Indeed. A lot of what will be in mine will be based off of the mechanics of the game engine, nevertheless some of it can't help but be dependent upon how things work now in TATW 3.2.
You sir, are a harsh taskmaster!Originally Posted by uddhava
Oh well, onward!
EDITED TO SAY: Hey guys! So, I just put up sections on Authority, Loyalty, and Obedience (Chivalry and Dread coming soon!) and then looked at the whole guide (so far) and opened up all the spoilers and... my lord, this thing is already huge! Is that okay? Is the level of detail/wordiness acceptable? Does putting so many things in spoilers help or hurt reading it? I'd appreciate some feedback. I really, really appreciate the positive feedback so far, it makes me feel less intimidated to have started this, but what what would be really helpful would be at least some people letting me know what is particularly good, what works, what doesn't work, what isn't clear, what needs improved, etc. Let me know what I'm doing right and what I'm doing wrong, please!
Last edited by Incomitatus; October 21, 2012 at 11:11 PM.
Homo sum: humani nihil a me alienum puto. - Terence
My M2:TW 4TPY Script, Adapted to Work With Hotseat.
Guides and Useful Posts of Mine
Middle Earth Strategikon (M2:TW: TATW 3.2)(WIP: ~60% Complete)
Advice on Playing as Gondor - Part I - Part II (M2:TW: TATW 3.2)
Dirty Secret to Killing Trolls Fast and Easy (M2:TW: TATW)
The Basics of Naval Engagements Part I - Part II (EMPIRE: DMUC)
Roman Army Composition and Use (RTW: RTR Platinum)
Gotta go to work now so I will post some indepth feedback this afternoon but too keep you going in general:
So far it's excellent. The spoilers keep it clear and it is the detail which (to me) makes it good. Although I'm not as adept at 'reading' the game as others I have a lot of experience with TW (owned every game since shogun 1). So it's the extra detail which is interesting for me. It makes me look at the game in a different way. Apart from that, it's also very well written. So keep going!
(and don't forget to post the link to the Royal Military academy in a relevant section for example on traits )
Good luck
Uddhava
Thanks uddhava, I'd +rep you for the feedback, but apparently I need to spread some rep around.
Homo sum: humani nihil a me alienum puto. - Terence
My M2:TW 4TPY Script, Adapted to Work With Hotseat.
Guides and Useful Posts of Mine
Middle Earth Strategikon (M2:TW: TATW 3.2)(WIP: ~60% Complete)
Advice on Playing as Gondor - Part I - Part II (M2:TW: TATW 3.2)
Dirty Secret to Killing Trolls Fast and Easy (M2:TW: TATW)
The Basics of Naval Engagements Part I - Part II (EMPIRE: DMUC)
Roman Army Composition and Use (RTW: RTR Platinum)
i prefer the spoilers immensly, it draws the reader in, and agree its that level of detail almost tolkein-ish that i enjoy most from your works.
keep it up!
I don't mind, but maybe if it becomes too big, a table of contents will work. Organisation and lay out will prevent a huge pile of text becoming unreadable.
Homo sum: humani nihil a me alienum puto. - Terence
My M2:TW 4TPY Script, Adapted to Work With Hotseat.
Guides and Useful Posts of Mine
Middle Earth Strategikon (M2:TW: TATW 3.2)(WIP: ~60% Complete)
Advice on Playing as Gondor - Part I - Part II (M2:TW: TATW 3.2)
Dirty Secret to Killing Trolls Fast and Easy (M2:TW: TATW)
The Basics of Naval Engagements Part I - Part II (EMPIRE: DMUC)
Roman Army Composition and Use (RTW: RTR Platinum)
Not entirely sure what you're asking, but at the very least, it's possible to set up 1 table of contents, but one more complex. For example:
Part 1:
- chapter 1:
> section A
> Section B
> Section C
- Chapter 2:
> Section A
> Section B
- chapter 3:
> Section A
> Section B
> Section C
Part 2:
etc. etc.
That will allow you to keep a better overview from 1 location, which is the exact idea behind it. Hope that helped.
edit: But if you're asking if there is some sort of function for it, I am afraid you'll have to do it manually.
