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Thread: EMFAB 1.2

  1. #1
    Frodo45127's Avatar Artifex
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    Default EMFAB 1.2

    What is EMFAB?
    - It's "Even More ing Awesome Buildings", but "EMFAB" sounds better. Well, this mod add more buildings to TEd.

    Why I should download this?
    - If you are a mapper, you will have more buildings to put in your map.
    - If you are a player, you will be able to play in maps made with EMFAB.

    How many new buildings can I use in TEd with this mod?
    - There are 104 new buildings in version 1.1. Ah, and now the building "castle_01_steps" is walkable.

    WTF?! All those buildings are new models?
    - NO. All those new buildings use hidden, not used, or unfinished models. There are some buildings like "castle_01_steps" that there are already in the game, but now they work different.

    This mod have some incompatibilities?
    - Nop for the moment.

    There are two different downloads. What I should download?

    - If you want to make and play a map with EMFAB, download "EMFAB Mapper Version".
    - If you only want to play a map that use EMFAB, download "EMFAB User Version".

    I make a map with the new buildings and I want to upload it to steam workshop or another site. What will need to make the players for see the new buildings?
    - They need to download EMFAB. You must to put in the description of the map that need EMFAB and put a link for the "EMFAB User Version".

    I want to include EMFAB in my mod. What I need to do?
    - Open EMFAB's .pack file (both version allowed) with Pack File Manager, extract all files and add it to you .pack file.

    Can I see some of the new buildings?
    - Sure:
    Spoiler Alert, click show to read: 

    Snowman Army:
    Spoiler Alert, click show to read: 

    Marko waz ere:
    Spoiler Alert, click show to read: 

    New Torii, a couple of light house and a train:
    Spoiler Alert, click show to read: 

    A factory:
    Spoiler Alert, click show to read: 

    A harbour:
    Spoiler Alert, click show to read: 

    New bridge:
    Spoiler Alert, click show to read: 


    Changelog:
    Spoiler Alert, click show to read: 
    Version 1.2:
    - Texturized the "castle_01_bridge" (YEEEEEEEEEAAAAAHHHHHH).
    - Added the following buildings (all under the prefix "emfab_") as a request from Weierstrass:
    - A walkable copy of all "cinematics_wharf_" buildings.
    - A walkable copy of all "pontoon_0" buildings.
    - A walkable copy of "temple_gate".
    - A nonworking version of "tower_stone_02_level_01".

    Version 1.1:

    - Fixed a bug where you wasn't able to join to a multiplayer campaign if you have activate EMFAB, even if the other/s have it too.

    Version 1.0 (Initial release):
    - More than 100 new buildings added to TEd.

    User Version is also avaliable in Steam Workshop: http://steamcommunity.com/sharedfile.../?id=115570455
    Attached Files Attached Files
    Last edited by Frodo45127; April 16, 2015 at 09:49 PM. Reason: Update

  2. #2

    Default Re: Mappers Resource: Extra buildings

    Quote Originally Posted by Frodo45127 View Post
    Here is a little gift for mappers: I unlock a lot of buildings hidden in the game files for use them in TEd. You only need to download and extract the ted_buildings.pack in the data folder of the game. When you start TEd, there will be new buildings in the list of buildings. Here some screenshots of the new buildings:
    Spoiler Alert, click show to read: 

    Snowman Army:
    Spoiler Alert, click show to read: 

    Marko waz ere:
    Spoiler Alert, click show to read: 

    New Torii, a couple of light house and a train:
    Spoiler Alert, click show to read: 

    A factory:
    Spoiler Alert, click show to read: 

    A harbour:
    Spoiler Alert, click show to read: 

    really great addition!!!

  3. #3
    Adreno's Avatar Senator
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    Default Re: Mappers Resource: Extra buildings

    very nice

  4. #4
    Dutch-Balrog's Avatar Domesticus
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    Default Re: Mappers Resource: Extra buildings

    Nice, i could really use the lighthouse and factory for my latest map!

  5. #5
    Indefinitely Banned
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    Default Re: Mappers Resource: Extra buildings

    ...*Not Strictly...Legal*...but this means adding ETW/NTW buildings, which areTE'd Editable and Game-Playable, is not a Hard thing to do...

  6. #6
    Frodo45127's Avatar Artifex
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    Default EMFAB 1.0

    Quote Originally Posted by weirdoascensor View Post
    ...*Not Strictly...Legal*...but this means adding ETW/NTW buildings, which areTE'd Editable and Game-Playable, is not a Hard thing to do...
    I tried and I can't (I don't have any idea how to make it).

    Remaked and a bit improved the mod. If you want to make a map, download it and try it.

  7. #7

    Default Re: EMFAB 1.0

    Looks awesome! Do you have any more screenshots?

  8. #8
    Frodo45127's Avatar Artifex
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    Default Re: EMFAB 1.1

    Updated. There is no new buildings, only a fix for those with problems with multiplayer campaign. Nothing more.

  9. #9
    Dracula's Avatar Praefectus
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    Default Re: EMFAB 1.1

    Are there serious buildings without snowmen etc. ? I would appreciate a castle filled with more buildings, roofs to see from a far. Kind of to look richer or more populated/built/constructed.

  10. #10

    Default Re: EMFAB 1.1

    +rep Better to have found this late, than to not have ever found it at all! Thanks to Weierstrass.

  11. #11
    Frodo45127's Avatar Artifex
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    Default Re: EMFAB 1.2

    And i'm back from the oblivion!!! New, and last update to this mod from me (if someone wants to expand it, send me a pm or talk with me in steam and i will give you permission to continue this mod):

    Version 1.2:
    - Texturized the "castle_01_bridge" (YEEEEEEEEEAAAAAHHHHHH).
    - Added the following buildings (all under the prefix "emfab_") as a request from Weierstrass:
    - A walkable copy of all "cinematics_wharf_" buildings.
    - A walkable copy of all "pontoon_0" buildings.
    - A walkable copy of "temple_gate".
    - A nonworking version of "tower_stone_02_level_01".
    That's it, some buildings Weierstrass need it for a map, and a new bridge (not really new, I just textured it):
    Spoiler Alert, click show to read: 


    I will do a "final update" to some of my mods (this one, better maps, and assembly update pack), because i'm leaving the Shogun modding scene. I have no time, or will to continue them, so I will "finish" them as much as i can. If someone wants to take some of my mods and continue them, send me a PM or talk with me in steam. Oh!, And I fixed the screenshots.

    So, enjoy!

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