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Thread: total realism vs surrectum

  1. #1
    Master Celeborn's Avatar Libertus
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    Default total realism vs surrectum

    Hello guys, First I am retro becouse I move from shogun 2 to rome total war.

    So, I want to get the best submod for rome total war. I don't the time to try each o.

    So, I am looking for the best balanced game, a chalenging AI and the best graphic feature.

    Someone could explain to me the differences between Rome total realisme and surrectum 2?

    Which mod is your favorite and why?


    second subject: Sometime I love to see the destruction of rome and do you know mods for barbarian invasions?

  2. #2
    john duca's Avatar Biarchus
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    Default Re: total realism vs surrectum

    The best graphics are in RS 2.0 ,,,but in rs 2.0 you cant play with cimbri(teutones) because there is a CTD at 50-80 turn i forgot...rome total realism hasnt very good graphics but there are less bugs..

  3. #3
    Maurits's Avatar ЯTR
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    Default Re: total realism vs surrectum

    RS2 and RTRVII are both epic mods, but quite different from one another.

    Roma Surrectum has wonderful graphics and some really great artists in the team. Besides that, it offers a large geographical scope, the classical RTW scope + some more.

    For RTR VII we have chosen an entirely different approach. For us detail, challenging gameplay and innovation are central points of our work. Therefore, we have chosen to take a more limited geographical scope (Belgium to Asia Minor and Morrocco to Libya) but 'zoom in'. This gives a map of epic proportions with lots of settlements in each area. The mod has internal mechanisms which will make the end game as challenging as the start, attempts to steer AI expansion in order to create historically accurate and strong opponents and has complex economical and character-trait systems. Besides that, we use our own version of the RS-battlemap environment. And there's much more!

    Like you see, I know more about our own project than about RS2. I'd strongly recommend to get both mods and play them each for some hours to see which is most suited to your wishes.

    As for BI mods, I have been looking into that too but until now I haven't found one which equals the large RTW mods in balance and AI. Good luck!
    Last edited by Maurits; November 10, 2012 at 04:08 AM.

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  4. #4
    Mausolos of Caria's Avatar Royal Satrap
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    Default Re: total realism vs surrectum

    I will abstain from judging about RS and RTR to avoid angry fan boys jumping at my throat

    As for BI, the Invasio Barbarorum is pretty neat. Flagellum Dei starts in 410 AD with the Visigoths outside Rome while the Emperor Julian mod starts in 355 AD. The latter is extremely challenging, but has the better graphics while FD's map looks pretty vanilla. It is not that extremely exaggerated super hard as the Julian mod is, though.
    "Pompeius, after having finished the war against Mithridates, when he went to call at the house of Poseidonios, the famous teacher of philosophy, forbade the lictor to knock at the door, as was the usual custom, and he, to whom both the eastern and the western world had yielded submission, ordered the fasces to be lowered before the door of science."

    Pliny the Elder, Naturalis Historia, 7, 112

  5. #5
    Master Celeborn's Avatar Libertus
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    Default Re: total realism vs surrectum

    hmm interesting, I am going to try RTR.

    What do mean by huistoric expansion? We will not see an invasion of germania make by trhe britons^^.

    If I understand, the strenght of RTR is the game and the immersion.


    finally, I have gold eddition is it a problem?

    becaus patch 1.6 isn't compatible.
    Last edited by Master Celeborn; November 10, 2012 at 07:17 AM.

  6. #6
    Maurits's Avatar ЯTR
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    Default Re: total realism vs surrectum

    RTR VII runs on the BI 1.6 engine, I use the RTW Gold Edition myself without problems.

    When you play a campaign, you will e.g. see Rome expand into Sicily (with a bit of luck, of course). Also, we have made it more difficult to expand outside of a faction's cultural block, which will mean that Greece is most likely to be united under a Greek banner, Gaul under a Celtic one etc. Have fun

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  7. #7
    AngryTitusPullo's Avatar Comes Limitis
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    Default Re: total realism vs surrectum

    7 years ago a thread like this will be deleted in seconds..


    CIVITATVS CVM AVGVSTVS XVI, MMVI
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  8. #8

    Default Re: total realism vs surrectum

    get both!

  9. #9
    Maurits's Avatar ЯTR
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    Default Re: total realism vs surrectum

    LestaT, I guess the teams and community have now matured to such an extent that it has become possible to talk abput our projects in an amicable and as objective as possible way. And of course I can do nothing but agree with Mcantu

    RTR: Imperium Surrectum Team Member
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  10. #10
    AngryTitusPullo's Avatar Comes Limitis
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    Default Re: total realism vs surrectum

    Yeah. I kinda missed the RTR vs EB threads.. None manage to stay open long.


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  11. #11
    Evalation's Avatar Centenarius
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    Default Re: total realism vs surrectum

    I play RS2.5 if i want to play on a full map and the named and numbered legions are pretty badass, but the battles just..take..forrevverrr.. and its a little more buggy then RTR.

