Originally Posted by
DrDragun
I am having a very hard time trying to make myself like spearmen. I WANT to like them, I have always liked hoplites, the Spartan 300, and pike hedges. I am moderately experienced at this game and have won 5 campaigns on VH/VH and many on H/VH or H/H.
Spearmen have joke stats. Awful attack. I know their strength is in their bonuses which are often hidden. Of course they get passive +4 attack vs cavalry. I believe that they also use any charging enemy's charge bonus against them, is that true? What exact bonsuses does Schiltrom formation grant?
Overall I am underwhelmed with their performance in both siege and field fighting. At the gates, they aren't going to use their anti-charge ability very much. On the field, I find they simply get outmaneuvered by cavalry. Once cavalry have made contact with my lines it's tough to get enough exposure for the spearmen to charge between the gaps and get into fighting the cavalry.
Is there anyone here who loves spears and pikes? How do you usually use them? They have the coolest names (Vault Wardens, COME ON) and appearance but I just don't feel I'm getting my money's worth.
Well, to start with spears and pikes are very different units from each other. I love them both, but one has to appreciate their limitations.
Let's start with spears:
Spears that are stationary more or less negate the effects of a cavalry charge against them, provided the cavalry charges the front. So spears make a good front line. They also get attack bonuses against cavalry, but they aren't all +4. They can vary by any multiple of 2 from 2-12. Most are +4, but I'd have to check the EDU to see if they all are. I'm pretty sure there are a few that are +6.
What all spears do have, though, is a penalty against infantry. Kind of. Mostly against swordsmen, and as best as I can tell this is all due to the animations in M2:TW (it was a programmed defense penalty of -4 in RTW, but things change...).
Fundamentally, spears are defensive units that should be used to screen units that are vulnerable to cavalry charges (pretty much all of them, except pikes) from cavalry. Many times, but not always, they also have good enough defense stats that they can hold out a long time against infantry. It's not ideal to use them that way, but it does mean you can tire the enemy out and then hit them with fresh sword or axemen, or with a cavalry charge into a flank or rear.
If you played RTW, Hoplites weren't actually 'seen' by the game engine as Spearmen, but as heavy infantry. The line in the EDU that specified their weapon made sure of that... they did get a -1 attack penalty against other infantry, though. But clearly that's much less of a disadvantage than 'real' spearmen get.
In conclusion, don't think 'hoplite', think 'defensive line'.
Pikes:Pikes are a mixed bag. I like them, but they take some getting used to. They should never be in 'Guard' mode unless about to receive a cavalry charge. They work best when they are allowed to push into the enemy and move forward like the meatgrinder they are meant to be, but this means they have to be supported on the flanks. So long as they don't get flanked, or shot at, their casualties should be quite light relative to the kills they make.
Unlike spears, pikes are both a good defensive and offensive unit, but they have even worse penalties in the woods or on broken ground. Treat them like a Macedonian phalanx (that's what they are, after all). They can punch through just about anything, but if you let them get flanked, they crumble. They can also be overwhelmed by sheer mass of enemies. They tend to be good at holding a city street, for instance, but if the enemy piles enough soldiers at them, they will get past the pikes eventually and then the pikemen aren't very well suited to defending against attacks, usually. So always keep a heavy infantry unit around to throw into the fray with them.
Also, don't confuse pikes with halberd units, who also have the same 'Spearwall' formation option.
And the schiltrom prevents your unit from being flanked, and provides some defense bonuses (but attack penalties) especially against cavalry. I rarely use it, since you should try to keep your men from being in a position where they can be surrounded, but sometimes they come in handy on the flanks.