Results 1 to 12 of 12

Thread: Overview of the mod

  1. #1
    Steph's Avatar Maréchal de France
    Patrician Artifex

    Join Date
    Apr 2010
    Location
    Pont de l'Arn, France
    Posts
    9,174

    Default Overview of the mod



    Gameplay mechanism

    Battle mechanism

    Our goal is not to reinvent everything, but to try to improve gameplay and balance. These are the main changes in the battle mechanism
    • Tracers have been removed.
    • New battlefield smoke
    • Formation: we may do our own later, but for the moment it's a direct integration of the Hedge Knight's formations
    • Units stats
      • Overhaul rebalancing of attacks, defense, melee, moral, accuracy, etc.

    • Moral and fatigue
      • We have reworked the moral. Your troops are more likely to break in dire circumstances, but they have also more chances to come back.
      • Moral effect events have more effect (attack on the flank, under fire, being inspire...)
      • Fatigue should recover faster, but is also gained faster

    • Artillery
      • Damage, range and ROF balanced

    • Cavalry
      • The charge are more deadly and can penetrate un unprepared line
      • Cavalry is weaker if stuck in melee. Don't hesitate to move forward after cutting through a line to attack further, or to fall back. Don't stay where you are!
      • Cavalry is powerful, but weak against squares. It is still possible to break one, but at the cost of heavy casualties.
      • Hussar can deploy forward to try to harass or ambush the ennemy. Be careful not to expose them too much!

    • Infantry
      • The infantrymen will shoot and reload as soon as they can. The first two ranks will shoot, and often the 3rd one.
      • Grenadiers don't have grenade, but have a good moral and decent range attack. They are stronger in melee, and can inspire nearby troop. Use them as elite shock troops, but also in their historical role: to "push" the regular companies.
      • Skirmishers have a good morale and range, but low melee. They can deploy forward. Use them to harass and slow down the bulk of the ennemy army before it reaches yours. Be careful of ennemy cavalry.
      • Elite and guard units can be very strong. They have good stats, especially very high morale. But they are not superman, they can still be killed and break. Don't overexpose them.
      • There is more chances of misfire.
      • Musket fire, especially from afar, is not very deadly. You may have to come closer.

    • Navy
      • Overhal change of the stats, to have something more progressive with the different types of ships
      • Wind effect reworked

    Unit Roster
    Each faction has it's own roster. We try to be as close to historical reality as possible, with a few consessions to gameplay when needed.
    Each unit is named in its national language, and speak in its own language, whatever the recruiting faction (ex: Bavarian units will speak German, even if recruited by France).

    When the uniform changes, we have sevaral versions of the unit, for each time period. More generally, an availability date has been defined for each unit, and in the campaign, the unit will become available, or will be disable, at the proper date. In Campaign mod, the units appear and disappear at the proper date. In Play battle mod, the UI lets you select a period (Early, Middle, Late) and the available units are set to your selection.

    We included most of the types of units that existed historically, including some foreign troops (Brunswick, Swiss regiments for France), and also some units from minor factions, such as Baden, Berg... These factions are not present as independant factions, but their units can still be recruited (ex: Baden units are recruitable in Wurttemberg).

    We included only a few honnor regiments (such as the Black Watch). In campaign, you will find more, based on the standard unit, but with more experience and a unique name.

    Some factions also has one or two extra units, such as "Murat's cuirassiers", or "Uxbridge". In campaign, they will be present on the map at start, but won't be recruitable : if you lose them.. They are gone!

    Regions, recruitment and limits
    Every unit has a recruitment limit. The total limit is roughly half the number of historical regiments.
    Units can be recruited only in their region of origin.
    Each type of units listed in the rosters (see each section below) has "copies" for each region where it can be recruited, with a limit specific to the region
    The graphics are the same, but the name is siglthy different.
    Thus, except for some special units, each unit has only a few regions of origin, with a specific limits. The total limit for the unit type is the sum of the limits for each region.

    Ex(warning limits here are just an example): France has the "Fusilier d'Infanterie de Ligne" unit.
    It exists in several versions:
    - Fusiliers d'Infanterie de Ligne - Normandie : limit 4
    - Fusiliers d'Infanterie de Ligne - Bretagne: limit 4
    .....
    - Fusiliers d'Infanterie de Ligne - France : limit = 8

    In Custom Battle, you will only see the main units (here "Fusiliers d'Infanterie de Ligne - France"), others will appear only in the campaign.

