have fun and let me know whotcha think
have fun and let me know whotcha think
Total War: Age of Bronze: http://www.twcenter.net/forums/showt...6#post13257296The Myrmidon Mod [Legendary Elite Unit]: http://steamcommunity.com/sharedfile...scn=1398098795
ofcourse, but less accurate than in the previous versions!
Total War: Age of Bronze: http://www.twcenter.net/forums/showt...6#post13257296The Myrmidon Mod [Legendary Elite Unit]: http://steamcommunity.com/sharedfile...scn=1398098795
Alright, let's go one by one with it.
You will get them, i have no fear for you. You might wanna remodel the Martini Henry as well, because that is just.... no.
As far as i checked, the Russian Line Infantry got a 250m range with a 50 accuracy. It is kinda distant and takes away some tactical stuff. For example, i tried it on flat field, but if we have a hill map, the unit will start firing upon a hill, irregardless of the ability to actually hit the target. Thats why i would prefer it in, let's say 190 to 200 meters range with a 40-45 accuracy. That would make more sense.
LIB is ok, but it can be blatantly used by the player to decrease casualties, and the AI will never switch to it. So i am not sure about it.
You could make them even less uptight.
Will test and tell.
Well... about artillery. The thing now is that, artillery is virtually inaccurate, while small arms are extremely accurate, which really doesnt make any sense. Thats why infantry, all kinds of infantry need drastic decrease in both range and accuracy.
Artillery on the other hand would only need a decrease in range, because that 800 looks alot. A 500 would be more preferable.
Also... you didnt remove the fire by rank for Grenadiers.
naaah...crap.Also... you didnt remove the fire by rank for Grenadiers.
in reality the guns would fire over the whole battlefield....if i decrease the range of artillery they are even less effective.
and parrots were dammin accurate and had high range.
see ETW vanilla. ofcourse they're not able to fire over a hill. you gotta deploy them on high ground.....kinda obvious.Thats why infantry, all kinds of infantry need drastic decrease in both range and accuracy.
never let them fire from maximum range, cuz they're useless then. and they dont really fire that accurate. keep in mind that all ranks fire! compared to the losses their targets take they're not very accurate.
if i would decrease range and accuracy you'd have FotS levy. but in FotS they use outdated rifles...
Total War: Age of Bronze: http://www.twcenter.net/forums/showt...6#post13257296The Myrmidon Mod [Legendary Elite Unit]: http://steamcommunity.com/sharedfile...scn=1398098795
To be honest i never even played anything about Shogun 2, so i can't tell.
I draw inspiration from TWTEAW, which is tactical enough. Now in this case, there is a lack of tactic, as it ends up being two armies, at some gigantic distance, simply firing and hoping for the best.
For me artillery is ok, now.
The main problem comes from vanilla ETW, the AI army run against your army, without firing and of course, as the weâpons are more powerful in 1877, they got slaughtered.
I don't know if there is already a mod that enhance AI, in order they don't go all the times to contact.
I mean this: the all AI army is running towards my line, without having fired:
result:
Last edited by panzerschreck; October 11, 2012 at 05:25 AM.
@PM: Looks great! +rep
I'll take a try this weekend
@Panzerschreck: Just a question, how did you do the lightning of you screenshots(or wich setting did you use)? It looks like NTW.
Thanks.
thx, bro!
@comnenus: well, maybe you´re right and i should reduce the range a bit to give the guys a chance to advance.
@panzerschreck: do you occasionally have any idea of how to mod AI? however, i noticed that light infantry is nearly never charging.maybe i can make the AI more fire by changing the unit class or sth...
Total War: Age of Bronze: http://www.twcenter.net/forums/showt...6#post13257296The Myrmidon Mod [Legendary Elite Unit]: http://steamcommunity.com/sharedfile...scn=1398098795
No, I don't know... I will ask team of Imperial splendour... that could be an idea to be in light infantry class but I suppose that would change others things.
Greek firethrower, I use a small file that is in imperial splendour mod called " isbeffecto ", it changes the environement
Last edited by panzerschreck; October 11, 2012 at 12:19 PM.
some screens:
wow that seems to be an interesting effects pack. how can i get it?
Total War: Age of Bronze: http://www.twcenter.net/forums/showt...6#post13257296The Myrmidon Mod [Legendary Elite Unit]: http://steamcommunity.com/sharedfile...scn=1398098795
ofcourse. meaning reduce the range?The way i see it, these units here, should be LESS capable of what your TWTEAW units can do.
Total War: Age of Bronze: http://www.twcenter.net/forums/showt...6#post13257296The Myrmidon Mod [Legendary Elite Unit]: http://steamcommunity.com/sharedfile...scn=1398098795
oohhh, thats what you wantit would also open you a path for a mixed modpack.
i reduced the range to 125 for line infantry and 150 for light infantry. now they´re below the TWTEAW standard.
Total War: Age of Bronze: http://www.twcenter.net/forums/showt...6#post13257296The Myrmidon Mod [Legendary Elite Unit]: http://steamcommunity.com/sharedfile...scn=1398098795
I thought i am an open book to you.