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Thread: European Wars IV - Roll to Dodge [Finished]

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    Default European Wars IV - Roll to Dodge [Finished]

    European Wars IV - Roll to Dodge


    A year has passed since the original European Wars were started by Rarity, so I guess it's the perfect time to start the long awaited European Wars IV!

    Here are the rules:

    *Each turn ends at 17:00 GMT+0

    *Every turn is 24:00 long. People post their map on their next action (their next region to annex), then I roll to see how well their actions are going to be.

    *To make it fair, the game master (that is me) doesn't have a faction.

    *The new players won't lose their region due Epic Fail effect in the first 5 turns.

    *The new players can't be attacked in the first 5 turns.

    *If a player losses his capital he will get -[1] in the next turn.

    *If a player doesn't reply in one turn, he'll lose the turn.

    *The players shall do diplomacy via PMs or whatever they want and add GM as a recipient.

    *The game begins in 1400 (It doesn't effect anything).

    * Each turn is 6 months (Again doesn't effect anything).

    *The black areas are unsuitable and too hostile for any settlements.

    *Any bordered area that has more than 10 white pixels in it is counted as a separate region. Otherwise it is part of the nearest over 10 pixels big area.

    *A player who loses all his regions to another player, will be able to make a revolt in two turns in the province which was taken by the enemy 1-3 turns ago. I will roll to see how the revolt is going to be each turn. The last and counted point is the average point.

    *A player who doesn't have any region in 3 turns will be eliminated.

    *The player who owns 100 regions wins the game and gets rep from all players.

    Attacking regions

    [0]: You are unable to make a move next turn and the enemy have a chance of taking your region.
    [1]: Epic Fail. You lost the battle, and the enemy have chance to take your region. And you will get the point -[1] next turn, due to the morale losing.
    [2]: Fail. You fail to take to region.
    [3]: Meager success: The battle is unresolved. But with the better experience, you'll have the point +[1] if you attack the region again next turn.
    [4]: Success: You take the region successfully.
    [5]: Great Success: You take the region successfully, and you can choose to attack 2 regions next turn.
    [6]: Overshot: You take the region successfully, and you can choose to attack 2 regions next turn with the point +[1].
    [7]: Epic Success: You take the region successfully and you can choose to attack 3 regions next turn.
    [8]: Complete Wipe out: You take the region successfully and can choose to attack 3 regions next turn with an extra point +[1].


    Ships


    Ships building:
    [0] You are unable to make a move next turn.
    [1]. The construction is epically failed. Next time when the player tries to build ship again, he'll lose a point.
    [2]. The construction is failed. The builders will have to try again.
    [3]. The construction is ongoing, and not finished yet. Next turn when the player continues to build the ship, he'll get a bonus point.
    [4]. A small-size ship is completed. Hit point (HP): 3.
    [5]. A medium ship is completed. Hit point (HP): 5.
    [6]. A large ship is completed. Hit point: 8.
    [7] A magnificent ship is finished. Hit point: 12
    [8] A monstrous ship is finished. Hit point: 17

    It takes 2 turns for the players to sail from land-to-land.
    - Turn 1: Build the fleets and prepare to sail. In this turn the players will lose their rights to attack 1 region (busy building fleets). But if they got [4], [5], or [6] in the last turn, they can still attack 1, or 2 region.
    - Turn 2: They sail to the land they want to, and attack the coast region.

    Sea battles:
    When 2 ships of 2 enemies players meet in the same sea, they'll crash to the heat of battles.

    When comes to the battle of 2 fleets, the GM will roll and see how well they fight.
    GM will use the the ship with higher point (fights better) minus to the lower. If the result is...
    [0]. A draw and no ship gets any damage.
    [1] => [5]. The ship with lower point gets the damages of the result point.

    The average point is calculated by all the points the ship got in the battle.


    Example
    A medium-size ship (HP:5) vs a magnificent great ship(HP:10):
    [2] [1]. The magnificent ship gets 1 point damage.
    [5] [1]. The magnificent ship gets 4 points damage.
    [3] [4] The medium-size ship gets 1 points damage.
    [5] [2]. The magnificent ship gets 3 points damage.
    [3] [4] The medium-size ship gets 1 points damage.
    [3] [3]. 2 ships don't do any damage to each others.
    [6] [1]. The magnificent ship gets 3 points damage and get sunk.

    The medium-size ship wins.

    Average point:
    The medium-size ship: (2+5+3+5+3+3+6)/7 ~ 4
    The magnificent ship: (1+1+4+2+4+3+1)/7 ~ 2




    The players can only make an attempt of sabotage/assassination once every 3 turns, so they won't be massively used every turn, like it used to be. To use an agent PM the GM (except for spies).

    The revolt system

    An empire which gets 20 regions or more and gets two times [1] in a row have the chances to get revolts in some provinces which they got 3-5 turns (the rebels see that it's a good chance to revolt, since the Faction Leader seems to be very unlucky).

    And a player can also make revolts in others's empires by sending saboteurs. He can ask me through PM and I'll roll his point to see how it'll work, and usually will tell him the result via PM as well.

    [1]: The saboteur fails to make a revolt, and he's caught. News that a Kingdom send saboteur to others will be announced publicly, which will surely reduce the relationship between the empires. In the next turn the next turn the player tries to send saboteur, he'll lose [1] point due the morale lost.
    [2]: The saboteur killed while trying to create the revolt. That way he'll never be able to open his mouth and tell who's his boss. But the other saboteurs will lose [1] point the next turn they try to create a revolt, since fear is growing in them.
    [3]: The saboteur fails to create a revolt, but he manages to get away with it.
    [4]: The saboteur somehow succeed to create the disharmony between the people in that region, but the revolt doesn't happen yet. Next turn if he continues, he'll get the point + [1].
    [5]: The saboteur succeeds to create the revolt, and turns the region into rebels.
    [6]: The saboteur is better than you thought, when the revolt grows in every lands near the target region. The target is turned to rebels of course, and the saboteur can have one bonus point when trying to create the revolt in nearby provinces.


    Spying

    A player may use spies to gather information from his enemy's region. When you want to use spies, post it together with your turn, I'll roll and tell you the result:
    [1]. The spy fails to gather information, and he's caught. News that a Kingdom send spies to others will be announced publicly, which will surely reduce the relationship between the empires. In the next turn the player tries to send spy, he'll lose [1] point due the morale lost.
    Player will lose -1 point in attack.
    [2]: The spy is killed by the guards while trying to gather information in this place. That way he'll never be able to open his mouth and tell who's his boss. But the other spies will lose [1] point the next turn they try to go into other cities, since fear is growing in them.
    [3]: The spy fails to get any information of the enemy, but he'll have more chance (+[1]) to succeed in his next attempt if he spies the same region.
    [4]: The spy succeeds to get information of the enemy and sends them to his leader. Now the land is well-known by the enemy, and when the spy's leader sends army to attack this land, they'll get a bonus point.
    [5]: The spy succeeds to get information of the enemy and sends them to his leader. Now the land is well-known by the enemy, and when the spy's leader sends army to attack this land, they'll get a bonus point. Next turn this nation can send 2 spies on actions.
    [6]: The spy succeeds to get information of the enemy and sends them to his leader. Now the land is well-known by the enemy, and when the spy's leader sends army to attack this land, they'll get a bonus point. Next turn this nation can send 2 spies on actions, with a bonus point to succeed.
    [7]: he spy succeeds to get informations of the enemy and sends them to his leader. Now the land is well-known by the enemy, and when the spy's leader sends army to attack this land, they'll get a bonus point. Next turn this nation can send 3 spies on actions.