Since you say that your unsure of evil military tactics
Spoiler Alert, click show to read:
i thought id throw my own military tactics out there, regarding orc factions (gundabad, mordor, ootm)
Spoiler Alert, click show to read:
maybe ill write one up for my favourite faction, Rhun, and then harad, but not now, that was quite long to write up. Hope it helps someone.
Right. Yes, what you suggest is something I'm intending to do. What I wanted to know was if there's a way to create internal links. Like you can link to a post, so you can click and go to that post. Is there a way to create links to particular lines or parts inside of a post so that the index could be clickable to go to a particular section?
Because if so, that would be epically useful.
Looks good! If you'd like, I could put in the guide, all under a spoiler probably, and tag it as an example of someone working through how to construct a strategy. It'd make it more prominent, and I like examples! I'd have to think about where to put it, though...Originally Posted by Ultra123
Last edited by Incomitatus; October 22, 2012 at 06:28 AM.
Homo sum: humani nihil a me alienum puto. - Terence
My M2:TW 4TPY Script, Adapted to Work With Hotseat.
Guides and Useful Posts of Mine
Middle Earth Strategikon (M2:TW: TATW 3.2)(WIP: ~60% Complete)
Advice on Playing as Gondor - Part I - Part II (M2:TW: TATW 3.2)
Dirty Secret to Killing Trolls Fast and Easy (M2:TW: TATW)
The Basics of Naval Engagements Part I - Part II (EMPIRE: DMUC)
Roman Army Composition and Use (RTW: RTR Platinum)
sure incomitatus, im sure it will prove useful to someone!
Great. Don't let me forget. I'll probably put it in post #2, but I want to get #3 done first. I'm worried it's getting to be too long... 11,000+ words at the moment (about 17,000 for the whole guide so far - that's 1/4 of a standard novel and I figure I'm about 1/4 done, I wasn't kidding when I told my flatmate I was writing a book!) and I still have to go over Governor development in depth and a brief introduction of the EDCT and EDA.
I'm clearly not getting Economics into post 3. It will have to go into post 4, which only leaves me post 5 for Military stuff. That won't be enough. I'll have to find a way around that. I may need to start a different thread for battlefield tactics. This can be my Strategic Guide and I can have a separate Tactical Guide.
I could rename this one, "So You Think You're a King, Huh?" and make that one, "General Material? Uncle Sauron Wants You!"
Last edited by Incomitatus; October 22, 2012 at 09:28 AM.
Homo sum: humani nihil a me alienum puto. - Terence
My M2:TW 4TPY Script, Adapted to Work With Hotseat.
Guides and Useful Posts of Mine
Middle Earth Strategikon (M2:TW: TATW 3.2)(WIP: ~60% Complete)
Advice on Playing as Gondor - Part I - Part II (M2:TW: TATW 3.2)
Dirty Secret to Killing Trolls Fast and Easy (M2:TW: TATW)
The Basics of Naval Engagements Part I - Part II (EMPIRE: DMUC)
Roman Army Composition and Use (RTW: RTR Platinum)
I find that it's also easy to gain peace if the faction more or less accidently made war on you. The most notable example is offcourse with an invasion. If your settlement is allready conquered by another faction it's ussualy quite easy to get a peace settlement (including a nice cash bonus if the ai has the money).
Another situation is where the ai sieges you for one turn and retreats again or blockades a port but does not engage in any other military activity towards you. It seems unable to make up it's mind if it wants to attack you. This behaviour can be helped if you move a general with reinforcements towards the region since the ai perhaps feels it's army is to weak to conquer your settement and then hold it against your reinforcing army (although I haven't tested that properly). Anyway. When the ai is hesitant, to me that usually means it doesn't really want to make war on you. Although this is also exploitive you can extract a lot off money form the ai that way. It is sort of 'gamey'' but then the ai's behaviour is erratic (in those situations) to say the least. Could be good to know at least that getting peace is not impossible in all situations.
Last edited by uddhava; October 22, 2012 at 11:09 AM.
I've finished re-reading the introduction and diplomacy posts. Apart from the suggestion above I can find no fault with it. Its well written, concise (okay we both know that's not true), detailed and very informative. But then, I'm a history teacher so I like al this indepth detail. Now I gotta do some real life stuff so I'll try and re read your other posts tonight and tomorrow.
