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Thread: DCI: Last Alliance - DCI: Last Alliance - the Men of the Mountains previewed (page 105) + Dwarven unit cards (page 106) + Rhovanion unit cards (page 108)

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    Ngugi's Avatar and the Ferrit
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    Default DCI: Last Alliance - DCI: Last Alliance - the Men of the Mountains previewed (page 105) + Dwarven unit cards (page 106) + Rhovanion unit cards (page 108)



    Bulletin Latest preview: Men of the Mountains

    Earlier army previews, sneak peaks and unit cards are linked under respective faction info-box below.

    Other previews: Settlements part 1 - 2 - 3 -
    4; Faction symbols & Banners ; Menu & splash ; Ancillaries ; Faction leaders and the Map

    Preview Videos







    Lore Videos





    and part 3, about the war itself: https://youtu.be/wFU_sbJK8EY



    DCI: Last Alliance Total War is a WIP TATW submod and the independent sequel to Dúnedain Counter Invasions: Tôl Acharn

    Take the role as Gil-galad, last High-king of the Noldor, or Elendil, High-king of the Númenóreans in exile, as they rally Elves and honourable Men into the League which is called the Last Alliance. The counter-invasion Tôl Acharn, 'Vengeance Comes', allow you to move mighty hosts against the Dark Lord.

    Strengthen the cause of the League if you wish to, as the indomitable Durin IV of Khazad-dûm, or as the brave riders of Rhovanion (using DCI mechanic).

    Unless you instead fulfill the will of Sauron? Unleash the hunger of Orcs and wolves, be the warlord over the Easterlings, command the savage natives of Eriador to recapture their homelands or reign as a Black Númenórean lord at the head of the grim Haradrim, in the Invasion of the West.

    Will the Men of the Mountain be loyal to the Númenóreans or become the Oathbreakers? The choice is yours.




    Playable Factions
    League factions that can call the Tôl Acharn [counter-invasions]


    Kingdom of Lindon Info

    * Leadership: High-king Gilgalad and his heir Vice-Regent Elrond

    Prominent generals
    : Glorfindel, Círdan and Gildor Inglorion

    General roster
    : Highly skilled and well equipped infantry and archers, with very limited cavalry. Preview here.

    Misc: Family tree seen here.

    Númenórean Kingdoms Info

    * Leadership: High-king Elendil with his two heirs king Isildur and king Anárion

    Prominent generals
    : Elendil's grandsons and the Princes of Belfalas (Imrahil's forefathers)

    General roster
    : Infantry with heavy elite units and very limited cavalry. Preview here and Elendil model preview here.

    Why only one faction?
    One reason is lore:
    Spoiler Alert, click show to read: 
    There they established in the North-west the Númenorean realms in exile, Arnor and Gondor. Elendil was the High King and dwelt in the North at Annúminas; and the rule in the South was committed to his sons, Isildur and Anárion.
    - Appendix A

    After the fall of Sauron, Isildur, the son and heir of Elendil, returned to Gondor. There he assumed the Elendilmir as King of Arnor, and proclaimed his sovereign lordship over all the Dúnedain in the North and in the South;
    - UT; The Disaster of the Gladden Fields

    "Elendil had two sons, of whom Isildur was the elder and the heir of his father. We have heard that the name of Elendil stands to this day at the head of the line of the Kings of Gondor, since he was accounted the high king of all the lands of the Dúnedain.
    While Elendil still lived, the conjoint rule in the South was committed to his sons; but when Elendil fell, Isildur departed to take up the high kingship of his father, and committed the rule in the South in like manner to the son of his brother. He did not relinquish his royalty in Gondor, nor intend that the realm of Elendil should be divided for ever."
    - Arvedui the last king of Arthedain, Appendix A

    "Arvedui you shall call him, for he will be the last in Arthedain. Though a choice will come to the Dúnedain, and if they take the one that seems less hopeful, then your son will change his name and become king of a great realm. If not, then much sorrow and many lives of men shall pass, until the Dúnedain arise and are united again."
    - Malbeth the Seer to Arvedui's father, Appendix A

    Arnor = Land of the King
    And there's a reason why we talk about the Reunited Kingdom under Aragorn.
    The other is that we want to create a uniqe and different gameplay experience. To handle the two realms of the high kingdom will require great strategic skill. Arnor face the Hillmen of the North and the Wildmen of Enedwaith in the south, and the Orcs of the Misty Mountains may come from the east.
    Gondor is next to Mordor while Harad under Black Númenórean lords march from the south. The Wildmen of Enedwaith may expand from the northwest while the Men of the Mountain in the North may prove oathbreakers...