    Assassinations

    When a player wants to kill someone quietly, he can send the GM a PM on his target. I'll roll and see the result.
    [1]. The assassin fails the mission, and he's caught. News that a Kingdom send assassins to others will be announced publicly, which will surely reduce the relationship between the empires. In the next turn the player tries to send assassins, he'll lose [1] point due the morale lost.
    [2]: The assassin is killed by the guards while trying to kill his target in. That way he'll never be able to open his mouth and tell who's his boss. But the other assassin will lose [1] point the next turn they do their missions, since fear is growing in them.
    [3]: The assassin fails his mission, but he manages to get away with it.
    [4]: The assassin fails to kill his target, but he manages to get away with it, with a better knowledge on his target. The next turn he'll have more chance (+[1]) to succeed his mission.
    [5]: The assassin succeeds his mission and killed his target successfully.
    [6]: The assassin succeeds his mission and killed his target successfully. This assassin's success will encourage other assassin on their next missions, which they will have better chance to succeed.


    Diplomacy

    here are currently few kinds of diplomacy:

    - Trade rights: The first step to bring 2 nations closer.

    - Alliance: Two nations are allied and with help each other in various things.

    - Peace agreement: A nation offer the Peace Agreement in an amount of turns. In this period, no one can do aggressive actions against each other.
    For example: Kingdom A offers the Peace Agreement to Kingdom B for 8 turns or something like that.

    - A player has rights to give another player a region as a gift. But the men's morale will be lower in the next 3 turns, causing penalties to the chance to win.

    - Player upon quitting isn't allowed to cede his regions to another player.

    - Military access: With the Military Access agreement, the nations can bring army cross each other lands without fighting (unless they want to...). So they can get a shortcut to the land they want to get.

    And remember that crossing a region will also cost you a turn.


    Examples

    The Green move the Army across the Red's land:

    ...And take the region.

    - Gives regions: A player has rights to give another player a region as a gift. But the men's morale will be lowed in the next 3 turns, causing penalties to the chance to win.


    Important Cities system

    When a player wants to build an important city, places a dot on the map, I'll roll and tell the bonus you're going to get for the city.
    [1] Saboteurs's Guild: +1 points with sabotage once every 3 turns.
    [2] Thieves's Guild: +1 points with spying once every 3 turns.
    [3] Assassins's Guild: +1 points with assassinations once every 3 turns.
    [4] Sailors's Guild: +1 naval movement once every 3 turns.
    [5] Banners Bearers's Guild: +1 land movement (can attack a bonus region) once every 5 turns.
    [6] Town Watchers's Guild: -1 points of assasinations/spying or sabotage attempted on this country.


    Other rewards


    The first player who does one of these actions will also get rep from all players:

    - Owning 20 provinces.
    - Owning 30 provinces.
    - Owning 40 provinces.
    - Attacking another player's region.
    - Getting a six for 2 turns in a row.
    - Getting a revolt.
    - Winning the first sea battle.
    - Eliminating a player
    - Owning 50 provinces.
    - Owning 75 provinces.
    - Owning 100 provinces.


    Colonial Rules

    Ships


    Only [6] Large ships or bigger are able to sail and discover America. But you are able to upgrade your current ships to better ones from on, which will cost a turn. The upgrading can only be done once to one ship if it succeeds, but if it fails then you are able to try again. Only [5] medium ships and lower ships can be upgraded. I will roll and see how well the upgrading goes.
    Spoiler Alert, click show to read: 
    [1] Upgrading totally fails (Chance to get -1 for your ship)
    [2] Upgrading doesn't bring good results at all (-1 for the next turn you try to upgrade a ship)
    [3] Upgrading fails
    [4] Upgrading is almost finished (+1 if you try upgrading your ship again)
    [5] Upgrading succeeds (Your ship advances by 1 level)
    [6] Upgrading succeeds (Your ship advances by 1 level, +1 roll if you try to upgrade another ship)
    [7] Upgrading succeeds (Your ship advances by 2 levels)
    [8] Upgrading succeeds (Your ship advances by 2 levels, +1 roll if you try to upgrade another ship)



    Sailing


    To discover the newly included sea areas, you sail with a fleet there. If roll for it is [6] or higher you will discover another nearby sea zone.
    When your fleet will finally reach land, I will do a separate roll which doesn't add up to your average point. With that roll you will discover as much land which the sea borders as high is your roll. Even with [1] you will discover 1 region, but with [6] you will discover 6 regions.



    Colonization


    And then on the discovered land you will be able to set up a colony. Works like with conquering regions. You just need a fleet nearby to get at least 1 colony there, from then you can expand from that one colony further. And then when you set up a colony, will be another round for roll, which doesn't add up to average point. From [1] to [3] you fail to discover any land, but from [4] to [6] you succeed in discovering new land by setting up your colony successfully. When it succeeds, I will roll how much land you discover again. You can't fail here too, because with [1] you would still discover 1 land region.



    Explorers


    Yes, a new agent is included! You are able to use it separately from spies and assassins/saboteurs, but only powers who have at least 1 successfully set up colony can use it. How to send it? Simply mark a red dot in your map to the black place where you want to send him, but behave if he's sent to unlockable land, then he automatically dies. I will roll and see how good your explorer is.
    Spoiler Alert, click show to read: 
    [1] Explorer is captured by natives and is forced to reveal the colonial plans (-1 for the next time you try to use an explorer)
    [2] Explorer is killed by natives.
    [3] Explorer doesn't discover anything, but is able to get away (+1 if you try to send him to the same place again)
    [4] Explorer succeeds and discovers one region!
    [5] Explorer succeeds and discovers 2 regions!
    [6] Explorer succeeds and discovers 2 regions (+1 for using him in the next time)
    [7] Explorer succeeds and discovers 3 regions!
    [8] Explorer succeeds and discovers 3 regions (+1 for using him in the next time)



    Trade posts

    Trade posts work like an important city and one can be built if you have at least 3 colonies connected to each other (Can be separate if they islands). And only one of it can be built, but bring good bonuses. I will roll and see how the building goes and what you get in the end.
    Spoiler Alert, click show to read: 
    [1]
    [2]
    [3]
    [4]
    [5]
    [6]

    (This will need a little bit more work.)


    Achievements and some rules

    The 1st player to make a successful colony receives reputation from all players!
    Players aren't allowed to make a new faction in the colonial lands until at least 20 regions are discovered of it.
    This will come really handy for future games!


