INVASIO BARBARORVM: VLTRA GLORIAM ROMAE
The Roman Empire in the 5th century AD for the first time within their borders dealt with barbarian peoples not on their own terms. Get a glimpse at the Roman Empire's epic struggle for survival and the Empire's attempt to restore Roman Glory, or Vltra Gloriam Romae.
Requires 1.6 bi-rtw DOWNLOAD INSTRUCTIONS DL each of the 4 uploads to a folder then Install
Patch: Extract to your desk top Click on the extracted rio folder Copy or paste it in your RTW folder copying over all files
-Bartering/Money Economic System-(WIP as in its description)
Spoiler Alert, click show to read:
Craftsmen(Money) is a start of the economic tree for the Romans as livestock(Bartering) is for the Barbarian factions. The trees will diverge and how much they do so depends on the culture or faction. All factions will be able to at least start off with craftsmen and livestock economic trees but depending on the culture or faction the economic trees will differ in their progression. Most factions to varying degrees will have access to the Money monetary system but all factions will have access to the Bartering monetary system that ends with Kingdom’s Raison d’être. For the Roman factions a decision must be made as to what economic tree they will want to fully invest in. The Money system holds greater economic rewards but is a greater expense to create and maintain. Factions such as the Roman Britones and the Romano British have lesser access to the higher and better Money system compared to the Romans and this continues to dwindle down to certain Barbarian factions such as the Franks, Visigoths and Ostrogoths. As these Barbarian factions conquer and then try to control these Roman regions they will have the ability to uphold the current established economic system there. But the Roman economic system by this time may have already begun to blur into a hybrid bartering money system thus making the changeover a smooth one. The Bartering system is available to all the factions. Its rewards are not as great as the Money system but cheaper and easier to construct.
The income from developing the economic trees shows up in the construction of certain economic buildings such as the market and farms. Having the traditional Roman curiales class developed will increase tax bonuses from your farms compared to cattle farming in the Kingdom’s Raison d’être economic tree. All factions are privy to the curial building since all factions either eventually developed a tax basis to draw upon or it was assimilated from once-held Roman lands. Both are at a similar level in their respective economic trees and are representative of money and bartering. For the Romans the curial class used the Money system more so than the Bartering system but did at this time begin supplementing money for grain. For the other factions the Bartering system was more prevalent under the curial class. The curial class tree gives the greater economic rewards compared to the bartering trees equivalent, cattle farming. Its also important to note the curial class will provide a higher income for the Romans in comparison to one under a Barbarian faction but even so the profits are still greater for any faction than cattle farming.
The Money system of minting of coins and having a treasury (very limited to a few regions) will produce greater tax bonuses as they are indicative of the having the highest levels of wealth for any society. Only the most advanced factions such as the Romans and Sassanids are able to construct them. They can display their wealth by way of a Kingdom's treasury and then either the Roman Senate (Romans) or the Sassanid Palace of Ctesiphon (Sassanids). Certain Barbarian factions may occupy these buldings but they can't build them. The Bartering system's highest building level, the Kingdom’s Raison d’être economic tree, needs to be developed in the feudalistic Lords Fort building tree. The highest ranking classes of that tree are the nobles and royal families. Its symbolic of a kingdom with a castlelike centralized political center for the Barbarian factions. For the Romans and a privileged few Barbarian factions, its the Villas (those on the Continent) that are turned into fortresses-and then possibly into the Kings Court.
The curiales are more representative of the Roman type institutions and are established in their traditional areas(AOR) at the start of the campaign. It gives the Roman factions a higher economic standing to start off with. Within Roman/Romano lands the curial class was and is a pivotal aspect for continued economic growth. One with more econimic potential if properly invested in. The neglect of the curiales can result in the further disintegration of the economic system -- not only occurring outside traditional Roman lands but inside as well. For these type factions, curiales can be developed outside their traditional holdings but how it is fostered will depend upon the player's personal approach to the game, and thus give rise to the possibility of VLTRA GLORIAM ROMAE: Beyond Roman Glory once again.
