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Thread: Mass Effect 4

  1. #621

    Default Re: Mass Effect 4

    Few months old news, but this thread isn't very active with discussion. You are part of a contingency sent during the Reaper war hundreds of years ago to colonize Andromeda (took hundreds of years to get there). NONE of the ME endings will have any effect on the story, because apparently your ship was sent before those events could happen. The are neither confirming nor denying which ending is canon or not. They have completely abandoned the Milky Way. The player character male or female will exist simultaneously in the game as brother and sister and the N7 soldier shown in pictures is their father, who apparently you will also meet; The "Ryder" family.

    They are getting rid of Paragon and Renegade to go for a more gray morality like Witcher, and in doing so apparently confirmed that other titles are planned.

    “I think in general, with all this sophistication of games or engaging in any kind of entertainment right now, [gamers are] looking for more of those shades of grey.”
    the BioWare creative director simply doesn’t see how it could operate within within the framework of future titles for the franchise
    http://www.eurogamer.net/articles/20...story-gameplay
    https://gamerant.com/mass-effect-and...fect-3-ending/
    https://gamerant.com/mass-effect-and...negade-system/

  2. #622
    Lord Oda Nobunaga's Avatar 大信皇帝
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    Default Re: Mass Effect 4

    To be honest that sounds pretty decent.

    "Famous general without peer in any age, most superior in valor and inspired by the Way of Heaven; since the provinces are now subject to your will it is certain that you will increasingly mount in victory." - Ōgimachi-tennō

  3. #623

    Default Re: Mass Effect 4

    Quote Originally Posted by Lord Oda Nobunaga View Post
    To be honest that sounds pretty decent.
    Yeah, I am genuinely intrigued. It's a really simple and logical way to say goodbye to the other galaxy, that I think a lot of people (including myself) were assuming it take the endings into account. In doing this they have left the past galaxy in a way that makes sense, without disregarding the ending choices. It's sad though that we will never get more in depth of alien's and their home worlds; we are cutoff from the past universe by literally hundreds of years of space travel. If the synthesis ending were to be canon, the races in the Milky Way might as well be a different species than their new Andromeda counterparts.

    The gray morality sounds interesting, I hope it is actually impactful. Where I would actually have a difficult time choosing, and make me think afterwards.

  4. #624
    Lord Oda Nobunaga's Avatar 大信皇帝
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    Default Re: Mass Effect 4

    When I played Witcher 3 I didn't take morals into account. I just tried to pick the smartest options and move on from there to see what happened. Radovid died and peace was made with Nilfgaard and I didn't bat an eye at how many I killed because to me that was the smartest idea.

    But from a writing perspective that was pretty clever. The idea of two protagonists can also be pretty good if the execution is good. No annoying Revan, Shephard, Grey Warden debates about canonicity and whether the main character was a man or woman. Bravo Bioware.

    "Famous general without peer in any age, most superior in valor and inspired by the Way of Heaven; since the provinces are now subject to your will it is certain that you will increasingly mount in victory." - Ōgimachi-tennō

  5. #625
    gastovski's Avatar Campidoctor
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    Default Re: Mass Effect 4

    Gray morality means they dont have to try to make different outcomes so they went for easy, pathetic, lazy route. ing Eaware we are talking about there, cmon now.
    Last edited by gastovski; September 17, 2016 at 02:07 PM.

  6. #626
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    Default Re: Mass Effect 4

    Hopefully that isn't the case. It very well could be though.

    "Famous general without peer in any age, most superior in valor and inspired by the Way of Heaven; since the provinces are now subject to your will it is certain that you will increasingly mount in victory." - Ōgimachi-tennō

  7. #627
    Sir Adrian's Avatar the Imperishable
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    Default Re: Mass Effect 4

    Knowing Bioware's writing staff it's guaranteed to turn out just as stale and artificial as Inquisition's morality choices were. Origins did the grey morality thing really well, and had a few very very smart choices but those writers are gone now and they have been replaced by people who think Ryder is a good name for a character.

    Calling it right now. Expect a flood "ride her" memes within a day of release.
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  8. #628
    Lord Oda Nobunaga's Avatar 大信皇帝
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    Default Re: Mass Effect 4

    Origins and KOTOR 2 did the morality pretty evenly. Any choice in KOTOR 2 got you a scolding from Kreia.