    Current players and their Factions

    Player: The Kybrothilian
    Name: Grand duchy of Kalivonia
    Government: Elective monarchy
    Language: Kalivonian (Finno-Ugric language tree)
    Currency: Läppä
    Capital: Pärnu
    National Anthem: http://www.youtube.com/watch?v=iPzSK...zHhlr6u7S3y1MQ
    Leader: Laevo I Kalilainen
    Religion: Finnic paganism
    Color: dark blue (0,0,160)

    A small group of alien brainwashed people, who wiped out the locals, then adopted their culture, and became Kalivonia. (Well, now it's a pretty big group)



    Player: the mysterious F
    Name: The mysterious lands
    Government: Absolute Monarchy
    Language: The language is too mysterious to be understood by anyone else than native speakers, and so mysterious it doesn't even have a name.
    Currency: Mysteries
    Capital: Mystery city
    National Anthem: It's time
    Leader: King Pedro I
    Religion: The ways of mystery
    Color: Dark grey (21,20,22)

    The mysterious lands, were a small county, but when their leader Pedro conquered all the lands surrounding his territories in a battle where he defeated a force 4 times bigger than his own he was acclaimed king. Now he looks for new land to conquer, as he prepares an expedition against his northern neighbors...


    Player: Shagga son of Dolf
    Name: The Vale of Arryn
    Government: Absolute monarchy
    Language: Common Tongue
    Currency: Dragons
    Capital: The Eyrie
    National Anthem: The Bear and the Maiden Fair
    Leader: Lord Jon Arryn
    Religion: Faith of the Seven-Pointed Star
    Color: Royal Blue (0,162,232)

    House Arryn of the Eyrie is one of Great Houses of Westeros, and is the principal noble house in the Vale. Their main seat is the Eyrie, but they have many other holdings, including their winter castle at the Gates of the Moon. Both of these fortifications sit astride the Giant's Lance, the tallest mountain in the Vale, and the Eyrie is considered impregnable. Their sigil is a white moon-and-falcon on a sky-blue field, and their words are "As High as Honor." Their line dates back to the old Andal peoples that invaded Westeros. Usually marrying other Andal nobles, House Arryn to this day has the purest line of Andal nobility.




    [B]Player: General Maximus
    Name: Roman Empire (Official: IMPERIVM ROMANVM)
    Government: Absolute Imperial Monarchy
    Head of the State Title: Caesar (called: His Imperial Majesty)
    Army leader Title: Tribune (Plural: Tribunes)
    Language: Latin
    Currency: Denarii
    Capital: Rome
    National Anthem: Linky
    Leader: Caesar Octavian Augustus
    Religion: Roman paganism
    Colour: Bright Red (234,20,18)

    Romans are a new state in the world. The origins can be traced back to seven villages upon seven hills at the river Tiber, formed by Aeneas and other citizens fleeing from Troy. Those villages grew and grew until they became so close that it could be termed as a city. They captured the nearby area around the river and thus made their first mark in the world.


    Player: Enarec
    Name: The Shahdom of Sogdiana
    Government: Absolute Monarchy
    Language: Sogdian
    Currency: Daric and siglos
    Capital: Samarqand
    National Anthem: Oh, Steadfast Sogdiana
    Leader: Shah Devastich VII
    Religion: Zoroastrianism
    Color: violet (127,0,127)

    The Shahdom of Sogdiana was formed in 720 A.D. when Devastich I of Sogdiana proclaimed independence from the Umayyad Dynasty. It came at a hard price, for understandably the Arabs didn't want to let to go of Sogdiana, but Devastich I prevailed and drove the Arabs out of Sogdiana. After the war Sogdiana splintered into many rival states, who fight for dominance, with the Shahdom of Sogdiana being the most powerful of them. The Shahdom of Sogdiana has suffered many hardships (Mongol Invasion for example) and has even been forced to become a vassal of other nations for a while, but it has always survived.



    Player: Everto
    Name: The Polish Commonwealth (Official: Polska Reczpospolita)
    Government: Constitutional Monarchy
    Head of the State Title: King (Król)
    Army leader Title: Grand Hetman (Hetman Wielki Koronny)
    Language: Polish (Język polski)
    Currency: Reputation (Reputacja)
    Capital: Warszawa
    National Anthem: Bogurodzica
    Leader: Stefan Jaworski
    Religion: Roman Catholicism, Accepts; Protestants, Jews, Muslims and other faiths
    Colour: Light Red (244,90,80)


    Player: Pinkerton
    Government: Total, and Absolute Monarchy

    Head of the State title: Rey

    Army leader title: Alférez

    Language: Castellano (Spanish), Bastard Latin

    Currency: Corona

    Capital: León

    National Anthem: http://www.youtube.com/watch?v=0flWsBwaqXU

    Leader: Rey Santiago, "el Valeroso"

    Religion: Catholicism,

    Colour: Brown-orange (191,116,2)

    History:

    When Lorenzo, a petty nobleman, united all the Iberian Peninsula and founded the "Imperium Hispaniae", Spain seemed to have found a renewed glory.
    But after Lorenzo's death (who was later sanctified), Iberia fell once more in anarchy, brother against brother, father against son
    200 years have passed, and the King of León (the great-great-grandson of Lorenzo) seeks again to bring glory to Hispaniae, and name himself Emperor. Will he succeed?, It's up to God almighty.



    Player: ♘Princess Celestia♔
    Name: The Supreme Diarchy of Greater Austria
    Government: Diarchy
    Language: German
    Currency: the Krone
    Capital: Vienna
    National Anthem: http://www.youtube.com/watch?feature...&v=ek7AH31On1U
    Leader: Kaiser Hans von Salzburg and Kaiserin Rosalind
    Religion: Catholicism predominantly, but religious tolerance is practiced widely.
    Color: Gold (212,175,55)


    Player: Cuddles The Cat
    Name:
    Nortmann en Sicilia
    Government: Absolute Monarchy
    Head of the State Title: King
    Army leader Title: Bourreau
    Language: French
    Currency: livre
    Capital: Palermo
    National Anthem: Flight of the Valkyries
    Leader: Robert Guiscard "The Weasal"
    Religion: Catholicism, with a Muslim minority
    Colour: Purple (174,0,200)



    Inquisitor Gandalf

    Name: Britannic Empire

    Government: Constitutional Monarchy

    Head of State Title: King of England, Lord of Ireland, Wales, Scotland and Brittany, Emperor of Britain, Magnus Patricium and defender of The Cult of Hardrada.

    Language: Britannic/English, Latin (upper classes)

    Culture: English, Norse, Roman.

    Previous Leader: Divus Edward IV "The Great". Hãrdråda rest his soul.

    Leader: His Imperial Majesty, Henry I, King of England, Lord of Ireland, Wales, Scotland and Brittany. Duke of Kent, Viscount of Bedford, Emperor of Britain, Magnus Patricium and Defender of the Cult of Hardrada.

    Heir: TRH Arthur Wellesley, Duke of Wellington, Viscount of Wellington, Viscount of Wellesley, Marquess of Torres-Vedras, Prince of Waterloo, Lord Mayor of London, Senior Magistrate of the House of Commons, and Lord High Marshall (Presumptive)

    Cabinet and its leader: Royal Constitutionalist party, headed by TRH Arthur Wellesley, Duke of Wellington, Viscount of Wellington, Viscount of Wellesley, Marquess of Torres-Vedras, Prince of Waterloo, Lord Mayor of London, Senior Magistrate of the House of Commons, and Lord High Marshall

    Laws Passed: Imperial Citizenship Act, Imperial Slavery Act, Imperial Metropolitan Police Act, Imperial House of Commons Act, Imperial Cabinet Reformation Act, Imperial Army Reformation Act.

    Currency: The Golden Crown

    Capital: London

    National Anthem: "God Save Britannia!"