-New Portraits and splash screens by Joar -Went through all the units EDU and adjusted the stats -Adjusted BRG AND RG requirements -Adjusted EDB and placed units correctly -Adjusted Assimilation requirements -Tested Ihatemondays Sound mod and no issues -Adjust new building trees(required buildings) -Added 2D art new buildings -added Saio Cav -Western Clibinarii available for Soissons faction only at Soisonns -Added several textures to early Germanic cav -Corrected Mods Info guides -Added new unit cards to any that were not made correctly -Checked for in game battle ctds(Non Fatal can reload) hoping drastically they are reduced for those who had been experiencing them -Corrected a province's name in the Danube region -Frank Schola Infantry a general unit and more difficult to recruit -Successfully added a money script Wre and ERE AI are formidable -Spawned armies -Bulgars Emerge 434AD -12 turn per year (optional for 463AD Campaign) A handful of factions starting armies will spawn -Ostrogoth's playable in 434AD Campaign Simulated as a Vassal under the Huns but scripted to become a threat in 454AD -Slavs starting regions changed off the Baltic sea a bit(463AD) More historical
Faction Assimilation: Client Kingdoms: Military and economic cities: BRG Ancillary achievements: AOR: Economic Barter or Money System: logistica Building Requirments: 2 Campaigns: 12 turn and 4 turn options: Starting Spawning armies: Money script for AI: Historical characters: Drikians trait additions: Ice Torques BI WarMap: IB type units, RS2 Battle Environments and much more.
------------------------------------------------------------------------------------------------------------------------------------- ADDITIONS MODIFIED IN NEWEST VERSION ABOVE: VGR OWES A GREAT DEAL OF ITS DEVELOPMENT TO ITS PREDECESSOR BELOW --------------------------------------------------------------------------------------------------------------------------------------
-Rio BRG IV Additions(VGR)
Spoiler Alert, click show to read:
Modified Files 463 434: -463 Campaign tweaked to become early on more intense. -Redid Soissons, Saxons, Roman British, and Roman Britones starting troops. -Files edited with correct grammar. -Franks and several barbarian factions were missing description on Comes civitatis: regional administrators. edu: Ostrogoth palace swordsmen1 fixed. -A city town watchmen available for RB and Roman Britones with (aor)Britain new texture. -Saios are now recruitable by Goth factions within their own lands. -Roman Britones(British faction)comitatenses are now recruitable in Gallic lands(new shield texture) -Roman Britones(British faction)British legionaries are now recruitable in Gallic lands -Expanded more barbarian cav recruitment to large towns. -Romano British hidden family tree for both campaigns. Characters are active generals. 434AD:Cunedda-Helena-Ennion(Ennion Girt). 463AD:Ennion-Helena-Artorious. -Modified Vandal law and happiness a the gov place.. increased in cities. difficult to manage the cities outside of Carthage due to unrest. -Vandal Carthage dock and war harbor increased law. Modified taverns w/a merc barracks in higher tiers: mercs can be recruited in higher tiers. Assimilation more rigorously needed at the city level. roman captured cities -Foederati forts now instead of merc forts(mercs recruited in advanced Taverns that produce an adjacent merc barracks.) -Also the Roman campaigns slightly tweaked(law and happiness) to make expansion more difficult -Roman general units slightly increased. -langobard and Burgundii warlord costs reduced. -upkeep increases for the Vandals. -Costs for cavalry reduced. -Roman Britones costs reduced for several units within Britain that have Roman origin. -2 of the equites cavalry(one the sag archer) although a bit weaker. In Soissons and in Roman occupies regions they can recruit the Roman type unit but at Roman costs. -AI Characteristics tweaked in some factions in its bias to recruit units to:smith - exactly level -Much game re balancing
2d art -Several Frank Palaces pics were missing.have now been placed. -Re did British Isle Faction maps. -Re textured Scout Cavalry Raiders. -Re textured City Militia for certain factions. -Re textured Ostrogoth heavy infantry for Visigoths. -Proper Visigoth Cav Skirmisher texture corrected. -Ostrogoths and Visigoth Gothic Veteran will differ in textures. -New unit: Scout Cavalry Raider for most factions: re textured. -Redid roman officers REPLACED WITH Florin80 Lief Ericson models and textures The Fall of Rome (FoR) (BI) The Fall of Rome (FoR) Replaced: Ostrogoths Visigoths Vandals Burgundii Alemanni Langobards Canidita RB Warlord
Added -limitanei new type model and texture. -Comitatenses new type model and texture. ..Credit: Razor, leif_erikson and bladerunner900 from, florin80.. The Fall of Rome (FoR) (BI).. The Fall of Rome (FoR) (BI) New Ancillaries -Art Ru (Arthur)Ancillary -Ard Ri Gaelic Ancillary -Ard Ri Pict -Edited Mosia region. -Edited Danube river region. -Edited Roman province(Provence) -Moved Frank capital to Germania Inf. -Iberian rivers Fixed. -Britain Severn and Thames fixed. Added hunnic heavy cav-lancer archer:julianus gift INVASIO BARBARORVM : SOMNIUM APOSTATAE IULIANI -Fixed the Pict and Bulgar general strat texture. -Redid roman officers. -Fixed Triumph Ancillaries..now all working. -For DoS and Romano British. Renovatio Imperii Empire West. This Western Empire ruler from the far away land of Britannia has shown to be a Roman unifier of the east and west most glorious capital cities thus holding the distinctive royal courts of Constantinople and Ravanna. Now a leader who can attract great warriors from all over the world to his cause increasing his own stature in the eyes of the people. +1 Command, +3 Influence, +1 Morale for all troops on the battlefield, +2 to law (improves public order). Added(modified) Ancillaries to RB and Roman Britones.
