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Thread: [SftOW]Preview : The New Units

  1. #1

    Default [SftOW]Preview : The New Units




    One Cold Knights :

    Spoiler Alert, click show to read: 
    Cold One Knights are the most fearsome of the Dark Elves' dreaded warriors. The skill of the knights and viciousness of their mounts set them above the cavalry of lesser races. Though few in number, the ferocity of the Cold One Knights is such a decisive weapon that they can win a hard-fought battle with a single devastating charge.


    Dark Elves Warriors :
    Spoiler Alert, click show to read: 
    Much of the Dark Elf army is raised from their cities, these warriors are skilled in combat and are plentiful in their numbers. The Dark Elf Warriors will form the backbone of most Druchii forces.


    Executionner :

    Spoiler Alert, click show to read: 
    When talking about the Dark Elf warriors that can be mustered for battle, it is worthwhile to discuss the city of Har Ganeth, known as the Cursed Place by the slaves who are sent there. This city is devoted to the service of our great god Khaine in his aspect as the Executioner. Here the craft of Death is held in the highest esteem. The elite warriors of this city are the Executioners, and they are foremost amongst the warriors of the Witch King.


    Spear Chukka :
    Spoiler Alert, click show to read: 
    The opportunity to spear large monsters from a distance or to skewer several man-sized creatures in a single shot appeals greatly to the violent and bloody nature of any greenskin. The bolt thrower, or Spear Chukka as it is termed by Orcs & Goblins works along the same lines as a giant crossbow, which fires a single spear-sized bolt at high velocity. This method of warfare is widely regarded by Goblins as an excellent way to kill things whilst avoiding retribution in return. There is certainly no shortage of crew for these rickety hand-made war machines.


    Rivers Troll

    Spoiler Alert, click show to read: 
    River Trolls are green coloured trolls with huge fangs, wide ears and blue scales along their body. They live in the marshes, swamps, lakes and rivers of the Old World. River trolls are noted for the fact that even compared to normal trolls, they are exceptionally disgusting and smelly, being quite possibly the most pungent creatures to live in the Old World. The stench of rotten fish and other questionable matter that emanates from them is so powerful that it can bring a man to his knees. It is very difficult to remove a River Troll once it has become entrenched in a body of water. Like others of its breed, the River Troll can regenerate all but the most hideous wounds, and can spew acidic vomit at anyone.


    Goblin
    Spoiler Alert, click show to read: 
    Goblins, also affectionately known as gobbos or grots, are small, greenskinned and mean little humanoids. They are the counterparts to their brawny Orc cousins, making up in intelligence and sheer craziness what they lack in size and stature. Another common trait amongst goblins is their remarkable cowardice. Instead of loving heads-up close combat, as Orcs do, their favourite method of fighting is to shoot the enemy with bows from behind; if that can't be done, a spear is second best.


    Giants :

    Spoiler Alert, click show to read: 
    Giants are huge, stupid monsters who blunder about searching for flesh and beer. But it was not always so, for theirs is a tragic story... Millennia ago, the Giants lived in castles hewn from the vast peaks of the Mountains of Mourn, their realm a peaceful archipelago of plateaus surrounded by a sea of white cloud. Civilisations rose and fell below, but these Sky Titans remained hidden from the eyes of the smaller races. This world was shattered when the Ogre homelands were destroyed by the coming of the Great Maw, forcing the Ogres into the mountains. A war in the heavens ensued. Though the Sky Titans were mighty, the Ogres' numbers prevailed, and they held feast after feast in the castles of their victims before pulling down their fastnesses and hurling them into the valleys below. The few surviving Sky Titans fled. Forced into small tribes, they became inbred, their intellect dwindling. Now the last remaining Giants are nomads, terrorising the Old World as mercenaries or brutes.


    Night Goblin

    Spoiler Alert, click show to read: 
    Many years ago some Goblins took to living in the deep cave systems beneath the Worlds Edge Mountains. Over the centuries these became distinct in type and are now known as Night Goblins. Many abandoned Dwarf strongholds have been taken over by Night Goblin tribes, and much of the ancient Dwarf Empire is now infested with these creatures. Night Goblins are essentially very similar to ordinary Goblins, although they are even more vicious. Night Goblins have developed a strong aversion to sunlight that leads them to wear dark hoods and cloaks to keep off the rays of the sun when they come out into the open. They prefer to move around at night and they usually hide away during the day. Their equipment and fighting style is somewhat different, incorporating the infamous Night Goblin Fanatics, highly trained net fighters, and savage herds of Cave Squigs. They can also be seen using tamed Giant Spiders as mounts.Night Goblins cultivate vast quantities of the multicolored fungi that grow in the cool damp caves where they live. Some of these fungi contain toxins which are either hallucinogenic or downright poisonous - but Goblins have tough digestive systems which can cope with this sort of thing. Their Shamans love to experiment with the various strains of fungi: eating them, brewing them into fungus beer, and concocting potent poisons to use on their enemies.


