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Thread: [RELEASED SUBMOD] Fire and Blood [UPDATE - 0.9 STABILITY TEST VERSION RELEASED 12/6/15 ]

  1. #181

    Default Re: [RELEASED SUBMOD] Fire and Blood [Updated 11/11/12]

    I sent the pm, I'm just going to post what I was able to find here in case anyone else finds something I missed.

    http://planetarbitrary.com/wp-conten.../2012/06/1.png

    House from Dorne
    -House Martell of Sunspear (All the Houses of Dorne are suggested to have followed their overlords in declaring for the Targaryans, although it is not explicitly stated. )
    House from The Reach
    -House Tyrell (Same as Dorne no bannermen declared for Robert)
    Houses from The Vale
    - House Grafton of Gulltown
    Houses from the Riverlands
    -House Darry of Darry
    -House Goodbrook (Lands/Keep not mentioned)
    -House Mooton of Maidenpool
    -House Ryger of Willow Wood
    Houses from the Crownlands
    -House Targaryan (It is stated that all the houses of the Crownlands did in fact respond in supporting the Targaryan dynasty)
    Houses from the Stormlands
    -House Grandison of Grandview
    -House Cafferen of Fawnton
    -House Fell of Fellwood
    -House Connington of Griffins Roost
    Last edited by ComradeH; December 07, 2012 at 10:49 PM.

  2. #182

    Default Re: [RELEASED SUBMOD] Fire and Blood [Updated 11/11/12]

    One issue I encountered as the Targs was that another diplomat bribed my diplomat on the Isle of Diplomats. Which meant no more factions could switch sides and join me. Perhaps you could find some way of disabling the bribe feature or increase the costs to make it impossible.

    Seems pretty consistent that Tyrell and Martell join the Targs as you would expect.


    I would also suggest making the island bigger so that you can add a Bolton and diplomat for all the factions.

    You could also do another alternate history 301AD which assumes that Dany decided to cross the Demon Road to Volantis with her Unsullied to link up with the Golden Company, A and Quentyn. They then join forces and invade Westeros as one single Targ faction.
    Last edited by Totalwar14; December 08, 2012 at 07:29 AM.

  3. #183
    Badger-dude's Avatar Primicerius
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    Default Re: [RELEASED SUBMOD] Fire and Blood [Updated 11/11/12]

    In the final release, all factions will either have a presence on 'diplomat island', or a mainland diplomat in the center of Westeros, so bribing will be less of an issue. I'll try and add some traits to make them harder to bribe

    We are very close to release - I am away from the 14th to the 24th so maybe it will be a slightly late Xmas pressie for you all

    301AL was actually the name of a submod I initially proposed about 6 months ago. I decided to wait until v1.0 of Westeros for that

  4. #184

    Default Re: [RELEASED SUBMOD] Fire and Blood [Updated 11/11/12]

    Do we install this over the enhanced version, or the normal .53?

  5. #185
    Korpskog's Avatar Praepositus
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    Default Re: [RELEASED SUBMOD] Fire and Blood [Updated 11/11/12]

    No, this stands alone!
    "Får jag kalla dig Bajen? Det är lättare att komma ihåg..."

  6. #186

    Default Re: [RELEASED SUBMOD] Fire and Blood [Updated 11/11/12]

    Looks Reallyy Nice

  7. #187
    Badger-dude's Avatar Primicerius
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    Default Re: [RELEASED SUBMOD] Fire and Blood [Updated 11/11/12]

    Thanks! Wait until you see the latest version!

  8. #188
    Badger-dude's Avatar Primicerius
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    Default Re: [RELEASED SUBMOD] Fire and Blood [Updated 11/11/12]

    Map Preview

    Well me and KorpsKog have been working constantly on adding new settlements to the game. Together, wee have added dozens of settlements, with new characters wherever possible.

    The screenies here are from the latest Dev. Version - Remember it is a Work in Progress

    Lovely strat models courtesy of Prophet

    Enjoy!