--Added (RB and Roman Britones faction) -office_praefectus_gallorum -office_magister_equitum_west -office_magister_militum_west -office_magister_peditum_west -office_dux_britannium: Roman Britones -office_comes_litoris_saxonici: Roman Britones -office_magister_equitum_gallias
-Beta Testers for VGR margio maniaces Lioneljoe constantius Kritic -Input for rivers in Hispania Aernuss
---------------------------------------------------------------------------------------------- NEW SCREENIES PENDING
Special thanks to margio's consistent contributions to the Rio IBFD Mod over the years.
Over Time those who have added at one time or another their ideas with the progression of this mod...My Thanks
Magio: game play tester... game ideas
philip w ideas: game testing Hound of Ulster: unit testing Marku: ideas: game testing Scolot: game ideas... Slav and Asian region corrections Hohenlohe: game ideas davidharvey1: game ideas rasputin753: game play tester... game ideas... City fixes Duke of Serbia: Slav historical corrections Legion Augusta III: game play tester... game ideas(economic)... smith alteration ideas cherryfunk: game play tester... game ideas Raguel: game play tester... game ideas Oswald von Wolkenstein: game play tester... game ideas Turkeys: game play tester... game ideas Bonifacius: game ideas... region corrections
THANK YOU TO THE FORUM GIANTS Ice Torque Ramon_Gonzales y Garcia Gigantus for his new Installer Mylae,(wonderful buildings) Attila IBFD Founder and the IBFD team Arthurian TW Agraes and team for letting me use their wonderful mods: Their work put into the units and the map is truly remarkable. Thanks Ramon for allowing me to display this mod on this noble forum.
Last edited by Riothamus; April 12, 2012 at 01:00 PM.
Under the esteemed patronage ofRamon Gonzales y Garcia IB and IB2 Mod
Let me know Constantius if all goes well and whatchya think
Originally Posted by PSEUDO ROMANUS
well, it's always good to see people happy.
Congratulations, Rio. Well-deserved reps for your work .
Thank You PSEUDO ROMANUS Am always honored by your presence here
Originally Posted by TW_User
And a hour earlier i downloaded the old version
Great job
Thank You TW_User...TW_User..unfortunately you are probably not the only one. I Had to scramble to put up the new version links this morning. It was planned for the 9th but some reason it was advertised this morning Anyway Hope those who DL the old version can find there way back
Reminder:
The installation of the mod may slow down at around 30% but thats due to the sound mods size. Allow the installation to proceed.
It will again rapidly begin to install
Last edited by Riothamus; April 05, 2012 at 11:40 AM.
Under the esteemed patronage ofRamon Gonzales y Garcia IB and IB2 Mod
Tough (Financially), but not as tough as the last version. I can at least build one building a turn now and I'm smashing the Romans every time they cross the bridge into our territory. I forgot how much garrisoned soldiers influence a town's economy.
It feels very good surrounding a unit of Roman spearmen and smashing them with heavy cavalry, killing all but 3 men within seconds.
I would very much LOVE to play your mod, but I can't download or even access, as my IE crashes each time I try to access the 4 (Gamefront) documents. Do you plan to upload your mod elsewhere? Is there anyone experiencing the same bug?
Thanks in advance, as I am eagerly expecting to play!
I would very much LOVE to play your mod, but I can't download or even access, as my IE crashes each time I try to access the 4 (Gamefront) documents. Do you plan to upload your mod elsewhere? Is there anyone experiencing the same bug?
Thanks in advance, as I am eagerly expecting to play!
Best regards,
FFJean
Will do so hopefully tonight. We post back in a few hours in this regard
Under the esteemed patronage ofRamon Gonzales y Garcia IB and IB2 Mod
I would very much LOVE to play your mod, but I can't download or even access, as my IE crashes each time I try to access the 4 (Gamefront) documents. Do you plan to upload your mod elsewhere? Is there anyone experiencing the same bug?
Thanks in advance, as I am eagerly expecting to play!