    Grey Seers :
    Spoiler Alert, click show to read: 

    Grey Seers are the great wizards of the Skaven, and are seen through the race as prophets of the Horned Rat. They commonly preach to the Skaven populace of a coming time called the Great Ascendancy, when all of the Skaven will rise up as one and overwhelm both the Old World and the New World. Any who oppose the Grey Seers are considered to be heretics, and will be hunted down and killed in the name of the Horned Rat. On top of all of the power of the Grey Seers, there is also one of their number in the Council of Thirteen, known as the Seerlord, and is the informant to the rest of the Grey Seers of the council's actions. Some Skaven believe that there should not be a Grey Seer in the Council, and say that it is not the intended role of the Grey Seers. However, in the massive Skaven populace, their voices remain unheard for the time being.


    Warplock Jezzails :
    Spoiler Alert, click show to read: 
    Jezzail teams consist of two Skaven, one armed with a long-barreled rifle and the other carrying a shield that he props up to defend the team and to present a firm point to rest the weapon on. The Jezzail fires bullets of refined warpstone that explode on impact, making a mockery of the thickest armour.


    Poison Wind Globadiers :
    Spoiler Alert, click show to read: 
    Poisoned wind globes are glass or crystal orbs filled with deadly warpstone gas. When thrown, the sphere shatters, releasing billowing clouds so lethal that mere skin contact can cause severe pain or even death. On the battlefield Poisoned Wind Globadiers lurk between Skaven formations and await an opportunity to dart forward and lob their deadly missiles.


    Warp Lightning Cannon :
    Spoiler Alert, click show to read: 
    The Warp Lightning Cannon is a weapon of pure destruction. Created by the Warlock Engineers of Clan Skryre, it has the power to tear apart units and monsters with ease. While Clan Skryre perfects the art of firing incandescent balls of warp lightning, the Plague Monks of Clan Pestilens are busy launching toxic sludge from their Plagueclaw Catapults, which brings long-range death to the arsenal of the combat-oriented Plague Monks. Armour offers no protection to those hit by the deadly payload of the Plagueclaw catapult as it will eat through metal, skin and bone without discrimination.


    Screaming Bell :
    Spoiler Alert, click show to read: 
    Of all the diabolical wonder weapons of the Skaven, none is as notorious as the Screaming Bell. It is from these unholy altars that the Grey Seers preach their plans of total domination in the name of the Great Horned Rat.


    Skeletons Horsemen :
    Spoiler Alert, click show to read: 
    The armies of the Tomb Kings often include units of Skeleton Horsemen, cavalrymen who fight on in death much as they did in life, scouting ahead of the army and harrying enemy outriders as they advance. The Horsemen sometimes fight as armoured units, charging head-first into the enemy, aiming to break them with a well-timed charge. Their main role on the battlefield however, is as a scouting force, where they will advance along the flanks of an enemy army, peppering them with well-aimed shots from their bows before they gallop away from any harm that may befall them.



    Liche Priets :
    Spoiler Alert, click show to read: 
    The Liche Priests are members of the Mortuary Cult, an ancient sect dedicated to the search for eternal life. While this dream may never be possible, the Liche Priests are able to summon a Tomb King and his army from their endless slumber beneath the great pyramids. While they may not command the army itself, the Liche Priests wield phenomenal magical power, as without them the entire army would crumble into dust.



    Ushabti with Great Bow :

    Spoiler Alert, click show to read: 
    The Ushabti are the guardian statues of the great pyramids of the Tomb Kings. In times of war, the Liche Priests imbue the Ushabti with tremendous power, working with the ancient Necrotects to give the statues unnatural life. When the Tomb Kings march to war, the Ushabti accompany them, striding silently through the sands, implacable in their advance. They carry huge bows that no man could ever pull, and which fire arrows the size of spears. Armour is scant protection against such a powerful weapon.



