View Poll Results: Would you like to see a campaign for the RTW mod?

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  • Ofcourse, why you damman ask that?

    9 64.29%
  • Nope, go home Punitor!

    5 35.71%
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Thread: PunitorMaximus' Russo-Turkish War of 1877/78 Mod

  1. #101
    PunitorMaximus's Avatar TWTEAW Mod Leader
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    Default Re: PunitorMaximus' Russo-Turkish War of 1877/78 Mod

    have fun and let me know whotcha think

  2. #102

    Default Re: PunitorMaximus' Russo-Turkish War of 1877/78 Mod

    Quote Originally Posted by PunitorMaximus View Post
    have fun and let me know whotcha think
    "artillery is less accurate" but more accurate than in vanilla ETW, no?

    ps: filefront is more simple for uploading files
    Last edited by panzerschreck; October 10, 2012 at 02:58 PM.

  3. #103
    PunitorMaximus's Avatar TWTEAW Mod Leader
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    Default Re: PunitorMaximus' Russo-Turkish War of 1877/78 Mod

    ofcourse, but less accurate than in the previous versions!

  4. #104
    ComnenusTheOne's Avatar Primicerius
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    Default Re: PunitorMaximus' Russo-Turkish War of 1877/78 Mod

    Alright, let's go one by one with it.

    Quote Originally Posted by PunitorMaximus View Post
    i see. so long no new weapons, but:
    You will get them, i have no fear for you. You might wanna remodel the Martini Henry as well, because that is just.... no.

    Quote Originally Posted by PunitorMaximus View Post
    # rifle range increased to 250m (275 for light infantry); accuracy decreased for 10 points per unit
    As far as i checked, the Russian Line Infantry got a 250m range with a 50 accuracy. It is kinda distant and takes away some tactical stuff. For example, i tried it on flat field, but if we have a hill map, the unit will start firing upon a hill, irregardless of the ability to actually hit the target. Thats why i would prefer it in, let's say 190 to 200 meters range with a 40-45 accuracy. That would make more sense.

    Quote Originally Posted by PunitorMaximus View Post
    # units are less tight deployed, no prone anim (looks weird), but light infantry behaviour added;
    LIB is ok, but it can be blatantly used by the player to decrease casualties, and the AI will never switch to it. So i am not sure about it.

    Quote Originally Posted by PunitorMaximus View Post
    # units have now "poorly trained" skill. meaning less discipline and not so uptight forations
    You could make them even less uptight.

    Quote Originally Posted by PunitorMaximus View Post
    # parrott gun and howitzer from ACW mod added.
    # rank fire for grenadiers removed
    # artillery is less accurate
    Will test and tell.

  5. #105
    ComnenusTheOne's Avatar Primicerius
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    Default Re: PunitorMaximus' Russo-Turkish War of 1877/78 Mod

    Well... about artillery. The thing now is that, artillery is virtually inaccurate, while small arms are extremely accurate, which really doesnt make any sense. Thats why infantry, all kinds of infantry need drastic decrease in both range and accuracy.

    Artillery on the other hand would only need a decrease in range, because that 800 looks alot. A 500 would be more preferable.

    Also... you didnt remove the fire by rank for Grenadiers.

  6. #106
    PunitorMaximus's Avatar TWTEAW Mod Leader
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    Default Re: PunitorMaximus' Russo-Turkish War of 1877/78 Mod

    Also... you didnt remove the fire by rank for Grenadiers.
    naaah...crap.

    in reality the guns would fire over the whole battlefield....if i decrease the range of artillery they are even less effective.
    and parrots were dammin accurate and had high range.

    Thats why infantry, all kinds of infantry need drastic decrease in both range and accuracy.
    see ETW vanilla. ofcourse they're not able to fire over a hill. you gotta deploy them on high ground.....kinda obvious.
    never let them fire from maximum range, cuz they're useless then. and they dont really fire that accurate. keep in mind that all ranks fire! compared to the losses their targets take they're not very accurate.
    if i would decrease range and accuracy you'd have FotS levy. but in FotS they use outdated rifles...

  7. #107
    ComnenusTheOne's Avatar Primicerius
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    Default Re: PunitorMaximus' Russo-Turkish War of 1877/78 Mod

    To be honest i never even played anything about Shogun 2, so i can't tell.

    I draw inspiration from TWTEAW, which is tactical enough. Now in this case, there is a lack of tactic, as it ends up being two armies, at some gigantic distance, simply firing and hoping for the best.

