Thread: DCI: Last Alliance - Open Beta released, NEW: 10 October 2020 new patch released, contains Ents - Wolves - Spiders crashes fix! (and more)

  1. #2021

    Default Re: DCI: Last Alliance - 25th Dec: Wild Men of Enedwaith previewed (page 101)

    Nice as always, love the celtiberian inspiration in some of these units with the pectoral armor, cant wait to play as these guys.

  2. #2022
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: DCI: Last Alliance - 25th Dec: Wild Men of Enedwaith previewed (page 101)

    Quote Originally Posted by IVIarkI2I View Post
    Looking damm good
    Quote Originally Posted by AmrothForGondor View Post
    Nice as always, love the celtiberian inspiration in some of these units with the pectoral armor, cant wait to play as these guys.
    May you enjoy them ingame

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    DCI: Last Alliance
    - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
    Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
    Favorite TATW compilation: Withwnars Submod Collection
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  3. #2023
    Withwnar's Avatar Script To The Waist
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    Default Settlements Preview - Part 4

    Preview: Settlement Models - Part 4

    Part 1 is here.
    Part 2 is here.
    Part 3 is here.

    ~~~~ Strat Map Models ~~~~

    Some new campaign map models.

    Various

    Elven Castles
    New castle models, uniquely Elven, for all three Elf factions. No settlement begins as Elf-built Motte & Bailey; no M&B model is needed for Elves, only these three: Wooden Castle, Castle and Fortress.



    Umbar
    Nevermind the pink roads, they won't be that way in the mod.



    Dunharrow
    Also seen here is the Stone of Erech.



    Goblin Town
    As the battle map is inside a mountain (Leo's Goblin Town custom settlement), so now also is its strat map model.



    Mt Doom
    Retextured and the addition of the entrance to Sammath Naur - the "Chambers of Fire" - where the Ring must be taken to be destroyed (on the northeast shoulder of Mt Doom).
    Also seen here is the Eye-less Barad-dur.





    ~~~~ Dunharrow ~~~~

    A castle, and an unusual one at that; this is Leo's Dunharrow with some additions.

    A gate leads to the castle proper within the mountain, containing the living quarters and other structures that a castle requires. (In battle this cannot be entered and its internals cannot be seen, just as normal keeps in castles cannot.)

    Outside are more structures: bowyer, garrison quarters, stables, etc., depending on what buildings are currently constructed here.

    To the north lies the chasm which one may walk through to eventually reach the under-mountain pass that was later to be known as the Paths of the Dead. The chasm is part of this battle map, the Paths of the Dead are not - there is no battle map for those. The gate mentioned above is not the entrance to the Paths of the Dead.

    So this is a castle mostly hidden from view within the mountain rock.

    Dunharrow




    ~~~~ Orc & Troll Camps ~~~~

    The Hill-men of the North may have access to Orcs, Trolls and Wolves but even a fool would not let them live within the settlement walls. No, they have their own place...

    Orcs Camps and Troll Camps are buildings that provide their recruitment. If constructed then they are present on the battle map*.

    * Maybe. It depends on the settlement model. They are available to all HotN-built settlement types, and many types for some other factions. But no custom settlements will show them, nor some factions. e.g. An Elf-built settlement will not show them even when HotN has captured it and constructed the Camps there.

    The first image is an Orc Camp. The second a Troll Camp. The rest are both combined.

    Orc & Troll Camps




    ~~~~ Umbar Port ~~~~

    Preview 1 shows Umbar, the huge city that is the Black Númenórean capital. It is also a major port. Umbar just got even bigger...

    This battle map port cannot be entered at all by armies. If the port building is destroyed on the campaign map then it will be absent in the battle map; rebuilding the port brings it back.

    Umbar Port




    ~~~~ Credits ~~~~

    leo.civil.uefs - for Dunharrow from his Alternative Patch.
    Red_Devil - for kindly donating the wheel winches and ship sails for Umbar Port.
    xHolyCrusader - for some efforts and advice.
    Wilddog & Makanyane - for the IWTE tool and their shared knowledge and help in the Workshop.
    TATW for various bits and pieces used in the strat and battle models.
    Thanks folks.

