions here

    Something something start a war about Ireland something something

  8. #8

    Default Re: The Stainless Steel Answer Station - ask all questions here

    Someone should make a planet of the apes mod!

    *runs for cover*

    Glad you made this thread though. Are there going to be more visible specific armor upgrades in 7.0?
    Tegyvuoja Lietuva!

    "The greatest pleasure is to vanquish your enemies and chase them before you..."

  9. #9

    Default Re: The Stainless Steel Answer Station - ask all questions here

    Oh, I do have an issue right now. I was rather bothered by how fast my general's would age so I took the advice of some fans. I deleted the ageing script and set the timescale down to 0.50. But my general's seem to still age every turn and now I just have to wait an immensely long time to advance in technology.

    How should I go about rectifying this?
    Total War Live Commentary: Click Here
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  10. #10

    Default Re: The Stainless Steel Answer Station - ask all questions here

    Quote Originally Posted by Ethien View Post
    Oh, I do have an issue right now. I was rather bothered by how fast my general's would age so I took the advice of some fans. I deleted the ageing script and set the timescale down to 0.50. But my general's seem to still age every turn and now I just have to wait an immensely long time to advance in technology.

    How should I go about rectifying this?
    Two possible causes for that.

    1. You didn't delete the aging script properly.
    2. You didn't start a new campaign after deleting the aging script.

  11. #11

    Default Re: The Stainless Steel Answer Station - ask all questions here

    Could you post the script? The script is gone, but I didn't know it wasn't save game compatible or something.
    Total War Live Commentary: Click Here
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  12. #12
    Andytheplatypus's Avatar Domesticus
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    Default Re: The Stainless Steel Answer Station - ask all questions here

    Quote Originally Posted by Medifh View Post
    With units such as halberdiers, pikemen and such, what are the benefits of going spearwall vs. spearwall with guard mode vs. spearwall turned off?
    Not to mention the variations of ordering them just to stand there vs. ordering them to attack vs. ordering to move through the enemy...
    depends on the situation. try a couple custom battles to test it out. its more getting used to the battle system than anything historical.

  13. #13

    Default Re: The Stainless Steel Answer Station - ask all questions here

    Quote Originally Posted by Ethien View Post
    Could you post the script? The script is gone, but I didn't know it wasn't save game compatible or something.
    Spoiler Alert, click show to read: 
    ;=================== AGEING SCRIPT ======================
    declare_counter season
    declare_counter turn
    set_counter turn 0

    monitor_event FactionTurnEnd FactionType slave
    console_command season winter
    set_counter turn 1
    end_monitor

    monitor_event PreFactionTurnStart I_CompareCounter turn = 1

    inc_counter season 1
    if I_CompareCounter season = 1
    console_command season summer
    end_if

    if I_CompareCounter season = 2
    console_command season winter
    set_counter season 0
    end_if

    set_counter turn 0

    end_monitor

  14. #14

    Default Re: The Stainless Steel Answer Station - ask all questions here

    Here's the EDB entry of the Scholae Barracks:

    Spoiler Alert, click show to read: 
    building hinterland_byzantine_imperial_barracks
    {
    levels imperial_barracks
    {
    imperial_barracks city requires factions { greek, }
    {
    capability
    {
    recruit_pool "Late Musketeers" 1 0.5 2 0 requires factions { byzantium, } and event_counter the_flintlock 1
    recruit_pool "Scholarii" 0 0.05 0.4 0 requires factions { byzantium, } and not event_counter lateran_council4 1
    recruit_pool "Scholarii" 0 0.5 2 0 requires factions { byzantium, } and event_counter lateran_council4 1 and hidden_resource Constantinople
    recruit_pool "Spartharii tou Vasileos" 0 0.05 0.4 0 requires factions { byzantium, } and not event_counter lateran_council4 1
    recruit_pool "Spartharii tou Vasileos" 0 0.25 1 0 requires factions { byzantium, } and event_counter lateran_council4 1 and hidden_resource Constantinople
    recruit_pool "Siphonatores" 0 0.05 0.4 0 requires factions { byzantium, } and not event_counter lateran_council4 1
    recruit_pool "Siphonatores" 0 0.25 1 0 requires factions { byzantium, } and event_counter lateran_council4 1 and hidden_resource Constantinople
    law_bonus bonus 1
    }
    material wooden
    construction 12
    cost 12000
    settlement_min huge_city


    In Constantinople you'll be able to recruit the special units and Late Musketeers. In other Huge Cities you'll be able to recruit Late Musketeers.