    Skeleton Chariot :
    Spoiler Alert, click show to read: 
    These elite chariot squadrons were entombed beside the pyramids of the Tomb Kings, ready to serve their lords upon their reawakening, and trample over their foes as they did during his mortal reign.



    Skeleton Archers :
    Spoiler Alert, click show to read: 
    Skeleton Warriors form the backbone of the Khemrian armies. In life they were dedicated warriors, willing to lay down their lives for their King. In death they do much the same. Raised from mass graves beneath the ancient pyramids, the Skeleton Warriors take up sword and shield once more, their every action controlled by the Tomb King, their life sustained by the army Hierophant. While an individually Skeleton Warrior lacks the martial skill to overcome an enemy, a regiment of them fighting together in silent unison will form an impenetrable wall of spears and shields that few enemies will ever want to charge.



    Casket of Souls :
    Spoiler Alert, click show to read: 
    At the heart of each tomb of the mightiest kings there lies a casket, inscribed with hieroglyphs of malediction. Within this sarcophagus reside the tormented souls of those who have incited the Tomb King's wrath. Powerful binding inscriptions ensure that these souls cannot leave their prison until the moment when the casket is opened. The Casket is not carried into battle; rather it is summoned from the ground, emerging atop a pile of skulls and a dais of bone. Liche Priests nearby may use the power of the Casket to enhance their spells, though it's true power is only revealed when the lid is removed and the contents finally, and fatally, revealed.



    Bone Giant :
    Spoiler Alert, click show to read: 
    The Bone Giant is a towering edifice of bone and armour. Despite its outward appearance the Bone Giant is not the skeleton of one creature, but the combination of many hundreds of smaller creatures to make one large and intimidating monster. Armed with two gigantic blades, the Bone Giant can launch into an unstoppable assault within seconds of reaching combat, it's spirit hell-bent on total destruction and wanton violence



    Tomb Guard :
    Spoiler Alert, click show to read: 
    The Tomb Guard are the partially mummified remains of the king's elite guard. In battle the Tomb Guard form unwavering ranks of armoured warriors. They have spilled the blood of their enemies for countless centuries, and numerous armies have been dashed against their implacable shield walls. To face the Tomb Guard in battle is a dreadful prospect for any foe - they fight in a regimented phalanx, utterly silent as they hack through rank after rank of those who oppose them.



    Tomb Scorpion :
    Spoiler Alert, click show to read: 
    The Tomb Scorpions once guarded the Tombs of ancient kings, ensuring that those of a curious nature never escaped alive. Now their Undead husks are bound to the spirit of a mummified Liche Priest, whose ruined body is carried within the carapace of the Scorpion. As a result, the Tomb Scorpions are immensely powerful and highly resistant to magic, their own vengeful spirits bolstered by the proximity of the Liche Priest within them. Beneath the field of battle they wait patiently until they are called to the surface, their claws tearing through anything above them in a swelter of gore.



    Plague Monks :
    Spoiler Alert, click show to read: 
    Plague Monks form the bulk of Clan Pestilens' troops. The putrid stench and swarms of flies that always surround them are a feared sign of the prescence of these acolytes of pestilence on the battlefield.



    Rat Ogre :
    Spoiler Alert, click show to read: 
    If mutation was an art, then Rat Ogres would be the masterpiece of the Skaven Clan Moulder's endless experiments with Warpstone. Created with bits of organic material from dozens of creatures, only the strongest survive the terrible birth conditions that they are created in. Rat Ogres are hulking monstrosities, let loose on the battlefield by their Packmasters, whom are much like those who drive forth Clan Moulder's Giant Rats. Once unleashed, Rat Ogres are a terrible sight to behold, and are great killing machines that were born to fight and tear up infantry like dolls. Rat Ogres are the byproduct of years of surgical experimentation, selective breeding, and Warpstone enhancement to Clan Rat stock by the so-called Master Mutators of Clan Moulder. The massively-muscled beasts are led into battle by cruel packmasters like beasts of burden, seemingly incapable of rational or independent thought. They live only to serve.



    Longbeards :
    Spoiler Alert, click show to read: 
    A Longbeard is the oldest, most experienced warrior of the dwarf throng, a fact evidenced by the length of their beards. These ensure that they receive the proper respect from other Dwarfs, who have been taught quite rightly to always respect their elders.
    Longbeards have fought in more wars, beaten more enemies, and endured greater hardships than any young Dwarf could possibly imagine. They constantly grumble about how today's goblins are far smaller and weaker than they used to be, and how nothing is as well made as it was in their day. no dwarf would dare argue with them for they have the experience and the beard to prove it.

