Ok guys OP updated with 2 new download links and more coming.
We also updated the submod to 1.1, some balance and tweaks especially around Belgium and Flanders.
Enjoy ;-)
Ok guys OP updated with 2 new download links and more coming.
We also updated the submod to 1.1, some balance and tweaks especially around Belgium and Flanders.
Enjoy ;-)
French commentaries for TW and RTS:http://www.youtube.com/user/leviath40
yay
More links to come, MEGA for example.
French commentaries for TW and RTS:http://www.youtube.com/user/leviath40
More links to come, MEGA for example.
French commentaries for TW and RTS:http://www.youtube.com/user/leviath40
Hi,i have a problem with the launcher....i I followed the procedure,but wen launching the mod,i can only play with normal medieval 2 game...
suspicious,i changed "mod = modsTwoThrones_1.0" to "mod = modsTwoThrones_1.1" the game started,I saw the splash screen (with the night on the left)then crasced again XD XD
I have solved my problem...I had to install the patch 1.2 & 1.3 and write "mod = TwoThrones_1.1" on text document...
Any plans to add the new .99 features?
Thanks. Downloading now.
Edit:So I started playing as England.
First notice: I have 36 towns, villages and castles, but I cannot recruit any single knight/horsemen unit in the whole Kingdom Well, it's Anno Domini 1300+, shouldn't it be possible to recruit some of them from the start? It's well established feudal kingdom after all.
Last edited by Hanti; March 14, 2013 at 12:36 PM.
You could edit the descr_buildings and add stables/knight stables etc if your that desperate.
"will help build battle station for food" - or rep
Hi,i have a problem with mercenaries,all of them in Twothrones 1.1 modmy generals can't recruit because the Great helm button is inactive,anyone can help me??
I'll look into the knight and mercenaries problem.
EDIT : For knight and horsemen, you need better castles. We could make them available from the start but well, they cost a lot so you better have a better economy at first.
For mercenaries, next version maybe. We have some problems with them and since we want a bug free mod, we take our time.
Last edited by leviath; March 18, 2013 at 09:03 AM.
French commentaries for TW and RTS:http://www.youtube.com/user/leviath40
I have followed the steps by changing the batch name from 1.0 to 1.1. I have changed the cfg to 1.1, and also it's contents to thisSpoiler Alert, click show to read:
I run the batch and it fires but it doesn't load to the menu, or crash it merely fires. There is no log, could that be why my game fails to load?
Hi, Vas here.
It is a shame you have used the 0.9 version of the mod. I know it is that bug that gives ctds... but 0.99 has so much more content in it! Plus a brand new EDU.
"Greeks dont mod like modders, modders mod like greeks." -PorkyJack
10 new captain models (campaign map) to download
I confirm that the link to http://www.gamefront.com/files/22985...hrones_1.1.zip is down....
Hello,
I installed this sub-mod but upon launching I get "can't find the appropriate CD of M2TW " or something like this.. I have Kingdowms patched to 1.5 installed. What should I do?
Hello,
I installed this sub-mod but upon launching I get "can't find the appropriate CD of M2TW " or something like this.. I have Kingdowms patched to 1.5 installed. What should I do?
Well I agree with you but it was far easier to grant a bug free experience to those who want to play this wonderful mod. We just were not able to make the 0.99 bug free while we managed to get rid of most of the 0.9 bugs. We were quite new into modding.
But at least, this mod can live again, it's already a sweet thing ;-)
French commentaries for TW and RTS:http://www.youtube.com/user/leviath40
Just to double check: Can I install this mod and still play both the vanilla version of the game and another mod (e.g Third Age)?
This mod doesn't require The Hundred Years War mod?
Thanks in advance, it looks good!