    "Besides Constantinople and Jerusalem, huge cities will be few and far between."

    Very few - Iconium.

    "With units such as halberdiers, pikemen and such, what are the benefits of going spearwall vs. spearwall with guard mode vs. spearwall turned off?"

    Turn on Spearwall and Guard Mode until the enemy has charged. Once they have smashed against your line, take off Guard Mode. Your pikemen or halberdiers will now advance and kill everything in their path (especially cavalry). If you need to move your pikemen or halberdiers from one place to another, take off Spearwall, and they'll move faster. They will also be able to run now.

    Always make back-ups of files before fiddling with them.

  15. #15

    Default Re: The Stainless Steel Answer Station - ask all questions here

    Why are my enemies getting infinite generals? I tested this with one game and no matter how many I killed, next turn a 4 star general would ALWAYS appear out of nowhere and join their ranks. It's utterly stupid! What script is this? How can I remove it?

  16. #16
    Judeman266's Avatar Ducenarius
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    Default Re: The Stainless Steel Answer Station - ask all questions here

    It is a script that is in place because the AI factions tend to risk their family members unnecessarily and doesn't know how to manage a family tree after a few generations. It is also in place so that players have to militarily defeat the AI faction instead of killing off the family members. It is there to make sure factions don't suddenly die. I don't know exactly which script it is but I'm pretty sure removing it isn't save game compatible.


  17. #17

    Default Re: The Stainless Steel Answer Station - ask all questions here

    Quote Originally Posted by Judeman266 View Post
    It is a script that is in place because the AI factions tend to risk their family members unnecessarily and doesn't know how to manage a family tree after a few generations. It is also in place so that players have to militarily defeat the AI faction instead of killing off the family members. It is there to make sure factions don't suddenly die. I don't know exactly which script it is but I'm pretty sure removing it isn't save game compatible.
    Looks to me like it's this section of the AI reinforcement script.
    Spoiler Alert, click show to read: 
    monitor_event FactionTurnStart FactionType slave

    if I_IsFactionAIControlled england
    and I_NumberOfHeirs england < 4
    and I_CompareCounter heir_england < 3
    spawn_army
    faction england
    character random_name, named character, age 20, x 83, y 220, family
    traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1
    unit NE Bodyguard exp 2 armour 0 weapon_lvl 0
    end
    inc_counter heir_england 1
    end_if

    if I_IsFactionAIControlled scotland
    and I_NumberOfHeirs scotland < 4
    and I_CompareCounter heir_scotland < 3
    spawn_army
    faction scotland
    character random_name, named character, age 20, x 53, y 253, family
    traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1
    unit NE Bodyguard exp 2 armour 0 weapon_lvl 0
    end
    inc_counter heir_scotland 1
    end_if

    if I_IsFactionAIControlled denmark
    and I_NumberOfHeirs denmark < 4
    and I_CompareCounter heir_denmark < 3
    spawn_army
    faction denmark
    character random_name, named character, age 20, x 146, y 253, family
    traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1
    unit NE Bodyguard exp 2 armour 0 weapon_lvl 0
    end
    inc_counter heir_denmark 1
    end_if

    if I_IsFactionAIControlled norway
    and I_NumberOfHeirs norway < 4
    and I_CompareCounter heir_norway < 3
    spawn_army
    faction norway
    character random_name, named character, age 20, x 114, y 280, family
    traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1
    unit NE Bodyguard exp 2 armour 0 weapon_lvl 0
    end
    inc_counter heir_norway 1
    end_if

    if I_IsFactionAIControlled france
    and I_NumberOfHeirs france < 4
    and I_CompareCounter heir_france < 3
    spawn_army
    faction france
    character random_name, named character, age 20, x 92, y 202, family
    traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1
    unit NE Bodyguard exp 2 armour 0 weapon_lvl 0
    end
    inc_counter heir_france 1
    end_if

    if I_IsFactionAIControlled hre
    and I_NumberOfHeirs hre < 4
    and I_CompareCounter heir_hre < 3
    spawn_army
    faction hre
    character random_name, named character, age 20, x 143, y 207, family
    traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1
    unit NE Bodyguard exp 2 armour 0 weapon_lvl 0
    end
    inc_counter heir_hre 1
    end_if

    if I_IsFactionAIControlled milan
    and I_NumberOfHeirs milan < 4
    and I_CompareCounter heir_milan < 3
    spawn_army
    faction milan
    character random_name, named character, age 20, x 137, y 168, family
    traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1
    unit SE Bodyguard exp 2 armour 0 weapon_lvl 0
    end
    inc_counter heir_milan 1
    end_if

