I have a couple questions about descr_walls that hopefully someone could explain for me. Questions are in red. My original goal in trying to understand this was to increase amount of arrows shot from towers and increase rate of fire. What would I have to change to do this?
Also I know its only possible to have 1 type of projectile per tower level and 1 tower level per settlement at a time. but doesnt having a regular arrow and fire arrow projectile count as 2 seperate projectiles per settlement? Is it possible to swap ballista bolt for fire arrow?
tower
{
full_health 1200
control_area_radius 30 - radius as in the 1 unit distance from tower for it to function?
manned 1
battle_stats flammability_none impact_damage_high flammability none? possible to make towers catch on fire from fire projectiles? Impact damage high? what does that mean.
localised_name tower
; as in descr_unit.txt
level
{
stat 8, 0, arrow (change this to any projectile I want?), 120, 10(what is the 10 mean? ammo? what does it need ammo for?), missile, missile_mechanical, piercing, arrow_tower, 10, 1 what does the previous mean? possible to change to another value?
stat_attr no what else can this be changed to? ap ? that it?
shot_sfx TOWER_ARROW_FIRING
fire_angle 100 why is there just 1 unit here? how do I change the negative and positive angle that tower can fire from?
; unit size reload_ms flaming_reload_ms
fire_rate small 5000 3250 ok so lower is slower? these numbers dont really seem to make sense, can someone explain in detail?
fire_rate normal 4500 3250
fire_rate large 4000 3250
fire_rate huge 3500 3250
}



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