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Thread: Minor Factions Revenge: Expansion Pack for Empire Total War

  1. #201
    agunter999's Avatar Senator
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    Default Re: MOD Minor Factions Revenge by It@n

    Are they in a folder, They shouldn't be

  2. #202

    Default Re: MOD Minor Factions Revenge by It@n

    Quote Originally Posted by agunter999 View Post
    Are they in a folder, They shouldn't be

    I just used the exe and installed them inside a folder I called Minor Factions mod which I put next to the normal Empire.exe. I mainly did it because ETW's data folder had the same name with the mod's one.
    But still I put them out of the folder(in steamapps/common/EmpireTotalWar) and the mod manager still doesn't detect them.

  3. #203

    Default Re: MOD Minor Factions Revenge by It@n

    Quote Originally Posted by agunter999 View Post
    Are they in a folder, They shouldn't be
    I was talking about all the files on my previous post, the files the mod manager has to detect are in the data file of the mod.

  4. #204
    agunter999's Avatar Senator
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    Default Re: MOD Minor Factions Revenge by It@n

    They should be in C:\Program Files (x86)\Steam\SteamApps\common\empire total war\data and nowhere else

  5. #205

    Default Re: MOD Minor Factions Revenge by It@n

    Quote Originally Posted by agunter999 View Post
    They should be in C:\Program Files (x86)\Steam\SteamApps\common\empire total war\data and nowhere else
    Thanks for trying to help me,

    I moved everything in there but the mod manager(which is the version the mod was tested at as it says in first post) still doesn't detect the files when I uncheck'd on "show all pack types" and "show vanilla conflicts".
    Also if I try to play the game from your application, it says Error: C:\Program Files (x86\Steam\SteamApps\common\empire total war\data\Empire.exe could not be found.

    Now I know I don't have any on the main files because I just tested normal empire and it works like a charm, so if I am missing any downloadable file I just have to delete everything from the mod and re download it?

  6. #206

    Default Re: MOD Minor Factions Revenge by It@n

    Quote Originally Posted by HeavyTank View Post
    Thanks for trying to help me,

    I moved everything in there but the mod manager(which is the version the mod was tested at as it says in first post) still doesn't detect the files when I uncheck'd on "show all pack types" and "show vanilla conflicts".
    Also if I try to play the game from your application, it says Error: C:\Program Files (x86\Steam\SteamApps\common\empire total war\data\Empire.exe could not be found.

    Now I know I don't have any on the main files because I just tested normal empire and it works like a charm, so if I am missing any downloadable file I just have to delete everything from the mod and re download it?
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    Never mind this post I put the correct files where they should be but now when I try to open the mod manager I get an error which was described as:



    ************** Exception Text **************
    System.IO.FileNotFoundException: Could not load file or assembly 'Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
    File name: 'Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'
    at ModManager.ModManagerForm.fillModListView(String profileName)
    at System.Windows.Forms.Control.OnClick(EventArgs e)
    at System.Windows.Forms.CheckBox.OnMouseUp(MouseEventArgs mevent)
    at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.ButtonBase.WndProc(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    WRN: Assembly binding logging is turned OFF.
    To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
    Note: There is some performance penalty associated with assembly bind failure logging.
    To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].






    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5466 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
    ----------------------------------------
    ModManager
    Assembly Version: 1.5.0.0
    Win32 Version: 1.5
    CodeBase: file:///D:/Program%20Files/Steam/steamapps/common/Empire%20Total%20War/ModManager.exe
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5468 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Configuration
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    Accessibility
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
    ----------------------------------------


    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.


    For example:


    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>


    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.




    So how do I solve this problem now?

  7. #207
    agunter999's Avatar Senator
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    Default Re: MOD Minor Factions Revenge by It@n

    Try deleting everythin by itan then re downloading it

  8. #208

    Default Re: MOD Minor Factions Revenge by It@n

    Alright I reinstalled the whole thing and works(awesome main menu music by the way).

    However though, I started a Late Campaign(6turns) as Papal States and I noticed the following annoying issue:
    After 7 turns, each time it was Russia's turn the game was crashing. I tried making minor tweaks like not showing enemy movement or keeping map movements out of fast forward but it didn't help, each time it was Russia's turn, the game would crash, then after exactly 6 seconds continue for 1 second and then crash forever. I know the times because I tried it like 10 more times on the same campaign. I guess I will try making another campaign soon enough but I thought I should report it here and ask for any help in case it happens again.

