I have some suggestions for the gameplay( excuse me if the following were brought up before or cannot be implemented):
Battle:
1) I see that many people like the rate at which soldiers get killed, but I don't feel that way.
A unit in stance of defense can annihilate an opposing unit with very few casualties. It sounds fair, but a fight turns to a massacre: casualties of 10 vs 112)medium unit size)
Roman infantry with scutum shield are very easy to kill. In theory, the previously mentioned shield provided more defense that the round shield of f.ex Hellenic factions and Carthage. Is there any way to improve that?
A Carthaginian cavalry attack killed 90% of Syracusian heavy hoplite unit just by crashing into the latter's front. Hoplites were moving,but 30 horses can't kill 69 men in 3 seconds by just riding into them.
2) Ships can't travel long enough distances when carrying troops. Visually,the distance decreases by 300%. 100% sounds fair taking the cargo and troops load into account. Because of this issue, I wasn't able to quickly retrain and reinforce my units( I'm playing a Cyracuse and am now fighting Carthaginian Empire, so the only feasible way to reposition the army is by sea.
Finance:
3) In other M2TW mods I never felt the need to disband troops to cover the deficit of my budget. PI succeeded in introducing me to such experience. And don't take it as criticism. I'm actually glad that I have to take care of finance. However, salaries take up too much for the funds.
In terms of trade I have to say that some minor improvements should be made.Despite the fact that I am currently trading with every nation on the peninsula and Sicily, I only get ca. 2700 in trade. I employ an aristocrat who adds 5% to trade,but it's not significant to allow me the building of income generating structures.
As a result of my expansion in Sicily , I captured 2 rebel towns. I was hoping to get some gold out of it, but the options to "occupy" or "loot" provided equal opportunities of 0 gold pieces of income. Is it fixable? Btw, in 12 moves, the two towns were more than happy to pay very high taxes with little effect on population growth,public order and happiness. The capital,on the other hand, had a negative 0.5 of population growth paying low taxes. How is it possible?
To summarize, I have to say that the mod is GREAT in many ways, but there is always room for improvement.
DON'T take the said above as criticism,please. I am aware that the active part of developer group is doing everything possible in an effort to deliver a seam less final product.
Some Questions:
PlayerOne, when is the new version with updated models going to be released?
Are the javelins for Hastati and Principes going to be implemented?