    As France controls 11 regions where the unit can be built, it gives a total limit of 48.

    However, if France annexes some additional regions, like Holland, it can also recruit them there, raising the limit by 4.

    On the other hand, if Britain capture Brittany and Normandie, the limit is reduced by 8.

    Therefore, it is very important to protect your regions!


    Each faction can recruit their national units only in their national regions. In the other regions, they can only recruit local troops. And for regions belonging to a major faction, they are "occupied troops" . Occupied troops are usually a little weaker than the national troops, but as your national troops are limited, you may have to rely on these allies to help your war effort.

    This means that since the unit can be recruited only in their region of origin, if you sent them to fight on the other side of the map, they will replenish slower...

    For instance, if France annexes Bavaria, it won't be able to recruit French troops there, only Bavarian troops.

    For the minor factions, such as Bavaria, the uniforms of the national and occupied units is the same.

    For the major factions, occupied units are different : the list is not the same as for the national units, and the uniforms are also different. For example ,if Britain capture Normandy, they can recruit French royalist, with white uniforms

    The name of the unit contains its region of origin.
    Ex "Kürassiere {Bayren}", "Fusilier de l'infanterie de ligne {Bretagne}"

    Buildings and recruitment
    With the regional recruitment of units, it is important that units can be recruited in each region. Also, we don't see why France couldn't recruit cuirassiers at start. France cavalry included cuirassiers and dragoons from the very beginning, but chevau legers lanciers were introduced in 1811 only.
    While in CA campaign, France starts with some lancers but no cuirassier

    Therefore, we have modified the buildings required to create units.
    - The "Fort" slot in cities allows is used for the administrative center
    - The normal slots are used for barracks.
    -- In one slot cities, the Barracks allow recruiting Infantry, Cavalry, Artillery
    -- For two slot cities, there are two Barracks: Infantry (also allows recruiting foot artillery), and Cavalry (also allows recruiting horse artillery)
    -- For three slot cities, there are three barracks, each specialized for Infantry, Cavalry, Artillery.

    The "advanced" units are available much sooner (you don't need level 5 buildings to recruit the best units).

    You should be able to recruit an army with much more variety and sooner. But your army is limited in number, and the upkeep cost is still there. Manage your economy and your regions carefully.


    Naval recruitment
    Each faction has its own list of recruitable ship type. Each comes with a limit, relatively low for the biggest ships like 122-guns, quite high for frigates. Merchant ships are also limited.
    The limit is regional again. The name of the ship include the port where it is recruited (except for England and Spain, since these regions have several ports).
    For instance, you could find for France
    - Vaisseau de 118 {Brest}
    - Vaisseau de 118 {Toulon}

    When necessary, the largest ships are limited to only some region. France can build 118-guns in Brest, Toulon or Nantes (Rochefort), while it can build frigates in any French region.

    A faction can build its own ships only in its own regions. If it occupies a region from another faction, then it can build "local ships" there.
    If England invades Britanny, England cannot build '122-guns 1st rate ship of the line" there, but it can build "Vaisseau de 118"

    Some factions like Poland, Hungary, Bavaria, have no navy, and cannot recruit any ship of their own even if they capture a port. However, they can build local ships.
    If you want to play as Hessen and want to invade England, you have to invade Hollande first, so you can build Dutch ships there, beat the English fleet, land in England and capture London.

    The reasonning behind this is you cannot develop a naval tradition in the 10 years of the campaign, so it's more logical to use the local naval tradition. If you capture Holland, let the Dutch shipyards work as they are used to.

    About ship names and icons: the ship type is in local language and the icons show the ship with its normal national colours, whoever build or control it.
    Ex: a French 122-guns will be named "Vaisseau de 118" and have icon with white colours, even if built and controlled by England.

    However, the name of the ship, and the colour in game will come from the faction which built it.

    Ex : if England capture Britanny and build a 122-guns there, the full name will be (for instance)
    "HMS Victory, Vaisseau de 118 {Brest}". The ship will have an icon with white colour, but in battle it will have the standard British yellow colours.

    Technology
    The tech tree has been expendend, with many more technologies. Each technology can be recruited at any time (it is not necessary to have a building first, or another technology).

