Originally Posted by
FFJean
Dear Steph,
Thank you for your quick answer and transparent information. I am totally convinced that you do use first quality information to build the game. My point is just to take advantage of collective thinking to try to model as accurately as possible real differences between countries, not only regarding units per se (uniforms, numbers, quality, etc) but also more campaign oriented decisions. For example, differences between countries using professional armies only (which is the case for the UK if I understand correctly), conscription based armies (France, but also some other countries later in game like Prussia, again, if I understand correctly), mixes of types (like Russia which used non professional "tribes type" units, like Cossacks, and the "Sublime Porte" - Turkey - for which the memo Prince of Essling wrote is both enlightening and appears very difficult to mod) would be very interesting as it would add much depth by highlighting important differencies in recruitment (type and cost) and maybe also maintenance costs and (most probably very difficult to mod) length during which each type could be used.
Equally, I think that there are much differences between the economical situation of UK (in which the industrial revolution had already started at the end of the 18th century), France (where this revolution was only starting) and Russia for example where the social/economical system was clearly unable to go along that route. Equally, it is clear that countries had different experiences regarding the importance of foreign trade (this was the basis of the French-led "continental blockade").
But I am very confident your mod does plan to take into account as much as possible all these aspects. Just wanting to highlight how important they are to differentiate deeply the different factions.
Best regards, and all the best for this great mod,
FFJean