    Religion: The Cult of Hardrada

    Allies: The Roman Empire.

    Color: Red in Britain (255,0,0)

    The founding of the Empire is told in Legends, where the great Norse god-king Hardrada came and settled on the banks of the river Thames with his Viking followers. They interbred with the local populace and have produced a breed of fighting men who are also culturally astute and economically sound. They worship Hardrada as a god and the kings that follow him as saints. The current king can trace his line back to Hardrada himself. Their ambition is to conquer the whole isle.


    Player:|Sith|Galvanized Iron
    Name: Al-Shabaab Militia
    Government: Warlordocracy
    Language: Somali
    Currency: Khat
    Capital: Jilib
    National Anthem: "Khat is clearly a chemically superior drug"
    Leader: Warlord Ahmed Mostafa Mohammed Ali
    Religion: Khat-olicism
    Color: Yellow (255,242,0)
    Description: In an unknown land the Al-Shabaab Militia is on the rise, having united and bribed the local population with a steady supply of khat, the Warlord Ahmed Mostafa Mohammed Ali now commands a formidable army of angry villagers with a secret weapon: the power of khat! The first goal of the Al-Shabaab Militia is to conquer Ethiopia and burn down the coffee fields, because destroying this rival drug is vital in order for the Al-Shabaab to secure their monopoly on the drug market. The very loyalty of their subjects is dependent on being the sole provider of stimulating drugs. So forward brave Al-Shabaab soldiers, fight for your khat!



    Player: Schwertbruder
    Name: Duché de la Riviêre
    Government: Monarchy (Duchy)
    Language: Southern French
    Currency: 1 Riviêris = 100 Muné
    Capital: Toulon
    National Anthem: "La Garde à Waterloo"
    Leader: Duc Maxime I. d'Azur
    Religion: Franco-Christian
    Color: Light blue(6,86,234)

    The Duché de la Riviêre is a duchy at the Cote d'Azur ruled by the Duc Maxime I. d'Azur It's capital is Toulon, which is well fortificated and is a big port for ships around Europe.


    Player: Warrior Cat
    Name: The Queendom of Amazonia

    Government: Constitutional Monarchy
    Language: Amazonian
    Currency: Heads of men
    Capital: Themiskyra
    National Anthem: http://www.youtube.com/watch?v=11sCnwENMkQ
    Leader: Queen Hippolyta (age: 39). Princess Penthesilea is the heir (age: 19).
    Religion: The Amazonian Pantheon of Goddesses (including the worship of Kybele, Athena, Demeter, and Artemis).
    Color: Dark Red (164,0,0)

    Themiskyra was founded by General Lyssipe on the northern coast of Anatolia during the reign of Queen Myrina the Great of Tritonis. When Tritonis was destroyed and Myrina’s empire gone, Themiskyra became the new capital of the Amazonian nation. Under the self-declared “Queen of all Amazons”, Queen Hippolyta has repelled many attacks by men upon Themiskyra. These wars created so many chopped heads of men that they became the official currency of the Amazons and adorn their houses. Amazonians are great horse-women and some of the most deadly archers in the world. Princess Penthesilea has gathered thousands of young women into a grand army of armoured hoplites, axewomen, grenadiers, musketwomen, horse archers, armoured lancers, and foot archers.




    Player: ErgoSumm
    Government: Divinely appointed Monarchy (every so often a god appears and declares a new line of rulers)

    Language: Mispronouced Lower class Provincial Latin
    Currency: Salt
    Capital: Zedan
    National Anthem: Don't stop me now
    Leader: Karl the 4th of the Crimean Dynasty
    Religion: Fades in and out, changing when a new god appears to change kings. Currently it is one of praying to ash trees.
    Color: Dark green

    Ducmania is a turbulant state, where it is not unknown for peasants to become kings after being chosen divinely. Now after securing the boarders of Ducmania from those who follow the great Beaver (the previous religon) Karl seeks to move south to the shores of which his ancestors lived...


    Player: Speedlion
    Name: Bumble Kingdom
    Government: Kingdom
    Language: Bumblific
    Currency: Mobiums
    Capital: BumbleCity
    National Anthem: Will be added later
    Leader: Ian Flynn
    Religion: Anything
    Color: Dark red (128,0,0)



    Player: bradavies
    Name: Emirate of Bradavies
    Government: Absolute monarchy
    Language: Tamazight/Arabic
    Currency: dinar
    Capital: Bradstantinople
    National Anthem: Will be added later
    Great Prophet: Al Abbou Nsame VI
    Title: Great Prophet of the greater Emirate of bradavies and Overlord of Maghreb and al Andalus
    Army leader title: Chieftain
    Religion: Bradhism
    Colour: Brown(ish)

    History:
    A millennia of conflict in the central heart of Africa has forced the emirate to migrate from its original homeland deep in Africa. The great warlord and father of the current Caliph, Al Abbou Nsame V, lead his people through a legendary movement across the sahara, defeating many enemies along his terrifying path. Now he has settled on the North African coast, and his son, Nsame VI, is ready to return the Emirate of bradavies to former glories, but in a very different domain...


    Player: Ciloron
    Name: Regnum Judaica
    Government: Oligarchy, Meritocracy
    Language: Latin (nobility), Hebrew
    Currency: Aurum
    Capital: Yerushalayim
    National Anthem: Hatikva
    Leader: Meshullam ben Gilad
    Religion: Judaism, Christianity, Islam
    Color: (10,154,136)



    Player: daluna13
    Name: the Moonstone Kingdom
    Government: Monarchy
    Language: English
    Currency: Diamonds and Gold
    Capital: Moonstone City
    National Anthem: The Halo Theme
    Leader: King Daluna the XIII
    Religion: All
    Color: Bright green


    Player: the new username
    Name: The Black Empire of OstPreussen
    government type: Black Dictatorship
    Leader: H.R.M Thugnificent Tha II Pretalhadarius
    Religion: Cult of da hood
    Currency: Crack and stolen bikes
    Fears: Whips, Police, Job Applications
    Position: See name
    Population: 40% Old Prussian, 2% Other Baltic cultures, 8% Germanic, 7% Polish, 35% Blacks 8% Mestizo
    Capital: Dacribberg

    The Empire was founded in 1322 when a group of refugees, fonts mention they are from the old city of Constantinople that got plundered by the Crimean Khanate and it's equestrian allies, decided to settle in Northern europe. The native inhabitants of the region were prussians, that received their new guests warmly
    Black colonization in the area begun by order of the son of the fallen king of Grove street, Jamal Victor Pretalhadarius, decided to construct a settlement to give some proper shelter to the people, who were living in huts by the time. a new city, at the coast was build, named Dacribberg, after the majestic palace Da Crib, from Old Constantinople. Since then the city grew and eventually conquered the surrounding regions, and it started to attract the Prussians itself, this being in 1367, during the reign of Patricius Buraka Pretalhadarius , who later crowned himself emperor of Prussia.



    Player: mic1402
    Name: The Holy Kingdom of Francia
    Government: Absolute Monarchy
    Language: French
    Currency: Franc
    Capital: Paris
    National Anthem:
    Leader: Azrael d'Arc the Bastard
    Religion: Christian
    Color: Green

    History:

    In 1350 the kingdom of France ruled by Charles the Great collapsed, His many sons fighting among themselves for the kingdom. In 1374 a peasant girl escorted by four knights arrived in Paris demanding to see the current king. the current king of Paris Auxlon the 2nd, then met with the peasant girl.
    the girl called herself Joan and claimed to have seen vision's sent by god and his angel's. She claimed that they commanded her to help the king of Paris unite France for god. Auxlon, advised by the treacherous Bishop Johnn called her a witch and imprisoned her, later he raped her.