  9. #189
    Badger-dude's Avatar Primicerius
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    Default Re: [RELEASED SUBMOD] Fire and Blood [Updated 11/11/12]

    Part 2

  10. #190
    Dux's Avatar Warden of Westeros
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    Default Re: [RELEASED SUBMOD] Fire and Blood [Updated 11/11/12]

    Very nicely done! can't wait for the next version.

  11. #191

    Default Re: [RELEASED SUBMOD] Fire and Blood [Updated 11/11/12]

    YEAH! Castle Cerwyn and hornwood! XD Looks bloody amazing! I literally can't wait! How far are you into being finished? I don't mean to pressure you at all, but... eh xP. Looks fantastic!

  12. #192
    Korpskog's Avatar Praepositus
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    Default Re: [RELEASED SUBMOD] Fire and Blood [Updated 11/11/12]

    I was just going to upload a bunch of cool pictures but the forum does not accept the format I will take new ones tomorrow, however the current version looks very very good!
    "Får jag kalla dig Bajen? Det är lättare att komma ihåg..."

  13. #193
    Badger-dude's Avatar Primicerius
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    Default Re: [RELEASED SUBMOD] Fire and Blood [Updated 11/11/12]

    Convert them to jpg

  14. #194
    Badger-dude's Avatar Primicerius
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    Default Re: [RELEASED SUBMOD] Fire and Blood [Updated 11/11/12]

    Stamax - Pretty close! Do you want do help playtest?

  15. #195

    Default Re: [RELEASED SUBMOD] Fire and Blood [Updated 11/11/12]

    Sure badger I'd love to! (I'm Stamax, just on another account )

  16. #196
    Korpskog's Avatar Praepositus
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    Default Re: [RELEASED SUBMOD] Fire and Blood [Updated 11/11/12]

    The Florents have declared for King Robert and fight under Stannis Baratheons command.. Here Brightwater Keep is being sieged by Redwynes.
    Spoiler Alert, click show to read: 


    The same Redwynes desires to control all the southern reach and declares war on their allies and neighbors House Hightower. Baelor Brightsmile and his three younger brothers are trying to fight of the invaders.
    Spoiler Alert, click show to read: 


    Dick Crab and some fellow crabbers have broken their allegiance to the Iron Throne, King Robert sends Boros Blount to threat with them, he receives backup from Lord Redfort and Lord Celtigar.
    Spoiler Alert, click show to read: 



    Good King Robert rides south to crush the Yronwoods who are rebelling against the Baratheons.
    Spoiler Alert, click show to read: 


    Barristan the bold and the kings justice!
    Spoiler Alert, click show to read: 



    A Wedding, how nice!.... not!
    Spoiler Alert, click show to read: 
    Last edited by Korpskog; January 08, 2013 at 10:23 AM.
    "Får jag kalla dig Bajen? Det är lättare att komma ihåg..."

  17. #197

    Default Re: [RELEASED SUBMOD] Fire and Blood [Updated 11/11/12]

    NOOOOOO! Sansa marrying Joff?! Even in the game it makes my skin crawl. Slimy bastard, do us a favour, reload a save (This is an idea for assassins!) hire a faceless men (Arya ) and kill that arse!

  18. #198

    Default Re: [RELEASED SUBMOD] Fire and Blood [Updated 11/11/12]

    Oh, and maybe you could add something new as well?
    So that as something like every 100 turns or so maybe one or two full army of wildlings (Rebels; the units as scottish highlanders) Could appear near last hearth in the north? It gives some action to the game and I'm always finding myself playing as the Starks.

  19. #199
    Prophet1331's Avatar Ducenarius
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    Default Re: [RELEASED SUBMOD] Fire and Blood [Updated 11/11/12]

    Could it be possible to add ancillaries for the new settlements?

    I would love to have the option to give lordships to my loyal generals especially if I'm playing as the Targaryens and reshaping Westeros.
    Some battles are won with swords and spears, others with quills and ravens. Tywin Lannister

  20. #200
    ButtSwag's Avatar Decanus
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    Default Re: [RELEASED SUBMOD] Fire and Blood [Updated 11/11/12]

    Could you also make th Freys have a different colour on the map (If it's not too hard)
    I always get confused with the Starks and Freys

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