The only other suggestion I had which is not related to those posts was perhaps to shed some light on traits that give equal amounts of bonussen to law and unrest (can't name one off the top off my head but they are around). i never get those as it seems to balance out so what's the use?. As I write this I realize that's probably more about game mechanics in general and perhaps this guide is not the place for that. If anyone else could shed some light on that.....
Thanks Uddhava
Oh that... yes, I didn't include that... maybe I should, but mostly I wanted to give people tips on how to make the AI make peace. If it already wants to... well you don't need a guide to that, do you?
But the rule of thumb that's usually in play there is this: If the AI doesn't have a bordering province and they don't absolutely hate you, they will almost always not only want to make peace, but will be willing to pay you for it.
The answer to that is going in the Governor section, and probably will be covered again in the Economics Part. But, I'll give you what you want here, too.
In the Capitol or a nearby province, there's not much benefit to the Law + Unrest traits. However, in more distant provinces: Law reduces corruption, which increases income. A trait that gives +2 Law and +2 Unrest has no effect on Public Order, but in the right settlement (ie. a Large Town or bigger, far from the Capitol) can be worth over 100/turn in income.
I've also read that the presence of Unrest, of the normal or religious/cultural kind, increases the chance for rebels, but that is uncomfirmed, so don't go trusting that. Even if it is true, rebels don't do much but stand around on top of your watchtowers and provide opportunities to get experience for your troops/Generals.
And by the way, uddhava, I actually do feel that this is concise! Concise doesn't necessarily mean short, after all. It would be possible to double the length of what I've written. Easy, actually. I'm trying to strip things down as much as I can without over-simplification. When you think that games much less complex than this one have official strategy guides published as oversized books, if I can end up with this being the length of a standard novel, I think that's doing quite well myself.
But I re-read the section on developing Generals today and I am deeply unhappy with it. I intend to revise it after I'm done with the whole Part, but I'm not sure about how to go about it. I'm not done with it, but I feel that the section on Governors is coming together much better, which is clearly a function of my bias. As far as I'm concerned Generals are fire and forget... use them and they get helpful traits, and sometimes those traits make them suited to being Governors, so then I use them for that. Kobal2fr's guide clearly shows the same bias, but he still managed to put it together well, so I'm sure a revision can improve my part, too.
Don't hold your breath. I want to start on that. Actually, it's the part I most want to write and am most looking forward to, but I want to get everything else done first (do the hardest/least fun stuff first, my mother always advised) and a) it's going slower than anticipated, and b) work will intrude in my writing time, soon (although we're having a snow storm that has shut things down and will continue to do so until Thursday, so I can't actually do work... so consider that good for all of you - bad for me - as long as the power stays on!)
Last edited by Incomitatus; October 23, 2012 at 02:37 AM.
Homo sum: humani nihil a me alienum puto. - Terence
My M2:TW 4TPY Script, Adapted to Work With Hotseat.
Guides and Useful Posts of Mine
Middle Earth Strategikon (M2:TW: TATW 3.2)(WIP: ~60% Complete)
Advice on Playing as Gondor - Part I - Part II (M2:TW: TATW 3.2)
Dirty Secret to Killing Trolls Fast and Easy (M2:TW: TATW)
The Basics of Naval Engagements Part I - Part II (EMPIRE: DMUC)
Roman Army Composition and Use (RTW: RTR Platinum)
EDIT: double post, sorry, this one can go away and not be in Kansas anymore...
Homo sum: humani nihil a me alienum puto. - Terence
My M2:TW 4TPY Script, Adapted to Work With Hotseat.
Guides and Useful Posts of Mine
Middle Earth Strategikon (M2:TW: TATW 3.2)(WIP: ~60% Complete)
Advice on Playing as Gondor - Part I - Part II (M2:TW: TATW 3.2)
Dirty Secret to Killing Trolls Fast and Easy (M2:TW: TATW)
The Basics of Naval Engagements Part I - Part II (EMPIRE: DMUC)
Roman Army Composition and Use (RTW: RTR Platinum)
That's true but the ai will not always come to you to make peace in those situations (or wll take very long if it's far away) and the cash is handy.
So Unrest doesn't add to corruption just to public order whereas Law influences both?
