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Thread: The Sundering 0.7 preview

  1. #261
    Brun3125's Avatar Libertus
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    79

    Default Re: The Sundering 0.7 preview

    Bretonnia Preview : Core Units

    Enjoy

    Last edited by Brun3125; August 03, 2014 at 03:33 PM.

  2. #262
    assurbanippal's Avatar Biarchus
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    Default Re: The Sundering 0.7 preview

    Cool stuff!

    http://www.twcenter.net/forums/showt...Page-48/page48

    Manus supra idolum age primum et septimum de QuatuoR

  3. #263
    irneh's Avatar Civis
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    France, Orléans
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    Default Re: The Sundering 0.7 preview

    Awesome, glad to see the other units.

  4. #264
    Centenarius
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    Default Re: The Sundering 0.7 preview

    Amazing, good job

  5. #265
    Cromagnon2's Avatar Senator
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    In my dreams
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    1,117

    Default Re: The Sundering 0.7 preview

    Quote Originally Posted by Brun3125 View Post
    Bretonnia Preview : Core Units

    Enjoy

    This is of outstanding quality!! Who made this units?

    I imagine how they would look like in RomeII, who knows maybe in the future if CA releases mod tools.
    Hopefully i didn't say something sacrilegious
    +rep

  6. #266
    Laetus
    Join Date
    Jun 2014
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    Australia
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    Default Re: The Sundering 0.7 preview

    Any news? Is this mod still alive? Any indication would be great

  7. #267
    Julio85's Avatar Biarchus
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    Dec 2009
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    Torino, Italy
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    662

    Default Re: The Sundering 0.7 preview

    Very good

  8. #268

    Default Re: The Sundering 0.7 preview

    I really hope this is still going, it'd be a shame if it was left for dead.

    Also Kislev would be nice, if it's in the map range, not really sure.

  9. #269

    Default Re: The Sundering 0.7 preview

    Hello all, i was flicking through this and saw that you have been making taits and ancilliaries that are specific to each culture and race! I'm trying to modify a mod for RTW called Warhammer: a call to arms and am having trouble linking traits nd ancilliaries to the different factions. Because the original buildigs, that triat acquisition is linked to, have been changed, traits are being added to characters at random. This makes me a sad wannabe modder :'(.
    Does anyone have any ideas or input that might help me solve this? E.g. a way to link the new mod-specific buildings to traits?

    Many thanks for your time!

  10. #270
    Domesticus
    Join Date
    May 2010
    Location
    Ferrara, Italy
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    2,175

    Default Re: The Sundering 0.7 preview

    Hello all!


    Beautiful previews!


    Can you tell me when it comes out with version 0.7?

  11. #271
    Domesticus
    Join Date
    May 2010
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    Ferrara, Italy
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    2,175

    Default Re: The Sundering 0.7 preview

    Hello!

    No one answers me?


    Some news on version 0.7?


    What changes are lacking for publication?

  12. #272

    Default Re: The Sundering 0.7 preview

    Is this mod alive or dead? And if its alive when will it be released? I mean even if it would be possible to test what you've completed so far that would be great, and from the videos and stuff i have seen it looks to be almost done?

  13. #273

    Default Re: The Sundering 0.7 preview

    Quote Originally Posted by Jozar View Post
    Is this mod alive or dead? And if its alive when will it be released? I mean even if it would be possible to test what you've completed so far that would be great, and from the videos and stuff i have seen it looks to be almost done?
    Yes I'd love to know! Been dying to play Wood Elves!

    Any way to access them in some campaign setting?

  14. #274

    Default Re: The Sundering 0.7 preview

    This is most likely dead.....but i am making a WARHAMMER MOD set in the time Of Karl Franz.It's called Storm Of Chaos, and i am using art from Warhammer online:Age Of Reckoning, just like this mod.
    It will be officially announced in January 2016.

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