Not at all. Always willing to help.
Not at all. Always willing to help.
New crash with a landbattle as my first crash but wih other units and map. :S
I test, tonight, with and without "MoE_Visual.pack" and "MoE_Audio.pack".
Today, i played without the "sound.pack", an only part. Result: no crash. Tonight I try a new part without the "sound.pack" and I say you the result.
Without the "sound.pack", drum's cadences and musket fire isn't very realistic!!!!
Yesterday I played two parts without the "sound.pack": First part is right vut the second, crashed...
Fr all crashes, never an identical army and an identital map...
Today one battle without the "sound.pack" and new crash.
Now, I try with the "sound.pack" and the "visual.pack" off.
Always many bugs!!!! Solution???
It's impossible to play with tis mod!!!! Praticly, one bug by part.
try re installing your game, because I think your the only one with the problem.
| R5 3600, RTX 2060, MSI B450I, 32GB 3200MHz CL16 DDR4, AX760i, NH-U12S |
Hi! I found this mod today and it looks great.
However, i can't extract some files like MoE_Audio and MoE_Visual for example (WinRaR says it's an unexpected termination on archive).
Do you know how I can fix this or something else?
I'm a little puzzled with that at the moment.
I tried to download, and the file is too small, so it cannot unzip.
But then I tried to zip it again, and upload again, changing the name of the file...
It did not work, everytime I did that and tried to download again it was corrupted.
My internet connection was very slow this week end, I don't know why. Maybe it created some issues with the transfer?
I plan to re upload during the week and see if it works better.
Thanks for the reply!
Good luck!
I've found an older version of the mod wich works brilliantly (here: http://stephane.f.david.free.fr/NTW/File/Zipped/)
But I wonder, can you fix the unit limit for the single battle, somehow?
Last edited by RulerOfTheWorld; November 05, 2012 at 11:24 AM.
I mean, if I can use more than 3 units of fusiliers de la garde royale for example in singr player/battle
Use the PFM to edit it yourself. I don't believe Steph will make any support for the action your want, mainly because it will ruin army balance.I mean, if I can use more than 3 units of fusiliers de la garde royale for example in singr player/battle
| R5 3600, RTX 2060, MSI B450I, 32GB 3200MHz CL16 DDR4, AX760i, NH-U12S |
Yes. I will not change the limits for guard units or cavalry units. If they are limited, the become rare and so have a real value.
What I could change for single player is increase the limits for some basic units if you cannot create a complete roster.
For the campaign game, I use roughly half the number of actual regiments. And sometimes I've been lazy and just use the same value for MP.
But it means that some small factions could end with only a few infantry units available. It doesn't really matter for SP as they'd been use as "bonus foreign units" and you can complete them with more troops from another region, but in SP it can then be difficult to recruit a full army.
But as Splenyi said, this is easy to change yourself. This is not a bug, it's personnal preferences.