Originally Posted by
Steph
Tech are not supposed to be researcbed at turn one. A few are, depending on faction.
Settlement: unfortunately in NTW, it's possible to have settlement grow, as it is possible in Shogun 2, Rome 2 or warhammer. This lead to stupid situation, where a minor faction such as Wurttemberg, with only one slot, can have a barracks, but then no administraitve center and no militia, and no artillery... Or can have an administrative center, but then no barracks, so only militia, no infantry, no cavalry, no artillery...
So to limit a bit this isssue, I tried to use the fortification slot for the administrative center, and use the other slot for the barracks. But CA hardcoded the forts somehow. Even if I disabled the fortification in the db, it is still ther efor administrative center level 1 and 2, and it disappears with level 3.
I'm afraid due to limitations hardcoded in NTW, there is no perfect solution.
I tried to add slots to every settlement, which woukld be the best solution... but although I managed to add it, it was working (I could create a building, update it, etc), it creates unstable save: hte game starts ,normlally, but when you save and load, it always crashed