    "Famous general without peer in any age, most superior in valor and inspired by the Way of Heaven; since the provinces are now subject to your will it is certain that you will increasingly mount in victory." - Ōgimachi-tennō

  9. #629
    Lysimachus's Avatar Spirit Cleric
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    Default Re: Mass Effect 4

    yeah bioware haven't really been known for being able to do the whole grey morality thing very well. they get too much uproar from their playerbase when they do "both choices have upsides and downsides" kind of things to the point that in inquisition they just reverted back to making their standard power fantasy where the main character is basically jesus and gets to do everything they want.

  10. #630
    Beregond's Avatar TWC boomer
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    Default Re: Mass Effect 4

    Ryder brother and sister thing is all DAII over again.

    I have a bad feeling about it

  11. #631
    gastovski's Avatar Campidoctor
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    Default Re: Mass Effect 4

    Quote Originally Posted by Beregond View Post
    Ryder brother and sister thing is all DAII over again.

    I have a bad feeling about it
    Exactly my thinking.

  12. #632
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    Default Re: Mass Effect 4

    I'm fine with it if you can customize the characters. It could lead to a poor writing but it doesn't seem like a bad idea.

    "Famous general without peer in any age, most superior in valor and inspired by the Way of Heaven; since the provinces are now subject to your will it is certain that you will increasingly mount in victory." - Ōgimachi-tennō

  13. #633
    gastovski's Avatar Campidoctor
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    Default Re: Mass Effect 4

    New Details

    Spoiler Alert, click show to read: 
    Backstory
    -Around 2185, at the height of galactic progress, unaware of the impending Reaper invasion (though after Sovereign), several species band together for the "Andromeda Initiative"
    -4 Arks, each carrying a different race, are built, housing thousands of individuals to chart a course to Andromeda

    More on the Andromeda Initiative:
    "Founded in 2176 and launched in 2185, the Andromeda Initiative is a civilian, multi-species project created to send scientists, explorers and colonists on a one-way trip to settle in the Andromeda Galaxy. With powerful benefactors lending their support, the program has grown substantially in scope since its inception. The Initiative’s ultimate goal is to establish a permanent presence on the seemingly resource-rich frontier of Andromeda, and eventually create a reliable route between it and the Milky Way Galaxy."

    -Turians are confirmed in the game
    -The Heleus Cluster is noted as having a significant amount of "Golden Worlds", or planets ripe for life
    -Each ark is led by a "Pathfinder"
    -The Pathfinder, recon teams and others onboard are in cryosleep, unaware of what transpires in the Milky Way after they depart
    -You play as either Scott or Sara Ryder (you can change your name), the children of Alec Ryder (pathfinder of the human ark)
    -Alec Ryder is voiced by Clancy Brown
    -Events at the start of the game occur that pass this role down to you, you are untested and unproven, unlike Commander Shepard of the previous trilogy
    -This doesn't mean Mass Effect is Ryder's story from now on, they want the game to feel like a complete story (while teasing other stories that could happen)
    -More customization options than previous games
    -You can customize your father and your sibling, though not as extensively
    -The "Nexus" is basically a forward command center staffed by multiple species that arrives in Andromeda early to pave the way for the Arks
    -The Hyperion (humanity's ark) arrives at an incorrect location that's volatile and loses contact with the other arks and Nexus

    Inspiration
    -The (much improved) Mako of ME1, the loyalty missions of ME2, the multiplayer of ME3

    Combat
    -Global cooldowns are now replaced by individual timers
    -Pausing returns but only for switching weapons or using consumables; powers are instead hotkeyed for quick use in combat while squad commands are in real time
    -Dynamic cover system (ala TLOU)
    -Still a cover based shooter with a goal to get the player moving around the battlefield more
    -Jetpack allows for more movement variety; you can quick dash instead of rolling
    -Jetpack has a hover function that allows you to hit enemies seeking cover or survey your surroundings
    -Less emphasis on linear, clearly telegraphed environments that tell you a combat encounter is coming (though linear areas are still in the game)
    -Game Informer's hands on was positive, feel the game has a clearer identity in combat than previous games
    -You still queue up attacks, combos, order your squad, etc
    -All key elements are still intact but the studio wanted to encourage more experimentation and wider variety of abilities

    -Class system is gone; instead you have full access to abilities from all classes, you can mix and match skills from tech, soldier or biotics
    -Goal is to allow players to try different approaches to combat without being locked in at the start
    -However, you can still specialize once you invest enough points into a category of skills, you unlock a profile that can get you bonuses for your particular play style
    -This is where class names like "Vanguard" (invest in combat and biotics) and "Adept" (invest in biotics) resurface
    -Invest in multiple categories and you unlock the "Explorer" profile
    -There is a narrative reason that allows you to reconfigure your points throughout the game so that you can try out multiple gameplay approaches without making multiple characters
    -You can customize your helmet, chest, shoulders, arms and legs, more extensive than previous trilogy
    -Many familiar weapons return, as well as new melee options like swords and hammers