    Misc: The corruption and unrest issue with distant capital is handled in the Arnor and Gondor Homelands by a clever script produced by Withwnar.

    Lothlórien Info

    * Leadership: King* Amdir and his son and heir Lord* Amroth

    Prominent generals
    : Galadriel and Celeborn. Preview here, video here and Galadriel sneak peak here and here

    General roster
    : Archerbased, less common but more heavy infantry than Eryn Galen. Very limited cavalry.

    Misc
    : Lothlórien will have a settlement down next to Gondor.
    Galadriel can use her mirror wherever she is, outside of a settlement.

    Lórien will use a teutonic family tree. It's in honour of lore, since Amdir was a welcomed Sindar, apperently had one son, Amroth, who in turn had none due to his beloved Nimrodel who refused to marry in Middle-earth. After Amroth's death, in the Third Age, Galadhrim chose to take Celeborn and Galadriel as lords.
    Using the teutonic tree allow Galadriel to become the faction leader, if events result in that, without oddities.

    * Leader Titles: "Regent" is the a generic title, common to all leaders of this faction. The official title varies depending on who the leader is: Amdir and his sole descendant, Amroth, take the title of "King", Galadriel is "Lady", and everybody else is "Lord". Leaders receive an ancillary with their official title.

    Eryn Galen (Silvan Elves) Info


    * Leadership: King Oropher and his son and heir Lord Thranduil

    General roster
    : Archerbased, more common but less heavy infantry than Lórien. Very limited cavalry. Preview here.
    Unit cards preview here.

    Misc
    : Eryn Galen, meaning The Greenwood, is the original name for Mirkwood, the latter a name it gain not until the Third Age when Sauron returned.


    Non-League members (can join the Tôl Acharn if player)
    Kingdom of Khazad-dûm Info

    * Leadership: King Durin.
    Additionally starting with one Firebeard and one Broadbeam chieftain.

    General roster
    : Strong infantry. Very limited archery and cavalry. Preview here.
    Unit cards preview here.

    Why one Dwarven faction
    :
    Spoiler Alert, click show to read: 
    While people requested a Ered Luin faction in vanilla and about every mods hehe I have and still strongly argue against it. Why?
    From lore perspective they [the Broadbeams and Firebeards] as far as we are informed had the same king as the Longbeards of Khazad-dûm since the last 3300 years, when the kingdoms in the Blue Mountains were destroyed. Neither kingdom of these are mentioned nor any king(s) in the Second or Third Age, beside the Longbeards.
    After the end of the First Age the power and wealth of Khazad-dûm was much increased; for it was enriched by many people and much lore and craft when the ancient cities of Nogrod and Belegost in the Blue Mountains were ruined at the breaking of Thangorodrim.
    - Appendix A

    ca 40
    Many dwarves leaving their old cities in Ered Luin go to Moria and swell its numbers.
    - Appendix B
    After Moria fell we are never told they left their Longbeard regents and some Longbeard kings straight foreward lived in Ered Luin, pointing at that the three houses of the West lived together; just as Noldor, Sindar, Nandor and Silvans did in Lindon and Lothlórien.

    An argument against it is the seven hoards of the seven things referred to been the Dwarven hoards, but that's the only suggestion the Ered Luin-houses would have a king of their own anywhere any longer. However that might be simply a myth, so we will stick to a single Dwarven faction.
    It is said that the foundation of each of the Seven Hoards of the Dwarf-kings of old was a golden ring;- Of the Rings of Power and the Third AgeBut are not evil by nature, and few ever served the Enemy of free will, whatever the tales of Men alleged. For Men of old lusted after their wealth and the work of their hands, and there has been enmity between the races.
    - Appendix F
    And from a gameplay perspective as the fragmented geographical situation makes for a more interesting, different and challenging campaigns compaired to the common, geographically connected, factions.
    The so far only reasonable argument for a Dwarven split (more factions for the sake of more factions is not a heavy argument in itself) so far has been the corruption question, but we covered that.