    In battle, Longbeards are able to demonstrate their time-won skills, showing disdain for even the smallest shifts in fortune that would throw less experienced warriors into confusion. Valaya help any Beardling who falters under their stern eye, for they will admonish him in no uncertain terms.



    Quarellers :
    Spoiler Alert, click show to read: 
    Dwarf Quarrellers and Thunderers form the bulk of the missile contingent in a Dwarf Army. There was once a time when Dwarf powder weapons had not been invented and Dwarf Quarrellers reigned supreme with their crossbows. Over time, as the Dwarf Handgun came into common usage, the Crossbow lost its dominance. Nowadays, most Dwarf armies see a pretty even split of Quarrellers and Thunderers. Dwarfs are naturally methodical and slow to panic; and so are suited to reloading and firing both weapons calmly, even when the enemy is right on top of them. The competition between various engineers is such that in the efforts to make increasingly better and more reliable weapons Dwarf Handguns have become the most effective weapons of their type in the world. Most Thunderers have crafted their own weapons and over the years add many augmentations and improvements; and are as a result very proud of their weapons. Despite this, many Dwarfs stick to the good old and reliable crossbow as they begrudge the cost of powder when a bit of brute force will propel a bolt as far as a bullet. There have even been known instances of dwarfs improving their crossbows, though of course this is strictly prohibited without the engineers' guild's knowledge and permission.



    Thunderers :
    Spoiler Alert, click show to read: 
    Dwarf Thunderers form the bulk of the missile contingent in a Dwarf Army. There was once a time when Dwarf powder weapons had not been invented and Dwarf Quarrellers reigned supreme with their crossbows. Over time, as the Dwarf Handgun came into common usage, the Crossbow lost its dominance. Nowadays, most Dwarf armies see a pretty even split of Quarrellers and Thunderers. Dwarfs are naturally methodical and slow to panic; and so are suited to reloading and firing both weapons calmly, even when the enemy is right on top of them. The competition between various engineers is such that in the efforts to make increasingly better and more reliable weapons Dwarf Handguns have become the most effective weapons of their type in the world. Most Thunderers have crafted their own weapons and over the years add many augmentations and improvements; and are as a result very proud of their weapons. Despite this, many Dwarfs stick to the good old and reliable crossbow as they begrudge the cost of powder when a bit of brute force will propel a bolt as far as a bullet. There have even been known instances of dwarfs improving their crossbows, though of course this is strictly prohibited without the engineers' guild's knowledge and permission.



    Ironbreakers :
    Spoiler Alert, click show to read: 
    Dwarf Ironbreakers are the guardians of the lower deeps of dwarf holds, they are experienced tunnel fighters and often fight against Skaven and goblins attempting to tunnel into a Dwarf hold, without their efforts most dwarf holds would have almost certainly fallen to enemy attacks. Dwarf Ironbreakers are professional Dwarf soldiers in that they are perpetually under arms, due to their status as professional tunnel fighters they are armoured with the best dwarf armour available, Gromril, which can protect a Dwarf from many a rock fall and enemy blade. Dwarf Ironbreakers also find themselves fighting battles on the surface and they form a bulwark against enemy attacks, but for every battle they fight on the surface, they've faced dozens below the ground.



    Centigors :
    Spoiler Alert, click show to read: 
    Centigors are strong, fast creatures heavily infused with Chaos, formed from a humanoid upper torso and the body of a four-legged beast. Although they are not very dextrous, they are able to wield brutal, basic weapons which match their vicious and bloodthirsty nature. Nomadic centigor warbands can be found roaming the plains and steppes of the Chaos Wastes, occasionally venturing into the northern forests of the Empire. Centigors are not Beastmen in the strictest sense, being more beast than man, but they will occasionally venture forth from their homes within the forests of the Old World to march beside a particularly powerful Beastherd. Centigors are fond of drink, and will take any opportunity to steal alcohol as spoils of war. It has also been rumored that Centigors are wont to march into battle in a state of inebriation, though this is difficult to prove for obvious reasons. In battle, Centigors are fearsome opponents, acting as shock troops and heavy cavalry and due to their unique mutation, are able to navigate through deep woods with no trouble.

    Last edited by Arandir Tur-Anion de Bodemloze; January 30, 2013 at 02:23 PM.