  9. #209
    agunter999's Avatar Senator
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    Default Re: MOD Minor Factions Revenge by It@n

    Now that I can't fix

  10. #210
    Liu Zheng's Avatar Miles
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    Default Re: MOD Minor Factions Revenge by It@n

    Grazie! Finalmente posso usare Venezia per bene.

  11. #211

    Default Re: MOD Minor Factions Revenge by It@n

    New update:
    PS.
    Before installing the new update advice to uninstall the old version.

    Pirates Revenge

    Download:
    http://www.moddb.com/mods/minor-fact...ns-revenge-v20
    Fortis cadere, cedere non potest. (The brave man may fall, but not to yield)

  12. #212

    Default Re: MOD Minor Factions Revenge by It@n

    New update:
    PS.
    Before installing the new update advice to uninstall the old version.

    Pirates Revenge

    Download:
    http://www.moddb.com/mods/minor-fact...ns-revenge-v20
    Fortis cadere, cedere non potest. (The brave man may fall, but not to yield)

  13. #213

    Default Re: MOD Minor Factions Revenge by It@n

    Question (please tell me if this is the right place to ask):

    Why are "Hakkapeliitas" units for Denmark?
    Historically, Hakkapelitas were Finnish riders who worked under the Swedish during the "thirty year war." Their name came from their shouts as their charged, "Hakkaa päälle", which roughly translates into "get close and beat them up". (No actual way to directly translate it).

    As such, why are they on different side this time? =I

  14. #214

    Default Re: MOD Minor Factions Revenge by It@n

    Quote Originally Posted by Somebodynobody10 View Post
    Question (please tell me if this is the right place to ask):

    Why are "Hakkapeliitas" units for Denmark?
    Historically, Hakkapelitas were Finnish riders who worked under the Swedish during the "thirty year war." Their name came from their shouts as their charged, "Hakkaa päälle", which roughly translates into "get close and beat them up". (No actual way to directly translate it).

    As such, why are they on different side this time? =I
    you're right it was a Finnish cavalry in the vanilla game is given as denmark under military group of sweden for this allows you to recruit them, correct it in the next update
    Fortis cadere, cedere non potest. (The brave man may fall, but not to yield)

  15. #215

    Default Re: MOD Minor Factions Revenge by It@n

    ...
    Whah?

  16. #216

    Default Re: MOD Minor Factions Revenge by It@n

    Can someone please give me a list of songs played during battle? I fell in love with one of them...

  17. #217
    agunter999's Avatar Senator
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    Default Re: MOD Minor Factions Revenge by It@n

    Some of them are great

  18. #218

    Default Re: MOD Minor Factions Revenge by It@n

    Quote Originally Posted by aruj View Post
    Can someone please give me a list of songs played during battle? I fell in love with one of them...
    the list is more or less like this:

    Music of the film Avatar
    Hans Zimmer - Chevaliers de Sangreal
    Transformers - Arrival To Earth
    Transformers - Autobots
    Braveheart
    Pirates Of The Caribbean: The Black Pearl
    Pirates Of The Caribbean: Drink Up Me Hearties
    Real Steel Movie Soundtrack
    Master and Commander - Boccherini Mozart
    Master and Commander - Soundtrack Closing Theme
    The Patriot
    Two Steps From Hell Protectors Of The Earth
    Two Steps From Hell - Archangel
    Two Steps From Hell - Day Becomes Night
    Two Steps From Hell - Heart of Courage
    Two Steps From Hell - Rising Force
    Fortis cadere, cedere non potest. (The brave man may fall, but not to yield)

  19. #219

    Default Re: MOD Minor Factions Revenge by It@n

    hey great mod works perfect!!
    small request: can you add to the pirates assassin's creed Jackdaw as a "wonder ship"
    here is the blueprint http://images.wikia.com/assassinscre...f4/Jackdaw.jpg

  20. #220

    Default Re: MOD Minor Factions Revenge by It@n

    No Georgia could you make this faction playable in the next version?

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