    Rhovanion Info

    * Leadership: King Amala and Grand Prince Frevitta

    General roster
    : Strong cavalry faction. Preview here.
    Unit cards preview here.



    Sauron's followers (can call Invasions)
    Hillmen of the North

    * Leadership: High Chieftain Ban and heir Lord Blodren

    General roster
    : Decent starting roster and good heavier tiers, but all in limited numbers. Preview here.

    Misc
    : Fulfill alliances to gain Boldog generals and to build Raiding Camps that enables Orcs, white wolves and fierce trolls.

    Orcs of the Misty Mountains

    * Leadership: High Chieftain Gorgol and heir Cheif Lugdush

    General roster
    : Same as TATW, with some additions, as axe troops and wolves. Preview here.
    Unit cards preview here.

    Misc
    : OotMM will use a 'Apache technology tree' where most units, and some buildings, are locked until certain achivments are reached. For example great parts of the Vale of Anduin may have to be taken before Warg Riders are made available, as this was the region where wargs lived.
    At the same time limitations are given to settlements. Cities can not be upgraded past Large Towns and fortresses past Castles. All in all it will call for an 'Orcish aggressivness' while also expansion of strategic considerations.

    Wildmen of Enedwaith

    * Leadership: Halbar [leader] Mogru and Haladar [heir] Ebor

    General roster
    : A variety of light units, some uniqe in style. Some cavalry but almost no heavy units the Wildmen of Enedwaith work with cunning, speed and numbers to take out the foe. Preview here.

    Misc: WoE will use a 'Apache technology tree' for war machines and most post-Barrack Event units, who are locked until certain achivments are reached.

    Mordor - sneak peaked

    * Leadership: [leader] Sauron and [heir] the Wraith King (who in the Third Age is better known as the Witch-king)

    General roster: Infantry heavy faction with trolls but also Black Númenórean archer auxiliar and terrible beasts that serve equivalent to cavalry. Sneak peak here

    Rhûn Confederacy

    * Leadership: Warlord [leader] Lorgan and heir Lord Borlad.

    General roster
    : A great variety of units, no special strenght but no great weakness either - depending on how the player chose to play out the 'tribes'. War chariots for generals.
    Eastern Dwarven merc's avilable in region. Preview here
    Unit cards preview here.

    Misc
    : Teutonic family tree, as it is a confederacy of multiple and uncounted peoples rallied from the east.
    Rhûn will have a 'tribal system' where the player can make each settlement a seat for either Balchoth, Khand or Haerhûn [Far East] chieftains and kings. Each specialization is represented trough a building in with either two or three levels, contributing bonuses and uniqe units.

    Harad

    * Leadership: The dual kings Herumor and Fuinur, with Herumor's son Lord Phazân as heir

    General roster: Corsairs and certain other Third Age units removed. Black Númenórean elite units. Preview here.
    Unit cards preview here.

    Misc: Harad will be under the rule of Black Númenóreans and thus share UI with Númenórean Kingdoms.


    Dual opportunitie's depending on player choice (Oathbreaker or Oathkeeper)
    Men of the Mountains

    * Leadership: King Zarazir and Haladar [heir] Zaragamba

    General roster: Light starting roster, increasingly heavier up till heavy cavalry and heavy infantry as elite. Preview here.

    Misc
    : Presumably different additional units and other bonuses/disadvantages depending on weither the player chose, or the AI is made, to be Loyal or Oathbreaker.


    Examples on content
    DCI: Tôl Acharn - the cross-religion jihad enable joint counter-invasions for good factions

    New and extensive mechanics for the One Ring, for good and evil; if wrested from the hand of Sauron!

    Palantiri
    - six truly useful palantirs; now without drawbacks

    Total Diplomacy - Make the diplomacy useful for real

    Total Effect Points Info - Keep easy track on your generals strenghts and weaknesses

    Extensive AOR system and corruption-balancing for the Númenóreans; the latter also for the Dwarves and Kingdom of Lindon

    Ample lore credibility

    Redrawn and additional provinces; respawning Nazgûl; new buildings; events; ancs & traits; sounds; UI etc. etc.