  2. #2
    HannibalExMachina's Avatar Just a sausage
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    Default Re: Preview : The New Units

    awesome. you need some spellchecking though.

  3. #3
    Kolwen's Avatar Artifex
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    Default Re: Preview : The New Units

    Quote Originally Posted by HannibalExMachina View Post
    awesome. you need some spellchecking though.
    Thanks. What do you mean Hannibal? The descriptions are taken from http://www.games-workshop.com and http://warhammeronline.wikia.com

  4. #4
    HannibalExMachina's Avatar Just a sausage
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    Default Re: Preview : The New Units

    some stuff, its Executioner and Cold One Knight, River Trolls etc

  5. #5
    Kolwen's Avatar Artifex
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    Default Re: Preview : The New Units

    Oh I see, Arandir is French so he made some mistakes posting the preview. You can check moddb to see the correct names.

  6. #6

    Default Re: Preview : The New Units

    How are you guys doing? Still coming along?

  7. #7
    Kolwen's Avatar Artifex
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    Default Re: Preview : The New Units

    Sure! Most of us are really busy with irl, but we keep finding time to work on the mod.

  8. #8
    Borissomeone's Avatar Citizen
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    Default Re: Preview : The New Units

    It all looks amazing.

    Under the Patronage of TheFirstONeill.

  9. #9

    Default Re: Preview : The New Units

    Can we see some more photos?

  10. #10

    Default Re: Preview : The New Units

    go to our MODDB page

    "With Hate, all things are possible." Malus Darkblade

  11. #11
    paradamed's Avatar Praepositus
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    Default Re: Preview : The New Units

    Looking awesome guys!

  12. #12

    Default Re: Preview : The New Units

    Cool Dwarves!

  13. #13

    Default Re: Preview : The New Units

    Skeletons Horsemen :
    Spoiler Alert, click show to read: 
    The armies of the Tomb Kings often include units of Skeleton Horsemen, cavalrymen who fight on in death much as they did in life, scouting ahead of the army and harrying enemy outriders as they advance. The Horsemen sometimes fight as armoured units, charging head-first into the enemy, aiming to break them with a well-timed charge. Their main role on the battlefield however, is as a scouting force, where they will advance along the flanks of an enemy army, peppering them with well-aimed shots from their bows before they gallop away from any harm that may befall them.



    Liche Priets :
    Spoiler Alert, click show to read: 
    The Liche Priests are members of the Mortuary Cult, an ancient sect dedicated to the search for eternal life. While this dream may never be possible, the Liche Priests are able to summon a Tomb King and his army from their endless slumber beneath the great pyramids. While they may not command the army itself, the Liche Priests wield phenomenal magical power, as without them the entire army would crumble into dust.



    Ushabti with Great Bow :

    Spoiler Alert, click show to read: 
    The Ushabti are the guardian statues of the great pyramids of the Tomb Kings. In times of war, the Liche Priests imbue the Ushabti with tremendous power, working with the ancient Necrotects to give the statues unnatural life. When the Tomb Kings march to war, the Ushabti accompany them, striding silently through the sands, implacable in their advance. They carry huge bows that no man could ever pull, and which fire arrows the size of spears. Armour is scant protection against such a powerful weapon.



    Skeleton Chariot :
    Spoiler Alert, click show to read: 
    These elite chariot squadrons were entombed beside the pyramids of the Tomb Kings, ready to serve their lords upon their reawakening, and trample over their foes as they did during his mortal reign.



    Skeleton Archers :
    Spoiler Alert, click show to read: 
    Skeleton Warriors form the backbone of the Khemrian armies. In life they were dedicated warriors, willing to lay down their lives for their King. In death they do much the same. Raised from mass graves beneath the ancient pyramids, the Skeleton Warriors take up sword and shield once more, their every action controlled by the Tomb King, their life sustained by the army Hierophant. While an individually Skeleton Warrior lacks the martial skill to overcome an enemy, a regiment of them fighting together in silent unison will form an impenetrable wall of spears and shields that few enemies will ever want to charge.



    Casket of Souls :
    Spoiler Alert, click show to read: 
    At the heart of each tomb of the mightiest kings there lies a casket, inscribed with hieroglyphs of malediction. Within this sarcophagus reside the tormented souls of those who have incited the Tomb King's wrath. Powerful binding inscriptions ensure that these souls cannot leave their prison until the moment when the casket is opened. The Casket is not carried into battle; rather it is summoned from the ground, emerging atop a pile of skulls and a dais of bone. Liche Priests nearby may use the power of the Casket to enhance their spells, though it's true power is only revealed when the lid is removed and the contents finally, and fatally, revealed.