    But Joan had the support of the people of paris. A few weeks later a rebel army led by the Knight Jean de Metz Stormed the palace and executed Auxlon. They also freed Joan. Joan and her supporter's took control of Paris and surrounding area's, Defending the city from other greedy noblemen.

    In 1375 Joan bore a son, who she named Azrael. A few years later joan Died from a Illness related to complications from the birth.

    Azarel was raised by Jean de Metz in Paris until 1400 when he Declared himself Azrael d'Arc King of the Holy Kingdom of Francia. Supported by Jean de Metz and the people of paris, His mission is to unite France for god to absolve him of his and his father's sins. And he will not Tolerate any pagan, traitor or heretic that get's in his way.




    Current map



    Join the social group here.

    To make your faction simply fill this:
    Name:
    Government:
    Language:
    Currency:
    Capital:
    National Anthem:
    Leader:
    Religion:
    Color: (0,0,0)

    Including a short (or long if you wish) description of your country and the map which is in the OP with your starting region and expansion.

    *If you have further questions, don't hesitate to ask me.

    OK I think that's it now. Have fun!
    Last edited by L-Burna; March 05, 2013 at 11:09 AM.

  2. #2
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    Default Re: European Wars IV - Roll to Dodge

    Name: Grand duchy of Kalivonia
    Government: Elective monarchy
    Language: Kalivonian (Finno-Ugric language tree)
    Currency: Läppä
    Capital: Pärnu
    National Anthem: http://www.youtube.com/watch?v=iPzSK...zHhlr6u7S3y1MQ
    Leader: Laevo I Kalilainen
    Religion: Finnic paganism
    Color: dark blue

    A small group of alien brainwashed people, who wiped out the locals, then adopted their culture, and became Kalivonia. (Well, now it's a pretty big group)

    Diplomacy currently
    Friendly:Vale of Arryn, Polish commonwealth, Ducmania, Sogdiane, Al-shabaab
    Trading with:Vale of Arryn, Polish commonwealth, Ducmania
    Allied to:Vale of Arryn, Polish commonwealth
    Hostile:-
    At war with:-

    And we start with expansion to south.
    Last edited by The Kybrothilian; November 16, 2012 at 03:35 PM.

  3. #3
    the mysterious F's Avatar Vicarius
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    Default Re: European Wars IV - Roll to Dodge

    i'm so in this

    Name: The mysterious lands
    Government: Absolute Monarchy
    Language: The language is too mysterious to be understood by anyone else than native speakers, and so mysterious it doesn't even have a name.
    Currency: Mysteries
    Capital: Mystery city
    National Anthem: It's time
    Leader: King Pedro I until round 20 (after 10 rounds of co-government with his son) King Afonso, since round 11
    Head of state title: His most Mysterious Majesty
    Army leader title: Condestável
    Religion: The ways of mystery, however there is freedom of religion
    Color: 21,20,22

    The mysterious lands, were a small county, but when their leader Pedro conquered all the lands surrounding his territories in a battle where he defeated a force 4 times bigger than his own he was acclaimed king. Now he looks for new land to conquer, as he prepares an expedition against his northern neighbors ...

    Spoiler Alert, click show to read: 
    Last edited by the mysterious F; December 01, 2012 at 09:35 AM.

  4. #4
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    Default Re: European Wars IV - Roll to Dodge

    Quote Originally Posted by the mysterious F View Post
    i'm so in this

    Name: The mysterious lands
    Government: Absolute Monarchy
    Language: The language is too mysterious to be understood by anyone else than native speakers, and so mysterious it doesn't even have a name.
    Currency: Mysteries
    Capital: Mystery city
    National Anthem: It's time
    Leader: King Pedro I
    Religion: The ways of mystery
    Color: 21,20,22

    The mysterious lands, were a small county, but when their leader Pedro conquered all the lands surrounding his territories in a battle where he defeated a force 4 times bigger than his own he was acclaimed king. Now he looks for new land to conquer, as he prepares an expedition against his northern neighbors ...

    Spoiler Alert, click show to read: 
    Your color is too dark making the borders barely visible, please correct it.

  5. #5
    Enarec's Avatar Senator
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    Default Re: European Wars IV - Roll to Dodge

    Name: The Shahdom of Sogdiana
    Government: Absolute Monarchy
    Language: Sogdian
    Currency: Daric and siglos
    Capital: Samarqand
    National Anthem: Oh, Steadfast Sogdiana
    Leader: Shah Devastich VII
    Religion: Zoroastrianism
    Colour: 127,0,127
    Diplomacy:
    Spoiler Alert, click show to read: 
    Allies:
    the Queendom of Amazonia

    Trade agreements:
    the Queendom of Amazonia
    the Emirate of Bradavies
    Ducmania
    the Grand Duchy of Kalivonia
    Regnum Judaica
    the Vale of Arryn


    The Shahdom of Sogdiana was formed in 720 A.D. when Devastich I of Sogdiana proclaimed independence from the Umayyad Dynasty. It came at a hard price, for understandably the Arabs didn't want to let to go of Sogdiana, but Devastich I prevailed and drove the Arabs out of Sogdiana. After the war Sogdiana splintered into many rival states, who fight for dominance, with the Shahdom of Sogdiana being the most powerful of them. The Shahdom of Sogdiana has suffered many hardships (Mongol Invasion for example) and has even been forced to become a vassal of other nations for a while, but it has always survived.

    Now the Shahdom of Sogdiana is strong enough to mount an assault on the rival city-state of Bukhara, under the leadership of the new energetic Shah Devastich VII, a descendant (not son, a grangrandgrandgrand(continue like this for some time )son of Shah Devastich I.

    (Samarqand is the northern region, Bukhara the southern one).

    Spoiler Alert, click show to read: 

    Last edited by Enarec; November 16, 2012 at 03:05 PM.

  6. #6
    Adamat's Avatar Invertebrate
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    Default Re: European Wars IV - Roll to Dodge

    Name: The Vale of Arryn
    Government: Absolute monarchy
    Language: Common Tongue
    Currency: Dragons
    Capital: The Eyrie
    National Anthem: The Bear and the Maiden Fair
    Leader: Lord Jon Arryn
    Religion: Faith of the Seven-Pointed Star
    Color: Royal Blue

    House Arryn of the Eyrie is one of Great Houses of Westeros, and is the principal noble house in the Vale. Their main seat is the Eyrie, but they have many other holdings, including their winter castle at the Gates of the Moon. Both of these fortifications sit astride the Giant's Lance, the tallest mountain in the Vale, and the Eyrie is considered impregnable. Their sigil is a white moon-and-falcon on a sky-blue field, and their words are "As High as Honor." Their line dates back to the old Andal peoples that invaded Westeros. Usually marrying other Andal nobles, House Arryn to this day has the purest line of Andal nobility.


