Originally Posted by
Chosen Man Lt. Richard Sharpe
Ok, well firstly we would have to wait and see if CA has included any such features (unlikely, but still). If not, then we would have to study the game engine, the scripting languages possibilities regarding the game engine, then find a way to implement such a feature.
It would be great to include an army supply feature (probably won’t have supply lines though, just supply, but again we will have to wait and see about this). We have not began thinking of this feature just yet, because our member that are most familiar with the warscape engine are currently busy with research. After some of the research has been lifted off his shoulders, then we will be able to begin a much greater variety of concepts for features you have noted.
See first post, good research takes a lot of time.
Ok, firstly, there are people that enjoy historical realism over gameplay, like myself, so we will always have an audience, whether you're in that audience or not is a different thing. Secondly, we will be making few compromises, but probably not what you are expecting. We’re also going to be adding a heap of “what if” factors to the game that makes Total War so great. I’ve course, some factions will be underpowered compared to others, but that is what it was actually like, and where not going to give that faction a fantasy boost just for gameplay. I can assure you, there will not be always the 1 team steamrolling through every campaign.