    Bone Giant :
    Spoiler Alert, click show to read: 
    The Bone Giant is a towering edifice of bone and armour. Despite its outward appearance the Bone Giant is not the skeleton of one creature, but the combination of many hundreds of smaller creatures to make one large and intimidating monster. Armed with two gigantic blades, the Bone Giant can launch into an unstoppable assault within seconds of reaching combat, it's spirit hell-bent on total destruction and wanton violence



    Tomb Guard :
    Spoiler Alert, click show to read: 
    The Tomb Guard are the partially mummified remains of the king's elite guard. In battle the Tomb Guard form unwavering ranks of armoured warriors. They have spilled the blood of their enemies for countless centuries, and numerous armies have been dashed against their implacable shield walls. To face the Tomb Guard in battle is a dreadful prospect for any foe - they fight in a regimented phalanx, utterly silent as they hack through rank after rank of those who oppose them.



    Tomb Scorpion :
    Spoiler Alert, click show to read: 
    The Tomb Scorpions once guarded the Tombs of ancient kings, ensuring that those of a curious nature never escaped alive. Now their Undead husks are bound to the spirit of a mummified Liche Priest, whose ruined body is carried within the carapace of the Scorpion. As a result, the Tomb Scorpions are immensely powerful and highly resistant to magic, their own vengeful spirits bolstered by the proximity of the Liche Priest within them. Beneath the field of battle they wait patiently until they are called to the surface, their claws tearing through anything above them in a swelter of gore.



    Plague Monks :
    Spoiler Alert, click show to read: 
    Plague Monks form the bulk of Clan Pestilens' troops. The putrid stench and swarms of flies that always surround them are a feared sign of the prescence of these acolytes of pestilence on the battlefield.



    Rat Ogre :
    Spoiler Alert, click show to read: 
    If mutation was an art, then Rat Ogres would be the masterpiece of the Skaven Clan Moulder's endless experiments with Warpstone. Created with bits of organic material from dozens of creatures, only the strongest survive the terrible birth conditions that they are created in. Rat Ogres are hulking monstrosities, let loose on the battlefield by their Packmasters, whom are much like those who drive forth Clan Moulder's Giant Rats. Once unleashed, Rat Ogres are a terrible sight to behold, and are great killing machines that were born to fight and tear up infantry like dolls. Rat Ogres are the byproduct of years of surgical experimentation, selective breeding, and Warpstone enhancement to Clan Rat stock by the so-called Master Mutators of Clan Moulder. The massively-muscled beasts are led into battle by cruel packmasters like beasts of burden, seemingly incapable of rational or independent thought. They live only to serve.



    Longbeards :
    Spoiler Alert, click show to read: 
    A Longbeard is the oldest, most experienced warrior of the dwarf throng, a fact evidenced by the length of their beards. These ensure that they receive the proper respect from other Dwarfs, who have been taught quite rightly to always respect their elders.
    Longbeards have fought in more wars, beaten more enemies, and endured greater hardships than any young Dwarf could possibly imagine. They constantly grumble about how today's goblins are far smaller and weaker than they used to be, and how nothing is as well made as it was in their day. no dwarf would dare argue with them for they have the experience and the beard to prove it.

    In battle, Longbeards are able to demonstrate their time-won skills, showing disdain for even the smallest shifts in fortune that would throw less experienced warriors into confusion. Valaya help any Beardling who falters under their stern eye, for they will admonish him in no uncertain terms.



    Quarellers :
    Spoiler Alert, click show to read: 
    Dwarf Quarrellers and Thunderers form the bulk of the missile contingent in a Dwarf Army. There was once a time when Dwarf powder weapons had not been invented and Dwarf Quarrellers reigned supreme with their crossbows. Over time, as the Dwarf Handgun came into common usage, the Crossbow lost its dominance. Nowadays, most Dwarf armies see a pretty even split of Quarrellers and Thunderers. Dwarfs are naturally methodical and slow to panic; and so are suited to reloading and firing both weapons calmly, even when the enemy is right on top of them. The competition between various engineers is such that in the efforts to make increasingly better and more reliable weapons Dwarf Handguns have become the most effective weapons of their type in the world. Most Thunderers have crafted their own weapons and over the years add many augmentations and improvements; and are as a result very proud of their weapons. Despite this, many Dwarfs stick to the good old and reliable crossbow as they begrudge the cost of powder when a bit of brute force will propel a bolt as far as a bullet. There have even been known instances of dwarfs improving their crossbows, though of course this is strictly prohibited without the engineers' guild's knowledge and permission.