    Attachment 250352
    Last edited by Adamat; November 09, 2012 at 08:44 AM.
    #JusticeForCookie #JusticeForCal #JusticeForAkar #JusticeForAthelchan

  7. #7
    General Maximus's Avatar Vicarius Provinciae
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    Default Re: European Wars IV - Roll to Dodge

    Name: Roman Empire (Official: IMPERIVM ROMANVM)
    Government: Absolute Imperial Monarchy
    Head of the State Title: Caesar (called: His Imperial Majesty)
    Army leader Title: Tribune (Plural: Tribunes)
    Language: Latin
    Currency: Denarii
    Capital: Rome
    National Anthem: Linky
    Leader: Caesar Octavian Augustus
    Religion: Roman paganism
    Colour: Bright Red

    Romans are a new state in the world. The origins can be traced back to seven villages upon seven hills at the river Tiber, formed by Aeneas and other citizens fleeing from Troy. Those villages grew and grew until they became so close that it could be termed as a city. They captured the nearby area around the river and thus made their first mark in the world.

    They begin in the center of Italy and expand to the east.

    Diplomacy:
    Spoiler Alert, click show to read: 
    Allied with: Duche de la Riviere Britannic Empire, Polish Commonwealth, Kingdom of Ducmania

    Trade Agreement with: Duche de la Riviere, Reino de Leon Britannic Empire, Polish Commonwealth, Kingdom of Ducmania, Regnum Judaica, Queendom of Amazonia
    Last edited by General Maximus; November 16, 2012 at 01:43 PM.
    सार्वभौम सम्राट चत्रवर्ती - भारतवर्ष
    स्वर्गपुत्र पीतसम्राट - चीन
    महाराजानाभ्याम महाराजा - पारसिक

  8. #8
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    Default Re: European Wars IV - Roll to Dodge

    TURN 1:



    Quote Originally Posted by The Kybrothilian View Post
    Name: Grand duchy of Kalivonia
    Government: Elective monarchy
    Language: Kalivonian (Finno-Ugric language tree)
    Currency: Läppä
    Capital: Pärnu
    National Anthem: http://www.youtube.com/watch?v=iPzSK...zHhlr6u7S3y1MQ
    Leader: Laevo I Kalilainen
    Religion: Finnic paganism
    Color: dark blue

    A small group of alien brainwashed people, who wiped out the locals, then adopted their culture, and became Kalivonia. (Well, now it's a pretty big group)

    And we start with expansion to south.
    [4] Kalivonian forces successfully drive out Latvian forces out of Vidzeme and capture it, though the victory wasn't decisive and Latvians still have a capable army.

    Quote Originally Posted by the mysterious F View Post
    i'm so in this

    Name: The mysterious lands
    Government: Absolute Monarchy
    Language: The language is too mysterious to be understood by anyone else than native speakers, and so mysterious it doesn't even have a name.
    Currency: Mysteries
    Capital: Mystery city
    National Anthem: It's time
    Leader: King Pedro I
    Religion: The ways of mystery
    Color: 21,20,22

    The mysterious lands, were a small county, but when their leader Pedro conquered all the lands surrounding his territories in a battle where he defeated a force 4 times bigger than his own he was acclaimed king. Now he looks for new land to conquer, as he prepares an expedition against his northern neighbors ...

    Spoiler Alert, click show to read: 
    [2] The expedition army suffers a defeat in the North, but luckily it's still capable of offensive attacks and will be able to launch another attack after it gets reorganized.

    Quote Originally Posted by Shagga son of Dolf View Post
    Name: The Vale of Arryn
    Government: Absolute monarchy
    Language: Common Tongue
    Currency: Dragons
    Capital: The Eyrie
    National Anthem: The Bear and the Maiden Fair
    Leader: Lord Jon Arryn
    Religion: Faith of the Seven-Pointed Star
    Color: Royal Blue

    House Arryn of the Eyrie is one of Great Houses of Westeros, and is the principal noble house in the Vale. Their main seat is the Eyrie, but they have many other holdings, including their winter castle at the Gates of the Moon. Both of these fortifications sit astride the Giant's Lance, the tallest mountain in the Vale, and the Eyrie is considered impregnable. Their sigil is a white moon-and-falcon on a sky-blue field, and their words are "As High as Honor." Their line dates back to the old Andal peoples that invaded Westeros. Usually marrying other Andal nobles, House Arryn to this day has the purest line of Andal nobility.


    Attachment 250352
    [3] Even though Arryn forces are able to give Ribe's defenders great loses, they still are able to hold their city making the battle as a draw. (+1 point if you attack the same region in the next turn.)

    Quote Originally Posted by General Maximus View Post
    Name: Tiberian Empire (Official: IMPERIVM TIBERIVM)
    Government: Absolute Imperial Monarchy
    Head of the State Title: Imperator
    Army leader Title: Tribune (Plural: Tribunes)
    Language: Tiberian
    Currency: Telnarii
    Capital: Tiberia
    National Anthem: Linky
    Leader: Imparetor Valerian
    Religion: Imperial Roman paganism
    Colour: Bright Red

    Tiberians are a new state in the world. The origins can be traced back to seven villages upon seven hills, formed by ancient Hoplitai fleeing from Troia. Those villages grew and grew until they became so close that it could be termed as a city. They captured the nearby area around the river and thus made their first mark in the world.

    They begin in the center of Italy and expand to the east.
    [5] Tiberian Empire leads a successful attack to the East, receiving little loses while the same can't be said about the enemy. (You are able to do 2 moves this turn.)

    Quote Originally Posted by Enarec View Post
    Name: The Shahdom of Sogdiana
    Government: Absolute Monarchy
    Language: Sogdian
    Currency: Daric and siglos
    Capital: Samarqand
    National Anthem: Oh, Steadfast Sogdiana
    Leader: Shah Devastich VII
    Religion: Zoroastrianism
    Color: 127,0,127

    The Shahdom of Sogdiana was formed in 720 A.D. when Devastich I of Sogdiana proclaimed independence from the Umayyad Dynasty. It came at a hard price, for understandably the Arabs didn't want to let to go of Sogdiana, but Devastich I prevailed and drove the Arabs out of Sogdiana. After the war Sogdiana splintered into many rival states, who fight for dominance, with the Shahdom of Sogdiana being the most powerful of them. The Shahdom of Sogdiana has suffered many hardships (Mongol Invasion for example) and has even been forced to become a vassal of other nations for a while, but it has always survived.

    Now the Shahdom of Sogdiana is strong enough to mount an assault on the rival city-state of Bukhara, under the leadership of the new energetic Shah Devastich VII, a descendant (not son, a grangrandgrandgrand(continue like this for some time )son of Shah Devastich I.

    (Samarqand is the northern region, Bukhara the southern one).

    Spoiler Alert, click show to read: 

    [5] Sogdianan forces capture Bukhara with destroying most of Bukhara's forces. (You are able to do 2 moves this turn.)

    Quote Originally Posted by Everto View Post
    ~THE POLISH COMMONWEALTH~ HAS ARISEN!!!


    Name: The Polish Commonwealth (Official: Polska Reczpospolita)
    Government: Constitutional Monarchy
    Head of the State Title: King
    Army leader Title: Hetman
    Language: Polish
    Currency: Gold
    Capital: Krakow
    National Anthem: Bogurodzica
    Leader: Me
    Religion: Catholicism, Accepts; Protestants, Jews, Muslims and other faiths
    Colour: Light Red

    Our first expansion shall be the the East...