    Grand campaign
    The campaign starts in September 1805, and can be played until 1815. 16 factions are playable. Some are easy, some are very difficult, like Hessen.
    Each playable faction has its own victory conditions, and correct historical leader with portrait.
    See each faction details below to see the faction at the start of a grand campaign, with their victory conditions.
    Last edited by Steph; June 11, 2017 at 03:16 AM.

  2. #2
    Steph's Avatar Maréchal de France
    Patrician Artifex

    Join Date
    Apr 2010
    Location
    Pont de l'Arn, France
    Posts
    9,174

    Default Re: Overview of the mod

    User Interface


    Last updated 17/01/2012

    New battle selection UI, with bigger icons, and which are actually related to the Napoleonic era.


    New army setup UI. You can now see easier our much larger rosters. The cost and the size of units are displayed below the icon, and leave it plainly visible. The current selection has a golden frame and is easier to see.


    And for the first time in a mod, you also have 3 buttons to select the early, middle or late period. The available units are of course updated accordingly, and the army preset is also specific to each faction, period and available funds.

    By default you start in 1812+, but with one click you can play in 1807-1811 or in 1805-1806. You can perhaps notice that with small funds you have 5500 instead of the normal 5000.




    New unit pannel in the battle UI. The icons can be seen completly, the number of men in the units is below it and doesn't hide the pants . The selected units are identified by a golden frame, and are not highlighted (so the icon remains as we want them to be).



    New loading screens




    Increased zoom in and zoom out limits in campaign




    Improved textures

    Horses and saddlecloth
    Each faction now has its correct saddlecoth for each type of units. Of course, we had to do some compromises, and some units share similar saddlecloth, but they are much more historically correct.

    Here are some examples (more in the spoilers]

    France




    Spoiler Alert, click show to read:
    Last edited by Steph; June 14, 2017 at 11:14 AM.

  3. #3
    Steph's Avatar Maréchal de France
    Patrician Artifex

    Join Date
    Apr 2010
    Location
    Pont de l'Arn, France
    Posts
    9,174

    Default Re: Overview of the mod

    Localized names

    In MoE, the regions and towns are named in the language of the "owner" (administrative language), and when the local language is different, you get the name in local language between { } after the administrative language.

    For example, Catalonia (English names) is named in MoE with first the name in Spanish, and then the name in Catalan
    Cataluńa {Catalunya}

    The name of units is also in localized language. You can find the complete list in the page for each faction

    Name of factions
    Spoiler Alert, click show to read: 

    Kaisertum Österreich
    Königreich Bayern
    Royaume de Belgique
    U.K. of Great Britain
    Dukelezh Breizh
    Herzogtum Kurland
    Kongeriget Danmark
    Empire Français
    Royaume de France
    Elliniki Politeoia
    Kurfürstentum Hannover
    Kurfürstentum Hessen
    Kiralyi Magyarorszag
    Rioghacht Éireann
    Repubblica Italiana
    Regno d'Italia
    Catalunya
    Kırım Hanlığı
    Herzogtum Mecklenburg
    Regno di Napoli
    Bataafse Republiek
    Kongeriket Norge
    Herzogtum Oldenburg
    Osmanli Devleti
    Ducato di Savouč
    Ksiestwo Warszawskie
    Reino de Portugal
    Königreich Preußen
    Tara Romaneasca
    Rossiyskaya Imperiya
    Regno di Sardegna
    Königreich Sachsen
    Rěoghachd na h-Alba
    Regno di Sicilia
    Reino de Espańa
    Konungariket Sverige
    Confédération suisse
    Koninkrijk der Nederlanden
    Königreich Westphalen
    Königreich Württemberg


    Name of regions
    The spoiler contains the name of every region in local language. Feel free to propose correction if you think I made a mistake

    Spoiler Alert, click show to read: 