    Thunderers :
    Spoiler Alert, click show to read: 
    Dwarf Thunderers form the bulk of the missile contingent in a Dwarf Army. There was once a time when Dwarf powder weapons had not been invented and Dwarf Quarrellers reigned supreme with their crossbows. Over time, as the Dwarf Handgun came into common usage, the Crossbow lost its dominance. Nowadays, most Dwarf armies see a pretty even split of Quarrellers and Thunderers. Dwarfs are naturally methodical and slow to panic; and so are suited to reloading and firing both weapons calmly, even when the enemy is right on top of them. The competition between various engineers is such that in the efforts to make increasingly better and more reliable weapons Dwarf Handguns have become the most effective weapons of their type in the world. Most Thunderers have crafted their own weapons and over the years add many augmentations and improvements; and are as a result very proud of their weapons. Despite this, many Dwarfs stick to the good old and reliable crossbow as they begrudge the cost of powder when a bit of brute force will propel a bolt as far as a bullet. There have even been known instances of dwarfs improving their crossbows, though of course this is strictly prohibited without the engineers' guild's knowledge and permission.



    Ironbreakers :
    Spoiler Alert, click show to read: 
    Dwarf Ironbreakers are the guardians of the lower deeps of dwarf holds, they are experienced tunnel fighters and often fight against Skaven and goblins attempting to tunnel into a Dwarf hold, without their efforts most dwarf holds would have almost certainly fallen to enemy attacks. Dwarf Ironbreakers are professional Dwarf soldiers in that they are perpetually under arms, due to their status as professional tunnel fighters they are armoured with the best dwarf armour available, Gromril, which can protect a Dwarf from many a rock fall and enemy blade. Dwarf Ironbreakers also find themselves fighting battles on the surface and they form a bulwark against enemy attacks, but for every battle they fight on the surface, they've faced dozens below the ground.



    Centigors :
    Spoiler Alert, click show to read: 
    Centigors are strong, fast creatures heavily infused with Chaos, formed from a humanoid upper torso and the body of a four-legged beast. Although they are not very dextrous, they are able to wield brutal, basic weapons which match their vicious and bloodthirsty nature. Nomadic centigor warbands can be found roaming the plains and steppes of the Chaos Wastes, occasionally venturing into the northern forests of the Empire. Centigors are not Beastmen in the strictest sense, being more beast than man, but they will occasionally venture forth from their homes within the forests of the Old World to march beside a particularly powerful Beastherd. Centigors are fond of drink, and will take any opportunity to steal alcohol as spoils of war. It has also been rumored that Centigors are wont to march into battle in a state of inebriation, though this is difficult to prove for obvious reasons. In battle, Centigors are fearsome opponents, acting as shock troops and heavy cavalry and due to their unique mutation, are able to navigate through deep woods with no trouble.


  14. #14

    Default Re: Preview : The New Units

    OMG! I'm in love with those units. Simply breathtaking. This is superior to CoW in every aspect and I hope you'll keep this extraordinary level of your works.

  15. #15

    Default Re: Preview : The New Units

    Deeply detailled units, I love them ! Well done TS team .

    Mundus Bellicus - TWC - ModDB - Discord - Steam
    ~ Patronized by Gaius Baltar, son of the Great Family of imb39, of the House of Garbarsardar, of the Noble House of Wilpuri.

  16. #16
    AqD's Avatar 。◕‿◕。
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    Default Re: Preview : The New Units

    Great Work!

  17. #17
    Ciciro's Avatar Protector Domesticus
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    Default Re: Preview : The New Units

    Nice!

  18. #18

    Default Re: Preview : The New Units

    and the Cold Ones will ride on their Lizard beasts?




  19. #19
    Kolwen's Avatar Artifex
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    Default Re: Preview : The New Units

    Quote Originally Posted by Vaulkhar_Melkor View Post
    and the Cold Ones will ride on their Lizard beasts?
    You mean those beast?

  20. #20

    Default Re: Preview : The New Units

    Yes those beasts^^




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