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Thread: Using parts of our mod

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    Steph's Avatar Maréchal de France
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    Default Using parts of our mod

    Do not use anyhthing from our mod before reading that

    It is likely that many modders will want to use part of our mod, especially l'Aigle textures. Although we hope everyone will like our mod as it is and after trying it you won't want to play any other, it's likely that you will not like some parts of it, and want to change it, or that you have a completly different gameplay or battle mechanism in mind and want to use yours.

    However, our mod took us a lot of time, and we cannot spend time to guarantee any compatibility with other mods. For instance, don't ask us to make an AOI version: if you want to see it, ask the AOI team to do it following the conditions below. Also, with the many weeks spent on the textures, we think it's not really fair if someone just take them and merge them in their own mod.

    So we have decided to propose a different approach to modders, and here are the conditions to use part of our mod.

    1 - We won't give any textures or UI before we release it for our own mod. I will answer technical questions and explain how to do some things when asked, but if you want a part, you'll have to wait for the public release, and then you can use it.

    2 - We organize the mod in several packs. For the textures, each faction has its own packs, including the variants, atlases and icons only. The names of the variants are self explanatory, and will be easy to identify. Each pack can be big : like 100-200 Mb. The game mechanism is in another pack, separated from it.

    3 - If you want to use our mod, we ask that you use directly our packs, and do not include them in your installation. Instead, if you want to include for instance the British textures, in your installation instruction, provide a link to the download page for our mod, and tell to download the MoE_Britain_Textures.pack and MoE_Britain_Variants.pack Then, in your uniform table, you'll just have to use the reference to the uniforms in our pack, with your own units and rules.

    4 - We ask that you do NOT modify our packs. If you want to modify a detail (exchange epaulette, plumes in a variant, or use your own icon), then in your own pack, include your own icon and variants to overwrite ours (or if you want don't want to use any of yours, just use for instance MoE_Britain_Textures.pack, don't use MoE_Britain_Variants.pack and make your own). This is to guarantee compatibiliy with future updates of our packd.

    5 - As a general rule, we don't want modder to modify the atlases, or to copy part of it for their own textures. L'Aigle spent too much time on them! However, we could accept that on a case to case basis : if you want to modify an atlas or take a part of it, contact me to explain what you want to do, and we'll see if we accept. To make it clear: we can allow that, but not by default, only from specific request.

    6 - After release, if we modify our atlases or variants, we will post a message to notify everyone of this, and list the changes. We will avoid renaming an existing variant, or deleting one, but rather work by adding stuff. This way, if your mod is based on our pack, your mod should still work as your designed it if we release a new version and someone try to use our updated pack with your mod.
    Last edited by Steph; October 12, 2012 at 04:25 AM.

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