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Thread: All units + Enhanced trading sub mod

  1. #1

    Default All units + Enhanced trading sub mod

    Now all units are recruit-able in late tier buildings, so you can recruit all types of previously unlocked units.

    also, almost-useless economy buildings "Markets, Ports, Merchant wharfs" are now enhanced to do what they Normally do in real life, aka Trading aka Real money! , as well as first tier roads produce a small amount of trade.

    Let me know if you face any problems, or if you have any opinions related to it, Enjoy!

    Note: Make SURE you BACK UP your "export_descr_buildings" in case something goes wrong.

  2. #2
    Decanus
    Join Date
    Mar 2011
    Location
    Pico Rivera, Califorina
    Posts
    530

    Default Re: All units + Enhanced trading sub mod

    Details ;D

  3. #3

    Default Re: All units + Enhanced trading sub mod

    Nice, thank you!

  4. #4

    Default Re: All units + Enhanced trading sub mod

    I would like only the unit part (of course if i could dontload it)

  5. #5

    Default Re: All units + Enhanced trading sub mod

    Quote Originally Posted by creeper857 View Post
    I would like only the unit part (of course if i could dontload it)
    Idk how i misspelled download so horribly

  6. #6

    Default Re: All units + Enhanced trading sub mod

    how to download ????

  7. #7

    Default Re: All units + Enhanced trading sub mod

    Where do I download this submod? Any ideas?

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