Hi Eva,
Try here >> http://www.twcenter.net/forums/forumdisplay.php?f=1110 << I'm a little busy, going to be working on animations today.
Thanks Granto!
Hi Eva,
Try here >> http://www.twcenter.net/forums/forumdisplay.php?f=1110 << I'm a little busy, going to be working on animations today.
Thanks Granto!
The AI Workshop Creator
Europa Barbaroum II AI/Game Mechanics Developer
The Northern Crusades Lead Developer
Classical Age Total War Retired Lead Developer
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These were already done...but more to come..
The AI Workshop Creator
Europa Barbaroum II AI/Game Mechanics Developer
The Northern Crusades Lead Developer
Classical Age Total War Retired Lead Developer
Rome: Total Realism Animation Developer
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Broken Crescent Submod (M2TW)/IB VGR Submod (BI)/Animation (RTW/BI/ALX)/TATW PCP Submod (M2TW)/TATW DaC Submod (M2TW)/DeI Submod (TWR2)/SS6.4 Northern European UI Mod (M2TW)
wwwwhhhhhooooaaaaaa!!!!!
Seleucids vs Mauryans? *Drool*
I want to see Baktrian's please
That's actually the faction in a WIP state and only partially finished, perhaps a few chinese units will whet your appetite?
The AI Workshop Creator
Europa Barbaroum II AI/Game Mechanics Developer
The Northern Crusades Lead Developer
Classical Age Total War Retired Lead Developer
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RTW Workshop Assistance MTW2 AI Tutorial & Assistance
Broken Crescent Submod (M2TW)/IB VGR Submod (BI)/Animation (RTW/BI/ALX)/TATW PCP Submod (M2TW)/TATW DaC Submod (M2TW)/DeI Submod (TWR2)/SS6.4 Northern European UI Mod (M2TW)
Perhaps
Yep
First these are still very much WIP and I took these more to figure out which faces look the most realistic but I shared anyway with you guys
And Antiochos II Theos, never fear, Baktria is/has already been worked on am just mastering the current look of china units.
Last edited by z3n; December 08, 2012 at 12:20 AM.
The AI Workshop Creator
Europa Barbaroum II AI/Game Mechanics Developer
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Broken Crescent Submod (M2TW)/IB VGR Submod (BI)/Animation (RTW/BI/ALX)/TATW PCP Submod (M2TW)/TATW DaC Submod (M2TW)/DeI Submod (TWR2)/SS6.4 Northern European UI Mod (M2TW)
Wow bro, great job with these guys. I dont know much about my chinese history, but would it be the Han dynasty that will be in the game?
"I am not afraid of an army of lions led by a sheep; I am afraid of an army of sheep led by a lion." - Alexander the Great
Yes Han dynasty but we will also pretend they are the Qin Dynasty, Xiongnu & Yuezhi kingdoms since the map portrays half of Mongolia. Mongolia was invaded by the Han dynasty and successfully conquered and Xiongnu and other nomads driven out or beaten into submission.
Right now we have Anarchon's map implemented just sorting out a few final things.
Last edited by z3n; December 08, 2012 at 01:55 PM.
The AI Workshop Creator
Europa Barbaroum II AI/Game Mechanics Developer
The Northern Crusades Lead Developer
Classical Age Total War Retired Lead Developer
Rome: Total Realism Animation Developer
RTW Workshop Assistance MTW2 AI Tutorial & Assistance
Broken Crescent Submod (M2TW)/IB VGR Submod (BI)/Animation (RTW/BI/ALX)/TATW PCP Submod (M2TW)/TATW DaC Submod (M2TW)/DeI Submod (TWR2)/SS6.4 Northern European UI Mod (M2TW)
Impressive and refreshing!!! Well done!!
Two Indian units
The AI Workshop Creator
Europa Barbaroum II AI/Game Mechanics Developer
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Classical Age Total War Retired Lead Developer
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Broken Crescent Submod (M2TW)/IB VGR Submod (BI)/Animation (RTW/BI/ALX)/TATW PCP Submod (M2TW)/TATW DaC Submod (M2TW)/DeI Submod (TWR2)/SS6.4 Northern European UI Mod (M2TW)
Oooh, those archers are awesome.
Niiiiicccceeeee!!!!!!!
An announcement that I will be away for xmas holidays.
The AI Workshop Creator
Europa Barbaroum II AI/Game Mechanics Developer
The Northern Crusades Lead Developer
Classical Age Total War Retired Lead Developer
Rome: Total Realism Animation Developer
RTW Workshop Assistance MTW2 AI Tutorial & Assistance
Broken Crescent Submod (M2TW)/IB VGR Submod (BI)/Animation (RTW/BI/ALX)/TATW PCP Submod (M2TW)/TATW DaC Submod (M2TW)/DeI Submod (TWR2)/SS6.4 Northern European UI Mod (M2TW)
Good Holidays, man!!
Enjoy your Holidays!!!
Currently are considering whether to put one of Anarchon's idea's into play for campaign balance. This idea details a massive AoR that will allow a faction to recruit most any unit if certain requirments and are met. This should allow for a more balanced campaign + if implemented it will mean the AI will build the barracks, instead of me having to script in the building creation.
Major drawback to adding new buildings is that you must script in the building or it won't get built. the current AoR barracks are like that. It is the one reason I am holding back on adding new buildings for now.
Although modding development on my side of things will be halted until holidays are over. I think I shall still visit forums though.
The AI Workshop Creator
Europa Barbaroum II AI/Game Mechanics Developer
The Northern Crusades Lead Developer
Classical Age Total War Retired Lead Developer
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Broken Crescent Submod (M2TW)/IB VGR Submod (BI)/Animation (RTW/BI/ALX)/TATW PCP Submod (M2TW)/TATW DaC Submod (M2TW)/DeI Submod (TWR2)/SS6.4 Northern European UI Mod (M2TW)