QUOTE=Incomitatus;12151213]And by the way, uddhava, I actually do feel that this is concise! Concise doesn't necessarily mean short, after all. It would be possible to double the length of what I've written. Easy, actually. I'm trying to strip things down as much as I can without over-simplification. When you think that games much less complex than this one have official strategy guides published as oversized books, if I can end up with this being the length of a standard novel, I think that's doing quite well myself. [/QUOTE]
Your right. I meant short. And you're doing more than 'quite well'
Well, do hope that the weather and your health will improve soon enough. No good writing on an empty stomach!
Uddhava.
Yeah. I'll update that part of the guide soon. Probably when I get done with the current bit I'm working on (Miners - training them (efficiently) is a bit more complicated than Farmers, so it's a bit more complicated of a section. Not too bad, though.)DONE (the update and the Miner section)
Correct. The only thing that adds to corruption is Distance to Capitol. The only thing that reduces Corruption is Law (from buildings and Governors).So Unrest doesn't add to corruption just to public order whereas Law influences both?
I have seen guides that claim that Piety or Authority in the Governor will reduce corruption, but as far as I've ever been able to tell this is not true.
Unrest clearly decreases Public Order. I have also also read claims that it increases the frequency of rebels popping up (and that it can increase the likelihood of Witches and Heretics in M2:TW). This claim is harder to prove or disprove, so I consider it possible but unconfirmed.
What I have noticed, though I don't have quantified proof, is that rebels are more likely when the King has low Authority or the settlement is unhappy (and in vanilla M2:TW God help you if both are true! Rebels EVERYWHERE!). Insofar as Unrest makes the settlement being unhappy more likely, it would have an effect.
Also, something probably almost no one knows: some regions in TATW 3.2 cannot have rebels pop up. For example, other than the ones that are on the map at the start, you'll never see rebels in the High Elves' Western starting regions - as best as I can tell from the files. Just a little FYI, for fun.
EVERYONE: I discovered a rather important error in the Guide (and an error in my game planning!). The Guide has been updated, but rather than telling everyone to go hunting and pecking for it, the correction is this: Dunedain factions (Gondor and Arnor) CANNOT train their Generals up in the intelligence and skill traits with their Academic (culture) buildings. The mod uses the city_ and castle_academic tags for the Northmen culture buildings and uses 'new' internal names for the Gondor and Arnor buildings. The export_descr_ancillaries.txt includes dual entries for both types for the relevant ancillaries but the export_descr_bulidings.txt does not.
So, what this means is that your Gondor Governors can get the Inventor ancillary, for example, by sitting around in a town or castle with a Library, but they can't get the Intelligent trait for building that library. The Northmen factions (Eriador, Rohan, Dale) can do both with their culture buildings.
This discovery caused me to update the section on differences between M2:TW and TATW and the section on good traits for Generals. I don't think it affects anything else I've written, but if it does, please bring it to my attention.
This also caused me to immediately save what I was doing and make the corrections, so I apologize for the rather ugly unfinished state of the Trade Baron section. I'm working on finishing it now, but it will take awhile, it's a complex discussion.
(Oh, and I also updated the Diplomacy section with Uddhava's suggestion. )
(I also just learned that there is a 100,000 character limit in this posts...)
UPDATE: Section on Trade Barons is done... ordinarily I wouldn't point people to a particular section, especially in an unfinished Part, and say, "You should read this!", but... well, "You should read this!" Making Trade pay off is hard for a lot of people, and easily the most important part of doing so is good Governor choices, but it's rather complicated to make a great Trade Governor, so I think that part of the guide is basically essential reading. Also, I want to know if it's clear enough.
UPDATE: Financial Governors are all written up.I will probably add a summary before moving on to the two very specialist types, but just now I'm going to go fry some potatoes and bacon and an egg or two. And then eat them.DONE!
Last edited by Incomitatus; October 24, 2012 at 11:52 AM.
Homo sum: humani nihil a me alienum puto. - Terence
My M2:TW 4TPY Script, Adapted to Work With Hotseat.
Guides and Useful Posts of Mine
Middle Earth Strategikon (M2:TW: TATW 3.2)(WIP: ~60% Complete)
Advice on Playing as Gondor - Part I - Part II (M2:TW: TATW 3.2)
Dirty Secret to Killing Trolls Fast and Easy (M2:TW: TATW)
The Basics of Naval Engagements Part I - Part II (EMPIRE: DMUC)
Roman Army Composition and Use (RTW: RTR Platinum)
Good (re-)write. Keep it up! Looking forward to economy and tactics. How's the weather holding up