    Alsace Lorraine {Elsŕss -Lothringe}
    Aquitaine {Aquitania}
    Österreich
    Islas Baleares
    Bosna &Sırbistan {Srbija}
    Württemberg
    Bayern
    Minskaya Guberniya
    Kurskaya Guberniya
    Böhmen {Čechy}
    Brandenburg
    Bretagne {Breizh}
    Kleve-Mark
    Cataluńa {Catalunya}
    Corse {Corsica}
    Kurlandiya Guberniya
    Kroatien {Hrvatska}
    Danmark
    Ostpreußen
    England
    Estoniya & Livoniya
    Finland {Suomi}
    Belgique
    France
    Oldenburg
    Galizien {Galicja}
    Gibraltar
    Südpreußen {Wielkopolska}
    Yunanistan {Ellada}
    Hannover
    Hessen
    Nederland
    Ungarn {Magyarország}
    Ingermanlandskaya Guberniya
    Ireland {Eire}
    Kievskaya Guberniya
    Novorossiya {Qırım}
    Litovskaya Guberniya
    Mecklenburg
    Moldova & Bessarabia
    Mähren {Morava}
    Moskvskaya Guberniya
    Navarra
    Napoli
    Normandie
    Lombardia
    Norge
    Novgorodskaya Guberniya
    Stati della Chiesa
    Occitanie
    Picardie-Champagne
    Piemonte - Liguria
    Pommern
    Portugal
    Provençe
    Rumeli
    Sardinia
    Sachsen
    Scotland {Alba}
    Sicilia
    Schlesien
    Smolenskaya Guberniya
    Espańa
    Sverige
    Schweiz
    Transsilvanien {Erdély}
    Tirol
    Venezien {Veneto}
    Volyn' i Podolye
    Romaneasca
    Wales {Cymru}
    Westpreußen




    The spoilers contains the name of every settlement and towns in local language. Feel free to propose correction if you think I made a mistake

    Name of settlements

    Spoiler Alert, click show to read: 


    Strasbourg {Strossburi}
    Bordeaux {Bordču}
    Wien
    Stuttgart
    Palma
    Beograd
    München
    Minsk
    Belgorod
    Prag {Praha}
    Berlin
    Rennes {Roazhon}
    Barcelona
    Kleve
    Ajaccio {Aiacciu}
    Jelgava {Mitau}
    Zagreb
    Köbenhavn
    Königsberg
    London
    Riga
    Ĺbo
    Bruxelles
    Paris
    Oldenburg
    Lemberg {Lwów}
    Gibraltar
    Atina {Athina}
    Warszawa
    Hannover
    Kassel
    Amsterdam
    Buda-Pest
    Sankt-Peterburg
    Dublin {Baile Atha Cliath}
    Kiev
    Vilno
    Odessa {Hacıbey}
    Schwerin
    Iasi
    Olmütz {Olomouc}
    Moskva
    Napoli
    Pamplona
    Caen
    Milano
    Kristiania
    Novgorod
    Roma
    Toulouse {Tolosa}
    Reims
    Torino
    Stettin
    Lisboa
    Tolon
    Marseille {Marselha}
    Stambul
    Cagliari
    Dresden
    Edinburgh {Dun Eideann}
    Palermo
    Breslau
    Smolensk
    Madrid
    Stockholm
    Luzern
    Innsbruck
    Klausenburg {Kolozsvár}
    Venezia
    Kamenets Podolsky
    Cardiff {Caerdydd}
    Bükreş {Bucuresti}
    Danzig


    Name of towns

    Spoiler Alert, click show to read: 

    Metz
    Mont-de-Marsan
    Linz
    Graz
    Salzburg
    Heidelberg
    Bosna Saray
    Regensburg
    Augsburg
    Vitebsk
    Bryansk
    Budweis {Budějovice}
    Potsdam
    Magdeburg
    Küstrin
    Cervera
    Münster
    Kuldiga {Goldingen}
    Rijeka
    Hamburg
    Schleswig
    Gumbinnen
    Oxford
    York
    Birmingham
    Manchester
    Helsingfors {Helsinki}
    Ličge {Lîdje}
    Orléans
    Clermont-Ferrand
    Dijon
    Reichshof {Rzeszów}
    Kraków
    Łódź
    Thessaloniki
    Braunschweig
    Frankfurt
    Utrecht
    Debrezin {Debrecen}
    Narva
    Corck {Corcaigh}
    Poltava
    Grodno
    Sebastopol
    Rostov na Donu
    Lyon
    Chisinau
    Brünn {Brno}
    Ryazan
    Yaroslavl
    Nizhny Novgorod
    Potenza
    Bilbao
    Rouen
    Firenze
    Tver
    Montpellier
    Brienne
    Amiens
    Perugia
    Evora
    Nice {Niça}
    Edirne
    Sofya
    Erfurt
    Glogau
    Salamanca
    Sevilla
    Granada
    Göteborg
    Zürich
    Hermannstadt {Nagyszeben}
    Trient
    Vinnytsia
    Swansea {Abertawe}
    Craiov