  4. #2024
    Socrates1984's Avatar Decanus
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    Default Re: DCI: Last Alliance - 25th Dec: Wild Men of Enedwaith previewed (page 101)

    Great! Uniquely great!

  5. #2025
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: DCI: Last Alliance - 13th Jan: Settlement preview part 4 out (page 102)

    I'm happy to see these previewed; Umbar has especially had me drooling for a long time now, so love Withwnar shared them with the world
    Last edited by Ngugi; January 13, 2017 at 12:49 PM.

    Kingdom of Lindon preview video out





    DCI: Last Alliance
    - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
    Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
    Favorite TATW compilation: Withwnars Submod Collection
    Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory

  6. #2026

    Default Re: DCI: Last Alliance - 13th Jan: Settlement preview part 4 out (page 102)

    Good Lord those are amazing, and Map textures. Sweeeet! Can't wait.

  7. #2027
    Shankbot de Bodemloze's Avatar From the Writers Study!
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    Default Re: DCI: Last Alliance - 13th Jan: Settlement preview part 4 out (page 102)

    Wow, I lost my at the Umbar port and Orc/Troll camps that will be seen on the battlemap. Fantastic work!
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  8. #2028
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    Default Re: DCI: Last Alliance - 13th Jan: Settlement preview part 4 out (page 102)

    nice work
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  9. #2029

    Default Re: DCI: Last Alliance - 13th Jan: Settlement preview part 4 out (page 102)

    Umbar Port is totally outstanding. Splendid work here!

  10. #2030

    Default Re: DCI: Last Alliance - 13th Jan: Settlement preview part 4 out (page 102)

    wow, Umbar is gorgeous.

  11. #2031

    Default Re: DCI: Last Alliance - 13th Jan: Settlement preview part 4 out (page 102)

    OH MY GOD that Umbar is absolutely stunning! Wonderful stuff, can't wait

  12. #2032
    Finlander's Avatar ★Absolutely Fin-bulous★
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    Default Re: DCI: Last Alliance - 13th Jan: Settlement preview part 4 out (page 102)

    Amazing stuff


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  13. #2033

    Default Re: DCI: Last Alliance - 13th Jan: Settlement preview part 4 out (page 102)

    Is it possible to have the DCILA logo in .png and transparency, for promotion purpose?

  14. #2034
    isa0005's Avatar Campidoctor
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    Default Re: DCI: Last Alliance - 13th Jan: Settlement preview part 4 out (page 102)

    Anyone else think of Carthage when they saw Umbar?

  15. #2035
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: DCI: Last Alliance - 13th Jan: Settlement preview part 4 out (page 102)

    Ah, I think Carthage thought "Umbar" when they built their harbour

    Kingdom of Lindon preview video out





    DCI: Last Alliance
    - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
    Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
    Favorite TATW compilation: Withwnars Submod Collection
    Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory

  16. #2036

    Default Re: DCI: Last Alliance - 13th Jan: Settlement preview part 4 out (page 102)

    Beautiful, and nice nod to Carthage. The port is ace.

  17. #2037

    Default Re: DCI: Last Alliance - 13th Jan: Settlement preview part 4 out (page 102)

    Great work guys!

  18. #2038
    Dutch-Balrog's Avatar Domesticus
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    Default Re: DCI: Last Alliance - 13th Jan: Settlement preview part 4 out (page 102)

    Why Carthage? It looks more Alexandria to me.

  19. #2039
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: DCI: Last Alliance - 13th Jan: Settlement preview part 4 out (page 102)

    Quote Originally Posted by Red Viper View Post
    Great work guys!


    Quote Originally Posted by Dutch-Balrog View Post
    Why Carthage? It looks more Alexandria to me.
    Alexandria is ofc also inspired by Umbar.

    Kingdom of Lindon preview video out





    DCI: Last Alliance
    - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
    Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
    Favorite TATW compilation: Withwnars Submod Collection
    Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory

  20. #2040
    Hero of the West's Avatar Artifex
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    Default Re: DCI: Last Alliance - 13th Jan: Settlement preview part 4 out (page 102)

    Awesome

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