    Thanks to
    To King Kong and all other TATW creators

    Non-mod material (for third party use, contact the creator first)

    Luca Bonatti for permission to use his beautiful Entwives image

    Axl Rosenberg for permission to use, and tweak, his music for DCI. Currently Altiāre is used, as menu music

    Magnus H. Tellman for permission to use, as well as tweak, his music for DCI. Currenlty Deus Naaru is used, as menu music.

    Sampsa Rydman from Lindëfirion for permission to use some of his heraldric images for our faction symbols and icons

    Antonidas (at the The Veiled Stars) for the horse image used for Rhovanion's faction symbols

    Thanks to
    CavalierediSpade for permission to use her Celebrimbor painting for Elven heralds.

    Elven marriage proposal is based on a photo from Lunaesque, who have our gratitude

    To Marcus for the triple horse shield-emblem for Rhovanion and their captain chest-emblem


    Modding: Mods, resources and permissions
    P: Briarius for his models and paradamed for his coding behind the wolves

    P: koultouras for FRoME
    MP: The DCI crew direct a further thank you to him for this:
    You, Ngugi, and your mod team are exclusively granted permission to use those units. The (sub)mods that may come, if needing to base their materrial upon your version and if wanting to use my units, they should have their permissions reaffirmed again by me here.
    (By here http://www.totalwarhellas.com/index.php is meant). It includes a permission to use the Cardolan Knights to create new units, granted June 2013. This concernes the units found in The Ruins of Arnor with the approval from Beorn who we also thank Additionally DCI:LA have been granted permission to mod the Cardolan Knights.

    R: Thanks to Taro_M for units from New Units for Gondor and additional Orc units

    R: cino for the portrait resource
    Same goes to Stario for his portraits

    R: Kahvipannu for the resource for the Skjaldmaer, based on a model by the CoW-team who we thank for their permission to use in turn.
    Also thanks for the ancillary images

    P: Louis Lux for permission to use the Dúnedain Beastslayers

    P: Devils_Advocate for permission to reskin his settlements.

    P: Thanks Kolwen for use of war wagons, treemen and treekins from The Sundering. OBS No third party permissions clearly demanded.

    P: To cederic37 for permission to his UI work here and here

    PR: alleycat for permission to use and tweak Dunland & Vale of Anduin units from TURTLEMOD: REVOLUTION

    P: Brevi for his permission to let us use his reskinned wargs from his Evil Factions Reskin-mod

    R: Bungo Baggin's for his Archery Accuracy Submod for TATW 3.2, from which arrow accuracy been used

    PR: Germanicu5 for the ReallyBadAI in accordance with his policy

    P: Europa Barbarorum II for slinger unit and animation.
    Through xHolyCrusader we enjoy the battle map settlement content [see settlement preview] as well.

    P: Hero of the West and MOS for the spider lairs building card.

    P: through Arachir Galudirithon to DaC for the spider colony info-image, arsenal and HotN Orc camps images.

    R: Arkay for his Amon Hen and Undertowers ("White Towers")

    ~~~

    For units and modelling resources, also/for specifics see credits in previews.

    ~~~
    Permitted but not used, thanks to:

    PR: From MADTAO and the whole team for allowing us to use Baltic Crusades as a resource, and Kovas for his settlement models specifically.
    Our sincere thanks to _Tartaros_ for priceless aid gaining access to BC:TW, and to EarendilElenthol who with grand helpfulness dug up missing files

    P: To Aruthiel and on his behalf the First Age: Total War team; PaHer, VIR, Antkamidiv; for permission to use of their Elven units of Avari, Hithlum and Nargothrond as resource

    P: Maltacus for his permission to his Unit cards

    P: dIRECTOR for allowing us to make use of the content in dIRECTOR's cUT

    P: Big one to our Age colleague Finarfin for permission to use content from the impressive Second Age: Total War
    Quote Originally Posted by Finarfin View Post
    @ Ngugi: Of course you can use my files for your work on Last Alliance, but allude me to your credits for every file you use.