    Enemy/Environments/Crafting
    -The 'Kett' are the main enemy
    -The team wanted players to experience the first time encountering a new alien species vs already having it established in prior games
    -Rather than painting them as mortal enemies, BioWare wanted to make them feel foreboding but not ugly as they want you to also empathize with them
    -Instead of having "linear slices" of planets that you land on, you explore these planets from the surface to their underbelly
    -Critical paths, optional planets, major hubs, loyalty missions return
    -Your land vehicle is designated the "Nomad", and the team got special guidance from NFS developers on its handling.
    -The Nomad isn't sluggish and cumbersome like the Mako, it's very fast, still boosts and maneuvers much better
    -The Nomad doesn't have weapons, you can customize things like its speed and appearance
    -BioWare did not want to repeat having things like mineral nodes and multiple identical outposts scattered across planets
    -Points of interest include combat encounters, puzzles, narrative beats etc on planets
    -One planet, called 'Elaaden', is flagged as a possible habitat zone, however the surface is hazardous (no water, extremely hot); you can be pointed in this direction in multiple ways, for example, a Krogan can request the Pathfinder to find a missing colony ship or you can just choose to land on the planet yourself and see what you find
    -On planets, one of your priorities is to scout for drop zones for your crew that drop "forward stations" that establishes a foothold for you
    -These stations allow for changing up your loadout, fast travel point, etc
    -Planets can have multiple dangers like acid pools, burning wreckage, weather etc that can all kill you
    -Most planets have at least one major enemy base
    -Planets can have areas, encounters and "super bosses" that are too tough for you to handle at first, encouraging players to come back later
    -Since Andromeda is a new galaxy, Ryder can actively scan and discover things in the environments; that gets sent back for analysis and unlocks new technologies for the player
    -Scanning and discovering these things also allows you to obtain blueprints to craft weapons and armor for yourself
    -You can create a wide array of items, not just ammo types and weapon mods, items that haven't been seen before in the Milky Way (thanks to new alien tech)
    -Some plot threads and missions lead you across multiple planets

    Squadmates
    -Peebee (nickname): Asari squadmate shown in previous footage. Went off on her own after arriving on the Nexus and described as having a "bubbly personality". She's smart and not concerned with social norms and "niceties".
    -Liam: Arrived with the Pathfinder, former police officer and described as having a "light attitude", bringing levity to situations

    The Tempest (Your Ship)
    -Important to harken back to the Normandy as it was a fan favorite
    -There are no loading screens as you move through the ship
    -Galaxy map returns but rather than piloting a mini ship on a map, it is more immersive, you select a planet, the game gives you sense of traveling towards that planet, and when you back out, you're immediately at your destination
    -You don't pilot the ship manually, but it feels seamless as you go from planet to planet and see them from your bridge getting closer in the window
    -They wanted a seamless experience from picking a planet to walking down to your cargo hold, hopping into the Nomad and landing on a planet. There is a landing sequence and you get off the ship. No more loading screens and instantly popping up on the surface of a planet.

    Relationships/Characters
    -There are more relationships in the game than any other Bioware game (as they noted fans make a big emphasis on romance in the games)
    -The squadmate with the least amount of lines in Andromeda has more lines than the squadmate with the most amount of lines in ME3
    -Due to complications in the awakening process, your sibling won't join you in combat but you can interact with them and build a relationship
    -Many of these dealings are optional, and discovering more about the Ryder family is a plot thread
    -BioWare is confident the details of this story are what differentiates it from a traditional "hero's journey"
    -Loyalty missions return but they are not critical to the ending of the game; you can complete them after you complete the main story path for example
    -Emphasis that relationships don't just culminate in a sex scene, but rather characters can just want to get in the sack, while others are interested in long term relationships and others still aren't interested at all. Bioware wanted to capture more "shooting bottles with Garrus" moments in the game, of which there are plenty

    Multiplayer
    -More evolved and refined form of ME3
    -Card based economy where you earn XP and credits
    -There are microtransactions but no real world money is required, you can unlock normally
    -You still set the map, enemy, as before but you can also activate modifiers that can give you decreased health (for greater reward) or more damage (less reward)
    -Bioware also plans to release custom crafted missions with unique modifiers that players can't change themselves
    -These custom missions give you a 3rd currency, "mission funds" which allow you directly purchase items and weapons vs the mercy of random card packs; however these items are only available for a limited time in the store and can change often
    -In MP, you play as the "Apex Force", a militia strike team from the Nexus
    -Different enemies require you to use different tactics (some are shield heavy, some use heavy biotics etc)
    -Playing MP will have advantages for the single player but it absolutely does not affect the ending of the game
    -New "Prestige" mechanic added: With several types of characters, you earn regular XP and prestige XP. The prestige XP goes into every character of that 'type', for example 'tanky' characters. Earning enough prestige can grant you added health for all tank characters, etc.

