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Thread: 66BC Question

  1. #1

    Default 66BC Question

    Does this mod have the 66 BC CTD?And can it be played for indefinite time or end date?

  2. #2

    Default Re: Date CTD?

    The 66BC CTD? I am not familiar with it, though that could be easily remedied by changing the dates to avoid 66BC.

    The mod has a 4TPY script. That's lots of time. If you wish for more I can easily extent it. Personally I have never played 'indefinately' since eventually you will conquer every last piece of land and there will simply be no point to playing. Better to start a new campaign.
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  3. #3
    Hanti's Avatar Semisalis
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    Default Re: 66BC Question

    Quote Originally Posted by austerlitz View Post
    Does this mod have the 66 BC CTD?And can it be played for indefinite time or end date?
    AFAIK - NO.
    This mod starts de facto in 14 AD, so after 66 BC
    It has script that rename date to 302 BC, but in fact all dates are from the start in AD.
    So, there will be no CTD, because of this vanilla bug.

  4. #4

    Default Re: 66BC Question

    I don't see any script changing the date. From descr_strat.txt:

    start_date -300 summer
    end_date 14 summer

    Which means in 66-69BC it will start crashing.

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  5. #5

    Default Re: 66BC Question

    Hi dvk, yes I was saying that the script extended the number of turns to nearly 1000 until that date. Which means not many people will need to worry about encountering it.

    But, we've been discussing this issue and I think we will end up following something along the lines of Anarchon's suggestion of counting the years since Alexander the Great's death.


    edit: also for those interested, life in general has been keeping me busy. Anarchon's still has had some time for the mod but since this is a two man project at the moment , it's still needing some work done before release.
    Last edited by z3n; October 30, 2013 at 11:15 PM.
    Contributor in The AI Workshop
    AI/Game Mechanics Developer for Europa Barbaroum II
    Developer of The Northern Crusades
    Retired Lead Developer for Classical Age Total War
    Rome: Total Realism Animation Developer
    RTW Workshop Assistance/MTW2 AI Tutorial & Assistance
    Broken Crescent Submod (M2TW)/IB VGR Submod (BI)/Animation (RTW/BI/ALX)/TATW PCP Submod (M2TW)/TATW DaC Submod (M2TW)/DeI Submod (TWR2)/SS6.4 Northern European UI Mod (M2TW)

  6. #6
    BroskiDerpman's Avatar Vicarius
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    Default Re: 66BC Question

    I seriously wonder what does the 66BC thing do. I've never played that far in RTW.

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