    General Thanks to Nelduin for creating a ModDB entry for DCI:LA as well as for the french Mundus Bellicus

    Macilrille
    and Aikanár for lore feedback
    StealthFox and Aruthiel for gameplay feedback
    Mhaedros and Radboud for discussing some ideas initally
    TNZ who's proposals and knowledge lay the theoretichal foundation for the DCI-mechanics


    Crew & main departments * Ngugi - lore, coding, unit stats, game balance and sound
    Withwnar - scripts and coding, strat & battle mapping
    Araval - unit cards and portraits artisan
    Curufin - roster and modelling/textures
    Veteraan - portrait pools, spellcheck, game test official
    Earl of Memory - modelling/textures
    xHolyCrusader - movies, battle mapping
    misteed- unit cards

    Previous & inactive members
    Emperor of Hell - some battle mapping, NK's roster design
    MIKE GOLF - ancillary 2D resource

    And then we do a bit of everything anyway

    Direct contributers, coworkers and freelancers:
    Louis Lux creator of Elendil
    Kahvipannu creator of Galadriel
    cedric37 creator of splash screen and menu
    Garriath behind the majority of the Númenórean Kingdoms unit description texts
    goldenrichard for codes and ideas to additional forts as well as some Rhovanion settlements coding
    Lü Bu for the models of Gil-galad and Elrond, with finishing touches from the team
    DeeLegion Artisan of signatures
    Bercor for UI interface tweaks
    Arandir Tur-Anion resource and coding of most of Lindon family trees
    Boogie Knight proofreading and text updates


    Other sites
    For those who prefere to follow us on ModDB previews are provided there as well, while this is our main site.

    For our French audience you are welcome to Mundus Bellicus
    Our Polish friends cover our progress here: TotalWar.Org.PL
    A Swedish page thread is found here.


    Signatures

    How To: add a signature, with link
    A) Open My Account in a new tab or page


    B) In the left menue, chose Edit Signature


    C) On this DCI-page, right click on the signature image of your liking and chose 'copy image URL', a.k.a the web adress of the image

    D) Return to the tab with Edit Signature.
    Use the button 'Insert Image' (see 1 on picture below) and paste in the image URL. Push OK. The signature image is now displayed in the signature field.



    E) Copy paste the web adress of this DCI-page

    F) Return to the tab with Edit Signature.
    Select the image so it's marked. Push the button 'Link' (see 2 on picture above), paste in the link and push OK
    Now the image has the link added.

    G) Push 'Save Signature' and you are done



    Araval's signatures
    Made by Araval






    DeeLegion's signatures
    Made by DeeLegion









    Ngugi's signatures
    Made by Ngugi [logo by Araval]



















    P.S. Content and progress updates will not be very frequent, this is a hobby venture of no intended stress; no updates will not mean that the project died - presumably the opposit




    Last edited by Ngugi; March 28, 2017 at 03:52 PM.

    DCI: Last Alliance - WIP Second Age mod




    DCI: Last Alliance
    - WIP Second Age mod
    | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
    Additional Mercenary Minimod - more mercs; for TATW and DCI |Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
    Favorite TATW compilation: Withwnars Submod Collection

    The Sundering
    - a M2 Warhammer Total War experience


    Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon

  2. #2
    Emperor of Hell's Avatar SPA-NED 1-5
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    Default Re: DCI: Last Alliance - WIP

    I like it!

    Which units will the new factions use? FRoME? Vanilla? New ones?

  3. #3
    Ngugi's Avatar and the Ferrit
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    Default Re: DCI: Last Alliance - WIP

    Quote Originally Posted by Emperor of Hell View Post
    I like it!

    Which units will the new factions use? FRoME? Vanilla? New ones?
    The hope is that it will end up appealing and great fun hehe

    Rosters are not decided yet, not at that stage; but intend to make use of vanilla units, FRoME:s and whatever new ones I find interesting and may get permission for. Taro_M has for example good creations and Curufin as well, perhaps AUM etc.

    DCI: Last Alliance - WIP Second Age mod




    DCI: Last Alliance
    - WIP Second Age mod
    | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
    Additional Mercenary Minimod - more mercs; for TATW and DCI |Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
    Favorite TATW compilation: Withwnars Submod Collection

    The Sundering
    - a M2 Warhammer Total War experience


    Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon

  4. #4
    Eönwë's Avatar Semisalis
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    Default Re: DCI: Last Alliance - WIP

    WOW AWESOMEEEE!!!

    Will you have 2 Numenorean factions or just 1? Cause Isildur's brother hold off Sauron's forces at Osgilliath while he travelled to his Father Elendil for a response to this threat...

    If Eregion is already destroyed will Imladris be in?