  8. #108

    Default Re: PunitorMaximus' Russo-Turkish War of 1877/78 Mod

    For me artillery is ok, now.
    The main problem comes from vanilla ETW, the AI army run against your army, without firing and of course, as the weâpons are more powerful in 1877, they got slaughtered.
    I don't know if there is already a mod that enhance AI, in order they don't go all the times to contact.


    I mean this: the all AI army is running towards my line, without having fired:










    result:

    Last edited by panzerschreck; October 11, 2012 at 05:25 AM.

  9. #109

    Default Re: PunitorMaximus' Russo-Turkish War of 1877/78 Mod

    @PM: Looks great! +rep
    I'll take a try this weekend

    @Panzerschreck: Just a question, how did you do the lightning of you screenshots(or wich setting did you use)? It looks like NTW.
    Thanks.


  10. #110
    PunitorMaximus's Avatar TWTEAW Mod Leader
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    Default Re: PunitorMaximus' Russo-Turkish War of 1877/78 Mod

    thx, bro!

    @comnenus: well, maybe you´re right and i should reduce the range a bit to give the guys a chance to advance.
    @panzerschreck: do you occasionally have any idea of how to mod AI? however, i noticed that light infantry is nearly never charging.maybe i can make the AI more fire by changing the unit class or sth...

  11. #111

    Default Re: PunitorMaximus' Russo-Turkish War of 1877/78 Mod

    Quote Originally Posted by PunitorMaximus View Post
    thx, bro!

    @comnenus: well, maybe you´re right and i should reduce the range a bit to give the guys a chance to advance.
    @panzerschreck: do you occasionally have any idea of how to mod AI? however, i noticed that light infantry is nearly never charging.maybe i can make the AI more fire by changing the unit class or sth...
    No, I don't know... I will ask team of Imperial splendour... that could be an idea to be in light infantry class but I suppose that would change others things.

    Greek firethrower, I use a small file that is in imperial splendour mod called " isbeffecto ", it changes the environement

    Last edited by panzerschreck; October 11, 2012 at 12:19 PM.

  12. #112

    Default Re: PunitorMaximus' Russo-Turkish War of 1877/78 Mod

    some screens:

  13. #113
    PunitorMaximus's Avatar TWTEAW Mod Leader
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    Default Re: PunitorMaximus' Russo-Turkish War of 1877/78 Mod

    wow that seems to be an interesting effects pack. how can i get it?

  14. #114

    Default Re: PunitorMaximus' Russo-Turkish War of 1877/78 Mod

    Quote Originally Posted by panzerschreck View Post
    Greek firethrower, I use a small file that is in imperial splendour mod called " isbeffecto ", it changes the environement
    I tried the same with the fx-files, but it didn't work significant...
    Thankyou for the hint, I'll ask Flikitos.


  15. #115

    Default Re: PunitorMaximus' Russo-Turkish War of 1877/78 Mod

    Quote Originally Posted by PunitorMaximus View Post
    wow that seems to be an interesting effects pack. how can i get it?
    it's in imperial splendour, you can ask flikitos. But I know he is working on a new one these days.

  16. #116
    ComnenusTheOne's Avatar Primicerius
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    Default Re: PunitorMaximus' Russo-Turkish War of 1877/78 Mod

    Quote Originally Posted by PunitorMaximus View Post
    thx, bro!

    @comnenus: well, maybe you´re right and i should reduce the range a bit to give the guys a chance to advance.
    While in WW1 they were able to advance (and in your TWTEAW as well), it doesnt make sense to be unable to advance in this.

    The way i see it, these units here, should be LESS capable of what your TWTEAW units can do.

  17. #117
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    Default Re: PunitorMaximus' Russo-Turkish War of 1877/78 Mod

    The way i see it, these units here, should be LESS capable of what your TWTEAW units can do.
    ofcourse. meaning reduce the range?

  18. #118
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    Default Re: PunitorMaximus' Russo-Turkish War of 1877/78 Mod

    Quote Originally Posted by PunitorMaximus View Post
    ofcourse. meaning reduce the range?
    Well that was my first thought. Logically, i would get the unit stats from TWTEAW and decrease them a bit. Applying to infantry first, then artillery. Not only it would be logical, it would also open you a path for a mixed modpack.

  19. #119
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    Default Re: PunitorMaximus' Russo-Turkish War of 1877/78 Mod

    it would also open you a path for a mixed modpack.
    oohhh, thats what you want
    i reduced the range to 125 for line infantry and 150 for light infantry. now they´re below the TWTEAW standard.

  20. #120
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    Default Re: PunitorMaximus' Russo-Turkish War of 1877/78 Mod

    I thought i am an open book to you.

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