    Spoiler Alert, click show to read: 

    [3] The Polish Commonwealth attack doesn't succeed, but they are able to deliver the enemy enough loses that they are unable to counter back making the battle indecisive. (+1 point if you attack the same region in the next turn.)

    Quote Originally Posted by Pinkerton View Post
    Name: Regnum Aesturiae, Reino de León

    Government: Total, and Absolute Monarchy

    Head of the State title: Rey

    Army leader title: Alférez

    Language: Castellano (Spanish), Bastard Latin

    Currency: Corona

    Capital: León

    National Anthem: http://www.youtube.com/watch?v=0flWsBwaqXU

    Leader: Rey Santiago, "el Valeroso"

    Religion: Catholicism,

    Colour: r:191, g:116, b:2

    History:

    When Lorenzo, a petty nobleman, united all the Iberian Peninsula and founded the "Imperium Hispaniae", Spain seemed to have found a renewed glory.
    But after Lorenzo's death (who was later sanctified), Iberia fell once more in anarchy, brother against brother, father against son
    200 years have passed, and the King of León (the great-great-grandson of Lorenzo) seeks again to bring glory to Hispaniae, and name himself Emperor. Will he succeed?, It's up to God almighty


    The mighty Kingdom expands
    [2] León's Northern attack fails and suffers a light defeat.

    Quote Originally Posted by ♘Princess Celestia♔ View Post
    Name: The Supreme Diarchy of Greater Austria
    Government: Diarchy
    Language: German
    Currency: the Krone
    Capital: Vienna
    National Anthem:

    Leader: Kaiser Hans von Salzburg and Kaiserin Rosalind
    Religion: Catholicism predominantly, but religious tolerance is practiced widely.
    Color: Gold

    Expanding south.
    [1] A disastrous defeat for Greater Austria! Luckily for them heavy rain makes the enemy to abandon the counter-attack.
    (-1 point in the next turn.)


    Quote Originally Posted by Cuddles the cat View Post
    Name: Nortmann en Sicilia
    Government: Absolute Monarchy
    Head of the State Title: King
    Army leader Title: Bourreau
    Language: French
    Currency: livre
    Capital: Palermo
    National Anthem: Flight of the Valkyries
    Leader: Robert Guiscard "The Weasal"
    Religion: Catholicism, with a Muslim minority
    Colour: 174,0,200

    I expand to the North-East
    [3] Sicilia doesn't make a big progress with the siege of Catania, but defenders fail to defeat the Sicilian forces. The city will be able to hold at least till late 1400. (+1 point if you attack the same region in the next turn.)

    Quote Originally Posted by Glorious Gandalf View Post
    Name: Britannic Empire

    Government: Constitutional Monarchy

    Head of State Title: King of England, Lord of Ireland, Wales, Scotland and Brittany, Emperor of Britain and defender of The Cult of Hardrada.

    Language: Britannic

    Currency: The Golden Crown

    Capital: London

    National Anthem: "God Save Britannia!"

    Religion: The Cult of Hardrada

    Color: Red in Britain

    The founding of the Empire is told in Legends, where the great Norse god-king Hardrada came and settled on the banks of the river Thames with his Viking followers. They interbred with the local populace and have produced a breed of fighting men who are also culturally astute and economically sound. They worship Hardrada as a god and the kings that follow him as saints. The current king can trace his line back to Hardrada himself. Their ambition is to conquer the whole isle.


    Taken another region

    Attachment 250417
    [2] Britannic Empire advance to the coast is stopped and Britannic forces are forced to retreat.

    Map:
    Spoiler Alert, click show to read: 
    Last edited by L-Burna; November 10, 2012 at 04:00 PM.

  9. #9
    Everto's Avatar Campidoctor
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    Default Re: European Wars IV - Roll to Dodge

    ~THE POLISH COMMONWEALTH~ HAS ARISEN!!!



    Player: Everto
    Name: The Polish Commonwealth (Official: Polska Reczpospolita)
    Government: Constitutional Monarchy
    Head of the State Title: King (Król)
    Army leader Title: Grand Hetman (Hetman Wielki Koronny)
    Language: Polish (Język polski)
    Currency: Reputation (Reputacja)
    Capital: Warszawa
    National Anthem: Bogurodzica
    Leader: Stefan Jaworski
    Religion: Roman Catholicism, Accepts; Protestants, Jews, Muslims and other faiths
    Colour: Light Red (244,90,80)

    Our first expansion shall be the the East...

    Spoiler Alert, click show to read: 

    Last edited by Everto; November 20, 2012 at 08:38 AM.

  10. #10
    Pinkerton's Avatar Praeses
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    Default Re: European Wars IV - Roll to Dodge

    Name: Regnum Aesturiae, Reino de León

    Government: Total, and Absolute Monarchy

    Head of the State title: Rey

    Army leader title: Alférez

    Language: Castellano (Spanish), Bastard Latin

    Currency: Corona

    Capital: León

    National Anthem: http://www.youtube.com/watch?v=0flWsBwaqXU

    Leader: Rey Santiago, "el Valeroso"

    Religion: Catholicism,

    Colour: r:191, g:116, b:2

    History:

    When Lorenzo, a petty nobleman, united all the Iberian Peninsula and founded the "Imperium Hispaniae", Spain seemed to have found a renewed glory.
    But after Lorenzo's death (who was later sanctified), Iberia fell once more in anarchy, brother against brother, father against son
    200 years have passed, and the King of León (the great-great-grandson of Lorenzo) seeks again to bring glory to Hispaniae, and name himself Emperor. Will he succeed?, It's up to God almighty


    The mighty Kingdom expands
    Last edited by Pinkerton; November 09, 2012 at 05:11 PM.

  11. #11
    Tia's Avatar Primicerius
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    Default Re: European Wars IV - Roll to Dodge

    Name: The Supreme Diarchy of Greater Austria
    Government: Diarchy
    Language: German
    Currency: the Krone
    Capital: Vienna
    National Anthem:

    Leader: Kaiser Hans von Salzburg and Kaiserin Rosalind
    Religion: Catholicism predominantly, but religious tolerance is practiced widely.
    Color: Gold

    Expanding south.
    Last edited by Tia; November 09, 2012 at 04:30 PM.

  12. #12
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    Default Re: European Wars IV - Roll to Dodge

    You also need to do your turn, that is take another region.

  13. #13
    Ciciro's Avatar Protector Domesticus
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    Default Re: European Wars IV - Roll to Dodge

    Name: Nortmann en Sicilia
    Government: Absolute Monarchy
    Head of the State Title: King
    Army leader Title: Bourreau
    Language: French
    Currency: livre
    Capital: Palermo
    National Anthem: Flight of the Valkyries
    Leader: Robert Guiscard "The Weasal"
    Religion: Catholicism, with a Muslim minority
    Colour: 174,0,200

    I expand to the North-East
    Last edited by Ciciro; November 09, 2012 at 04:36 PM.

  14. #14

    Default Re: European Wars IV - Roll to Dodge

    Name: Britannic Empire

    Government: Constitutional Monarchy

    Head of State Title: King of England, Lord of Ireland, Wales, Scotland and Brittany, Emperor of Britain and defender of The Cult of Hardrada.