    Choices
    -No more Paragon/Renegade system
    -They want more nuance and subtlety and giving the player more opportunity to express themselves
    -You can agree or disagree with someone without being punished or cornered into a paragon or renegade choice
    -Dialogue option tones: heart, head, professional and casual.
    -These don't affect you or sway a meter one way or another, rather they allow you freedom without worrying about unintended consequences
    -"Narrative actions" (previously "interrupts) return but rather than giving a "red"=bad or "blue"=good choice, it can say "shoot", leaving more ambiguity to your choice
    -Decisions aren't necessarily obvious "right" or "wrong", there are pros and cons to each and you'll just have to play the game the way you want

    The future
    -Mass Effect: Andromeda leaves the door open for more games (obviously)
    -New game+ mode allows you to change your gender if you choose
    -BioWare is coy about multiple endings; "it's a suprise", "it's different than the trilogy"

  14. #634

    Default Re: Mass Effect 4

    If anyone cares the whole Mass Effect trilogy is now back-compat on Xbox One.
    When Adam delved and Eve span, who was then the gentleman?

    - John Ball (1381)

  15. #635
    Lord Oda Nobunaga's Avatar 大信皇帝
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    Default Re: Mass Effect 4

    If this is on Xbox One I might get it. I'll wait for the reviews though.
    I only have Mass Effect 2 on the Xbox 360 but I never played it.

    "Famous general without peer in any age, most superior in valor and inspired by the Way of Heaven; since the provinces are now subject to your will it is certain that you will increasingly mount in victory." - Ōgimachi-tennō

  16. #636

    Default Re: Mass Effect 4

    I like multiplayer, but I hope the impact isn't too great on singleplayer. As in, yes it may not effect the ending, but if what you get from doing it in singleplayer is too good I don't want to be compelled to play it. I like to play it on my own time. I see a lot of things I like, other things I am reserved about. I really want to see some actual gameplay

  17. #637

    Default Re: Mass Effect 4

    Quote Originally Posted by Lord Oda Nobunaga View Post
    If this is on Xbox One I might get it. I'll wait for the reviews though.
    I only have Mass Effect 2 on the Xbox 360 but I never played it.
    Mass Effect 2 was my first Mass Effect game and in my view is the best in the series. It's one of my favorite games of all time and I've played through at least 3 times. Now planning a fourth. I went back to Mass Effect 1 after playing 2, and whilst the story holds up, IMO the mechanics are pretty poor - at least in comparison to 2. I had a similar experience with Assassins Creed, 2 is mechanically far superior to 1.
    When Adam delved and Eve span, who was then the gentleman?

    - John Ball (1381)

  18. #638
    Lord Oda Nobunaga's Avatar 大信皇帝
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    Default Re: Mass Effect 4

    Then I guess I should start there but then I would have to acquire and play Mass Effect 1 and 3 as well.

    "Famous general without peer in any age, most superior in valor and inspired by the Way of Heaven; since the provinces are now subject to your will it is certain that you will increasingly mount in victory." - Ōgimachi-tennō

  19. #639

    Default Re: Mass Effect 4

    Quote Originally Posted by Lord Oda Nobunaga View Post
    Then I guess I should start there but then I would have to acquire and play Mass Effect 1 and 3 as well.
    You can conceivably skip Mass Effect 1, although some die-hard ME1 fans will insist you're missing the best one. ME2 just gives you a predetermined story of what happened in ME1 if you don't import a save-file. There was a DLC that let you make some of the major decisions of ME1, but you had to pay for it - which I thought was pretty scabby.
    When Adam delved and Eve span, who was then the gentleman?

    - John Ball (1381)

  20. #640
    gastovski's Avatar Campidoctor
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    Default Re: Mass Effect 4

    Yeah, yeah, plays ME2 first time then says ME2 best, seems legit mate. ME1 is the best not because first game, because more story driven and actually a RPG.

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