    Name of Ports

    Spoiler Alert, click show to read: 

    Triest
    Menorca
    Brest
    Tarragona
    Split
    Bastia
    Liepaja {Libau}
    Aalborg
    Liverpool
    Bristol
    Chatham Docks
    Portsmouth
    Reval
    Anvers {Antwerpen}
    Nantes
    Sandy Bay
    Patras
    Rotterdam
    Kronshtdat
    Waterford {Port Láirge}
    Sebastopol {Aqyar}
    Wismar
    Taranto
    Le Havre
    Stavanger
    Calais
    Genoa
    Kolberg
    Oporto
    Toulon
    Marseille {Marselha}
    Burgas
    Olbia
    Glasgow {Glaschu}
    Siracusa
    Cádiz
    Cartagena
    La Coruńa
    Malmö
    Chioggia
    Thorn





    Name of resources

    Spoiler Alert, click show to read: 

    Thüringerwald
    Sasmaka Forests
    Valmiera Forests
    Lathi Forests
    Limoges Forests
    Mszczonow Forests
    Luga Forests
    Kovrov Forests
    Porsgrunn Forests
    Borovichi Forests
    Nybro Forests
    Basel Forests
    Kronstadt {Brassó} Forests
    Nancy Mines
    Graz Mines
    Mostar Mines
    Ostrau Mines
    Wolfsburg Mines
    Siegen Mines
    Coalbrookdale Mines
    Châteauroux Mines
    Prerov Mines
    Asti Mines
    Plovdiv Mines
    Leipzig Mines
    Důn Phris Mines
    Orsha Mines
    Hallstavik Mines
    Bozen Mines
    Caernarfon Mines
    Rauris Mines
    Fulda Mines
    Modena Mines
    Assisi Mines
    Béziers Mines
    Covilhă Mines
    Iglesias Mines
    Brzeg Mines
    Peńarroya Mines
    Udine Mines
    Pritzwalk Pastures
    Le Mans Pastures
    Emden Pastures
    Newmarket Pastures
    Luneburg Pastures
    Csongrád Pastures
    Alexandrovsk {Zaporizhia} Pastures
    Brest-Litovsk Pastures
    Mecklenburg Pastures
    Tula Pastures
    Valladolid Pastures
    Donau Farmland
    Gomel Farmland
    Kursk Farmland
    Prenzlau Farmland
    Pontrev Farmland
    Osijek Farmland
    Ĺrhus Farmland
    Tilsit Farmland
    Yorkshire Farmlands
    Gent Farmland
    Ternopil Farmland
    Groningen Farmland
    Szegedin {Szeged} Farmlands
    Conamra {Connemara} Farmland
    Chernigov Farmland
    Komrat Farmland
    Voronezh Farmland
    Troyes Farmland
    Köslin Farmland
    Belaya Tserkov Farmland
    Ploiesti Farmland
    Bromberg Farmland
    Montepulciano Vineyards
    Bergerac Vineyard
    Breisgau Vineyards
    Sparta Vineyards
    Foggia Vineyards
    Aragón Vineyards
    Avinhon Vineyards
    Caltanissetta Vineyards
    Valdepeńas Vineyards

    Last edited by Steph; October 07, 2012 at 02:12 AM.

  4. #4
    Steph's Avatar Maréchal de France
    Patrician Artifex

    Join Date
    Apr 2010
    Location
    Pont de l'Arn, France
    Posts
    9,174

    Default Re: Overview of the mod

    Unit icons

    MoE uses a new approach to the unit icons. All the icons are hand made to look more consistent with each other, and we have added some information.

    First, the UI has been reorganized a little. The number of men is below the icons, and does not hide it.

    Then, each icon has a frame showing its "quality"
    • Golden : elite guard units (Ex: French old guard, British horse guard)
    • Bronze : other guard units (Ex: French young guard)
    • Silver : Elite line units (Ex: Grenadier, voltigeurs)
    • Redwood: Regular line units
    • Wood : Militia.
    At the bottom left, icons show the type of units. We have included more types than the regular icons from CA (see list at the bottom of this message).