    if I_IsFactionAIControlled aragon
    and I_NumberOfHeirs aragon < 4
    and I_CompareCounter heir_aragon < 3
    spawn_army
    faction aragon
    character random_name, named character, age 20, x 83, y 150, family
    traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1
    unit SE Bodyguard exp 2 armour 0 weapon_lvl 0
    end
    inc_counter heir_aragon 1
    end_if

    if I_IsFactionAIControlled spain
    and I_NumberOfHeirs spain < 4
    and I_CompareCounter heir_spain < 3
    spawn_army
    faction spain
    character random_name, named character, age 20, x 32, y 148, family
    traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1
    unit SE Bodyguard exp 2 armour 0 weapon_lvl 0
    end
    inc_counter heir_spain 1
    end_if

    if I_IsFactionAIControlled portugal
    and I_NumberOfHeirs portugal < 4
    and I_CompareCounter heir_portugal < 3
    spawn_army
    faction portugal
    character random_name, named character, age 20, x 17, y 123, family
    traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1
    unit SE Bodyguard exp 2 armour 0 weapon_lvl 0
    end
    inc_counter heir_portugal 1
    end_if

    if I_IsFactionAIControlled venice
    and I_NumberOfHeirs venice < 4
    and I_CompareCounter heir_venice < 3
    spawn_army
    faction venice
    character random_name, named character, age 20, x 161, y 173, family
    traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1
    unit SE Bodyguard exp 2 armour 0 weapon_lvl 0
    end
    inc_counter heir_venice 1
    end_if

    if I_IsFactionAIControlled sicily
    and I_NumberOfHeirs sicily < 4
    and I_CompareCounter heir_sicily < 3
    spawn_army
    faction sicily
    character random_name, named character, age 20, x 177, y 114, family
    traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1
    unit SE Bodyguard exp 2 armour 0 weapon_lvl 0
    end
    inc_counter heir_sicily 1
    end_if

    if I_IsFactionAIControlled poland
    and I_NumberOfHeirs poland < 4
    and I_CompareCounter heir_poland < 3
    spawn_army
    faction poland
    character random_name, named character, age 20, x 222, y 213, family
    traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1
    unit NE Bodyguard exp 2 armour 0 weapon_lvl 0
    end
    inc_counter heir_poland 1
    end_if

    if I_IsFactionAIControlled hungary
    and I_NumberOfHeirs hungary < 4
    and I_CompareCounter heir_hungary < 3
    spawn_army
    faction hungary
    character random_name, named character, age 20, x 206, y 179, family
    traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1
    unit NE Bodyguard exp 2 armour 0 weapon_lvl 0
    end
    inc_counter heir_hungary 1
    end_if

    if I_IsFactionAIControlled kievan_rus
    and I_NumberOfHeirs kievan_rus < 4
    and I_CompareCounter heir_kievan_rus < 3
    spawn_army
    faction kievan_rus
    character random_name, named character, age 20, x 292, y 214, family
    traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1
    unit EE Bodyguard exp 2 armour 0 weapon_lvl 0
    end
    inc_counter heir_kievan_rus 1
    end_if

    if I_IsFactionAIControlled russia
    and I_NumberOfHeirs russia < 4
    and I_CompareCounter heir_russia < 3
    spawn_army
    faction russia
    character random_name, named character, age 20, x 301, y 275, family
    traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1
    unit EE Bodyguard exp 2 armour 0 weapon_lvl 0
    end
    inc_counter heir_russia 1
    end_if

    if I_IsFactionAIControlled byzantium
    and I_NumberOfHeirs byzantium < 4
    and I_CompareCounter heir_byzantium < 3
    spawn_army
    faction byzantium
    character random_name, named character, age 20, x 278, y 148, family
    traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1
    unit Greek Bodyguard exp 2 armour 0 weapon_lvl 0
    end
    inc_counter heir_byzantium 1
    end_if

    if I_IsFactionAIControlled lithuania
    and I_NumberOfHeirs lithuania < 4
    and I_CompareCounter heir_lithuania < 3
    spawn_army
    faction lithuania
    character random_name, named character, age 20, x 262, y 240, family
    traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1
    unit Lith Bodyguard exp 2 armour 0 weapon_lvl 0
    end
    inc_counter heir_lithuania 1
    end_if

    if I_IsFactionAIControlled teutonic_order
    and I_NumberOfHeirs teutonic_order < 4
    and I_CompareCounter heir_teutonic_order < 3
    spawn_army
    faction teutonic_order
    character random_name, named character, age 20, x 232, y 237, family
    traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1
    unit TO Bodyguard exp 2 armour 0 weapon_lvl 0
    end
    inc_counter heir_teutonic_order 1
    end_if

    if I_IsFactionAIControlled jerusalem
    and I_NumberOfHeirs jerusalem < 4
    and I_CompareCounter heir_jerusalem < 3
    spawn_army
    faction jerusalem
    character random_name, named character, age 20, x 329, y 78, family
    traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1
    unit NE Bodyguard exp 2 armour 0 weapon_lvl 0
    end
    inc_counter heir_jerusalem 1
    end_if

    if I_IsFactionAIControlled turks
    and I_NumberOfHeirs turks < 4
    and I_CompareCounter heir_turks < 3
    spawn_army
    faction turks
    character random_name, named character, age 20, x 339, y 133, family
    traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1
    unit ME Bodyguard exp 2 armour 0 weapon_lvl 0
    end
    inc_counter heir_turks 1
    end_if

    if I_IsFactionAIControlled egypt
    and I_NumberOfHeirs egypt < 4
    and I_CompareCounter heir_egypt < 3
    spawn_army
    faction egypt
    character random_name, named character, age 20, x 309, y 60, family
    traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1
    unit ME Bodyguard exp 2 armour 0 weapon_lvl 0
    end
    inc_counter heir_egypt 1
    end_if

    if I_IsFactionAIControlled moors
    and I_NumberOfHeirs moors < 4
    and I_CompareCounter heir_moors < 3
    spawn_army
    faction moors
    character random_name, named character, age 20, x 40, y 113, family
    traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1
    unit ME Bodyguard exp 2 armour 0 weapon_lvl 0
    end
    inc_counter heir_moors 1
    end_if

    if I_IsFactionAIControlled kwarezm
    and I_NumberOfHeirs kwarezm < 4
    and I_CompareCounter heir_kwarezm < 3
    spawn_army
    faction kwarezm
    character random_name, named character, age 20, x 449, y 93, family
    traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1
    unit ME Bodyguard exp 2 armour 0 weapon_lvl 0
    end
    inc_counter heir_kwarezm 1
    end_if

    if I_IsFactionAIControlled cumans
    and I_NumberOfHeirs cumans < 4
    and I_CompareCounter heir_cumans < 3
    spawn_army
    faction cumans
    character random_name, named character, age 20, x 440, y 250, family
    traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1
    unit Cuman Bodyguard exp 2 armour 0 weapon_lvl 0
    end
    inc_counter heir_cumans 1
    end_if

    if I_IsFactionAIControlled mongols
    and I_NumberOfHeirs mongols < 4
    and I_CompareCounter heir_mongols < 3
    spawn_army
    faction mongols
    character random_name, named character, age 20, x 502, y 160, family
    traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1
    unit Keshikten Bodyguard exp 2 armour 0 weapon_lvl 0
    end
    inc_counter heir_mongols 1
    end_if

    if I_IsFactionAIControlled timurids
    and I_NumberOfHeirs timurids < 4
    and I_CompareCounter heir_timurids < 3
    and I_EventCounter timurids_invasion > 0
    spawn_army
    faction timurids
    character random_name, named character, age 20, x 502, y 161, family
    traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1
    unit Keshikten Bodyguard exp 2 armour 0 weapon_lvl 0
    end
    inc_counter heir_timurids 1
    end_if

    end_monitor

    And yeah, getting rid of it would not be save game compatible.

  18. #18

    Default Re: The Stainless Steel Answer Station - ask all questions here

    why was stainless steel mod named stainless steel?

  19. #19
    NEXUS12's Avatar Civis
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    Jan 2012
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    Middlesbrough, England, UK
    Posts
    156

    Default Re: The Stainless Steel Answer Station - ask all questions here

    Been thinking about this ever since I looked at the 'Post your Empires!' thread, but didn't think it was worthy of starting a new thread so this thread is a good idea.

    The African borders are unrealistic to me. If you look at the Roman Empire etc, their territorial edge was the coast of North Africa, not half of the desert. I think Empire Total War got this right (one of the few things)

    Is there are small mod that sorts this out? It is a very small issue that doesn't affect gameplay, that's why I didn't make a thread for it.
    Check out my Let's Play Youtube Site for Paradox and TW Games!

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  20. #20

    Default Re: The Stainless Steel Answer Station - ask all questions here

    I think that is necessary because otherwise a region would have to be devoted to the desert.

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