    Language: Britannic

    Leader: Edward IV

    Currency: The Golden Crown

    Capital: London

    National Anthem: "God Save Britannia!"

    Religion: The Cult of Hardrada

    Color: Red in Britain

    The founding of the Empire is told in Legends, where the great Norse god-king Hardrada came and settled on the banks of the river Thames with his Viking followers. They interbred with the local populace and have produced a breed of fighting men who are also culturally astute and economically sound. They worship Hardrada as a god and the kings that follow him as saints. The current king can trace his line back to Hardrada himself. Their ambition is to conquer the whole isle.


    Taken another region

    Attachment 250417
    Last edited by Gandalfus; November 13, 2012 at 10:42 AM.

  15. #15
    Pinkerton's Avatar Praeses
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    Default Re: European Wars IV - Roll to Dodge

    Mighty Rey Santiago tries to expand North

    Spoiler Alert, click show to read: 

  16. #16
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    Default Re: European Wars IV - Roll to Dodge

    TURN 2:



    Quote Originally Posted by Pinkerton View Post
    Mighty Rey Santiago tries to expand North

    Spoiler Alert, click show to read: 
    [4] With fresh recruits Santiago is able to finally capture the Northern territory and gain access to the sea.

    Quote Originally Posted by The Kybrothilian View Post
    We continue expansion, this time to the north...
    [2] Seems like Estonians are fiercer warriors than Latvians and are able to bring a light defeat to the Kalivonian forces.

    Quote Originally Posted by |Sith|Galvanized Iron View Post
    Name: Al-Shabaab Militia
    Government: Warlordocracy
    Language: Somali
    Currency: Khat
    Capital: Jilib
    National Anthem: "Khat is clearly a chemically superior drug"
    Leader: Warlord Ahmed Mostafa Mohammed Ali
    Religion: Khat-olicism
    Color: Yellow
    Description: In an unknown land the Al-Shabaab Militia is on the rise, having united and bribed the local population with a steady supply of khat, the Warlord Ahmed Mostafa Mohammed Ali now commands a formidable army of angry villagers with a secret weapon: the power of khat! The first goal of the Al-Shabaab Militia is to conquer Ethiopia and burn down the coffee fields, becuase destroying this rival drug is vital in order for the Al-Shabaab to secure their monopoly on the drug market. The very loyalty of their subjects is dependent on being the sole provider of stimulating drugs. So forward brave Al-Shabaab soldiers, fight for your khat!

    First move is expansion north, into the Horn of Africa. Delenda est Coffee

    Spoiler Alert, click show to read: 
    [3] Al-Shabaab Militia's attack fails, but they are able to give enough causalities to the enemy that they fail to counter-attack and makes the battle as a draw. ( (+1 point if you attack the same region in the next turn.)

    Quote Originally Posted by Shagga son of Dolf View Post
    Lord Jon Arryn sends Ser Weymar Waynwood to replace Lord Yohn Royce as commander of the Vale Knights and the attack is renewed.


    In other news, a letter is sent to Britannia, asking for trade lanes and a possible alliance.
    [3+1] [4] After a tiresome battle Ser Weymar Waynwood is able to capture Ribe with high causalities.

    Quote Originally Posted by Glorious Gandalf View Post
    The attack is renewed. Emperor Edward accepts the offer of trade and an alliance, so long as the vale does not attack any territory in the British isles.
    [4] This time Britannic Empire's attack succeeds and they are able to drive out the enemy and reach the sea.

    Quote Originally Posted by Enarec View Post
    Encouraged by the annexation of Bukhara, the Shahdom of Sogdiana sets it's sights on uniting the entirety of Sogdiana. Shah Devastich VII leads the armies of the Shahdom of Sogdiana against the city-states of Tashkent and Khujand, who have formed an alliance to protect themselves.

    Spoiler Alert, click show to read: 
    [4] Shah Devastich VII brings a victory against Tashkent and is able to capture it.


    [6] A decisive victory is lead against Khujand which proves to be more successful than expected!


    Average point [5] (You are able to do 2 moves this turn.)


    Quote Originally Posted by Cuddles the cat View Post
    I attack the same region again.
    [2+1] [3] Again no progress is made and the siege continues.

    Quote Originally Posted by Schwertbruder View Post
    Hello, all. I'd like to start my first "map game" here. So here's my template.

    Name: Duché de la Riviêre
    Government: Monarchy (Duchy)
    Language: Southern French
    Currency: 1 Riviêris = 100 Muné
    Capital: Toulon
    National Anthem: "La Garde à Waterloo"
    Leader:
    Duc Maxime I. d'Azur
    Religion: Franco-Christian
    Color: (6,86,234)

    Spoiler Alert, click show to read: 
    Sorry for my bad english if it is


    Further informations about "Duché de la Riviêre" :


    The Duché de la Riviêre is a duchy at the Cote d'Azur ruled by the Duc Maxime I. d'Azur It's capital is Toulon, which is well fortificated and is a big port for ships around europe.

    First, the duke will expand into the left along the coast.

    Spoiler Alert, click show to read: 
    [4] The duke successfully expands towards the west coast.

    Quote Originally Posted by the mysterious F View Post
    I attack the same region that i attacked last turn
    [3] The mysterious lands again fail to expand to the turn, but were able to give enemy enough loses to make the battle as a draw. (+1 point if you attack the same region in the next turn.)

    Quote Originally Posted by ♘Princess Celestia♔ View Post
    We attack the same region as we did before.
    [5-1] [4] Greater Austria manages to capture Salzburg this time, but with low morale suffer some causalities.

    Quote Originally Posted by Everto View Post
    The Polish Commonwealth Attacks the Same Region as last turn...ONWARDS TO VICTORY!!
    [2+1] [3] Another indecisive battle for the Polish Commonwealth. (+1 point if you attack the same region in the next turn.)

    Quote Originally Posted by General Maximus View Post
    Spoiler Alert, click show to read: 
    The Tiberian Empire attacks the province in the immediate south to the capital, i.e. this province:


    In the second move I get in this turn, I attack the northern province adjacent to the capital:

    [4] The Tiberian Empire captures the province, but with big causalities.

    [2] Since the Tiberian Empire's forces have been weakened they fall to advance to the North and suffer a light defeat.

    Average Point [3]


    Map:
    Spoiler Alert, click show to read: 
    Last edited by L-Burna; November 11, 2012 at 11:23 AM.

  17. #17
    Indefinitely Banned
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    Default Re: European Wars IV - Roll to Dodge

    BTW if you attack the same region there's no need to post a map, just say that you attack the same region.

  18. #18
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    Default Re: European Wars IV - Roll to Dodge

    We continue expansion, this time to the north...

  19. #19
    Pinkerton's Avatar Praeses
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    Default Re: European Wars IV - Roll to Dodge

    I didn't realize it was the same region until I posted the map

  20. #20
    |Sith|Galvanized Iron's Avatar Protector Domesticus
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    Default Re: European Wars IV - Roll to Dodge

    So is in this game you got no armies, but you can only do one action each turn? So have to choose whether you want to attack land, naval attack or do some spy action each turn? Or can you do many things each turn? Are navies saved or they are one use items?
    Also responsible for the Roma Surrectum II Multiplayer mode
    Rest In Peace Colonel Muammar Gaddafi
    Forward to Victory Great Leader Assad!


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