-Improvements to various CAI and BAI.
-Fixed small bugs.
-Improvements to the imperial campaign.
-Improved fleet, reduced costs for recruitment and maintenance.
-Naval Hospital reduced to only two slots for recruitment.
New Units added:
Native Americans: Scouts with rifles, hunters, Artillery (Enhanced), Musketeers (Enhanced).
Iroquois, Huron, Cherokee: Warriors mounted
Download the 1st post
I love your mod, but I've been having some issues with it. Recently I realized that all the dlc units were missing from my game. As well as that, the warpath campaign crashed upon starting. I completely uninstalled your mod, and almost everything went back to normal. However, there is at least one unit I noticed that still was missing, that being the sanista trinidad. There may be more, but I haven't checked yet. Can you look into this?
-New textures for the French army.
-Scenarios for the battles in the campaign improved.
-Increased the range for muskets and artillery.
-Increased the range of ships.
-Improved the effects of smoke and explosions.
-Improvements to the BAI.
-Rocket ship and Steamship for the Italian factions.
-Small improvements to the technology of the natives.
Insert-10 New Technologies:
3 for the army.
2 for the artillery
3 for agriculture
1 for the steel industry
1 for the cultural progress
Download the 1st post
for a long time i played ETW with DM. But i think he is at the point, where is no way forward (in my opinion). So i've searched for a new mod and found yours. Sounds like good, and i gave it a try.
This is so great !!! This is what i'm looking for. Fantastic ! For me it's a very new gameplay.
Thank you very much, for this mod and your work !!!
Well, I got E: TW again from my shelf, and I have good news:
I managed to get it to work with mods, finally.
Now on to business.
I'd have some suggestions for the Kingdom of Two Sicilies, specifically:
1)Make Naples a bigger city. Make it a four or five slots city.
It was quite big back then. Like the 3rd biggest and more populated city in Europe.
2)Kingdom of Two Sicily doesn't make sense. It's supposed to be "Kingdom of Two SicilIES", plural. Or, even better, just call it "Two Sicilies".
3)When brigands weren't trouble-makers sacking the countryside, they were allies of the Crown. Twice they tried to get the Crown back on in Naples, once succeding, once failing.
I'd suggest to add in Brigands as an irregular unit to the Two Sicilies.
Last edited by Altzek; March 21, 2013 at 11:31 AM.
guys just released the full version of the mod Moddb.com, for now I focus on changing the slots for some capital, but it requires a bit of time and a lot of testing.
In the meantime, good game by It@n
Downloading this awesome looking mod now!
Quick question as a fellow modder; have you managed to randomize the AI personalities at all? What I mean by that is that most ETW games flow the same way (Maratha's destroy Mughals, Sweden destroys Denmark, Sweden and Russia have a never-ending war, Ottomans slowly erode, Britain is passive, France/UP goes beserk on Europe, Prussia destroys Austria), and I was curious if you managed to mod that linearity out a bit. I attempted to with my mod that changes all AI faction personalities to 'default' and 'FULL,' but further testing is needed to see how effective it was.
"What? Men dodging this way for single bullets? What will you do when they open fire along the whole line? I am ashamed of you. They couldn't hit an elephant at this distance. " - John Sedgewick, Union General, his last words before being killed by a sniper.
Hey this looks like a promising mod, I will try out this mod later. But isnt the fort bug still in this, or have you remove it?
Im the Knight in Sour Armor http://tvtropes.org/pmwiki/pmwiki.ph...ghtInSourArmor
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but on the same time modder with my first mod for Rome 2!http://steamcommunity.com/sharedfile.../?id=286218945
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