Are they in a folder, They shouldn't be
I just used the exe and installed them inside a folder I called Minor Factions mod which I put next to the normal Empire.exe. I mainly did it because ETW's data folder had the same name with the mod's one.
But still I put them out of the folder(in steamapps/common/EmpireTotalWar) and the mod manager still doesn't detect them.
Thanks for trying to help me,
I moved everything in there but the mod manager(which is the version the mod was tested at as it says in first post) still doesn't detect the files when I uncheck'd on "show all pack types" and "show vanilla conflicts".
Also if I try to play the game from your application, it says Error: C:\Program Files (x86\Steam\SteamApps\common\empire total war\data\Empire.exe could not be found.
Now I know I don't have any on the main files because I just tested normal empire and it works like a charm, so if I am missing any downloadable file I just have to delete everything from the mod and re download it?
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Never mind this post I put the correct files where they should be but now when I try to open the mod manager I get an error which was described as:
************** Exception Text **************
System.IO.FileNotFoundException: Could not load file or assembly 'Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
File name: 'Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'
at ModManager.ModManagerForm.fillModListView(String profileName)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.CheckBox.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5466 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
ModManager
Assembly Version: 1.5.0.0
Win32 Version: 1.5
CodeBase: file:///D:/Program%20Files/Steam/steamapps/common/Empire%20Total%20War/ModManager.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5468 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
So how do I solve this problem now?
Alright I reinstalled the whole thing and works(awesome main menu music by the way).
However though, I started a Late Campaign(6turns) as Papal States and I noticed the following annoying issue:
After 7 turns, each time it was Russia's turn the game was crashing. I tried making minor tweaks like not showing enemy movement or keeping map movements out of fast forward but it didn't help, each time it was Russia's turn, the game would crash, then after exactly 6 seconds continue for 1 second and then crash forever. I know the times because I tried it like 10 more times on the same campaign. I guess I will try making another campaign soon enough but I thought I should report it here and ask for any help in case it happens again.
Grazie! Finalmente posso usare Venezia per bene.
New update:
PS.
Before installing the new update advice to uninstall the old version.
Pirates Revenge
Download:
http://www.moddb.com/mods/minor-fact...ns-revenge-v20
New update:
PS.
Before installing the new update advice to uninstall the old version.
Pirates Revenge
Download:
http://www.moddb.com/mods/minor-fact...ns-revenge-v20
Question (please tell me if this is the right place to ask):
Why are "Hakkapeliitas" units for Denmark?
Historically, Hakkapelitas were Finnish riders who worked under the Swedish during the "thirty year war." Their name came from their shouts as their charged, "Hakkaa päälle", which roughly translates into "get close and beat them up". (No actual way to directly translate it).
As such, why are they on different side this time? =I
...
Whah?
Can someone please give me a list of songs played during battle? I fell in love with one of them...
the list is more or less like this:
Music of the film Avatar
Hans Zimmer - Chevaliers de Sangreal
Transformers - Arrival To Earth
Transformers - Autobots
Braveheart
Pirates Of The Caribbean: The Black Pearl
Pirates Of The Caribbean: Drink Up Me Hearties
Real Steel Movie Soundtrack
Master and Commander - Boccherini Mozart
Master and Commander - Soundtrack Closing Theme
The Patriot
Two Steps From Hell Protectors Of The Earth
Two Steps From Hell - Archangel
Two Steps From Hell - Day Becomes Night
Two Steps From Hell - Heart of Courage
Two Steps From Hell - Rising Force
hey great mod works perfect!!
small request: can you add to the pirates assassin's creed Jackdaw as a "wonder ship"
here is the blueprint http://images.wikia.com/assassinscre...f4/Jackdaw.jpg
No Georgia could you make this faction playable in the next version?