    Love it already...haha

  5. #5
    Araval's Avatar Vicarius
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    Default Re: DCI: Last Alliance - WIP

    Very interesting! I wish you luck!

  6. #6
    Ngugi's Avatar and the Ferrit
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    Default Re: DCI: Last Alliance - WIP

    @ Ovarion
    The Númenóreans are one faction. They may been two realms but is one nation, with Elendil as a common highking, as was Isildur after him, while the last until Aragorn came thousands of years later. Call it a United Kingdom if you like; perhaps enjoy anyone who likes the Reunited kingdom I presume haha.
    Further it creates a from TATW very different and strategic challenging campaign, with multiple fronts at the same time to handle.

    Imladris belongs the the Kingdom of Lindon (HE)

    @ Araval
    Thanks mate

    DCI: Last Alliance - WIP Second Age mod




    DCI: Last Alliance
    - WIP Second Age mod
    | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
    Additional Mercenary Minimod - more mercs; for TATW and DCI |Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
    Favorite TATW compilation: Withwnars Submod Collection

    The Sundering
    - a M2 Warhammer Total War experience


    Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon

  7. #7
    Eönwë's Avatar Semisalis
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    Default Re: DCI: Last Alliance - WIP

    Sounds great! I wish you all the best! And I will follow this thread very close for new updates!

  8. #8

  9. #9
    Ngugi's Avatar and the Ferrit
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    Default Re: DCI: Last Alliance - WIP

    Not unlikely, to be frank haha

    DCI: Last Alliance - WIP Second Age mod




    DCI: Last Alliance
    - WIP Second Age mod
    | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
    Additional Mercenary Minimod - more mercs; for TATW and DCI |Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
    Favorite TATW compilation: Withwnars Submod Collection

    The Sundering
    - a M2 Warhammer Total War experience


    Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon

  10. #10
    Feanaro Curufinwe's Avatar Primicerius
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    Default Re: DCI: Last Alliance - WIP

    Quote Originally Posted by Ngugi View Post
    Not unlikely, to be frank haha
    Will the Numenoreans have steelbows?

  11. #11
    StealthFox's Avatar Consensus Achieved
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    Default Re: DCI: Last Alliance - WIP

    I look forward to marching with the great Gil-Galad!

  12. #12
    Ngugi's Avatar and the Ferrit
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    Default Re: DCI: Last Alliance - WIP

    Quote Originally Posted by Feanaro Curufinwe View Post
    Will the Numenoreans have steelbows?
    Certainly, a 3d tier unit that is - to their enemies dismay
    In later days, in the wars upon Middle-earth, it was the bows of the Númenóreans that were most greatly feared. "The Men of the Sea," it was said, "send before them a great cloud, as a rain turned to ser­pents, or a black hail tipped with steel;" and in those days the great cohorts of the King's Archers used bows made of hollow steel, with black-feathered arrows a full ell long from point to notch.
    - UT; A Description of the Island of Númenor

    [The Orcs] were silent now, and kept at a distance out of the range of the dreaded steelbows of Númenor, though the light was fast failing, and Isildur had all too few archers for his need.
    - UT; The Disaster of the Gladden Fields
    Quote Originally Posted by StealthFox View Post
    I look forward to marching with the great Gil-Galad!
    Glad to hear ^^

    DCI: Last Alliance - WIP Second Age mod




    DCI: Last Alliance
    - WIP Second Age mod
    | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
    Additional Mercenary Minimod - more mercs; for TATW and DCI |Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
    Favorite TATW compilation: Withwnars Submod Collection

    The Sundering
    - a M2 Warhammer Total War experience


    Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon

  13. #13
    Feanaro Curufinwe's Avatar Primicerius
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    Default Re: DCI: Last Alliance - WIP

    Quote Originally Posted by Ngugi View Post
    Certainly, a 3d tier unit that is - to their enemies dismay


    Glad to hear ^^
    YAY! I would advise you to not have Numenorean cavalry as it would be unrealistic, considering it would be exceedingly difficult to breed horses strong enough to be mounted by a Numenorean in full armour.If they need to have cavalry, they could have horse-archers.
    Last edited by Feanaro Curufinwe; October 03, 2012 at 02:05 PM.