    Last, at the top left we have included a small flag. This is very useful to identify foreign troops (Swiss, KGL, etc.). And if you recruit Bavarian units in Bavaria, they'll get a Bavarian flag.





    The major factions have special "occupied" units and flags. If you capture England and recruit troops there, the units are not regular Great Britain units







    List of type icons


    Infantry icons, from left to right:

    First line
    • Militia (shako, filled, no bayonet)
    • Guard (Bearskin, filled, bayonet)
    • Line infantry (shako, filled, bayonet)
    • Light infantry of the line (shako, filled, shooting)
    • Carabiniers or other "heavy" light infantry (Bearskin, outlined, bayonet)
    • Light infantry (shako, outlined, bayonet)
    • Light infantry (shako, outlined, shooting)
    • Riflemen (shako, outlined, shooting + target)
    Second line
    • Citizens(civilian hat)
    • Garrison (wall)
    • Gendarmerie (bicorne)
    • Sharpshooter (target)
    • Melee units (sword)
    • Sapper (tools)
    • Marines (anchor)

    Cavalry icons, from left to right:

    • General (star)
    • Heavy cavalry (horse head alone, filled)
    • Dragoons (horse + rifle, filled). Can dismount
    • Heavy horse artillery
    • Light cavalry (horse head alone, outlined)
    • Lancers (horse + lance, outlined).
    • Mounted riflemen / chasseur / jager: (horse + rifle, outlined). Can fire from horseback
    • Horse artillery (horse + gun, outlined)


    Artillery icons, from left to right:

    • Heavy artillery (big filled cannon)
    • Medium artillery (smaller partly filled cannon)
    • Light artillery (small filled cannon)
    • Howizter (large but short outlined cannon)
    • Mortar
    • Rockets

    Navy icons

    The first lines, and the first 5 icons of the second line, indicates the number of decks (doted lines), and the number of guns (number in the icon)
    Second line: 3rd from right = bomb ketch (mortar icon), 2nd from right = rocket ship, last = galley
    Third line: Trade ship, Indiaman, carronade frigate and 140 gun SOL.
    Last edited by Steph; October 07, 2012 at 02:54 AM.

  5. #5
    Steph's Avatar Maréchal de France
    Patrician Artifex

    Join Date
    Apr 2010
    Location
    Pont de l'Arn, France
    Posts
    9,174

    Default Re: Overview of the mod

    Reserved 2

  6. #6
    Steph's Avatar Maréchal de France
    Patrician Artifex

    Join Date
    Apr 2010
    Location
    Pont de l'Arn, France
    Posts
    9,174

    Default Re: Overview of the mod

    Reserved 3

  7. #7
    Steph's Avatar Maréchal de France
    Patrician Artifex

    Join Date
    Apr 2010
    Location
    Pont de l'Arn, France
    Posts
    9,174

    Default Re: Overview of the mod

    Reserved 4

  8. #8
    Steph's Avatar Maréchal de France
    Patrician Artifex

    Join Date
    Apr 2010
    Location
    Pont de l'Arn, France
    Posts
    9,174

    Default Re: Overview of the mod

    Reserved 5

  9. #9
    Steph's Avatar Maréchal de France
    Patrician Artifex

    Join Date
    Apr 2010
    Location
    Pont de l'Arn, France
    Posts
    9,174

    Default Re: Overview of the mod

    Reserved 6

  10. #10
    Steph's Avatar Maréchal de France
    Patrician Artifex

    Join Date
    Apr 2010
    Location
    Pont de l'Arn, France
    Posts
    9,174

    Default Re: Overview of the mod

    Reserved 7

  11. #11
    Steph's Avatar Maréchal de France
    Patrician Artifex

    Join Date
    Apr 2010
    Location
    Pont de l'Arn, France
    Posts
    9,174

    Default Re: Overview of the mod

    Reserved 8

  12. #12
    Steph's Avatar Maréchal de France
    Patrician Artifex

    Join Date
    Apr 2010
    Location
    Pont de l'Arn, France
    Posts
    9,174

    Default Re: Overview of the mod

    Reserved 9

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •