Select the campaign and click on "Play Now"! With this new tool we can avoid the M2TW engine limitations and create new culture setups for each campaign!
NEW FACTIONS
We have developed ten new factions in addition to the thirteen already present on the Rise of the Witch King campaign. The new factions will be available on custom battles and campaign map.
Araby
Beasts of Chaos
Bretonnia
Dark Elves
Dwarfs
Empire
Estalia
High Elves
Orcs and Goblins
Skaven
Tilea
Tomb Kings
Wood Elves
NEW UNITS
Sixty-two new units have been already added and working on the Struggle for the Old world campaign.
Soon there will be a lot more to fulfill the new factions.
Spoiler Alert, click show to read:
Dwarf Warrior
Ironbreaker
Hammerers
Miners
Longbeards
Dwarf Cannon
Thunderers
Quarrellers
Grudge Thrower
Organ Gun
Flame Cannon
Slayers
Dwarf Mortar
Orc Boyz
Savage Orc
Black Orc
Arrer Boyz
Rock Lobber
Giant Spider
Giants
Night Goblins
Goblins
Boar Boyz
River Trolls
Spear Chukka
Skeleton Warriors
Tomb Guard
Skeleton Horsemen
Ushabti
Bone Giant
Tomb Scorpion
Liche Priests
Tomb Swarm
Screaming Skull Catapult
Casket of Souls
Skeleton Chariots
Skeleton Archers
Ushabti with Great Bows
Glade Guard
Spite
Clanrats
Stormvermin
Rat Ogre
Plague Monks
Gutter Runner
Giant Rats
Grey Seers
Warplock Jezzails
Poison Wind Globadiers
Warp Lightning Cannon
Screaming Bell
Grail Knights
Handgunners
Empire Spearmen
Swordmen
Greatswords
Duellist
Free Company
Crossbowmen
Empire Mortar
Great Cannon
Knights of the Blazing Sun
NEW ANCILLARIES ICONS
Our new 2D Artist Kelembribor21has been working hardly to finish tons of new ancillaries, banners and loading screens for the new campaign. Here you have a small preview.
NEW BUILDING ICONS
And finally our newest member PaulH has demonstrated his skills with superb building icons for the Tomb Kings faction!
The new version not only offers a new campaign, but the Rise of the Witch King campaign has being improved aswell.
Some of the new models like Minotaurs, Dark Riders or Spites are now available on campaign.
We have also reworked the game balance, so you won't see full stacks of militia spearmen nor cultist.
The AI recruits now in a more mixed way and they are now far more agressive than the latest versions while the addition of cavalry units for the cultist makes them really dangerous.
SKINNED SETTLEMENTS
We have finished the skins for the High Elf settlements. This new feature brings tons of inmersion to the battles.
NEW SCRIPTS
The Rise of the Witch King campaign has been improved with some amazing scripts. Your allies will ask you for help when their capitals are objective of sacrifices. In addition when your capital is besiged, they will send you troops to defend it.
The more allies you have, the more troops you will recieve.
The reinforcer army is composed by units from all over Ulthuan, since is a Phoenix King army.
This gives to the player the chance to use some units from other realms. However the price of the help is pretty expensive, so the decission is not so easy.
NO CLONE WARS ANYMORE
The core units of all the factions have been reworked with up to nine head variations and different cloth color schemes. The Naggarothi spearmen have now even their own unit model
MORE STABLE
We keep working on increase the stability of the mod and we have fixed some annoying bugs, specially Alith Anar during sieges and the Shadow Warriors Hideout building and crashes when killing big beasts.
If you guys need anybody to test for bugs, I'd be more than happy to oblige
You could even do better brother, we need more hands to help with EDU balancing as an exemple. And since you have good experience with your own submod on this topic, your experience could be very valuable.
"With Hate, all things are possible."Malus Darkblade
You could even do better brother, we need more hands to help with EDU balancing as an exemple. And since you have good experience with your own submod on this topic, your experience could be very valuable.
I'd be happy to help with anything that you need me to
Man, that was just super uber awesome! This explains why the forums were so quiet. The preview is beautiful and high quality as always. Nice to see lots of new animations (scorpions, scarabs, etc). The casket of souls is beautiful, let me observe. Cant wait until you guys preview Brettonia. Im just a little confused about the timeframe of the new version. Will other factions such as Sylvania, kislev be part of the future of the mod? Just curious, I know it is a huge amount of work just to finish the factions you guys already have planned. I wish I could give you guys some help but this time Im neck deep in RL problems (nothing serious but Im lacking free time). By the way, looking forward to check the interfaces preview. And will the interface switcher also change portraits, ancillaries, etc for each faction, for example?
Last edited by paradamed; September 27, 2012 at 01:15 PM.
PARADAMED's PROJECTS FOR THIRD AGE TOTAL WAR! CLICK HERE
we have not decided the timeframe yet, but we do not plan to add any new faction. we already have 13 factions playable in campaign and sylvania/kislev won't be in our mod.
we prefered to make something really different from COW (far more stable but that's not hard...) so for exemple we added Tilea, Estalia, Wood Elves, Bretonnia, Tomb Kings, Skaven which are not even in COW.
oh, and Empire will be one faction with AOR units from specific provinces. in tabletop and lore, Empire is one faction like High Elves (and you have 11 elven kingdoms) or Dwarfs (each stronghold is basically an independant state) so there is no reason to divide Empire.
with COW you have 2 factions (Chaos and Empire) = 18 factions.
this is not our conception for Struggle for the Old World.
"With Hate, all things are possible."Malus Darkblade
Man, that was just super uber awesome! This explains why the forums were so quiet. The preview is beautiful and high quality as always. Nice to see lots of new animations (scorpions, scarabs, etc). The casket of souls is beautiful, let me observe. Cant wait until you guys preview Brettonia. Im just a little confused about the timeframe of the new version. Will other factions such as Sylvania, kislev be part of the future of the mod? Just curious, I know it is a huge amount of work just to finish the factions you guys already have planned. I wish I could give you guys some help but this time Im neck deep in RL problems (nothing serious but Im lacking free time). By the way, looking forward to check the interfaces preview. And will the interface switcher also change portraits, ancillaries, etc for each faction, for example?
Sylvania won't be present but there will be zombies, skeletons, ghost, etc as rebels in some eastern empire regions
The Campaign Switcher changes UI's, portraits, sounds, voices, loading screens, quotes, ancillaries, texts, etc, etc, etc. Everything we want to be changed hehe. In fact, with the two campaigns we had reached the building number limit, so we are switching also the EDB and other files.
Last edited by Kolwen; September 27, 2012 at 01:41 PM.
simple : you DL one file which contains both mod. you'll have one launcher which allow you to choose what you wanna play with a simple mouse scroll (1. classical Sundering campaign OR 2. Struggle for the Old World campaign).
if you played a Struggle for the Old World campaign and want to switch to The Sundering campaign, you'll just have to change the settings in the launcher.
Sundering campaign = classical campaign of our previous mod (the sundering)
Struggle for the Old World campaign = new campaign we are working on with complete new map (you can see on the trailer) and 13 factions (including High Elves faction which contains the best elven units from the Sundering). basically Struggle for the Old World is a complete standalone new mod. but didn't want to make two mods, two files, two forums...
for release, not date like all mods. progress depends on help we get coz we are so few...
we need more 2d artists and texturers and help from coders too.
Last edited by TWmadman; September 27, 2012 at 02:27 PM.
"With Hate, all things are possible."Malus Darkblade
It is similar to the RSII launcher. I liked the idea to have the best of both worlds. Will You guys work on specific heroes for all factions? Basically heroes are a very important part of the Warhammer universe. And will there be mercenaries (dogs of war)? I liked that song from the old world menu.
PARADAMED's PROJECTS FOR THIRD AGE TOTAL WAR! CLICK HERE