  14. #14
    Ngugi's Avatar and the Ferrit
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    Default Re: DCI: Last Alliance - WIP

    The cavalry aspect of the Númenórean roster is yet not decided upon (while some already have been sketched out), but the facts from Tolkien are known. We'll stick to lore (and many would be surprised on me otherwise I presume hehe) as far as it's reasonable from a game play perspective

    DCI: Last Alliance - WIP Second Age mod




    DCI: Last Alliance
    - WIP Second Age mod
    | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
    Additional Mercenary Minimod - more mercs; for TATW and DCI |Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
    Favorite TATW compilation: Withwnars Submod Collection

    The Sundering
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  15. #15
    Feanaro Curufinwe's Avatar Primicerius
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    Default Re: DCI: Last Alliance - WIP

    Quote Originally Posted by Ngugi View Post
    The cavalry aspect of the Númenórean roster is yet not decided upon (while some already have been sketched out), but the facts from Tolkien are known. We'll stick to lore (and many would be surprised on me otherwise I presume hehe) as far as it's reasonable from a game play perspective
    In my opinion, the Numenoreans should have a strong core of Heavy Infantry,Spearmen and Archers, great building abilities [Could be implemented as faster build time], the Palantiri, some Armour and Weapon upgrades and a mighty Fleet. On the other hand they have very limited cavalry options,slower recruitment and expensive units which require high Culture. You could also change the name of their faction to ''The Realm in Exile". You can use what you will from this list.

  16. #16

    Default Re: DCI: Last Alliance - WIP

    Yes!!!!
    Ereinion Gil-galad
    High King of Noldor in Exile
    snow-point

    Elendil the Tall or Elendil the Fair
    Elf-friend Star-lover
    Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta
    Last edited by Mhaedros; October 04, 2012 at 12:38 AM. Reason: i dont want no weird spammy pictures of kids in my forum

  17. #17
    Ngugi's Avatar and the Ferrit
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    Default Re: DCI: Last Alliance - WIP

    The unit considerations are in line with what's intended, with least lacking any heavy cavalry ("auxilary" cavalry forces were indeed used). The palantiri will be reworked by Withwnar (he's the creator of them to begin with) and they will be both more (six) and they will be much more potent than in vanilla TATW, with no drawbacks either
    Faster building was an interesting idea! Will see how that balance up, since they will start with the in general largest quantity of high level cities/forts anyway; which they on the other hand needs because as it looks they will be really in the brown when this campaign kicks off haha

    I will make use of the 'Exile' terminology in descriptions but if put like that it would rather sound like it's the realms (and not the Dúnedain within the realms) that's in exile - further the majority of least Gondors population are not Dúnedain, but partly related and/or led by them. Then it's simply very long, and since there's not "Black Númenórean" faction it works out. If you prefere, once released, to have the name changed that's very easy to edit for anyone themselves

    DCI: Last Alliance - WIP Second Age mod




    DCI: Last Alliance
    - WIP Second Age mod
    | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
    Additional Mercenary Minimod - more mercs; for TATW and DCI |Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
    Favorite TATW compilation: Withwnars Submod Collection

    The Sundering
    - a M2 Warhammer Total War experience


    Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon

  18. #18
    Ngugi's Avatar and the Ferrit
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    Default Re: DCI: Last Alliance - WIP

    Quote Originally Posted by TanZHao View Post
    Yes!!!!
    Ereinion Gil-galad
    High King of Noldor in Exile
    snow-point
    Oh yes!
    And he will kick some Sauron ass
    Last edited by Ngugi; November 13, 2013 at 08:12 AM.

    DCI: Last Alliance - WIP Second Age mod




    DCI: Last Alliance
    - WIP Second Age mod
    | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
    Additional Mercenary Minimod - more mercs; for TATW and DCI |Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
    Favorite TATW compilation: Withwnars Submod Collection

    The Sundering
    - a M2 Warhammer Total War experience


    Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon

  19. #19

    Default Re: DCI: Last Alliance - WIP

    Quote Originally Posted by Ngugi View Post
    Oh yes!
    And he will kick some Sauron ass
    Haha!
    Yes,i like that!!
    And i very love this:
    Last edited by Mhaedros; October 04, 2012 at 12:38 AM. Reason: same as earlier

  20. #20
    sanderman2's Avatar Centenarius
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    Default Re: DCI: Last Alliance - WIP

    LOl , you know what pictures i see?

    A chinese or somewhat asian woman and allot of chinese letters/words.

    Real strange...

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