    I liek RTR because its less buggy(as stated earlier) the battles dont make you sit there and twiddle your tumbs till its over, and the historical background of it is top notch.
    "I am not afraid of an army of lions led by a sheep; I am afraid of an army of sheep led by a lion." - Alexander the Great

  12. #12
    Caligula Caesar's Avatar Horse Lord
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    Default Re: total realism vs surrectum

    I haven't played much RSII, but the impression I get is that RSII is probably more entertaining (with that I mean as Evalation says) and graphically better, whilst VII is more immersive. It's certainly well balanced as well, compared to many other mods, though I can't vouch either way for RSII.
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  13. #13
    Bcman's Avatar Senator
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    Default Re: total realism vs surrectum

    I have both mods on my computer and have played both if them. Roma surrectum is mostly fucused on graphics and epic long battles. The campaign is exciting but is repetitive for me. RTR is decent graphics with a very good campaign. And RTR pushes the historical ideals very well. I think if RTR had the map size that it would beat roma surrectum. But without Seleucids and potolemics then it just isn't the same. Also the numbered legions in roma surrectum are great.
    Bye day the banished sun circles the earth like a grieving mother with a lamp- The Road

  14. #14
    Maurits's Avatar ЯTR
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    Default Re: total realism vs surrectum

    The problem is that if RTR had a map including the seleucids etc it would be much less challenging and immersive due to hardcoded limits. That's why I think that it's great that there a few big and active mods for RTW, each focussing on somewhat different aspects of the game

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  15. #15
    Muizer's Avatar member 3519
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    Default Re: total realism vs surrectum

    Yes, there are hardcoded limits to the number of factions, regions and map tiles. As a developer you have to decide what geographic extent you want to spend those limited resources on. VII uses 19 out of 20 faction slots, all regions and 87% of the maximum width in map tiles.

    To return to the OP, I can't say much about RS. I can say a lot about VII though. It has a number of elements in the campaign game which are quite radically different from vanilla. Much more so than previous RTR mods. When we were developing it, there already were some very popular large scope mods out there, like the original RTR, EB and RS. In theory at least it may be possible to be different artistically or historically, but if you spend the aforementioned limited resources on a similar scope, gameplay would probably be pretty similar as well. So, we tried something different with the specific intent to create a new campaign experience. I think VII is a mod intended for people who are bored with the campaign game in vanilla as well as in mods. It's not the mod for people who are still excited about it and are just looking for new varieties of maps and factions.
    Last edited by Muizer; November 15, 2012 at 04:33 AM.
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  16. #16
    demagogos nicator's Avatar Domesticus
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    Default Re: total realism vs surrectum

    Just my small recomendation on BI mod:
    http://www.youtube.com/watch?v=QbCrFp69ZAI
    download link below the video

    This mod is not as complex as IB mods neither modfoldered and the battles are very short but it combines the great atmosphere of the migrating period of the original BI with historicaly accurate eye-candy units. Also the factions seems to behave quite historicaly on the campain map, campaign is well balanced and the mod is the most stable one I have ever played.

    Concerning IB mods I put a lot of hope to the upcoming Ruina Romae 8.0 mod which should be continuation overhaul of original Flagellum Dei mod.
    Last edited by demagogos nicator; December 01, 2012 at 02:00 PM.

  17. #17
    tomySVK's Avatar Campidoctor
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    Default Re: total realism vs surrectum

    For late antiquity mod I recommend the IB: SOMNIVM APOSTATAE IVLIANI - http://www.twcenter.net/forums/forumdisplay.php?f=253. Itīs really great mod.

  18. #18
    demagogos nicator's Avatar Domesticus
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    Default Re: total realism vs surrectum

    Yes it is really very impresive mod. However, its aim is very detailed and accurate representation of quite short historical period (few decades of the fourth century AD) while I prefer more generic late antiquity mods where I can see the migration of the tribes, presure on the borders of the empire, WRE loosing provinces to the barbarian and finaly estabilishing of the geramnic kingdoms on fromer roman lands which is my natural aim as I am predominantly barbarian player (although, good roman campaign can not hurt )

  19. #19
    Tiro
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    Default Re: total realism vs surrectum

    RTRPE, EB, ROP, PI and BOA are all great mods and only BOA has real CTD-issues.

    RSII has the name to be very hard to handle for your computer.

    EB has some RSII graphics.

  20. #20
    Sertorio's Avatar Domesticus
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    Default Re: total realism vs surrectum

    Quote Originally Posted by The_Judge View Post
    RTRPE, EB, ROP, PI and BOA are all great mods and only BOA has real CTD-issues.

    RSII has the name to be very hard to handle for your computer.

    EB has some RSII graphics.
    No, RS2 team made a gift of their environments to the comunity, and thats the reason other mods now have RS2 graphics packs available.
    Texture works by Sertorio, banner courtesy of Joar

    My AAR for VGRII-AQUILAE

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